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Vateshran Hollows Normal Difficulty

  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    [edited for baiting]
    Edited by ZOS_Icy on July 25, 2021 3:22PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • BroccoliSoda
    BroccoliSoda
    ✭✭
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2021 3:22PM
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damage :/ at least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2021 3:23PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • BroccoliSoda
    BroccoliSoda
    ✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damage :/ at least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.

    You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.

    The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2021 3:23PM
  • BroccoliSoda
    BroccoliSoda
    ✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damage :/ at least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.

    As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.

    My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.

    Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.

    This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2021 3:24PM
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damage :/ at least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.

    You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.

    The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.

    [snip]

    heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.

    As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.

    My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.

    Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.

    This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.

    first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.

    the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)

    [edited to remove quote & for baiting]
    Edited by ZOS_Icy on July 25, 2021 3:26PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • BroccoliSoda
    BroccoliSoda
    ✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damage :/ at least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.

    You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.

    The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.

    [snip]

    heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.

    As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.

    My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.

    Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.

    This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.

    first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.

    the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)

    I completely understand where you’re coming from.

    For the Minotaur boss, I really do think it’s just practice and familiarizing yourself with the mechanics. The whole arena is really just mechanics, to be honest.

    You can have incredibly low DPS and complete it, save for the final boss where there is a mandatory DPS check, unless you use a Sorcerer or Nightblade class and cheese it.

    Attack weaving is not mandatory for it, but I will say that it does make it go faster and in the end and less pressure due to multiple ring of death mechanics. Even if you do the light attack and then hit the skill and then do a light attack and not necessarily weave them through animation cancelling. That way you aren’t burning through resources.

    If all you want is the void pitch dye, then go for that. Maybe one day you can come back to it when you’ve taken a well earned rest from it and can really set some time aside, if you wish to, to really tackle the arena until completion. I get the frustration, I really do.

    Lastly, what is your build? Maybe I can give a hand with some more niche suggestions? Class, race, gear and all that stuff?

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2021 3:27PM
  • BroccoliSoda
    BroccoliSoda
    ✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damage :/ at least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.

    You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.

    The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.

    [snip]

    heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.

    As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.

    My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.

    Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.

    This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.

    first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.

    the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)

    Also, if you’re comfortable with it, perhaps submit a video of you doing a run or just showing what you’re having the most trouble with. It could be something really simple and you don’t even know that it’s holding you back.

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2021 3:28PM
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    I really appreciate all of your posts here trying to encourage me to complete this arena, but you all just don’t seem to get it. Plus it is further invalidating my statement. Like I said, I am not asking for advice, I am asking for people to listen.

    Whenever I make a post like this, everyone assumes that I am a complete noob and don’t know how to play. This is my main character that I have played for about five years, pretty much every day for a considerable time each day. I don’t just spam light and heavy attacks like most of the players I see. I know what to do, it’s just that I am unable to do it perfectly. Someone above stated you have to get it perfectly but that is not the level required for normal content, that is vet level. I realize you can get better if you keep trying, but at this point I am not seeing any further improvement so I have little motivation to continue.

    We all have different levels of ability because we are individuals. Just because YOU are able to complete this area easily does not mean someone else even playing the same class, same gear, same skills will be able to do it. Please try to wrap your head around this. If you are on a vet trials team then yes, it will be easy for you.

    I am on these forums every day and have seen other posts like this from players like me. I think I saw a new one just today but skipped to this one to read the comments first. I am not the only one having problems with this content, it is well beyond normal difficulty in terms of mechanics. I keep comparing it to Maelstrom because that is the only appropriate comparison. I am not comparing it to a delve or public dungeon.

    I’m certainly not implying some sort of entitlement here. I am not asking to be able to complete this on vet level and get the super-duper lock-on staff with the death ray that fries my stamplar pvp melee toon on Cyrodiil from across the map. I am asking for the mechanics to be changed to be more in line with normal level to be able to complete it on normal. If the mechanics for normal are lessened somewhat to help those of us who aren’t elite players, why would you care? You are going to go on to do it on vet because you can. Everything is going to be easy for you so I am not sure your yardstick to measure normal difficulty is better than mine - I would argue it is worse.

    Rich had a Twitch stream the other day where he was discussing Vatishran. One of the complaints about nMA and vMA that the team took seriously was that you can't, really, learn vMA by running nMA. The result was that nVH is supposed to significantly more difficult than most, "normal," content, because it's supposed to be a useful training tool for going in on vet.

    That is a good point. I haven't actually run VH on normal, I've completed it on vet once, didn't much like last boss, haven't come back again (I don't really like how strongly that last fight favors high dps, but that's beyond the point). It sounds like they did the right thing VH normal though if you cannot complete it just as easily as most other 'normal' content - because that way it finally does teach people something. And yes, that does imply that if you don't want to learn what it has to teach you may not complete it at all. That's fair I'd say.

    I have done MA on normal and vet, and I have done countless dungeons on vet and normal though and I will say I disapprove of their normal version difficulty - it leads you to people in vet dungeons who haven't the foggiest what to do and refuse to listen. And then you get people who come to forums to ask how to get better at X and you're like 'well you can do normal for practice'...and then you realize that you really can't, it's too easy to teach you anything.

    Perhaps there does need to be a mid tier difficulty between normal and vet, with current normal of most content being basically story mode and new normal (like what VH normal sounds like) being medium, aiming to actually teach people stuff. As it is though, personally I approve of harder normal content.
  • Linaleah
    Linaleah
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damage :/ at least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.

    You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.

    The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.

    [snip]

    heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.

    As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.

    My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.

    Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.

    This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.

    first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.

    the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)

    Also, if you’re comfortable with it, perhaps submit a video of you doing a run or just showing what you’re having the most trouble with. It could be something really simple and you don’t even know that it’s holding you back.

    I know what's holding me back. i understand mechanics, but my reflexes and reaction timing is slow. which is why interrupting channelers went find for me as they give you plenty of time to do it, but dealing with shades on last boss - did NOT go fine as timing is much tighter and more punishing. I have no idea why Minotaur was not dropping his shields. like I said, I was switching platforms and everything. that's why I'm thinking either there is a bug, or window to jump and start attacking is extremely tight so if you are slower by even a second, he just stays shielded. the second part is part of what I have an issue with.

    I like mechanics. I dislike unforgiving mechanics. Vatershran has IMO too much of the unforgiving sort. too much stuff is one shots if you get it even slightly wrong, or are slightly too slow or didn't realize that you had to do arenas in specific order, despite them all being available at the start, so implication is you can do them in any order and be fine. I dislike it that as a place it seems like something that actively punishes you for trying to learn it yourself instead of reading the guidies, and I dislike it that even after you read the guides, it still punishes you for not getting it perfect. and the last boss fight especially is too many mechanics that one shot you and progressively escalate while keeping the fight so long that I start making even more mistakes solely because it quite literally exhausted me. this is NORMAL. the reason I run things on normal is BECAUSE I don't like being exhausted by something that is supposed to be for fun and relaxation.

    my main is a magblade who used to be a stamblade, but as as struggle with the class and always have (she is a main entirely for sentimental reasons and I wish she could be an archer, but I had to respec her so that I could solo a chunk of normal group content with her), I tend to try new content with a magplar first before any other character as I find them easiest to survive on. though in this case, I did try it with a sorc on EU (who is a main there) I did not know you could cheese it, I tried it the normal way with my pet build which is second most comfortable to play build for me, typically, after magplar.

    maybe we do need a training difficulty instead of this nonsense. and a true solo mode for dungeons, that is MEANT to be soloed.

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2021 3:31PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • BroccoliSoda
    BroccoliSoda
    ✭✭
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    [snip]

    no this place on normal is NOT overland difficulty. its not even half the vanilla GROUP dungeons difficulty.

    this aside, so far the most helpful piece of advice I saw in this thread is to ignore boss and kill adds around the edges of the arena first, so that by the time shade ring shows up, they are not getting in a way because they are dead. I've never been able to get tab targeting to work for me in this game. i can't even reliably get it to work in games that have sticky targets (as in once you target something, your single target attacks will only hit that target rather then whatever is standing in front of it). as far as i know there are no addons that do this for us. just a keybind (which I switched to E, as its easier for me to hit then tab, and I've been switching tab to E for so many games at this point, its what I have muscle memory for, but I digress)

    that said, given that Maelstrom was nerfed and its a lot more enjoyable on normal nowadays... I may just wait for inevitable nerf to this piece of frustrating experience as well (btw, that minotaur boss that gets a shield that takes your damage down to 25%) from what i understood is that when you switch platforms, you are supposed to be able to get him unshielded? never been able to do that. i killed him. but it took absolutely forever. yes I switched platforms when he switched color. he still kept his shield. apparently on vet he is invulnerable rather then reduced damage? eeesh.

    For the Minotaur boss, it’s not just switching platforms, it’s switching platform to either red or blue. If he turns red, hop to blue platform and vice versa.

    the way they are arranged as far as I can tell is as a chessboard. I couldn't jump to a platform across only the adjacent one. (also for me it looked silver and gold and i could barely tell the difference between them), so it should have made him vulnerable and couple of times it almost looked like it did.. for all of a second and then back to shield and excruciatingly low damage :/ at least one shot mechanic on this fight requires an interrupt, not an outright burn and there is more then enough time to get to all 4 of the channelers should you want to. last boss is not as forgiving.

    You can travel around to all platforms from just the one you’re on. You need to go to where the mage is in the corner that’s summoning all of the fire and you’ll be able to grapple from there. It’s tricky and risky, so I advise against it.

    The platforms are like a chessboard. So, the first one you start on is “red,” and once you damage him enough, to leaps to a “blue,” platform. After enough damage, he will do an explosion and turn “blue,” he will now become resistant or invulnerable to damage, I don’t know what it is on normal, but he’s invulnerable on vet. So, to avoid any confusion, I grapple back to the platform the fight begins on. You’ll keep fighting him there and after a bit, the mages will start channeling the fire AoE on every platform. Realistically, you only have interrupt two of the channellers. I always do all four just to be safe. If you just want to interrupt two, you have to do a “blue,” and a “red,” one, if you decide to only interrupt two of them. Then, just continue the fight until he changes colours and then move on to the opposite coloured platform. Lather, rinse and repeat those steps to victory. I’ve personally never noticed a damage shield on the boss, so I can’t comment on that. But I’ll admit that this is the lamest fight in the whole arena.

    [snip]

    heh. I've only ever gone to adjacent ones (didn't know you could jump across) and he remains shielded. essentially i did all that you described and he still remained resistant to damage the entire time he started shielding (on normal, you only do 25% instead of full damage) i don't know if I got lucky with a bug, or the window of opportunity to hit him/ jump is so small that I kept missing it. yeah, I started only interrupting two of the channelers after the first few times i did all and realized that it was entirely redundant.

    As for the final boss, it’s an extremely mechanical step by step process. The best method to approaching it just for completion of the arena, is to not completely prioritize the boss. Start the fight attacking the boss, but once adds start spawning, focus those, and then once the ring of death begins, stop everything you’re doing (except healing, of course) and quickly pick a shade and burn it down immediately. Drop all of your DoTs and start your spam and light attack weaves until it’s down, lock on to it to avoid hitting other enemies that might get in the way. Once you’re through that, destroy any remaining colossi first and then focus on the boss, once the boss is at 20% move near to the portal you want to grapple to, then once she drops to 10% or lower, that’s when she’ll do the arena wipe mechanic. Don’t go right to the edge, but close enough to where you can grapple from once that mechanic happens.

    My suggestion for portal order is green, blue and then red. So, Minotaur, Ice Mage and then Pyrelord. You can save your ultimate for these mini bosses. Minotaur is the easiest one, I’d say. It’s just a burn and healing yourself. For the Ice Mage, don’t drop your ultimate right away because he’s going to move after a few seconds. So wait until he runs a little bit and then drop it. As for the Pyrelord, he will do a flame breath attack, avoid this at all costs, then a flameshaper mage will appear, get them close together and once the Pyrelord starts his spinning AoE, drop your ultimate on both of them, but focus on killing the flameshaper if your ultimate doesn’t kill him. He’s your primary threat from here on in this fight.

    Once you’ve cleared all three portals, always keep an eye on the flameshapers that spawn in and stay close to them. You should always kill it first, UNLESS the ring of death mechanic begins. This is the toughest part of the fight, because now you need to burn down the shade but also potentially interrupt the flameshaper. Murder the shade from the ring of death, get out of the ring, focus flameshaper, after he’s dead, focus colossi and then boss. But always be wary of the flameshapers that spawn.

    This method has led me to countless clears in vVH including Spirit Slayer on a dual ice staff Mag Warden.

    first things first. I don't weave. I can't weave - before you give me any pointers, I've heard them all, i don't have coordination, reflexes and most importantly I do NOT have the time or inclination to practice it for weeks to get even half decent at it (yes this is how long it would take me, if I'm being optimistic, and I would rather spend that time on ANYTHING else). according to alqast, requirement to kill the shade is just under 10k dps - i can do that much. the problem is the extra adds. they get in a way too much. another problem is the portal add. i cannot kill it quickly enough to keep the boss from healing up so much that i HAVE to keep going through multiple shade phases after each portal. which becomes more and more difficult as it seems like she wakes up extra adds more often, so i get overwhelmed. I don't even remember which portal I did do. I just jumped for the closest one available. I haven't gotten to flameshaper stage (I don't think - there was an extra add, but beats me if I could tell you what it was. I took me several attempts just to get through the first portal stage) because I got too annoyed to keep trying the last boss. the only thing i even really care about in that place is the dye. and you don't need to kill the last boss for that.

    the point is though... IMO - the place is way WAY too much on normal. solo arena should NOT feel harder then multitude of GROUP dungeons. and yet... it does. (and to clarify, I'm talking about doing said normal dungeons solo, not with a group even though they are meant for a group.)

    Also, if you’re comfortable with it, perhaps submit a video of you doing a run or just showing what you’re having the most trouble with. It could be something really simple and you don’t even know that it’s holding you back.

    I know what's holding me back. i understand mechanics, but my reflexes and reaction timing is slow. which is why interrupting channelers went find for me as they give you plenty of time to do it, but dealing with shades on last boss - did NOT go fine as timing is much tighter and more punishing. I have no idea why Minotaur was not dropping his shields. like I said, I was switching platforms and everything. that's why I'm thinking either there is a bug, or window to jump and start attacking is extremely tight so if you are slower by even a second, he just stays shielded. the second part is part of what I have an issue with.

    I like mechanics. I dislike unforgiving mechanics. Vatershran has IMO too much of the unforgiving sort. too much stuff is one shots if you get it even slightly wrong, or are slightly too slow or didn't realize that you had to do arenas in specific order, despite them all being available at the start, so implication is you can do them in any order and be fine. I dislike it that as a place it seems like something that actively punishes you for trying to learn it yourself instead of reading the guidies, and I dislike it that even after you read the guides, it still punishes you for not getting it perfect. and the last boss fight especially is too many mechanics that one shot you and progressively escalate while keeping the fight so long that I start making even more mistakes solely because it quite literally exhausted me. this is NORMAL. the reason I run things on normal is BECAUSE I don't like being exhausted by something that is supposed to be for fun and relaxation.

    my main is a magblade who used to be a stamblade, but as as struggle with the class and always have (she is a main entirely for sentimental reasons and I wish she could be an archer, but I had to respec her so that I could solo a chunk of normal group content with her), I tend to try new content with a magplar first before any other character as I find them easiest to survive on. though in this case, I did try it with a sorc on EU (who is a main there) I did not know you could cheese it, I tried it the normal way with my pet build which is second most comfortable to play build for me, typically, after magplar.

    maybe we do need a training difficulty instead of this nonsense. and a true solo mode for dungeons, that is MEANT to be soloed.

    I understand what you’re saying. And I do agree that it is rather punishing. And I also understand where you’re coming from when you say you don’t want to be exhausted by something that is supposed to be fun and relaxing for you.

    Seeing as you’re a Mag Nightblade, perhaps take a look at the Summon Shade skill that morphs into Shadow Image. You can place it behind the ring of death shades after it closes in a bit and then when you use it again it will teleport you to that position completely negating the whole ring of death wipe mechanic. And as for a Sorcerer, if you use the Streak skill, you just phase right through the ring of death tether and you’re out of it, no more wipe mechanic for you on those two classes.

    [edited to remove quote]
    Edited by ZOS_Icy on July 25, 2021 3:32PM
  • ArchMikem
    ArchMikem
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    ✭✭✭✭✭
    My first clear was on my Stamblade. Last boss took me several tries as well and I finally won by the skin of my teeth, but I still did. You have to pay attention to the fight, learn what happens and what to do about it.

    And even just look up guides. People post entire walk through with mechanics broken down for you.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • TequilaFire
    TequilaFire
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    ✭✭✭✭✭
    Took me a while as well, just be patient you will get it then you can say it was "easy" too.
    I cheated and switched to my Stamplar. :D
    Edited by TequilaFire on July 24, 2021 4:54PM
  • katanagirl1
    katanagirl1
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    ✭✭✭✭✭
    I finally did complete this arena today after getting the Ring of the Pale Order. It helped because I did not have to use Vigor and had more stamina for fighting. I was standing in a sea of red and slowed by some of the adds at the end after the last portal and somehow still survived.

    Thanks for the advice about taking out the adds too before the main boss. I did this before every portal but of course when I came back out of the portal they were there again. No big deal except after the third portal where it got messy.

    I’m going to post my video but please understand that this is my best effort and please be happy that I finally completed this. It will not be easy for me next time like you and I won’t be going on to do it on vet.

    https://www.youtube.com/watch?v=p2_fg2tp5M8&list=PLGGjwEyVKCjpNeVP6-MCuwzs0s7bzrkc9&index=66
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • mzprx
    mzprx
    ✭✭✭✭✭
    *snip

    grats on finishing it. only two things i'd like to mention -
    • your weapons are purple. that is a "big no no" if you're trying to do any harder content. Rosin is cheap, Tempering alloy isn't too expensive either. do yourself a big, HUGE favour and make at least your weapons gold. you'll thank me later..
    • to all you folks that say "it's impossible to do" - i was the same. when i tried to get the MA weapons (back in the day when weapons were only dropping on veteran difficulty and there were no perfected or non-perfected versions) i did a couple of normal MA runs and thought to meself "hell yeah! bring on the veteran!". i had gold gear, stamina Sorcerer (my most played character at that time, so i knew the class "inside out", or so i thought)... and i couldn't get through the second stage (on veteran). long story short, i was stuck in vMA for months and i was genuinly convinced that the spider daedra stage was impossible to do. then i started to take a look at my death recap a bit closer and realised that it was the mechanics that were killing me, not the damage. now i consider vMA easy and boring..

    this is not meant to say that i am a god in this game. or that you guys suck. quite contrary. i am just an average Joe. which only proves that if i can do it everyone can. i can not stress this enough - learn the mechanics. by dying over and over. figure out the best strategy that works for you. guides from other players are great, but a lot of times won't do you any good. adjust and adapt. VH is quite a bit more challenging than MA, at least the last boss. and the first time i did it on veteran i, too, was pulling me hair out. and gold out your weapons. all of you guys. really, that is the single most important thing to do. if you run all your other gear purple that is not an issue, but you lose a huge chunk of damage by using purple weapons..
    Edited by mzprx on August 9, 2021 2:58PM
    EU/NA @Schwifty9 (DC)

    owner of the Imgakin monkey
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    Here's how I overcame this difficulty:

    Like you I struggled badly to the point of giving up, then saw the Vateshran Hollows 'God Mode' builds from Lucky Ghost (there's one for every class and attribute) and put one together. (Stam Sorc for me).

    Then I studied a walkthrough guide to understand the mechanics of the final boss and committed it to memory. Then practiced and after a few tries (and a little luck) I finally did it.

    I was then able to farm it, not perfectly, but comfortably and got it down to about 35 mins per run.

    I then tried Vet mode and after a couple of beers to calm my nerves and about 8 or 9 attempts on the final boss (the rest is straightforward) I nailed that too !

    After that I did Maelstrom Arena on Vet which I'd done numerous times on normal, but never attempted on Vet, and nailed that as well !

    Hope this helps :)

    PS: it helps big time if you have Ring of the Pale Order, 1200+ Champion Points and all gold gear, especially weapons and jewellery.

    Edited by Rowjoh on August 9, 2021 9:14AM
  • waitwhat
    waitwhat
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    The only thing worse than poorly designed content is the toxic positivity of individuals who fail to see what's wrong with it.

    Vateshran needs fixing. The amount of projectiles and wipe mechanics combined with cc's is too high, and the arena once again favors magicka builds by overemphasizing AoE centered on the target enemy, with out-of-control area denial.

    As a stamblade, I can tell you right now that a class skill (shade) allowing one to completely subvert a wipe mechanic (tether) is a huge red flag. It is impossible to disagree with that statement in good faith.

    If it's any consolation, the quest story is supremely unsatisfactory as well. The only Reachman who isn't a walking stereotype and they nonce him past oblivion.
    Edited by waitwhat on August 9, 2021 9:29AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Caligamy_ESO
    Caligamy_ESO
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    ✭✭
    I have been doing this fight a lot the past few weeks looking for the weapons I am interested in and our guildmates and I will frequently stream to each other while doing fights so we can talk about tactics used, watch each other progress, & see what works and what doesn't.

    I would have to say the biggest killer in the final fight of Vateshran is rushing the dps too quickly if you're unable to handle the adds. The boss will release a Colossus every 20% health, including after healing.. so if you come out of a portal phase with her healing up to 81% health and do just a measly 1% damage to her she will release one on you.

    The second mistake I see our guildmates doing quite often is when the tether shades come up and start encroaching on the center of the arena players tend to get up close and personal with the shade they're trying to kill and in turn.. all of the lovely adds behind them (and the giant hitbox boss) comes right on up there to stand in their faces. I've seen that one... A LOT. If you have to get up close at least stand somewhat off to one side so you can shift over to the other direction if something does get all up in there.

    With all of that in mind then comes the portal phase which always happens at 10% health remaining, so.. which to choose first? The portal with lava behind it will introduce the flame mage mechanic where a mage will appear on a timer for the rest of the fight to channel an interruptable barrage of fire balls at your face. Crushing shock (destro staff) or Hidden dagger (dual wield) skills can easily interrupt this mage at range and make it much less of a problem. The green flowery looking portal will introduce the minotaur ghost that cannot be killed but will occasionally pop in to cast some lovely ground aoe under your feet. Last but kind of the least.. is the blue portal that looks like daedric machinery will introduce a constant small aoe lightning effect that just relentlessly follows you for the rest of the fight.

    Personally.. I go for the flame portal first because if you're not accustomed to keeping an eye on that flame mage and interrupting (and killing) it when its most convenient it's not gonna get any prettier with the previously mentioned aoe flailing about on your screen.

    This fight is all about patience and knowing when you can rush your dps, do it too soon and you might as well just throw yourself off the platform because after a while everyone dies to too many collosi. I've found after I deal with the 40% colossus I can easily dps the boss down to 10% (because she's pretty dang squishy) and just skip that last big guy and any activated tethers, as it will all just vanish to make way for the portal phases.

    My first try took me roughly 3 hours of grueling deaths and frustration, but a couple of days later..
    unknown.png?width=1210&height=681

    I'm happy to report I did finally get my perfected staves, and sword/shield.. and have since even cleared it on a brand new lvl 10 Necromancer because a guildie challenged me to. :p

    Keep at it and memorize the pattern, this fight is VERY scripted down to exact %s and the rest is on a timer. You can literally light attack this boss down to death if that helps you pace the fight a little better. The main boss doesn't even really do much damage if you just stand there. :)
    love is love
  • Rowjoh
    Rowjoh
    ✭✭✭✭✭
    @waitwhat

    It's an easy mindset to mis-label challenging content as 'poorly designed'. (strange given the constant criticism of how easy the game is).

    It's actually good MMO design that VH (and MA) require us to figure out the right tools for the job, practice a little and have some patience.

    And it's really not that difficult at all once time has been spent getting the build right and learning the final boss mechs.

    Simply take a look at Lucky Ghosts 'God Mode' builds: https://www.youtube.com/c/LuckyGhost/videos which shows you how to comfortably complete VH on vet, on any class whether it be mag or stam :)





    Edited by Rowjoh on August 9, 2021 12:58PM
  • jaws343
    jaws343
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    ✭✭✭✭✭
    waitwhat wrote: »
    The only thing worse than poorly designed content is the toxic positivity of individuals who fail to see what's wrong with it.

    Vateshran needs fixing. The amount of projectiles and wipe mechanics combined with cc's is too high, and the arena once again favors magicka builds by overemphasizing AoE centered on the target enemy, with out-of-control area denial.

    As a stamblade, I can tell you right now that a class skill (shade) allowing one to completely subvert a wipe mechanic (tether) is a huge red flag. It is impossible to disagree with that statement in good faith.

    If it's any consolation, the quest story is supremely unsatisfactory as well. The only Reachman who isn't a walking stereotype and they nonce him past oblivion.

    For normal you don't even need AOE to complete though. The other week I ran this in my PVP single target set up on normal to get the Endeavor arena completes. Zero AOE on the build. No issues completing it. And I picked up zero of the resource buffs.

    The only thing needed to beat this is an understanding of the mechanics.
  • Folkb
    Folkb
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    I feel your pain on farming the ring of the pale order in bad man's hollow. Took me two hours or so yesterday just killing everything in there lol.
  • cyberjanet
    cyberjanet
    ✭✭✭✭✭
    Ring of the Pale order took me a couple of months to get, due to spending three weeks in Bad Man's Hollows and not getting any leads.

    vMA I've been stuck on the final boss for years.

    Vateshran I have tried on three characters in normal, and all are stuck on the final boss. Those shades circles get tighter and tighter every time I come out of the portal and after the third or fourth time I just don't have anything left to fight them with.

    I did enjoy figuring out the puzzles in Vateshran. When I couldn't figure out the final boss I did finally cave in and look at a guide, but apparently I had the right idea. Just not enough voomah.

    Well done on managing it finally.
    Favourite NPC: Wine-For-All
    Mostly PC-EU , with a lonely little guy on NA.
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    jaws343 wrote: »
    waitwhat wrote: »
    The only thing worse than poorly designed content is the toxic positivity of individuals who fail to see what's wrong with it.

    Vateshran needs fixing. The amount of projectiles and wipe mechanics combined with cc's is too high, and the arena once again favors magicka builds by overemphasizing AoE centered on the target enemy, with out-of-control area denial.

    As a stamblade, I can tell you right now that a class skill (shade) allowing one to completely subvert a wipe mechanic (tether) is a huge red flag. It is impossible to disagree with that statement in good faith.

    If it's any consolation, the quest story is supremely unsatisfactory as well. The only Reachman who isn't a walking stereotype and they nonce him past oblivion.

    For normal you don't even need AOE to complete though. The other week I ran this in my PVP single target set up on normal to get the Endeavor arena completes. Zero AOE on the build. No issues completing it. And I picked up zero of the resource buffs.

    The only thing needed to beat this is an understanding of the mechanics.

    If you read my post again you'll see that I was referring to the mechanics of the arena centered on the boss/enemies when I said AoE and not player build. You completely missed the point.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    In the vein of *uncommon* advice that might actually be helpful: try wearing one piece swift jewelry on your vicious ophidian, and structure your DPS around the health thresholds bosses have for mechanics.

    Since your damage is by your own telling not enough to just nuke everything on normal, you'll need to pay attention to the bosses' health and make sure that you have ads mopped up before you reach the health threshold that triggers the next mechanic.

    Also, make sure you work Resolving Vigor *into* your rotation so that you regularly keep it up and are hitting it pre-emptively rather than reactively.

    Avoid Advancing Yokeda/Dragonguard Elite for this: you won't land the hits to keep significant uptime. Instead try 5pcs VO with Twice-Fang Serpent, no monster set, vma bow, and master's daggers (or the one from Vateshran whatever edit: if you get it eventually). That approach balances burst with sustain and dps, and you don't have time to wait for an AY/DE rotation to ramp up, but without a monster set you'll have 100% uptime on both VO and TFS.

    Edit: use the healing morph of twin slashes because you will get the heal for each enemy to which you apply it.
    Edited by waitwhat on August 10, 2021 4:31AM
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
    ✭✭✭✭✭
    Rowjoh wrote: »
    @waitwhat

    It's an easy mindset to mis-label challenging content as 'poorly designed'. (strange given the constant criticism of how easy the game is).

    It's actually good MMO design that VH (and MA) require us to figure out the right tools for the job, practice a little and have some patience.

    And it's really not that difficult at all once time has been spent getting the build right and learning the final boss mechs.

    Simply take a look at Lucky Ghosts 'God Mode' builds: https://www.youtube.com/c/LuckyGhost/videos which shows you how to comfortably complete VH on vet, on any class whether it be mag or stam :)





    The existence of a "God mode" build for Vateshran in and of itself indicates that the content is poorly designed. Your claim is undermined by the very evidence you present.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Darrett
    Darrett
    ✭✭✭✭
    mzprx wrote: »
    *snip

    grats on finishing it. only two things i'd like to mention -
    • your weapons are purple. that is a "big no no" if you're trying to do any harder content. Rosin is cheap, Tempering alloy isn't too expensive either. do yourself a big, HUGE favour and make at least your weapons gold. you'll thank me later..
    • to all you folks that say "it's impossible to do" - i was the same. when i tried to get the MA weapons (back in the day when weapons were only dropping on veteran difficulty and there were no perfected or non-perfected versions) i did a couple of normal MA runs and thought to meself "hell yeah! bring on the veteran!". i had gold gear, stamina Sorcerer (my most played character at that time, so i knew the class "inside out", or so i thought)... and i couldn't get through the second stage (on veteran). long story short, i was stuck in vMA for months and i was genuinly convinced that the spider daedra stage was impossible to do. then i started to take a look at my death recap a bit closer and realised that it was the mechanics that were killing me, not the damage. now i consider vMA easy and boring..

    this is not meant to say that i am a god in this game. or that you guys suck. quite contrary. i am just an average Joe. which only proves that if i can do it everyone can. i can not stress this enough - learn the mechanics. by dying over and over. figure out the best strategy that works for you. guides from other players are great, but a lot of times won't do you any good. adjust and adapt. VH is quite a bit more challenging than MA, at least the last boss. and the first time i did it on veteran i, too, was pulling me hair out. and gold out your weapons. all of you guys. really, that is the single most important thing to do. if you run all your other gear purple that is not an issue, but you lose a huge chunk of damage by using purple weapons..

    I’ve heard that you should improve weapons to gold, but didn’t know how much of a difference it makes. I’ve just completed vMA using all blue equipment on my 1H/shield healer build and it was a slog to say the least.

    Is it that critical to upgrade to gold? I’m not likely to keep my current weapon long term, but it was the only Brands of Imperium 1H I had to run that on my defensive bar so I use it in most content. Not wanting to spend upgrade materials until I get more of a forever weapon.
  • zvavi
    zvavi
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    ✭✭✭✭✭
    Darrett wrote: »
    mzprx wrote: »
    *snip

    grats on finishing it. only two things i'd like to mention -
    • your weapons are purple. that is a "big no no" if you're trying to do any harder content. Rosin is cheap, Tempering alloy isn't too expensive either. do yourself a big, HUGE favour and make at least your weapons gold. you'll thank me later..
    • to all you folks that say "it's impossible to do" - i was the same. when i tried to get the MA weapons (back in the day when weapons were only dropping on veteran difficulty and there were no perfected or non-perfected versions) i did a couple of normal MA runs and thought to meself "hell yeah! bring on the veteran!". i had gold gear, stamina Sorcerer (my most played character at that time, so i knew the class "inside out", or so i thought)... and i couldn't get through the second stage (on veteran). long story short, i was stuck in vMA for months and i was genuinly convinced that the spider daedra stage was impossible to do. then i started to take a look at my death recap a bit closer and realised that it was the mechanics that were killing me, not the damage. now i consider vMA easy and boring..

    this is not meant to say that i am a god in this game. or that you guys suck. quite contrary. i am just an average Joe. which only proves that if i can do it everyone can. i can not stress this enough - learn the mechanics. by dying over and over. figure out the best strategy that works for you. guides from other players are great, but a lot of times won't do you any good. adjust and adapt. VH is quite a bit more challenging than MA, at least the last boss. and the first time i did it on veteran i, too, was pulling me hair out. and gold out your weapons. all of you guys. really, that is the single most important thing to do. if you run all your other gear purple that is not an issue, but you lose a huge chunk of damage by using purple weapons..

    I’ve heard that you should improve weapons to gold, but didn’t know how much of a difference it makes. I’ve just completed vMA using all blue equipment on my 1H/shield healer build and it was a slog to say the least.

    Is it that critical to upgrade to gold? I’m not likely to keep my current weapon long term, but it was the only Brands of Imperium 1H I had to run that on my defensive bar so I use it in most content. Not wanting to spend upgrade materials until I get more of a forever weapon.

    As an example, purple staff provides 1132 spell dmg, while gold one provides 1335. That's before buffs, or counting on the trait being stronger too. Essentially in solo content (where you don't get olorime etc) it is around 4%+ damage increase, which is a solid number, not that big, but the biggest when you compare it to upgrading other gear slots.
    Edited by zvavi on August 11, 2021 5:13AM
  • Ippokrates
    Ippokrates
    ✭✭✭✭✭
    Darrett wrote: »
    mzprx wrote: »
    *snip

    grats on finishing it. only two things i'd like to mention -
    • your weapons are purple. that is a "big no no" if you're trying to do any harder content. Rosin is cheap, Tempering alloy isn't too expensive either. do yourself a big, HUGE favour and make at least your weapons gold. you'll thank me later..
    • to all you folks that say "it's impossible to do" - i was the same. when i tried to get the MA weapons (back in the day when weapons were only dropping on veteran difficulty and there were no perfected or non-perfected versions) i did a couple of normal MA runs and thought to meself "hell yeah! bring on the veteran!". i had gold gear, stamina Sorcerer (my most played character at that time, so i knew the class "inside out", or so i thought)... and i couldn't get through the second stage (on veteran). long story short, i was stuck in vMA for months and i was genuinly convinced that the spider daedra stage was impossible to do. then i started to take a look at my death recap a bit closer and realised that it was the mechanics that were killing me, not the damage. now i consider vMA easy and boring..

    this is not meant to say that i am a god in this game. or that you guys suck. quite contrary. i am just an average Joe. which only proves that if i can do it everyone can. i can not stress this enough - learn the mechanics. by dying over and over. figure out the best strategy that works for you. guides from other players are great, but a lot of times won't do you any good. adjust and adapt. VH is quite a bit more challenging than MA, at least the last boss. and the first time i did it on veteran i, too, was pulling me hair out. and gold out your weapons. all of you guys. really, that is the single most important thing to do. if you run all your other gear purple that is not an issue, but you lose a huge chunk of damage by using purple weapons..

    I’ve heard that you should improve weapons to gold, but didn’t know how much of a difference it makes. I’ve just completed vMA using all blue equipment on my 1H/shield healer build and it was a slog to say the least.

    Is it that critical to upgrade to gold? I’m not likely to keep my current weapon long term, but it was the only Brands of Imperium 1H I had to run that on my defensive bar so I use it in most content. Not wanting to spend upgrade materials until I get more of a forever weapon.

    In case of weapons, difference between purple & gold is significant, so personally, i am always golding weapon, even when making build just for fun or testing.

    When it comes to armour, difference is little more complicated, because it rely not only on stats but mainly set bonuses, so i am golding armour that were tested and i know i can use it efficiently.

    When it comes to jewelry - purple & gold staff is only for main :p
  • thadjarvis
    thadjarvis
    ✭✭✭✭
    I finally did complete this arena today after getting the Ring of the Pale Order.
    ...

    Congrats. I think you'll find that Pale Order will be super handy in general for solo achievement hunting.

    The zoom/view settings do look great but for things that are challenging, it would probably help a ton to zoom out (or do whatever PS permits) so that you can see things that are about to whack you in the back of the head etc.
  • Gambino108
    Gambino108
    ✭✭✭
    Am almost pure PVP player - not done any Vet Trials other than Craglorn and never even attempted a Dummy Parse rotation or DPS check. A 'casual' PVE player in most senses of the word.

    I completed Veteran Vateshran on second Run, and got Spirit Slayer Tri-Fecta on my 5th.

    If you just follow the mechanics for each Boss, almost nothing can go wrong. RNG poison rounds like in Maelstrom don't exist. Just pick the Coloured Portals in right order, get the Resource Buffs to improve your stats, and on Final Boss make sure you are aware of positioning to get into the correct portal sequence - leaving the fire one to the end.

    The Final Boss does absolutely no damage to you, just the Adds. So leave her alone and focus on them if you have to. And save Ulti Dump for when entering the portal.

    Also use a Mag class - Stam is particularly more difficult.

    All the pre-bosses leading up to Final Boss are just simple mechanics to the extreme. Such as interrupt the Spriggans, move Minotaur to diff coloured platform, plug the volcano eruptions, stand in corner fire of cauldron to stop boss empower, heavy attack the Orb for protection, Stand behind Giant Eyeball so Titan kills it for you etc etc

    Veteran Maelstrom much more difficult with the random RNG damage and way more Adds to focus on.
    Göllum - PC-EU
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