kringled_1 wrote: »Ippokrates wrote: »Artemis_X_ wrote: »Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.
How is your sustain? To me the most challenging part of this trial was having enough stamina to interrupt channeling caster - funny thing: I have noticed that if you land (graphook) with your stam char next to caster, caster is automatically interrupted - don't know why, but it didn't work on mag chars ^^
Also, if you have enough sustain, the best tactics to fight minotaur is to constantly moving from platform to platform. Once you land make roll dodge to avoid stun, then make 2-3 shots, move or roll to avoid charge, hit minotaur few times more in the back and repeat this move OR if the bull change its colour, move to next platform.
You don't need to hurry, there is no rage mechanics in execute phase. Just remember about casters every 20 sec. Also, you can use Soul Trap on archers to get some additional resources.
I think the interrupt on grapple comes from the green secret boss, so mag characters won't usually go that route.
he part where mobs are converging on you and you have to target and kill one to get out from the middle, because if they touch you, you are dead (even on normal) with all the adds getting in a way, I was having issues targeting that mob.
I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.
I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.
Hard hard hard disagree. 2k health is not "you one shot it" level of mechanics, it is "my aoe dots hit it for like 2 seconds and it is down without me even noticing" kind of thing. It will teach nothing. A better solution would be around 50k health, so we can go around telling people "just ult it" if they struggle in normal.
Ippokrates wrote: »I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.
Hard hard hard disagree. 2k health is not "you one shot it" level of mechanics, it is "my aoe dots hit it for like 2 seconds and it is down without me even noticing" kind of thing. It will teach nothing. A better solution would be around 50k health, so we can go around telling people "just ult it" if they struggle in normal.
Yeah, the limitation of HP is a good idea, because many builds using melee dmg, can easily fail at this dps check. Remember first time when I was trying to pass it with my Stamplar - died countless time due to ring dmg.
Ippokrates wrote: »I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.
Hard hard hard disagree. 2k health is not "you one shot it" level of mechanics, it is "my aoe dots hit it for like 2 seconds and it is down without me even noticing" kind of thing. It will teach nothing. A better solution would be around 50k health, so we can go around telling people "just ult it" if they struggle in normal.
Yeah, the limitation of HP is a good idea, because many builds using melee dmg, can easily fail at this dps check. Remember first time when I was trying to pass it with my Stamplar - died countless time due to ring dmg.
I honestly don't have a stamplar, so idk, isn't it slap on pale order, hail+jab boss before ring even appears?
Ippokrates wrote: »1st time, when I had 200 CP i was doing Vateshran for more than week on my main. And on my second char - NB - i had surrender. I wasn't able to pass through Magma Queen.
But now when I have little more exp in all areas of the game (maybe except trials which are still a total mess for me ^^) I can take any of my Alts, even toon designed for pvp or a potato build made for fun, and pass it on normal within an hour while binge watching tv series and looking for a kid ^^
So maybe, just maybe, it would be wise to start from analyzing your Gameplay: check dps (if you have good dps you can ignore circle of babushkas xd), reevaluate sustain, mitigation & healing - not from demanding to change the mechanics. Which on normal, are rather easy, once you devote some time to learn them from beating or youtube streamers.
Michaelkeir wrote: »Ippokrates wrote: »1st time, when I had 200 CP i was doing Vateshran for more than week on my main. And on my second char - NB - i had surrender. I wasn't able to pass through Magma Queen.
But now when I have little more exp in all areas of the game (maybe except trials which are still a total mess for me ^^) I can take any of my Alts, even toon designed for pvp or a potato build made for fun, and pass it on normal within an hour while binge watching tv series and looking for a kid ^^
So maybe, just maybe, it would be wise to start from analyzing your Gameplay: check dps (if you have good dps you can ignore circle of babushkas xd), reevaluate sustain, mitigation & healing - not from demanding to change the mechanics. Which on normal, are rather easy, once you devote some time to learn them from beating or youtube streamers.
I too don’t want to sound like an elitist but you seem to want something just handed to you. I’m no pro, I’ve struggled in content before. My DPS is not the best, but I’ve done it on multiple toons on vet and normal. And it’s all about your knowledge of the fight. If you learn what to kill first and use shade, you can beat it with time. If you can’t beat it, either adapt or practice more.
Just because you can’t complete something doesn’t mean you need to have it handed to you. If that’s the case, I want the new mount from the new trail: since I don’t have flawless DPS but I still want it. So the devs should adjust it so I can achieve it too.
That’s just not realistic to be honest. Just keep at it, learn, take your time, don’t get frustrated, take breaks between tries, come up with a plan and know what to tackle first and you will overcome it eventually.
I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.
Michaelkeir wrote: »Ok, so the ring of instant death is your issue. Ok, I seem to recall you trying to use your nightblade. I cannot stress this enough, use SHADE. Makes that part of the fight infinitely more easier. Believe me, it works 100% of the time. It will give you all the time you need to finish the fight and focus on the mobs.
he part where mobs are converging on you and you have to target and kill one to get out from the middle, because if they touch you, you are dead (even on normal) with all the adds getting in a way, I was having issues targeting that mob.
I don't have issues with anything else. Everything dies easily, as the "pros" say, I don't die even without the Pale order ring (I use Wild Hunt instead, to gtfo faster). But then the ring comes in, and whichever mob you target will get a protective ring of other mobs. Wtf? Then I give up, turn to another, again most of the other mobs instead of going straight for my back, circle around to the front and stand in front of me. Essentially I have to dps down ALL of them to get to the mob I'm targeting. And I actually CAN. Most of the time. Maybe I'm supposed to be on melee char, and just crawl backwards straight in front of my target? But then I get blocked from behind and I cannot move away.
Artemis_X_ wrote: »Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.
katanagirl1 wrote: »
Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.
EDIT:
Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.
EDIT2:
Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.
katanagirl1 wrote: »
Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us
katanagirl1 wrote: »Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.
EDIT:
Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.
EDIT2:
Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.
katanagirl1 wrote: »
Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us
... I mean, sure, blame add-ons. Even though most of us did it before the add-ons were updated for the fight. Or the fact that nobody offered you to get add-ons, and we did mention the specific voice queues of the NPC. Her lines are not an add-on. Listen to her. Learn her quotes. [snip]
[Edit for minor bait.]
Oreyn_Bearclaw wrote: »
Seriously, got Spirit Slayer without any combat addons or guides on I believe my 4th attempt.
Oreyn_Bearclaw wrote: »katanagirl1 wrote: »
Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us
... I mean, sure, blame add-ons. Even though most of us did it before the add-ons were updated for the fight. Or the fact that nobody offered you to get add-ons, and we did mention the specific voice queues of the NPC. Her lines are not an add-on. Listen to her. Learn her quotes. [snip]
[Edit for minor bait.]
@zvavi
Seriously, got Spirit Slayer without any combat addons or guides on I believe my 4th attempt. This place is a pushover compared to VMA at launch, they might as well have included the spirit slayer title with ESO +. The only thing I knew going in the first time was a suggested clear order of the various arenas for a magic character. I didn't even really know why, just something about powerups. The even added a Mythic item to make it even easier, that apparently OP doesn't have. They mention bad mans hallow, which tells me that a basic google search is also too much to ask.
I am so sick of Console players crying about addons every time they have to follow a basic mechanic. The ring mechanic is clear as day; there is nothing secret or tricky about it. There is an audio queue from the boss, she tells you its coming, and visually it is near impossible to miss. You have 25 seconds to complete the mechanic. Yes it is a true DPS check in the sense that it will kill you if you don't pass it, unless of course you take the easy route and use shade (OP is a NB), but it is a very minimal one. Again it takes 9100 DPS on Vet. I don't know the number on normal, but I am pretty sure it's less.
Perhaps I am an elitist, but I would literally bend over backwards to help OP on this, as I know you would, but they specifically stated they don't want build advice or tips. They want an achievement handed to them as far as I can tell or simply want to complain and call for nerfs of any mechanic that can kill them. This game has been dumbed down enough over the last few years.
Oreyn_Bearclaw wrote: »
Seriously, got Spirit Slayer without any combat addons or guides on I believe my 4th attempt.
Is combat metrics a combat add-on? It literally only tells us our dps. If not, then ha, 3rd attempt. My second attempt may, or may not have included 10+ deaths trying to pass a lava I didn't have access to yet because the power is in the red arena.
katanagirl1 wrote: »Artemis_X_ wrote: »Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.
Thank you for your comment, @Artemis_X_ you know exactly how I feel.
I got through the Minotaur, but the mechanics there were heavy too, the boss constantly moving, plus you really only have a few seconds to hit him before you have to grapple to the archers, the guys summoning the fire that have to be interrupted - with lower dps I did that cycle numerous times. I got through that and thought I had made it to the end, but unfortunately that was not the case.
As for respecting to magblade to finish the arena as someone else suggested, well that just shows despite the many comments here on the forums that stam builds are not easier that it is blatantly not true.
Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.
EDIT:
Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.
EDIT2:
Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.
katanagirl1 wrote: »Artemis_X_ wrote: »Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.
Thank you for your comment, @Artemis_X_ you know exactly how I feel.
I got through the Minotaur, but the mechanics there were heavy too, the boss constantly moving, plus you really only have a few seconds to hit him before you have to grapple to the archers, the guys summoning the fire that have to be interrupted - with lower dps I did that cycle numerous times. I got through that and thought I had made it to the end, but unfortunately that was not the case.
As for respecting to magblade to finish the arena as someone else suggested, well that just shows despite the many comments here on the forums that stam builds are not easier that it is blatantly not true.
Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.
EDIT:
Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.
EDIT2:
Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.
katanagirl1 wrote: »My apologies in that I wanted to respond to a thread I have seen previously here but was unable to find it with the search option here.
I also saw something featured about solo arenas on Twitter so I think this is timely, but I do not have a Twitter account nor do I want one.
Having completed Maelstrom Arena on normal with my stamblade on the first try, I have spent countless hours trying to defeat the last boss in Vateshran Hollows.
The usual advice is to use another toon, where this is my main toon where I do all my achievements, so that is not an good option for me.
The other advice was to get the Ring of the Pale Order. I wasn’t sure if that would really help, but I have started farming leads and finally got one in Bad Man’s Hollow public dungeon, but the lead was for the Wild Hunt ring instead!
After this setback I was discussing this in guild text chat and I think I had a brainstorm as to why this issue has been brought up only a few times. The players who give advice on this arena are suggesting doing things that are essentially the things they do for vet achievements in vet arenas and trials. They are used to the level of commitment required for this because they are going to go ahead and redo the arena on vet later. I hope I am able to convey this thought clearly enough that maybe someone at ZOS will understand. I would love to see this addressed somehow but not sure what the solution would be.
I just want to complete this on normal like all the other game content I have done on normal and on this same character and build. I am over 1580 CP now with decent gear and an appropriate skill rotation yet I am essentially as effective as a beginner player with no CP and no skills at completing this arena. I believe that the other players who have posted similar threads are probably like me in this instance as well. The voices of those who go onto complete it on vet should not invalidate the issue of how difficult this area is in terms of mechanics for a normal rating.