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Tankiness is way too op in PvP

  • Syrpynt
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    SkaraMinoc wrote: »
    Syrpynt wrote: »
    Aerherial Ascension is a joke of a set, with the negatives far outweighing the positives.

    AA is amazing if your build doesn't block or roll dodge much. It's very stacked with Gaze of Sithis + Pariah/Swift.

    Ah so we're talking PvP only now? Because max armor and no blocking isn't viable as a tank in vTrials and vDLCs. Especially with the 1-shot mechanics that block mitigates. And running out of stam in those fights is death soon after.
  • Mitaka211
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    People .... do you know why players like that are farming you in bgs? Because the majority of you follow you favorite streamer/youtuber who condem certain sets as useless and you are metachasers. I am not saying it to make fun of you but wherever you go now , it''s a bunch of people saying ""burst builds are the best now man no point in this or no point in that, yea dude just trow this set in the trash". And then you meet players who actually create their own builds and you wonder why you get steamrolled with your high damage , 20k health build(in which ironically enough you forgot how to dodge or block). As the op said "weird hybrid build", yea it''s weird, because the first thing you people do is hop on some site , type "best [class] pvp build" and you start farming the gear without even thinking if it's right for you.
    I will give you a clue , there are a lot of sets that are deemed "trash" by most of you , that are actually really viable in certain builds. The problem with these people is not that they are too good , but the majority of players are too weak to deal with them. I have one of those "immortal" builds and i instantly know if the opposite team is good or not when i jump in. I can die in a couple of seconds if i am not careful just as any other build , it does not matter how much damage , resists or heals i have. You declare something is op without considering the players themselves , you can copy paste whatever build you want , it does not mean you will perform well... just saying.
  • katorga
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    Alucardo wrote: »
    PvPers: DAMAGE IS TOO HIGH!
    Also PvPers: TANKINESS IS TOO HIGH!

    Yo, we need to make our mind up ya'll

    When I see all of the contradictory "TOO HIGH" posts, the first word that comes into my mind is....

    Balance.
    Edited by katorga on July 9, 2021 5:56PM
  • Vevvev
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    katorga wrote: »
    Alucardo wrote: »
    PvPers: DAMAGE IS TOO HIGH!
    Also PvPers: TANKINESS IS TOO HIGH!

    Yo, we need to make our mind up ya'll

    When I see all of the contradictory "TOO HIGH" posts, the first word that comes into my mind is....

    Balance.

    That and skill level. :wink:

    Some people are better at handling different situations and countering different builds.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tendoshii
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    Merciful17 wrote: »
    It's a real shame because like I was saying, I created my stamblade to get quick, easy kills and get out. Honestly at this point it's literally impossible to play her since people are way too tanky. Please nerf the tankiness in PvP... :(

    So you’re upset that people are using the only functional counter to nightblades. You’re complaining that you actually have to fight opponents. You’re mad there’s two people in this game you can’t kill.

    Go one shot NPCs if you don’t want a challenge.

    If you’re not one shorting 90% of the population with that setup, then the problem is you and your rotation/skill/connection.
    Edited by Tendoshii on July 11, 2021 6:11PM
  • LightYagami
    LightYagami
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    Tanks: damage of this game is OP. Nerf damage!

    Gankers / Glass cannon: tanking of this game is OP. Nerf tanking!
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • LightYagami
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    Alucardo wrote: »
    PvPers: DAMAGE IS TOO HIGH!
    Also PvPers: TANKINESS IS TOO HIGH!

    Yo, we need to make our mind up ya'll

    Those are DIFFERENT players.

    People saying tankiness is OP are likely gankers or glass cannons.

    Those saying damage is too high are likely tanks.
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Sorbin
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    So about that tank meta
  • jaws343
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    Sorbin wrote: »
    So about that tank meta

    haha, yeah it's only going to get worse.

    Revealing flare now gives major protection just having it slotted. And with the passives it gives an extra 10% regen. Plus the battlespirit mitigation increase. I will definitely be replacing inner light with Revealing Flair next patch.
  • chuckythexii
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    So OP threw their glass cannon at a brick wall and was surprised to see it shatter.

    Tank over Gank works in basically all games, because the player skill floor for an effective tank is much lower than a glass cannon. Tanks are slower paced and more forgiving of mistakes, gank builds have high burst but die just as fast if not faster hence why they are called glass cannons. If you sacrifice your tank for gank you also sacrifice your margin of error, meaning you simply need to be a better player and have situational awareness.

    Its not that tanks do great damage, its that glass cannons have no resist. Take OPs stated stats of 30k stam, 7k dam, and 17k pen. To get that OP probably sacrificed resist so is at about 16k themselves, and about 20k health. Compare that to my not all that special tank with 40k health, 3k damage, 37k resist (yes overbuffed precisely because i know pen exists) I also have about 15k pen. After accounting for each others resist and pen my 40k healthpool gives me about 52k EHP while the approx 20k healthpool of ganker gives about 21k EHP because it has effectively no damage mitigation. Dividing our respective EHP by damage gives approx the same time to kill of about 7secs. So yeah it is more or less balanced with the fight being determined by what you do in that time.
  • Red_Feather
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    It's going to get way worse.
  • Andre_Noir
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    So OP threw their glass cannon at a brick wall and was surprised to see it shatter.

    Tank over Gank works in basically all games, because the player skill floor for an effective tank is much lower than a glass cannon. Tanks are slower paced and more forgiving of mistakes, gank builds have high burst but die just as fast if not faster hence why they are called glass cannons. If you sacrifice your tank for gank you also sacrifice your margin of error, meaning you simply need to be a better player and have situational awareness.

    Its not that tanks do great damage, its that glass cannons have no resist. Take OPs stated stats of 30k stam, 7k dam, and 17k pen. To get that OP probably sacrificed resist so is at about 16k themselves, and about 20k health. Compare that to my not all that special tank with 40k health, 3k damage, 37k resist (yes overbuffed precisely because i know pen exists) I also have about 15k pen. After accounting for each others resist and pen my 40k healthpool gives me about 52k EHP while the approx 20k healthpool of ganker gives about 21k EHP because it has effectively no damage mitigation. Dividing our respective EHP by damage gives approx the same time to kill of about 7secs. So yeah it is more or less balanced with the fight being determined by what you do in that time.

    There is completely another story because in ESO defence is vastly outweigh offence. It's not normal from any point of view when someone invest strictly to offence and doing just 4-5 k damage (~10% of max HP) to a tank that able to hit back for 3-5k damage (~15%). Also here comes wardens and necros that can smash you for 7-9k by bones/shalks in a full tank build because the base numbers are insane.
    I remember a few first seasons in League of Legends where some tanks (most popular = Amumu) also had high numbers and insane scaling with builtin damage mitigation. So it ended with meta like: firstpick Amumu (or next analogs) => ignore def and build just damage => be able to oneshot a whole team with ult and most picks 1vs1 because damage is insane but def is already comes from kit
  • Adernath
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    So from my experience in late night cyro I basically fight only wardens. If not a warden, then it is a class speced as tank + 2H, usually fighting near towers, so they can move inside if under pressure.

    Really, the devs needs to adjust the cancer which are a few meta-builds leading to effective tank + self healer + damage dealer all at the same time and a totally boring game play experience with mostly tower fights as the only viable small scale.

    Light armor is shut down by the ease access to gap glosers, 100% CC immunity uptime and high mobility, making kiting meeles (with building up pressure on their resources) an almost impossible task. Inside towers it is only possible with many other players together to build up enough pressure to reduce the large healing and cleansing of tower tanks.

    One could start to fix this by making light and medium armor users easier access to CC immunity than heavy armor users, and introduce basic debuffs to total healing output if in heavy armor. Baiscally the higher your resistances get, the less mobile you should be overall.
  • amm7sb14_ESO
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    Tendoshii wrote: »
    Merciful17 wrote: »
    It's a real shame because like I was saying, I created my stamblade to get quick, easy kills and get out. Honestly at this point it's literally impossible to play her since people are way too tanky. Please nerf the tankiness in PvP... :(

    So you’re upset that people are using the only functional counter to nightblades. You’re complaining that you actually have to fight opponents. You’re mad there’s two people in this game you can’t kill.

    Go one shot NPCs if you don’t want a challenge.

    If you’re not one shorting 90% of the population with that setup, then the problem is you and your rotation/skill/connection.

    My take is always that people complaining about PVP tankiness are just gankers who don't actually want to face anyone head up, and want to just kill quick and get away without facing a fight. So anything that is built against that, they need to have nerfed.

    Going into Cyro or IC or BG's as an anti-gank tank, letting them try and fail to burst kill me, and then locking them in CC's until my team can get to them and finish them off is my favorite thing to do in PVP.

    When gankers are gone, then I may start thinking about dropping my tankiness. But until then, this is a non-issue.
  • MrMazurski
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    Tank is simply the answer to the Gank. I would love to try other things myself, but with any change I get practically one shots. So?

    are Warden and Necro exaggerated tanks compared with other classes? I think yes.
    - Where "Update on Cyrodiil Performance & Upcoming AOE Tests"? I wish ZOS would stop kicking players' balls, especially those on Cyro
    - - PC-EU / Ravenwatch
  • shezof
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    Andre_Noir wrote: »
    Meh it's the same design fail as in other games. I remember first seasons in League of legends that were "bruiser meta" = tanks with damage.
    It's always a fail from the beginning if you let have high base damage number and any scaling from defensive stats.
    The next usual gamedesign fail it's "melee should deal more damage and they are more fun" that bring next typical view: every melee has a gapcloser and almost every range tactic/character/weapon is obsolete because of that.
    The only way to solve that at least partly - it's a % (around 50%) penetration

    you are making too much sense for this forum mate, ZOS might smite you
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