Vateshran Hollows Normal Difficulty

katanagirl1
katanagirl1
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My apologies in that I wanted to respond to a thread I have seen previously here but was unable to find it with the search option here.

I also saw something featured about solo arenas on Twitter so I think this is timely, but I do not have a Twitter account nor do I want one.

Having completed Maelstrom Arena on normal with my stamblade on the first try, I have spent countless hours trying to defeat the last boss in Vateshran Hollows.

The usual advice is to use another toon, where this is my main toon where I do all my achievements, so that is not an good option for me.

The other advice was to get the Ring of the Pale Order. I wasn’t sure if that would really help, but I have started farming leads and finally got one in Bad Man’s Hollow public dungeon, but the lead was for the Wild Hunt ring instead!

After this setback I was discussing this in guild text chat and I think I had a brainstorm as to why this issue has been brought up only a few times. The players who give advice on this arena are suggesting doing things that are essentially the things they do for vet achievements in vet arenas and trials. They are used to the level of commitment required for this because they are going to go ahead and redo the arena on vet later. I hope I am able to convey this thought clearly enough that maybe someone at ZOS will understand. I would love to see this addressed somehow but not sure what the solution would be.

I just want to complete this on normal like all the other game content I have done on normal and on this same character and build. I am over 1580 CP now with decent gear and an appropriate skill rotation yet I am essentially as effective as a beginner player with no CP and no skills at completing this arena. I believe that the other players who have posted similar threads are probably like me in this instance as well. The voices of those who go onto complete it on vet should not invalidate the issue of how difficult this area is in terms of mechanics for a normal rating.
Khajiit Stamblade main
Dark Elf Magsorc
Redguard Stamina Dragonknight
Orc Stamplar PVP
Breton Magsorc PVP
Dark Elf Magden
Khajiit Stamblade
Khajiit Stamina Arcanist

PS5 NA
  • jaws343
    jaws343
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    It's meant to be a challenging solo arena. And even then, on normal it really is fairly easy. You don't even need pale order to do it on normal.

    The last boss is all about following mechanics.

    But in general, the order of the first 4 portals you enter will also be dependent on the type of character you are on. Going in one order for mag to get max mag bonuses and in another order on stam to get max stam bonuses.

    It's also kind of hard to give decent advice without knowing which part of the end fight exaclty is giving you issues. Is it the tether, the flameshapers, the golems? There is a viable strategy for this without needing to be vet prepared.
  • Linaleah
    Linaleah
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    as someone who essentially gave up on the last boss on normal as well, I agree OP. and here is my issue with it. its not just mechanic heavy, but it is one shot heavy. it is completely and utterly unforgiving. I have gotten through the stages where you have to jump into a portal and kill a mob there, while boss heals. because my dps is not the greatest, boss healed to much and I had to essentialy completely redo the beginning of the fight. but with more adds. what made me give up in frustration is the part where mobs are converging on you and you have to target and kill one to get out from the middle, because if they touch you, you are dead (even on normal) with all the adds getting in a way, I was having issues targeting that mob. and because rather then doing the straight wall like they have done with this type of mechanic before? they are converging in a shrinking circle, so there is NO room to maneuver. adds get in a way, AoE from the boss you cannot stand it - gets in a way...

    and you have to do this over. and over. and over.... and you mess up even a little bit? you start from scratch. the difficulty jump is extreme and it is exhausting. now, I haven't done Maelstrom pre apparent nerf, but nothing in Maelstrom on normal comes even CLOSE to the unforgiving nature of last fight in Vateshran.

    yeah yeah, git gud, get better dps, whatever... I can breeze through normal Maelstrom. not as quickly as many of you, but I get through fine. I can solo a good number of vanilla group dungeons on normal. i can NOT manage Vateshran in its current state.

    and the fact that you have to know in which order to do the zones, (I went in bind and was only able to get one buff instead of two - the health one, little good it did me) to get maximum possible buffs, but nothing in arena itself tells you about it, you have to read about it outside of the game, or figure out through a LOT of trial and error which arena unlocks which ability that is required to get to secret areas in which other arena and which of them contain which buffs.

    its.. I'm sure those of you into challenge, love it. but I'm talking NORMAL here. normal should be possible even if you are getting zero buffs.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • vgabor
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    If you're stamblade you can bypass the whole ghost ring mechanics just use shade with the porting morph. When the ghost ring appear put it down right in front of one, then wait a bit until they pass it and just port out from the ring.

    And if you don't have high enough dps to simply just burn the boss, focus on adds first and clean them up so you have much less damage received, and they not get in the way.

    Also use aoe damage, especially ground aoe dot, for stamblade a bow backbar with endless hail and caltrops (the aoe breach morph) very good, with either 2h brawler or dw whirling blades frontbar.

    Use vigor (the self heal morph) on front bar, and instead of emergency heal consider it a buff and keep it up all the time (cast it in every 4-5 seconds)
    Edited by vgabor on July 19, 2021 7:53PM
  • radiostar
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    I would at least read through Alcast's walkthrough. It will help to see what to expect, then you can plan a strategy based on what your character can do. Good Luck!

    And on the last boss, keep an eye out for which portals you've done. That helps.
    Edited by radiostar on July 19, 2021 8:10PM
    "Billions upon Billions of Stars"
  • starkerealm
    starkerealm
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    Yeah, I cleared nVH on a Stamblade running Hundings + VO + Stormfist. It's certainly doable. Being able to port out of the ring isn't necessary, just turn and burn one of the guys in the ring before it constricts around you. But, that said, if your DPS is low enough that you can't burn them, you may need to work on that front.

    This can definitely be done on a Stamblade with a very basic setup. If damage output is the problem, then that's something you probably want to focus on. Stuff like Pale Order is nice to have, but it's not going to let you heal out of mechanics.
  • Colecovision
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    I main Khajiit Stamblade and love this arena. I haven't cleared vet on any other class and I suck with mag characters. My build is non meta and some of this might be useful for you.

    I use ring of pale order with the gallant chain for my one piece. It's a heavy reinforced chest piece for the armor of the trainee set that is a quest reward in one of the beginner areas. For the price of one heavy piece I get a lot of resistance and survivability.

    I don't use vigor because it uses too much stamina. As a Khajiit we have extra magic and recovery. If all your skills are stam you are wasting a major resource. The arena also gives tons of extra health, as does the armor of trainee, as does CP. So I use dark cloak which costs magic, scales off max health and grants the resistance bonus from the nightblade passive. I keep it rolling almost the whole fight. Between that and the ring of paler order, I feel invincible most of the time.

    I also love the skill power extraction. It give major brutality, so I can use potions for health stam and weapon crit instead of major brutality potions that can't be made with health restore. Power extraction also grabs heals of everything with the ring of pale order. The more adds, the merrier.

    For this patch, I'm running VO, Unfathomable darkness and maelstrom 2H or bow on the backbar. You might not have VO. That's okay, but if you are running out of stamina all the time you might want to grab it. Also, with all that extra health everywhere, I use lava foot for food. This set up also allows me to dodge for days and I never heavy attack. I probably should, but it's just boring and I guess I'd rather quit playing than heavy attack. In real life there are so many more fun options than slow heavy attacking in ESO.

    Sorry you got tricked on that pale order lead. There is one lead on bosses and one on trash mobs. I think it's worth getting, but if I didn't have the ring, I'd run briarheart and be fine. My vMA build was just VO and briarheart before the ring was around.
  • Arbit
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    I know this is on normal, but you might be interested in the build I used to get the spirit slayer title on veteran vateshran. I go over my build that eventually got me the achievement. Maybe itll be a good frame of reference for a useable build :)

    https://forums.elderscrollsonline.com/en/discussion/568773/frustration-over-vateshrans-chosen-achievement#latest
    Argonian Master Race
  • SkaraMinoc
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    Ring of the Pale Order makes this dungeon easy mode on normal and only the last boss is difficult on Veteran. It took me 8-10 tries and I had to switch my build a little to make it work. Go get the ring.
    Edited by SkaraMinoc on July 19, 2021 10:25PM
    PC NA
  • UntilValhalla13
    UntilValhalla13
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    Just post a clip of you fighting it. That way we can see what all is going on and how you can improve.
  • oterWitz
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    I was thinking of making a guide for normal mode a couple of weeks ago but decided against it because I wasn't certain how useful it would be or effective I would be as a vet player trying to explain it for players in normal mode. I'll do it now though if people want. Probably text + pics, maybe video but I'm not a youtuber so quality might be bad. There's a lot of stuff that varies from how I play on normal vs vet, and I also have an interest in speed running normal, so if any of this sounds useful I'll put one together in a separate post in the guides forums.
    PC NA
  • zvavi
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    The usual advice is to use another toon.

    I thought the usual advice is self heal and kill adds.
  • Arbiter7070
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    This is a solo arena, even on normal this is supposed to be slightly difficult endgame content. You need to practice, be aware of all the mechanics and be perfect through repetition. You also need a proper build to do this. If you are 1580 and cannot currently complete the arena, you clearly need a better build, rotation and more practice with the mechanics. Stamblade can completely skip the DPS check on the final boss by using shade to get out of the ring. There is no need for ZOS to water down this content just like they have with all the other normal content in this game. There is supposed to be a sense of satisfaction when you finally are able to clear it. Making it easy takes that away.
  • itscompton
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    I read your thread and I had only tried vet on my Templar so I got on my stamblade and ran through normal. I used 5 swamp raider+5 spriggans+1 monster for WD+Pale order ring. Duel wield with Nirnhoned/Shapened and Bow with Ninrhoned. Sugar skulls for food and lover Mundus. With that setup the last boss was pretty easy.

    My advice:
    1. Get the ring, RNG on farming it can be a pain but it shouldn't take more than few hours for a couple of days before you have it all. It does exactly what you're looking for: allows for a veteran yet casual player to swap out 1 piece of gear to complete the Arena on pretty much any character on normal setting just by doing AOE damage.

    2. As a stamblade you should have enough damage as long as you run at least one damage set. I used all damage sets+the pale order ring and I might have cast vigor once during the last fight. It's pretty easy when you keep up AOE's and Dot's for 50K+ DPS on the combined targets to get at least 10K per second healing.

    3. You say you have a good rotation but just for reference I used razor caltrops, arrow barrage, and acid spray for Dots on multi target, weaved LA+poison injection at range and LA+surprise attack up close. I put Consuming Trap on ads for resources. I kept up relentless focus and saved the proc for the Ad to break the ring when they came out. I used Dawnbreaker as often as it came up if there was a flame caller or Colossi to get them out of the way otherwise saved it for the same use.

    4. The flame caller should always be focused, if it's up and the ring ad's spawn line them up for AOE damage. If there are lots of other ads out your AOE damage gives you massive heals thanks to the Pale order ring and will allow you to ignore them while you focus the flame caller/ring ads.

    5. Make sure your doing the portals in the right order and do the side bosses so you have your health and stamina buffs.
    Edited by itscompton on July 20, 2021 12:21AM
  • starkerealm
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    zvavi wrote: »

    The usual advice is to use another toon.

    I thought the usual advice is self heal and kill adds.

    I mean, mop up adds is always good advice... unless you're in FG2... which is the only time DPS are reliable about killing adds, and it makes everything worse. :\
  • katanagirl1
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    I have the usual stamblade skills: endless hail, caltrops, rearming trap, leeching strikes, power extraction, rending slashes, surprise attack, vigor, poison injection, off the top of my head. Bow and dual wield of course. NMG and Hundings gear is the best that I have and again, was fine for Maelstrom Arena.

    There are just so many things going on in the last boss battle, the main boss is easy, but the colossi, the mages and snipers, the ring of death, and the void pulse thing where you have to grapple, plus the adds you get from the green, blue, and red portals. Sometimes I can make it to the last portal, but sometimes I get killed trying to grapple to the first one. Mostly deaths caused by something other than enemy damage.

    I’m not really looking for help or advice in this post. I’ve watched Alcast’s video and others. Many players have tried to help me before with my dps. My point is, if you are good enough for vet, then you probably don’t understand why anyone can’t do this on normal. Like everyone who has tried to help me so far says all you have to do is practice. Some people can’t do 100k dps no matter how hard they try, 20k is my best. That is why there is a normal version of everything, vet version is for min-maxers.

    Thank you @Linaleah for your comment. This thread is in support of players like you and me.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • temerley
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    So uhm, if you're fine doing it the long way you can do this on the last boss:

    1. At the start, do not attack the boss attack the colossus one by one
    2. Once you're done with them attack the boss, once she spawns ads, STOP then kill the ads
    3. Repeat this until the void tether then focus on that
    4. Do the portal boss, blue>green>red
    5. When you come out of the portal, DO NOT EVEN TOUCH THE BOSS, make sure your AOEs are not hitting her then kill the ads/tether (This particular advise also works on vet if you don't have enough damage to execute her again before the tether closes up)

    That's it! Now if you're still having problems with survivability and don't have pale order, might I suggest using 2H front? Brawler gives a shield and becomes more powerful as you hit more ads.
  • Michaelkeir
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    I’m confused. Are you asking for it to be made easier or are you just venting?

    I understand you can’t complete it, but don’t ask for it to be toned down just because you can’t complete it. I have seen and done a 2 skill run (Templar) with crafted gear and still completed it. Jabs and a shield is all I used and it was easy. No big DPS numbers needed. Just knowing what to kill first was all I needed to complete it. Took a while to do due to killing all adds before the boss but I did it without dying.

    You just need to practice the last fight until you got it. As others have said, you can bypass death ring with your shade. Just place it near the edge and teleport to it after it is outside of the ring. Then focus the fire mages that channel and the shadow atronachs. Then burn the rest and attack boss. It will make the fight longer but it will be done with no danger to you. No need to have high DPS.
  • redlink1979
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    jaws343 wrote: »
    (...) on normal it really is fairly easy. You don't even need pale order to do it on normal.
    The last boss is all about following mechanics.(...)
    Agree.
    radiostar wrote: »
    (...) on the last boss, keep an eye out for which portals you've done. (...)
    Agree. Keep an eye on which portal you need to use next. You can kill the boss in the 4th phase, which it implies that you need to use 3 portals and you can't use the same portal twice.

    You don't really need the ring of Pale Order for normal mode and the buffs you can earn along the way can help you:

    "Which Arena Should I Complete First?
    Defeating the 1st boss of each wing grants you a different traversal method. That is to say, when you defeat the 1st boss of a wing, you'll receive a tool that helps you get to secrets in another wing. The areas you explore after defeating the 1st boss of the wing will teach you how to use the traversal method you acquired. Each wing also has its own secret boss (which grants you a boon upon its defeat), as well as a buff you can acquire near the entrance to the area if you have the proper traversal method from an arena you've already completed. Facing the secret bosses and acquiring the buffs are optional tasks. The enemies in Vateshran Hollows get stronger as you clear each wing. Eg: if you've cleared the Wounding and Hunter's Grotto, the enemies in the Brimstone Den will have more health and hit harder than they would if you had completed the Brimstone Den 1st.

    Logically, this leads to one question: "Does it matter which order I complete them in?" The answer is "yes", depending on whether you care about optional buffs or not:

    - If you want a 10k Stamina bonus, you need to complete the Brimstone Den before you complete Hunter's Grotto. The Brimstone Orbs gained from the Brimstone Den allow you to access the stamina boost and the optional boss in the Hunter's Grotto.
    - If you want a 10k Magicka bonus, you need to complete Hunter's Grotto before you run through the Wounding. The grappling bow you receive from the Hunter's Grotto allows you to access the magicka boost and the optional boss in the Wounding.
    - If you want a 10k Health bonus, you need to complete the Wounding before you run through the Brimstone Den. The Wounding Portals you attain by defeating Zakuryn the Sculptor in the Wounding allow you to access the health boost and the optional boss in the Brimstone Den.

    The order you complete the 3 wings in depends entirely upon your preference:
    - If you want the Stamina and Health upgrades, complete the Wounding 1st, then do the Brimstone Den, then run through Hunter's Grotto.
    - If you want the Magicka and Health upgrades, do Hunter's Grotto 1st, then play through the Wounding, then complete the Brimstone Den.
    - If you'd like the Stamina and Magicka upgrades, complete the Brimstone Den 1st, the Hunter's Grotto 2nd, and the Wounding last.

    Remember that you cannot explore the secret in whichever wing you complete 1st.

    If you want to explore Hunter's Grotto's river of lava, but you completed Hunter's Grotto 1st, you cannot traverse the river. If you want to fight the Leptfire Keeper and achieve Hunter's Grotto's stamina bonus, you'll need to come back through on another run where you've completed Brimstone Den 1st.
    "

    More about boss mechs, buffs and transversal methods here:
    https://en.uesp.net/wiki/Online:Vateshran_Hollows

    I hope this can help you find an easier way to clear the Arena.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Jaimeh
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    I just want to complete this on normal like all the other game content I have done on normal and on this same character and build. I am over 1580 CP now with decent gear and an appropriate skill rotation yet I am essentially as effective as a beginner player with no CP and no skills at completing this arena.

    Without more details the advice is a little generic, but you can try using a 2h weapon and the skill brawler. You can spam that on the boss and the adds in the last fight, and this gets you a shield that helps a lot with survivability. You can also try killing the skeletons one by one, this means the fight will be longer and you will get the mechanic, but it makes sure you won't get overwhelmed with mobs. If you put more info on your build and which parts of the fight you find most challenging, then that'd be helpful in order to troubleshoot. At that CP with a good build, survivability can be cranked up on normal mode, so you can get away with a lot of things. It must feel frustrating because you completed all other content with that toon, but keep in mind this is the most recent solo challenge, and the last fight is not partuclarly easy on this spec while you are learning it, because there's not enough aoe, and you don't go fast enough to skip the mechanic, so you have to deal with a lot of mobs at once. But when you eventually learn it, it becomes much smoother.
    Edited by Jaimeh on July 20, 2021 4:37PM
  • katanagirl1
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    I really appreciate all of your posts here trying to encourage me to complete this arena, but you all just don’t seem to get it. Plus it is further invalidating my statement. Like I said, I am not asking for advice, I am asking for people to listen.

    Whenever I make a post like this, everyone assumes that I am a complete noob and don’t know how to play. This is my main character that I have played for about five years, pretty much every day for a considerable time each day. I don’t just spam light and heavy attacks like most of the players I see. I know what to do, it’s just that I am unable to do it perfectly. Someone above stated you have to get it perfectly but that is not the level required for normal content, that is vet level. I realize you can get better if you keep trying, but at this point I am not seeing any further improvement so I have little motivation to continue.

    We all have different levels of ability because we are individuals. Just because YOU are able to complete this area easily does not mean someone else even playing the same class, same gear, same skills will be able to do it. Please try to wrap your head around this. If you are on a vet trials team then yes, it will be easy for you.

    I am on these forums every day and have seen other posts like this from players like me. I think I saw a new one just today but skipped to this one to read the comments first. I am not the only one having problems with this content, it is well beyond normal difficulty in terms of mechanics. I keep comparing it to Maelstrom because that is the only appropriate comparison. I am not comparing it to a delve or public dungeon.

    I’m certainly not implying some sort of entitlement here. I am not asking to be able to complete this on vet level and get the super-duper lock-on staff with the death ray that fries my stamplar pvp melee toon on Cyrodiil from across the map. I am asking for the mechanics to be changed to be more in line with normal level to be able to complete it on normal. If the mechanics for normal are lessened somewhat to help those of us who aren’t elite players, why would you care? You are going to go on to do it on vet because you can. Everything is going to be easy for you so I am not sure your yardstick to measure normal difficulty is better than mine - I would argue it is worse.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Ippokrates
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    1st time, when I had 200 CP i was doing Vateshran for more than week on my main. And on my second char - NB - i had surrender. I wasn't able to pass through Magma Queen.

    But now when I have little more exp in all areas of the game (maybe except trials which are still a total mess for me ^^) I can take any of my Alts, even toon designed for pvp or a potato build made for fun, and pass it on normal within an hour while binge watching tv series and looking for a kid ^^

    So maybe, just maybe, it would be wise to start from analyzing your Gameplay: check dps (if you have good dps you can ignore circle of babushkas xd), reevaluate sustain, mitigation & healing - not from demanding to change the mechanics. Which on normal, are rather easy, once you devote some time to learn them from beating or youtube streamers.
  • Oreyn_Bearclaw
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    My apologies in that I wanted to respond to a thread I have seen previously here but was unable to find it with the search option here.

    I also saw something featured about solo arenas on Twitter so I think this is timely, but I do not have a Twitter account nor do I want one.

    Having completed Maelstrom Arena on normal with my stamblade on the first try, I have spent countless hours trying to defeat the last boss in Vateshran Hollows.

    The usual advice is to use another toon, where this is my main toon where I do all my achievements, so that is not an good option for me.

    The other advice was to get the Ring of the Pale Order. I wasn’t sure if that would really help, but I have started farming leads and finally got one in Bad Man’s Hollow public dungeon, but the lead was for the Wild Hunt ring instead!

    After this setback I was discussing this in guild text chat and I think I had a brainstorm as to why this issue has been brought up only a few times. The players who give advice on this arena are suggesting doing things that are essentially the things they do for vet achievements in vet arenas and trials. They are used to the level of commitment required for this because they are going to go ahead and redo the arena on vet later. I hope I am able to convey this thought clearly enough that maybe someone at ZOS will understand. I would love to see this addressed somehow but not sure what the solution would be.

    I just want to complete this on normal like all the other game content I have done on normal and on this same character and build. I am over 1580 CP now with decent gear and an appropriate skill rotation yet I am essentially as effective as a beginner player with no CP and no skills at completing this arena. I believe that the other players who have posted similar threads are probably like me in this instance as well. The voices of those who go onto complete it on vet should not invalidate the issue of how difficult this area is in terms of mechanics for a normal rating.

    I am generally at a loss for what you are asking for. Are you asking for the arena to be nerfed on normal? Are you looking for build advice?

    " I am over 1580 CP now with decent gear and an appropriate skill rotation yet I am essentially as effective as a beginner player with no CP and no skills at completing this arena."

    I question how this can all be true. This is either a build issue or a button pressing ability issue. If you are really struggling with stamblade, I would start with a proven stamblade build. If you have tried that, I would suggest re-specing as a magic nightblade. If this is really your only toon, or your achievement toon, I strongly advise you give yourself the ability to go back and forth between magic and stam. Magic NB is significantly easier than Stamina for Vet. For normal, it really shouldnt matter, but magic is certainly easier.
  • Ippokrates
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    My apologies in that I wanted to respond to a thread I have seen previously here but was unable to find it with the search option here.

    I also saw something featured about solo arenas on Twitter so I think this is timely, but I do not have a Twitter account nor do I want one.

    Having completed Maelstrom Arena on normal with my stamblade on the first try, I have spent countless hours trying to defeat the last boss in Vateshran Hollows.

    The usual advice is to use another toon, where this is my main toon where I do all my achievements, so that is not an good option for me.

    The other advice was to get the Ring of the Pale Order. I wasn’t sure if that would really help, but I have started farming leads and finally got one in Bad Man’s Hollow public dungeon, but the lead was for the Wild Hunt ring instead!

    After this setback I was discussing this in guild text chat and I think I had a brainstorm as to why this issue has been brought up only a few times. The players who give advice on this arena are suggesting doing things that are essentially the things they do for vet achievements in vet arenas and trials. They are used to the level of commitment required for this because they are going to go ahead and redo the arena on vet later. I hope I am able to convey this thought clearly enough that maybe someone at ZOS will understand. I would love to see this addressed somehow but not sure what the solution would be.

    I just want to complete this on normal like all the other game content I have done on normal and on this same character and build. I am over 1580 CP now with decent gear and an appropriate skill rotation yet I am essentially as effective as a beginner player with no CP and no skills at completing this arena. I believe that the other players who have posted similar threads are probably like me in this instance as well. The voices of those who go onto complete it on vet should not invalidate the issue of how difficult this area is in terms of mechanics for a normal rating.

    I am generally at a loss for what you are asking for. Are you asking for the arena to be nerfed on normal? Are you looking for build advice?

    " I am over 1580 CP now with decent gear and an appropriate skill rotation yet I am essentially as effective as a beginner player with no CP and no skills at completing this arena."

    I question how this can all be true. This is either a build issue or a button pressing ability issue. If you are really struggling with stamblade, I would start with a proven stamblade build. If you have tried that, I would suggest re-specing as a magic nightblade. If this is really your only toon, or your achievement toon, I strongly advise you give yourself the ability to go back and forth between magic and stam. Magic NB is significantly easier than Stamina for Vet. For normal, it really shouldnt matter, but magic is certainly easier.

    Agree, did it for my NB, transfered from stamblade to magblade (luckily it was khajiit) and it allows me to easily pass this n'wah magma queen ^^
    Edited by Ippokrates on July 20, 2021 8:27PM
  • Artemis_X_
    Artemis_X_
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    Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.
    Edited by Artemis_X_ on July 20, 2021 8:34PM
  • starkerealm
    starkerealm
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    I really appreciate all of your posts here trying to encourage me to complete this arena, but you all just don’t seem to get it. Plus it is further invalidating my statement. Like I said, I am not asking for advice, I am asking for people to listen.

    Whenever I make a post like this, everyone assumes that I am a complete noob and don’t know how to play. This is my main character that I have played for about five years, pretty much every day for a considerable time each day. I don’t just spam light and heavy attacks like most of the players I see. I know what to do, it’s just that I am unable to do it perfectly. Someone above stated you have to get it perfectly but that is not the level required for normal content, that is vet level. I realize you can get better if you keep trying, but at this point I am not seeing any further improvement so I have little motivation to continue.

    We all have different levels of ability because we are individuals. Just because YOU are able to complete this area easily does not mean someone else even playing the same class, same gear, same skills will be able to do it. Please try to wrap your head around this. If you are on a vet trials team then yes, it will be easy for you.

    I am on these forums every day and have seen other posts like this from players like me. I think I saw a new one just today but skipped to this one to read the comments first. I am not the only one having problems with this content, it is well beyond normal difficulty in terms of mechanics. I keep comparing it to Maelstrom because that is the only appropriate comparison. I am not comparing it to a delve or public dungeon.

    I’m certainly not implying some sort of entitlement here. I am not asking to be able to complete this on vet level and get the super-duper lock-on staff with the death ray that fries my stamplar pvp melee toon on Cyrodiil from across the map. I am asking for the mechanics to be changed to be more in line with normal level to be able to complete it on normal. If the mechanics for normal are lessened somewhat to help those of us who aren’t elite players, why would you care? You are going to go on to do it on vet because you can. Everything is going to be easy for you so I am not sure your yardstick to measure normal difficulty is better than mine - I would argue it is worse.

    Rich had a Twitch stream the other day where he was discussing Vatishran. One of the complaints about nMA and vMA that the team took seriously was that you can't, really, learn vMA by running nMA. The result was that nVH is supposed to significantly more difficult than most, "normal," content, because it's supposed to be a useful training tool for going in on vet.
  • Colecovision
    Colecovision
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    I really appreciate all of your posts here trying to encourage me to complete this arena, but you all just don’t seem to get it...

    I hear you. You don't want any more advice. You simply want your character that did everything else to be able to complete this as well. I'm sensitive to that. So I'm not going to mention that caltrops gives the same debuff that you are getting from NGM and that you are basically down a 5th set bonus with your build.

    Again, I'm just here to listen. Have a great day.
  • Ippokrates
    Ippokrates
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    Artemis_X_ wrote: »
    Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.

    How is your sustain? To me the most challenging part of this trial was having enough stamina to interrupt channeling caster - funny thing: I have noticed that if you land (graphook) with your stam char next to caster, caster is automatically interrupted - don't know why, but it didn't work on mag chars ^^

    Also, if you have enough sustain, the best tactics to fight minotaur is to constantly moving from platform to platform. Once you land make roll dodge to avoid stun, then make 2-3 shots, move or roll to avoid charge, hit minotaur few times more in the back and repeat this move OR if the bull change its colour, move to next platform.

    You don't need to hurry, there is no rage mechanics in execute phase. Just remember about casters every 20 sec. Also, you can use Soul Trap on archers to get some additional resources.
    Edited by Ippokrates on July 20, 2021 10:34PM
  • kringled_1
    kringled_1
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    Ippokrates wrote: »
    Artemis_X_ wrote: »
    Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.

    How is your sustain? To me the most challenging part of this trial was having enough stamina to interrupt channeling caster - funny thing: I have noticed that if you land (graphook) with your stam char next to caster, caster is automatically interrupted - don't know why, but it didn't work on mag chars ^^

    Also, if you have enough sustain, the best tactics to fight minotaur is to constantly moving from platform to platform. Once you land make roll dodge to avoid stun, then make 2-3 shots, move or roll to avoid charge, hit minotaur few times more in the back and repeat this move OR if the bull change its colour, move to next platform.

    You don't need to hurry, there is no rage mechanics in execute phase. Just remember about casters every 20 sec. Also, you can use Soul Trap on archers to get some additional resources.

    I think the interrupt on grapple comes from the green secret boss, so mag characters won't usually go that route.
  • Kusto
    Kusto
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    I don't wanna sound like an elitist but ALL normal content is pretty much overland difficulty. The only thing to watch out there is the void mechanic. I made a new toon last week and did nVH at lvl20, blue training gear, no enchants, no pale order ring. No death, no sigils.
  • Sailor_Palutena
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    I'm a templar magicka, was buffed with Magicka (60k) and Health (35k) and yet I finished it with a lot of luck. My spec is mostly healer so my DPS was lacking at some parts, yet I did with in the end in my first try.

    On an important note, I followed a guide, but never paid attention there were some icons at the arenas giving extra buffs for a minute (extra DPS) and (extra defense). I believe it would've been easier if I remembered that during the fight.

    Did half of it again just for the achievement and unlock the nice VOID black color.
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