Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
BroccoliSoda wrote: »[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
BroccoliSoda wrote: »[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.
the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damageat least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.
BroccoliSoda wrote: »[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.
the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damageat least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.
BroccoliSoda wrote: »BroccoliSoda wrote: »[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.
the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damageat least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.
You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.
The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.
BroccoliSoda wrote: »
As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.
My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.
Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.
This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
BroccoliSoda wrote: »BroccoliSoda wrote: »[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.
the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damageat least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.
You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.
The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.
[snip]
heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.BroccoliSoda wrote: »
As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.
My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.
Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.
This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.
first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.
the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)
BroccoliSoda wrote: »BroccoliSoda wrote: »[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.
the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damageat least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.
You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.
The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.
[snip]
heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.BroccoliSoda wrote: »
As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.
My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.
Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.
This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.
first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.
the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)
starkerealm wrote: »katanagirl1 wrote: »I really appreciate all of your posts here trying to encourage me to complete this arena, but you all just don’t seem to get it. Plus it is further invalidating my statement. Like I said, I am not asking for advice, I am asking for people to listen.
Whenever I make a post like this, everyone assumes that I am a complete noob and don’t know how to play. This is my main character that I have played for about five years, pretty much every day for a considerable time each day. I don’t just spam light and heavy attacks like most of the players I see. I know what to do, it’s just that I am unable to do it perfectly. Someone above stated you have to get it perfectly but that is not the level required for normal content, that is vet level. I realize you can get better if you keep trying, but at this point I am not seeing any further improvement so I have little motivation to continue.
We all have different levels of ability because we are individuals. Just because YOU are able to complete this area easily does not mean someone else even playing the same class, same gear, same skills will be able to do it. Please try to wrap your head around this. If you are on a vet trials team then yes, it will be easy for you.
I am on these forums every day and have seen other posts like this from players like me. I think I saw a new one just today but skipped to this one to read the comments first. I am not the only one having problems with this content, it is well beyond normal difficulty in terms of mechanics. I keep comparing it to Maelstrom because that is the only appropriate comparison. I am not comparing it to a delve or public dungeon.
I’m certainly not implying some sort of entitlement here. I am not asking to be able to complete this on vet level and get the super-duper lock-on staff with the death ray that fries my stamplar pvp melee toon on Cyrodiil from across the map. I am asking for the mechanics to be changed to be more in line with normal level to be able to complete it on normal. If the mechanics for normal are lessened somewhat to help those of us who aren’t elite players, why would you care? You are going to go on to do it on vet because you can. Everything is going to be easy for you so I am not sure your yardstick to measure normal difficulty is better than mine - I would argue it is worse.
Rich had a Twitch stream the other day where he was discussing Vatishran. One of the complaints about nMA and vMA that the team took seriously was that you can't, really, learn vMA by running nMA. The result was that nVH is supposed to significantly more difficult than most, "normal," content, because it's supposed to be a useful training tool for going in on vet.
BroccoliSoda wrote: »BroccoliSoda wrote: »BroccoliSoda wrote: »[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.
the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damageat least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.
You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.
The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.
[snip]
heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.BroccoliSoda wrote: »
As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.
My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.
Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.
This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.
first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.
the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)
Also, if you’re comfortable with it, perhaps submit a video of you doing a run or just showing what you’re having the most trouble with. It could be something really simple and you don’t even know that it’s holding you back.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
BroccoliSoda wrote: »BroccoliSoda wrote: »BroccoliSoda wrote: »[snip]
no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.
this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)
that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.
For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.
the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damageat least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.
You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.
The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.
[snip]
heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.BroccoliSoda wrote: »
As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.
My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.
Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.
This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.
first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.
the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)
Also, if you’re comfortable with it, perhaps submit a video of you doing a run or just showing what you’re having the most trouble with. It could be something really simple and you don’t even know that it’s holding you back.
I know what's holding me back. i understand mechanics, but my reflexes and reaction timing is slow. which is why interrupting channelers went find for me as they give you plenty of time to do it, but dealing with shades on last boss - did NOT go fine as timing is much tighter and more punishing. I have no idea why Minotaur was not dropping his shields. like I said, I was switching platforms and everything. that's why I'm thinking either there is a bug, or window to jump and start attacking is extremely tight so if you are slower by even a second, he just stays shielded. the second part is part of what I have an issue with.
I like mechanics. I dislike unforgiving mechanics. Vatershran has IMO too much of the unforgiving sort. too much stuff is one shots if you get it even slightly wrong, or are slightly too slow or didn't realize that you had to do arenas in specific order, despite them all being available at the start, so implication is you can do them in any order and be fine. I dislike it that as a place it seems like something that actively punishes you for trying to learn it yourself instead of reading the guidies, and I dislike it that even after you read the guides, it still punishes you for not getting it perfect. and the last boss fight especially is too many mechanics that one shot you and progressively escalate while keeping the fight so long that I start making even more mistakes solely because it quite literally exhausted me. this is NORMAL. the reason I run things on normal is BECAUSE I don't like being exhausted by something that is supposed to be for fun and relaxation.
my main is a magblade who used to be a stamblade, but as as struggle with the class and always have (she is a main entirely for sentimental reasons and I wish she could be an archer, but I had to respec her so that I could solo a chunk of normal group content with her), I tend to try new content with a magplar first before any other character as I find them easiest to survive on. though in this case, I did try it with a sorc on EU (who is a main there) I did not know you could cheese it, I tried it the normal way with my pet build which is second most comfortable to play build for me, typically, after magplar.
maybe we do need a training difficulty instead of this nonsense. and a true solo mode for dungeons, that is MEANT to be soloed.
https://www.youtube.com/watch?v=p2_fg2tp5M8&list=PLGGjwEyVKCjpNeVP6-MCuwzs0s7bzrkc9&index=66katanagirl1 wrote: »*snip

The only thing worse than poorly designed content is the toxic positivity of individuals who fail to see what's wrong with it.
Vateshran needs fixing. The amount of projectiles and wipe mechanics combined with cc's is too high, and the arena once again favors magicka builds by overemphasizing AoE centered on the target enemy, with out-of-control area denial.
As a stamblade, I can tell you right now that a class skill (shade) allowing one to completely subvert a wipe mechanic (tether) is a huge red flag. It is impossible to disagree with that statement in good faith.
If it's any consolation, the quest story is supremely unsatisfactory as well. The only Reachman who isn't a walking stereotype and they nonce him past oblivion.
The only thing worse than poorly designed content is the toxic positivity of individuals who fail to see what's wrong with it.
Vateshran needs fixing. The amount of projectiles and wipe mechanics combined with cc's is too high, and the arena once again favors magicka builds by overemphasizing AoE centered on the target enemy, with out-of-control area denial.
As a stamblade, I can tell you right now that a class skill (shade) allowing one to completely subvert a wipe mechanic (tether) is a huge red flag. It is impossible to disagree with that statement in good faith.
If it's any consolation, the quest story is supremely unsatisfactory as well. The only Reachman who isn't a walking stereotype and they nonce him past oblivion.
For normal you don't even need AOE to complete though. The other week I ran this in my PVP single target set up on normal to get the Endeavor arena completes. Zero AOE on the build. No issues completing it. And I picked up zero of the resource buffs.
The only thing needed to beat this is an understanding of the mechanics.
@waitwhat
It's an easy mindset to mis-label challenging content as 'poorly designed'. (strange given the constant criticism of how easy the game is).
It's actually good MMO design that VH (and MA) require us to figure out the right tools for the job, practice a little and have some patience.
And it's really not that difficult at all once time has been spent getting the build right and learning the final boss mechs.
Simply take a look at Lucky Ghosts 'God Mode' builds: https://www.youtube.com/c/LuckyGhost/videos which shows you how to comfortably complete VH on vet, on any class whether it be mag or stam
katanagirl1 wrote: »*snip
grats on finishing it. only two things i'd like to mention -
- your weapons are purple. that is a "big no no" if you're trying to do any harder content. Rosin is cheap, Tempering alloy isn't too expensive either. do yourself a big, HUGE favour and make at least your weapons gold. you'll thank me later..
- to all you folks that say "it's impossible to do" - i was the same. when i tried to get the MA weapons (back in the day when weapons were only dropping on veteran difficulty and there were no perfected or non-perfected versions) i did a couple of normal MA runs and thought to meself "hell yeah! bring on the veteran!". i had gold gear, stamina Sorcerer (my most played character at that time, so i knew the class "inside out", or so i thought)... and i couldn't get through the second stage (on veteran). long story short, i was stuck in vMA for months and i was genuinly convinced that the spider daedra stage was impossible to do. then i started to take a look at my death recap a bit closer and realised that it was the mechanics that were killing me, not the damage. now i consider vMA easy and boring..
this is not meant to say that i am a god in this game. or that you guys suck. quite contrary. i am just an average Joe. which only proves that if i can do it everyone can. i can not stress this enough - learn the mechanics. by dying over and over. figure out the best strategy that works for you. guides from other players are great, but a lot of times won't do you any good. adjust and adapt. VH is quite a bit more challenging than MA, at least the last boss. and the first time i did it on veteran i, too, was pulling me hair out. and gold out your weapons. all of you guys. really, that is the single most important thing to do. if you run all your other gear purple that is not an issue, but you lose a huge chunk of damage by using purple weapons..
katanagirl1 wrote: »*snip
grats on finishing it. only two things i'd like to mention -
- your weapons are purple. that is a "big no no" if you're trying to do any harder content. Rosin is cheap, Tempering alloy isn't too expensive either. do yourself a big, HUGE favour and make at least your weapons gold. you'll thank me later..
- to all you folks that say "it's impossible to do" - i was the same. when i tried to get the MA weapons (back in the day when weapons were only dropping on veteran difficulty and there were no perfected or non-perfected versions) i did a couple of normal MA runs and thought to meself "hell yeah! bring on the veteran!". i had gold gear, stamina Sorcerer (my most played character at that time, so i knew the class "inside out", or so i thought)... and i couldn't get through the second stage (on veteran). long story short, i was stuck in vMA for months and i was genuinly convinced that the spider daedra stage was impossible to do. then i started to take a look at my death recap a bit closer and realised that it was the mechanics that were killing me, not the damage. now i consider vMA easy and boring..
this is not meant to say that i am a god in this game. or that you guys suck. quite contrary. i am just an average Joe. which only proves that if i can do it everyone can. i can not stress this enough - learn the mechanics. by dying over and over. figure out the best strategy that works for you. guides from other players are great, but a lot of times won't do you any good. adjust and adapt. VH is quite a bit more challenging than MA, at least the last boss. and the first time i did it on veteran i, too, was pulling me hair out. and gold out your weapons. all of you guys. really, that is the single most important thing to do. if you run all your other gear purple that is not an issue, but you lose a huge chunk of damage by using purple weapons..
I’ve heard that you should improve weapons to gold, but didn’t know how much of a difference it makes. I’ve just completed vMA using all blue equipment on my 1H/shield healer build and it was a slog to say the least.
Is it that critical to upgrade to gold? I’m not likely to keep my current weapon long term, but it was the only Brands of Imperium 1H I had to run that on my defensive bar so I use it in most content. Not wanting to spend upgrade materials until I get more of a forever weapon.
katanagirl1 wrote: »*snip
grats on finishing it. only two things i'd like to mention -
- your weapons are purple. that is a "big no no" if you're trying to do any harder content. Rosin is cheap, Tempering alloy isn't too expensive either. do yourself a big, HUGE favour and make at least your weapons gold. you'll thank me later..
- to all you folks that say "it's impossible to do" - i was the same. when i tried to get the MA weapons (back in the day when weapons were only dropping on veteran difficulty and there were no perfected or non-perfected versions) i did a couple of normal MA runs and thought to meself "hell yeah! bring on the veteran!". i had gold gear, stamina Sorcerer (my most played character at that time, so i knew the class "inside out", or so i thought)... and i couldn't get through the second stage (on veteran). long story short, i was stuck in vMA for months and i was genuinly convinced that the spider daedra stage was impossible to do. then i started to take a look at my death recap a bit closer and realised that it was the mechanics that were killing me, not the damage. now i consider vMA easy and boring..
this is not meant to say that i am a god in this game. or that you guys suck. quite contrary. i am just an average Joe. which only proves that if i can do it everyone can. i can not stress this enough - learn the mechanics. by dying over and over. figure out the best strategy that works for you. guides from other players are great, but a lot of times won't do you any good. adjust and adapt. VH is quite a bit more challenging than MA, at least the last boss. and the first time i did it on veteran i, too, was pulling me hair out. and gold out your weapons. all of you guys. really, that is the single most important thing to do. if you run all your other gear purple that is not an issue, but you lose a huge chunk of damage by using purple weapons..
I’ve heard that you should improve weapons to gold, but didn’t know how much of a difference it makes. I’ve just completed vMA using all blue equipment on my 1H/shield healer build and it was a slog to say the least.
Is it that critical to upgrade to gold? I’m not likely to keep my current weapon long term, but it was the only Brands of Imperium 1H I had to run that on my defensive bar so I use it in most content. Not wanting to spend upgrade materials until I get more of a forever weapon.
katanagirl1 wrote: »I finally did complete this arena today after getting the Ring of the Pale Order.
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