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Vateshran Hollows Normal Difficulty

  • ThePianist
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    Tbh, I find Vateshran enjoyable. I don't find it difficult? Even on console and veteran mode, its a cakewalk for me. Maybe thats just me but Ive got all the perfected weapons before Rahdgarak was nerfed lol. The best class for Vet Vateshran for me is magplar and stamplar, anything will melt in front of my jabs. The dps check mechanic on the last boss can be streaked through or nb shadow image out. But if you don't have streak or shadow image, those colussus that spawn can body block the dps check ads.

    What I find annoying is Blackrose and Dragonstar, these two arenas are just too long and buggy. Even on normal, its just too long.
  • Ippokrates
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    kringled_1 wrote: »
    Ippokrates wrote: »
    Artemis_X_ wrote: »
    Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.

    How is your sustain? To me the most challenging part of this trial was having enough stamina to interrupt channeling caster - funny thing: I have noticed that if you land (graphook) with your stam char next to caster, caster is automatically interrupted - don't know why, but it didn't work on mag chars ^^

    Also, if you have enough sustain, the best tactics to fight minotaur is to constantly moving from platform to platform. Once you land make roll dodge to avoid stun, then make 2-3 shots, move or roll to avoid charge, hit minotaur few times more in the back and repeat this move OR if the bull change its colour, move to next platform.

    You don't need to hurry, there is no rage mechanics in execute phase. Just remember about casters every 20 sec. Also, you can use Soul Trap on archers to get some additional resources.

    I think the interrupt on grapple comes from the green secret boss, so mag characters won't usually go that route.

    Yup, that must be this.
  • Sahqon
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    Linaleah wrote: »
    he part where mobs are converging on you and you have to target and kill one to get out from the middle, because if they touch you, you are dead (even on normal) with all the adds getting in a way, I was having issues targeting that mob.

    I don't have issues with anything else. Everything dies easily, as the "pros" say, I don't die even without the Pale order ring (I use Wild Hunt instead, to gtfo faster). But then the ring comes in, and whichever mob you target will get a protective ring of other mobs. Wtf? Then I give up, turn to another, again most of the other mobs instead of going straight for my back, circle around to the front and stand in front of me. Essentially I have to dps down ALL of them to get to the mob I'm targeting. And I actually CAN. Most of the time. Maybe I'm supposed to be on melee char, and just crawl backwards straight in front of my target? But then I get blocked from behind and I cannot move away.

    What I always die to is being on the edge of the platform, BEHIND the circle (yeah, it's possible). Then I simply do not notice the circle forming in the fireworks me and the adds put up and I roll dodge into it by accident. Or on one occasion, I got bodily pushed into them by the others.

    Maybe I just need a mod or something that writes "C I R C L E!" on the middle of the screen when they form?
  • zvavi
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    Sahqon wrote: »

    Maybe I just need a mod or something that writes "C I R C L E!" on the middle of the screen when they form?

    I think she has a specific quote when she summons them, something from beyond I think. I don't remember.
  • itscompton
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    Someday you'll get the Pale order ring, smash through this without dying and be like "OOOOhhhhhh so that's why they told me to get it"
    Edited by itscompton on July 21, 2021 7:31AM
  • aaisoaho
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    I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.
  • zvavi
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    aaisoaho wrote: »
    I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.

    Hard hard hard disagree. 2k health is not "you one shot it" level of mechanics, it is "my aoe dots hit it for like 2 seconds and it is down without me even noticing" kind of thing. It will teach nothing. A better solution would be around 50k health, so we can go around telling people "just ult it" if they struggle in normal.
    Edited by zvavi on July 21, 2021 8:02AM
  • Ippokrates
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    zvavi wrote: »
    aaisoaho wrote: »
    I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.

    Hard hard hard disagree. 2k health is not "you one shot it" level of mechanics, it is "my aoe dots hit it for like 2 seconds and it is down without me even noticing" kind of thing. It will teach nothing. A better solution would be around 50k health, so we can go around telling people "just ult it" if they struggle in normal.

    Yeah, the limitation of HP is a good idea, because many builds using melee dmg, can easily fail at this dps check. Remember first time when I was trying to pass it with my Stamplar - died countless time due to ring dmg.
  • zvavi
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    Ippokrates wrote: »
    zvavi wrote: »
    aaisoaho wrote: »
    I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.

    Hard hard hard disagree. 2k health is not "you one shot it" level of mechanics, it is "my aoe dots hit it for like 2 seconds and it is down without me even noticing" kind of thing. It will teach nothing. A better solution would be around 50k health, so we can go around telling people "just ult it" if they struggle in normal.

    Yeah, the limitation of HP is a good idea, because many builds using melee dmg, can easily fail at this dps check. Remember first time when I was trying to pass it with my Stamplar - died countless time due to ring dmg.

    I honestly don't have a stamplar, so idk, isn't it slap on pale order, hail+jab boss before ring even appears?
  • Ippokrates
    Ippokrates
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    zvavi wrote: »
    Ippokrates wrote: »
    zvavi wrote: »
    aaisoaho wrote: »
    I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.

    Hard hard hard disagree. 2k health is not "you one shot it" level of mechanics, it is "my aoe dots hit it for like 2 seconds and it is down without me even noticing" kind of thing. It will teach nothing. A better solution would be around 50k health, so we can go around telling people "just ult it" if they struggle in normal.

    Yeah, the limitation of HP is a good idea, because many builds using melee dmg, can easily fail at this dps check. Remember first time when I was trying to pass it with my Stamplar - died countless time due to ring dmg.

    I honestly don't have a stamplar, so idk, isn't it slap on pale order, hail+jab boss before ring even appears?

    Yeah, could be done this way (plus power of the light), but sometimes on veteran, when you need to clear mobs too, such race with Boss could be problematic. And trying to take ring requires very carefull moving back - plus charge could end in instant death.
  • Michaelkeir
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    Ippokrates wrote: »
    1st time, when I had 200 CP i was doing Vateshran for more than week on my main. And on my second char - NB - i had surrender. I wasn't able to pass through Magma Queen.

    But now when I have little more exp in all areas of the game (maybe except trials which are still a total mess for me ^^) I can take any of my Alts, even toon designed for pvp or a potato build made for fun, and pass it on normal within an hour while binge watching tv series and looking for a kid ^^

    So maybe, just maybe, it would be wise to start from analyzing your Gameplay: check dps (if you have good dps you can ignore circle of babushkas xd), reevaluate sustain, mitigation & healing - not from demanding to change the mechanics. Which on normal, are rather easy, once you devote some time to learn them from beating or youtube streamers.

    I too don’t want to sound like an elitist but you seem to want something just handed to you. I’m no pro, I’ve struggled in content before. My DPS is not the best, but I’ve done it on multiple toons on vet and normal. And it’s all about your knowledge of the fight. If you learn what to kill first and use shade, you can beat it with time. If you can’t beat it, either adapt or practice more.

    Just because you can’t complete something doesn’t mean you need to have it handed to you. If that’s the case, I want the new mount from the new trail: since I don’t have flawless DPS but I still want it. So the devs should adjust it so I can achieve it too.

    rtA0Wrn.jpg

    That’s just not realistic to be honest. Just keep at it, learn, take your time, don’t get frustrated, take breaks between tries, come up with a plan and know what to tackle first and you will overcome it eventually.
    Edited by Michaelkeir on July 21, 2021 1:28PM
  • Ippokrates
    Ippokrates
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    Ippokrates wrote: »
    1st time, when I had 200 CP i was doing Vateshran for more than week on my main. And on my second char - NB - i had surrender. I wasn't able to pass through Magma Queen.

    But now when I have little more exp in all areas of the game (maybe except trials which are still a total mess for me ^^) I can take any of my Alts, even toon designed for pvp or a potato build made for fun, and pass it on normal within an hour while binge watching tv series and looking for a kid ^^

    So maybe, just maybe, it would be wise to start from analyzing your Gameplay: check dps (if you have good dps you can ignore circle of babushkas xd), reevaluate sustain, mitigation & healing - not from demanding to change the mechanics. Which on normal, are rather easy, once you devote some time to learn them from beating or youtube streamers.

    I too don’t want to sound like an elitist but you seem to want something just handed to you. I’m no pro, I’ve struggled in content before. My DPS is not the best, but I’ve done it on multiple toons on vet and normal. And it’s all about your knowledge of the fight. If you learn what to kill first and use shade, you can beat it with time. If you can’t beat it, either adapt or practice more.

    Just because you can’t complete something doesn’t mean you need to have it handed to you. If that’s the case, I want the new mount from the new trail: since I don’t have flawless DPS but I still want it. So the devs should adjust it so I can achieve it too.

    rtA0Wrn.jpg

    That’s just not realistic to be honest. Just keep at it, learn, take your time, don’t get frustrated, take breaks between tries, come up with a plan and know what to tackle first and you will overcome it eventually.

    I have completed Vateshran on every possible combination of classes and stam/mag. Just saying that this particular (&crucial) element: the Ring, is not in favour of melee chars, so if someone is maining Templar or DK, would have much harder than Sorc, Necro or Warden.
    Edited by Ippokrates on July 21, 2021 3:27PM
  • Oreyn_Bearclaw
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    aaisoaho wrote: »
    I think most of the difficulty in nVH comes from the ring mechanic. If their goal is to teach a player about the mechanics of vVH, and if they need to decrease the difficulty, I'd like to propose a solution they did with WGT portals: lower the health of the ring shades. If the shades' health were near 2k, almost everyone could oneshot them. This change/nerf would still retain the oneshot, but it would still require you to learn the mechanic of breaking the loop. Difficulty lowered and teaching the mechanic kept.

    This is meant to be a DPS check. If you make it 2k health, you completely remove the point of the mechanic.

    My only criticism about the mechanic is that DPS checks IMO should be earlier in the arena. Boss one of VMA is essentially DPS check, not much of one, but I treat him as one. Back when I was running VMA fairly often, I would always use the first boss as a DPS benchmark for new builds. If I could kill before he ports a second time, I knew I had enough damage for a comfortable clear of the arena (now if he ports even once, I screwed up, LOL).

    I honestly have not done this on normal. I have heard that it is more difficult than other normal content like MA, but honestly that is a good thing. MA does NOTHING to prepare you for VMA because almost all the mechanics in MA can be ignored. The ring mechanic nVH cannot. Good.

    As DPS checks go, speaking from vet, this one is pretty minimal. You have 25 seconds and only need 9100 DPS. That is trivial. All the ring characters are going to walk in a straight line. Put down some ground DOTs right as the spawn that they will have to walk through, weave a couple spammables, and they are dead. If you are doing that and they arent dropping, your build needs work.

    Failing at this mechanic is likely coming down to having blinders on and waiting too long to engage them, not properly setting up DOTs, or a build that simply gives DPS that is so low, I am surprised they made it that far to begin with.
    Edited by Oreyn_Bearclaw on July 21, 2021 6:14PM
  • Michaelkeir
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    Ok, so the ring of instant death is your issue. Ok, I seem to recall you trying to use your nightblade. I cannot stress this enough, use SHADE. Makes that part of the fight infinitely more easier. Believe me, it works 100% of the time. It will give you all the time you need to finish the fight and focus on the mobs.
  • Ippokrates
    Ippokrates
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    Ok, so the ring of instant death is your issue. Ok, I seem to recall you trying to use your nightblade. I cannot stress this enough, use SHADE. Makes that part of the fight infinitely more easier. Believe me, it works 100% of the time. It will give you all the time you need to finish the fight and focus on the mobs.

    No, i do not have issue, I am not the author. I just have noticed that "moving" dps check is not in favour of certain classes ;)


    Btw. with NB is was quite easy - Mark, Cloak, Grim Focus saved for this opportunity and half of the HP is gone ;)
    Edited by Ippokrates on July 21, 2021 8:50PM
  • phantasmalD
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    Sahqon wrote: »
    Linaleah wrote: »
    he part where mobs are converging on you and you have to target and kill one to get out from the middle, because if they touch you, you are dead (even on normal) with all the adds getting in a way, I was having issues targeting that mob.

    I don't have issues with anything else. Everything dies easily, as the "pros" say, I don't die even without the Pale order ring (I use Wild Hunt instead, to gtfo faster). But then the ring comes in, and whichever mob you target will get a protective ring of other mobs. Wtf? Then I give up, turn to another, again most of the other mobs instead of going straight for my back, circle around to the front and stand in front of me. Essentially I have to dps down ALL of them to get to the mob I'm targeting. And I actually CAN. Most of the time. Maybe I'm supposed to be on melee char, and just crawl backwards straight in front of my target? But then I get blocked from behind and I cannot move away.

    Use Tab targetting to mark one of the ghosts.
    This is a general ESO/mmo advice; if you want to prioritize a certain enemy, mark them with Tab. (Or whatever it's set to in your controls.)
  • Odovacar
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    -Focus mechanics! Don't feel stuck! look at every failed attempt as one step closer to you closing the gap on jumping that hurdle! (normal is of course much more forgiving than vet so once you clear don't give up and move right into attempting vet, seriously...challenge yourself to the max...unless you're not having fun then it's understandable)
    -Review your class, gear, and more importantly your skills & roto. Keep your calm and stick to your rotation...when things get crazy.. kite out a bit and regain your composure....refocus up and get back in the fight!
    -Watch videos on VH clears playing your class. Research your playstyle and how it compares to others. Don't just watch the videos.. pause and see what just happened and why that particular part in the fight is not working for you. Rinse and replay as much as needed.
    -Seek some advice from guildies. The forums can be helpful but nothing is better than a mic'd up talk with someone who knows you or at least is in the same guild who can share what worked for them in more detail. There's a lot more things I could think up but for now this should hopefully give you some more motivation.

    Lastly, (ROS) for some this may read a little overboard (especially on norm but everyone deserves advice when asked!). Sometimes folks have to work a little harder to achieve what others can do more easily....there's no shame in any of that. I wont epeen, but most players who've achieved a lot of the most challenging achievements ESO has to offer talk a lot about strategy, content specific builds, and ask for advice when needed...not many are just naturals...we ask questions and share ideas... and love hearing when someone working hard at clearing something that they've been struggling with finally has success!

    Good Luck OP! ;)
    Edited by Odovacar on July 21, 2021 9:30PM
  • katanagirl1
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    Artemis_X_ wrote: »
    Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.

    Thank you for your comment, @Artemis_X_ you know exactly how I feel.

    I got through the Minotaur, but the mechanics there were heavy too, the boss constantly moving, plus you really only have a few seconds to hit him before you have to grapple to the archers, the guys summoning the fire that have to be interrupted - with lower dps I did that cycle numerous times. I got through that and thought I had made it to the end, but unfortunately that was not the case.

    As for respecting to magblade to finish the arena as someone else suggested, well that just shows despite the many comments here on the forums that stam builds are not easier that it is blatantly not true.

    Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.

    EDIT:

    Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.

    EDIT2:

    Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.
    Edited by katanagirl1 on July 22, 2021 4:20PM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
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    Dark Elf Magden
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    PS5 NA
  • QuietPanda_22
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    Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.

    EDIT:

    Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.

    EDIT2:

    Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.

    I play on console. And I understand your frustration. It took me so long to even finish vMA because I just couldn't do it. To be clear, I AM NOT an endgame, meta, trial vet, "elitist" that you are calling everyone. I am a casual player since Beta landed on PC and since it first dropped on PSN. I try to solo everything.

    I didn't even try normal when VA first was introduced, I went directly into Vet. Just to see how difficult it actually is. It took me quite awhile to figure out the mechanics of the last boss, but I finally did it after 4 days (and a day off, because rage).

    This arena is all mechanics and thinking 2 steps ahead. On console we don't have the advantage of any add-ons so you have to 'get good' at thinking ahead. I had the portals planned out and made sure to be near them before I had to grapple. As a magSorc, I used streak to get through the ring of minions. It's ALL MECHANICS. I focused on the fire mage and the big colossus skelly adds before damaging the boss. It's a lot going on all at once, but it really is just thinking ahead.

    Tab targeting - on PSN, you can use R3 to target (that's the default setting anyway)

    Shade - it's worth trying, i doubt your dps goes down that much. And the dps check is on the ring so if you're using Shade to get through it, get back to the edge near the next portal and dps the adds, then the boss.
    Sky above, Earth below, Fire within  PSN: Mirthfaery
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  • zvavi
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    Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us

    ... I mean, sure, blame add-ons. Even though most of us did it before the add-ons were updated for the fight. Or the fact that nobody offered you to get add-ons, and we did mention the specific voice queues of the NPC. Her lines are not an add-on. Listen to her. Learn her quotes. [snip]

    [Edit for minor bait.]
    Edited by ZOS_GregoryV on July 22, 2021 7:04PM
  • mazeikeen
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    Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.

    EDIT:

    Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.

    EDIT2:

    Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.

    I play on console. I just cleared Spirit Slayer on my second character. You don't have to play on PC to clear difficult content in this game. You just need patience and an understanding of the game's core mechanics.

    Frankly, if you can't complete this arena on normal, it is probably not for you. It's okay if you can't clear every piece of content in the game. Just don't expect it to be dumbed down or made easier because you can't complete it. And don't call people elitists for giving you advice on how to clear it.

    Btw, tab targeting literally exists on console. Hold the right stick while targeting an enemy.
    XBOX-NA / PC-NA
    Covenant at heart.
  • radiostar
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    I was not trying to be elite, but I don't play on console. I was just saying try to anticipate and have a strategy, and on that final boss try to know which portal you want to grab.

    It took me going through each portal to see which was the easiest/hardest for my character. After I did that, I decided which one to take 1st, 2nd, 3rd. For the encroaching circle, like was said earlier, you want to either use your shade. Or pick just one add and focus them down with dps and run through.

    Good Luck!
    "Billions upon Billions of Stars"
  • Oreyn_Bearclaw
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    zvavi wrote: »

    Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us

    ... I mean, sure, blame add-ons. Even though most of us did it before the add-ons were updated for the fight. Or the fact that nobody offered you to get add-ons, and we did mention the specific voice queues of the NPC. Her lines are not an add-on. Listen to her. Learn her quotes. [snip]

    [Edit for minor bait.]

    @zvavi

    Seriously, got Spirit Slayer without any combat addons or guides on I believe my 4th attempt. This place is a pushover compared to VMA at launch, they might as well have included the spirit slayer title with ESO +. The only thing I knew going in the first time was a suggested clear order of the various arenas for a magic character. I didn't even really know why, just something about powerups. The even added a Mythic item to make it even easier, that apparently OP doesnt have. They mention bad mans hallow, which tells me that a basic google search is also too much to ask.

    I am so sick of Console players crying about addons every time they have to follow a basic mechanic. The ring mechanic is clear as day; there is nothing secret or tricky about it. There is an audio queue from the boss, she tells you its coming, and visually it is near impossible to miss. You have 25 seconds to complete the mechanic. Yes it is a true DPS check in the sense that it will kill you if you dont pass it, unless of course you take the easy route and use shade (OP is a NB), but it is a very minimal one. Again it takes 9100 DPS on Vet. I don't know the number on normal, but I am pretty sure it's less.

    Perhaps I am an elitist, but I would literally bend over backwards to help OP on this, as I know you would, but they specifically stated they don't want build advice or tips. They want an achievement handed to them as far as I can tell or simply want to complain and call for nerfs of any mechanic that can kill them. This game has been dumbed down enough over the last few years.
  • zvavi
    zvavi
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    Seriously, got Spirit Slayer without any combat addons or guides on I believe my 4th attempt.

    Is combat metrics a combat add-on? It literally only tells us our dps. If not, then ha, 3rd attempt. My second attempt may, or may not have included 10+ deaths trying to pass a lava I didn't have access to yet because the power is in the red arena.
    Edited by zvavi on July 22, 2021 8:38PM
  • Odovacar
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    zvavi wrote: »

    Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us

    ... I mean, sure, blame add-ons. Even though most of us did it before the add-ons were updated for the fight. Or the fact that nobody offered you to get add-ons, and we did mention the specific voice queues of the NPC. Her lines are not an add-on. Listen to her. Learn her quotes. [snip]

    [Edit for minor bait.]

    @zvavi

    Seriously, got Spirit Slayer without any combat addons or guides on I believe my 4th attempt. This place is a pushover compared to VMA at launch, they might as well have included the spirit slayer title with ESO +. The only thing I knew going in the first time was a suggested clear order of the various arenas for a magic character. I didn't even really know why, just something about powerups. The even added a Mythic item to make it even easier, that apparently OP doesn't have. They mention bad mans hallow, which tells me that a basic google search is also too much to ask.

    I am so sick of Console players crying about addons every time they have to follow a basic mechanic. The ring mechanic is clear as day; there is nothing secret or tricky about it. There is an audio queue from the boss, she tells you its coming, and visually it is near impossible to miss. You have 25 seconds to complete the mechanic. Yes it is a true DPS check in the sense that it will kill you if you don't pass it, unless of course you take the easy route and use shade (OP is a NB), but it is a very minimal one. Again it takes 9100 DPS on Vet. I don't know the number on normal, but I am pretty sure it's less.

    Perhaps I am an elitist, but I would literally bend over backwards to help OP on this, as I know you would, but they specifically stated they don't want build advice or tips. They want an achievement handed to them as far as I can tell or simply want to complain and call for nerfs of any mechanic that can kill them. This game has been dumbed down enough over the last few years.

    I guess I should've read some of the OP's comments before I left my 2 cents too... Nothing in life or game will come universally easy to everyone you got to keep on trying, no excuses..push on, again, no excuses I'm looking at your my fellow --> peasants WE WILL NEVER HAVE ADD ONS, PERIOD...even I get sick of hearing it over and over again.
    Edited by Odovacar on July 22, 2021 8:37PM
  • Oreyn_Bearclaw
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    zvavi wrote: »


    Seriously, got Spirit Slayer without any combat addons or guides on I believe my 4th attempt.

    Is combat metrics a combat add-on? It literally only tells us our dps. If not, then ha, 3rd attempt. My second attempt may, or may not have included 10+ deaths trying to pass a lava I didn't have access to yet because the power is in the red arena.

    Lave Got me on number two, Grapples got me on number three if memory serves. The first day or two on Live, you could bottom out on the grapple hooks and die. I believe it was patched pretty quickly. First attempt, minitour took a few tries to figure out (interrupt, doh), last boss took 4-5 pulls. Mostly figuring out the best platform order. Come to think of it, might have been my fifth attempt. Pretty sure there was one were I went for a straight nuke on the last boss on execute and messed it up. Either, way, a cake walk compared to VMA at launch. That left scars back at launch. haha
  • StaticWave
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    I got trifecta for vet Vateshran on several stamina characters and a magicka nightblade. What I can tell you specifically for the last boss is this:

    1) You can entirely skip the unavoidable 1 shot mechanic of the ghost-ring if you have enough DPS
    2) There is an order that you have to follow for the portals because you want the flame mages to spawn last. That order is either the Ice Mage portal/Minotaur Portal first, then the Sword Guy last
    3) If overwhelmed, always focus the adds first before hitting the boss
  • Arbiter7070
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    Artemis_X_ wrote: »
    Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.

    Thank you for your comment, @Artemis_X_ you know exactly how I feel.

    I got through the Minotaur, but the mechanics there were heavy too, the boss constantly moving, plus you really only have a few seconds to hit him before you have to grapple to the archers, the guys summoning the fire that have to be interrupted - with lower dps I did that cycle numerous times. I got through that and thought I had made it to the end, but unfortunately that was not the case.

    As for respecting to magblade to finish the arena as someone else suggested, well that just shows despite the many comments here on the forums that stam builds are not easier that it is blatantly not true.

    Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.

    EDIT:

    Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.

    EDIT2:

    Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.

    I'm not even sure I understand what you want. Is it to complain, make excuses, ask for a nerf or all three of those? This solo arena is supposed to be difficult. This is not just "normal" content to complete like other normal content. If it means that much for you to complete it, maybe you should try to get better and listen to the advice of everyone on here trying to help you instead of calling us "elitists". But advice is not what you're looking for clearly. You're looking to complain and beg for nerfs. The reality is, this arena is a cake walk on normal. It just requires knowing the mechanics. You need to get better at the mechanics. Yes it's a lot going on but you can learn the mechanics and know what's coming next and know exactly what to do. For instance, the boss gives a voice line before the ring appears. You need to memorize which portals you did and position yourself near the next one so when the boss goes down you can get right to it. If you are having trouble with the adds, don't let them build up. It's on normal, you can take your time and clear adds before going for the boss. If you don't want to use the shade to cheese the mechanic, you can easily pass the DPS check for this on normal on almost any build. Yes you can tab target on console as well to help you stay locked on. The pale order ring can be a pain to get but it will help you clear this. There's no excuse to not farm. You have only yourself to blame. And if you've done everything you possibly can and still cant beat the arena, maybe you should accept that it is just something that you can't do. You're not entitled to complete all the content in this game, even normal content. Some content like this requires quite a bit of effort. Maybe you should make peace with that.
  • Tsar_Gekkou
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    Artemis_X_ wrote: »
    Think I'm in the same boat, cp1200, trial gear mythics, happy to tank vet dlcs, dps more totally high enough to hit top 2 in pug trials. And yet I fail miserably in vateshran. Notably the big minatour. Just can't do it. My dps crashes, I can't take hits, can't do the mechanics. And it's just normal. I think it's just my nemesis and I have to make peace with it.

    Thank you for your comment, @Artemis_X_ you know exactly how I feel.

    I got through the Minotaur, but the mechanics there were heavy too, the boss constantly moving, plus you really only have a few seconds to hit him before you have to grapple to the archers, the guys summoning the fire that have to be interrupted - with lower dps I did that cycle numerous times. I got through that and thought I had made it to the end, but unfortunately that was not the case.

    As for respecting to magblade to finish the arena as someone else suggested, well that just shows despite the many comments here on the forums that stam builds are not easier that it is blatantly not true.

    Maybe all you elitists should also take into account that console users don’t have add-ons to tell them exactly what to do and when to do it, it’s a manual thing for us, plus the fact that we are using controllers and not pointing and clicking with a mouse.

    EDIT:

    Forgot to comment on tab targeting. I don’t think this exists on console. Every button on the controller is already assigned a skill or game function. Whatever the cursor is currently pointing at is where the attack goes.

    EDIT2:

    Comment on using Shade - I have concerns that using that skill will reduce my dps further. My issue is not only with the ring of death but the multiple layers of mechanics that come into play as you go through more and more portals and the number of adds goes up.

    I'm on console and got spirit slayer soon after vVH came out, and I suck at dps. My magsorc can hit maybe 55K on the raid dummy while having to heavy attack because of bad sustain. It took me a bunch of tries to get the mechanics down so crit surge could carry me, but I just had to sit there and practice. When it comes to the ring of adds on the last boss, I just put major breach on one and focus that on down with 2 aoes and a spammable, while trying not to touch the colossi and get overwhelmed. Since you're on a stamblade, it's gonna be harder than usual since stamblades don't feel as good in pve as they used to, but for normal difficulty, if you keep up your sustain, major brutality, and major breach on enemies, you should be able to get it.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • BroccoliSoda
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    My apologies in that I wanted to respond to a thread I have seen previously here but was unable to find it with the search option here.

    I also saw something featured about solo arenas on Twitter so I think this is timely, but I do not have a Twitter account nor do I want one.

    Having completed Maelstrom Arena on normal with my stamblade on the first try, I have spent countless hours trying to defeat the last boss in Vateshran Hollows.

    The usual advice is to use another toon, where this is my main toon where I do all my achievements, so that is not an good option for me.

    The other advice was to get the Ring of the Pale Order. I wasn’t sure if that would really help, but I have started farming leads and finally got one in Bad Man’s Hollow public dungeon, but the lead was for the Wild Hunt ring instead!

    After this setback I was discussing this in guild text chat and I think I had a brainstorm as to why this issue has been brought up only a few times. The players who give advice on this arena are suggesting doing things that are essentially the things they do for vet achievements in vet arenas and trials. They are used to the level of commitment required for this because they are going to go ahead and redo the arena on vet later. I hope I am able to convey this thought clearly enough that maybe someone at ZOS will understand. I would love to see this addressed somehow but not sure what the solution would be.

    I just want to complete this on normal like all the other game content I have done on normal and on this same character and build. I am over 1580 CP now with decent gear and an appropriate skill rotation yet I am essentially as effective as a beginner player with no CP and no skills at completing this arena. I believe that the other players who have posted similar threads are probably like me in this instance as well. The voices of those who go onto complete it on vet should not invalidate the issue of how difficult this area is in terms of mechanics for a normal rating.

    You mentioned that you’re using caltrops and NMG. I’d suggest dropping NMG and throwing Briarheart on seeing as caltrops gives you Major Breach as it is. It’ll help with your DPS and give you some healing.

    Also, take a break from it for a bit. And when you come back to it, try prioritizing adds and keeping an eye on boss health. Once the boss is at 20%, lure it to a part of the arena where you know you’re going to need to grapple to. Not too close to the edge in case she spawns the ring of death, but close enough to allow you some more time in grappling.

    You also mentioned that you can’t lock on because you’re on console, but if you hold down your R3 (I play on PS4) while highlighting an enemies health bar, they’ll gain a white silhouette around them which indicates that you have indeed targeted that specific enemy. As soon as that ring of death begins, hold down that R3 on the one you want to murder to death and then start your DoTs followed by your spam/weave. It’s difficult on a stamina build because you need to maintain close proximity and the colossi add up fast and start pummelling you. I’d suggest switching your front bar to 2H and use Brawler, helps a ton, especially on normal.

    All in all, I think it’s just something you need to work on and get better at each part of the fight. Focus on adds first, then the boss. One thing that helped me was audio cues. She’ll say “Give me more power!” Or something similar. Which means that the ring of death is imminent, so stop attacking the boss and switch your task-focus on eyeing out the perimeter. Once you down a shade and get through, focus on the colossi and then the bowmen/mage or skip them and hit the boss, if you can out-heal the damage they do.
    Edited by BroccoliSoda on July 24, 2021 2:20AM
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