Elendir2am wrote: »Nobody wrote about overland. I wrote about veteran trial Cloudrest, where tanks go in portal without healer support and they tank Zmaja shadow there, who do a lot of damage.
So, ESO has content, where tanks need heal themselves a lot. Decreasing tank healing done (no matter if from skills, sets or both), because they wear heavy armour, is absurd therfore.
Elendir2am wrote: »
Yes, the tank sets are "increased healing received", but the penalty should be "decreased healing done" so you can't get a double bonus for healing yourself. That's the role of a healer.
This whole "tanks need to heal themselves overland" is a lie. I have tanks, they heal themselves plenty without "healing received" slots even. The problem WOULD be that tanks can't do sufficient damage to get through overland content fast enough--to which I say: Get dps gear then for whatever (stamina/magicka) type character you're playing. If you don't have enough damage abilities, then you need to hunt skyshards or finish main questlines and get some points!! Yeah, the grind sucks. Yeah we all have 8+ characters and unfinished builds. But we deal with it, because we want a balanced game in the end.
I don't farm and grind for gear just to find out that it's useless because the meta is that "everyone can be any and every role at once because having weaknesses is too hard." I get gear so that it fits a theorybuild. And those theorybuilds SHOULD work, but the healer+dps and tank+dps meta keep wrecking those dreams. Why even create the sets then? To look like Zenimax was doing something at all?
Not alkosh, my mistake. I don't play my tank so much and don't even remember half of sets.Elendir2am wrote: »I was never fan of Alkosh and I don’t know anybody, who would wear it in vCR as main tank.
Yolnahkriin, Powerful Assault 3(5 back bar), Earthgore and Puncturing Remedy front bar.
Funny is, that PR set was done special for tanks self-healing.
Rock! Paper! Scissors!
Rocks have low damage, high resistances and health, low resources.
Rocks weakness is against papers, as rocks chip damage is not enough to kill papers infinite healing and shielding, thus papers eventually beat rocks.
Papers have low damage, low resistances and health, high resources.
Papers, you know the ones, the archer spamming snipe in the background, or the healer hiding in the middle of their group... Yeah scissors love them. At the press of a single button, papers get shredded.
Scissors have high damage, low resistances and health, low resources.
Scissors become enraged at the sight of a rock, as rocks can tank scissors burst damage... So unless scissors can get away, rocks will chip away at their health until they die. Thus, scissors take to the forums to spread the word.
_______________________________________________________________________________________________________________________
If you choose to build in-between, you are not efficient in any one of the three types, thus you decrease your chance to win at 2 of the categories as a cost to limiting your exploitability/weakness to 1 category.
The best strategy is to go all in on one category, and then have plans for dealing with and avoiding those who can exploit you, unless an opportunity presents itself (an ally backs you up, they're low on health, you can knock them into a lava pit, they're out of resources, etc).
I don't even go into BGs with my nightblades. They just don't do well, there, or at least I have not figured it out. However I think this has mainly to do with playing melee and with nightblades being single-target.Merciful17 wrote: »So I had a few interesting BG games on my Stamblade today, for refrence, my stamblade fully buffed has 7k+ weapon damage and 17k+ penetration and slightly more than 30k stam
There were two players playing the two very high skilled classes warden and sorc. They were litteraly unkillable despite my high af damage stats and managed to deal an insane amount of damage. The sorc (No clue what kind of build it was, seemed like some weird form of a hybrid build?) ended up with 0 deaths, and the magden ended up with 3. Both of them had the least amount of deaths and the most amount of kills in the whole lobby.
Honestly this is somewhat of a trend in PvP at this point. Stack a bunch of health, resistances, super strong heals and end up dealing insane damage. Honestly the only classes I see in pvp at this point are wardens and sorcs. A few days ago I decided to try my magden again, who has very basic, easy to get sets. I'm running crafty Alfiq, necropotence and Grothdarr. That BG game, I had 52 kills, 1 death and 16 assisted kills. As soon as I get in trouble, I just go on my backbar sword and board and refresh a few abilities and I'm fully healed ready to deal an insane amount of damage again.
Same seems to be the case with sorc. I recently created a magsorc and while she's not currently CP level, I still find her so incredibly easy to play. As soon as I get in trouble I can just swap to my backbar and apply shields and streak away. Honestly I've killed multiple 4 man teams solo with her and that's something I've never been able to do on anything else than my magden.
It's a real shame because like I was saying, I created my stamblade to get quick, easy kills and get out. Honestly at this point it's literally impossible to play her since people are way too tanky. Please nerf the tankiness in PvP...
Hmm. I've felt that in low MMR BGs even last patch or b4 with my stamsorc build. The key ingredient in low CP against beginner players was to sort out sustain (Eternal Vigor). Then it was easy. However my MMR seems to be increasing and I run into harder-to-kill players. I'm used to playing in IC (PC EU). Total contrast to low MMR BGs. You do not get by so easily, there. Some outrageous ganks are possible with extreme builds that probably would not fly in BGs, but if you play a more balanced build, there are many decent players in IC who you won't kill easily. There are also PvEers, but I don't usually attack them anymore or at least not repeatedly .I had played Med armor, stam high damage builds in the past and didn't like them but now that I am forced to play them again. I can say it is more stupid and easy mode than ever before. I can literally 2-3 shot almost anyone in BGs not even with executes. Any skill BB/shalk/curse + LA/MA + any weapon skill ds/flry/brlr/slash. Don't even need execute or ult any more, but throwing those in will kill even the most tanky. I have to say the HIGH Damage Meta does get the adrenaline pumping for a moment but then it is rinse/repeat and totally boring, like bomber builds I have tried, just not fun.
Oh, I'm going to have some fun with this, actually:I think you might be talking about the IDEAL or better concept of rock/paper/scissor here but in this game it is quite different.
ROCK has (Low damage, High HP and/or resist, Low sustain/resources)
Paper has (Med/High damage, Low HP/resist but HIGH shield/heal mitigation, High Resource)
Scissor has (OFF the Charts Damage, Med HP/resist but HIGH speed/dodge/block/BreakFree/LOS and OFF the Charts mitigation for sorc streak/NB cloak/shade, Med resources)
Hmm. I've felt that in low MMR BGs even last patch or b4 with my stamsorc build. The key ingredient in low CP against beginner players was to sort out sustain (Eternal Vigor). Then it was easy. However my MMR seems to be increasing and I run into harder-to-kill players. I'm used to playing in IC (PC EU). Total contrast to low MMR BGs. You do not get by so easily, there. Some outrageous ganks are possible with extreme builds that probably would not fly in BGs, but if you play a more balanced build, there are many decent players in IC who you won't kill easily. There are also PvEers, but I don't usually attack them anymore or at least not repeatedly .I had played Med armor, stam high damage builds in the past and didn't like them but now that I am forced to play them again. I can say it is more stupid and easy mode than ever before. I can literally 2-3 shot almost anyone in BGs not even with executes. Any skill BB/shalk/curse + LA/MA + any weapon skill ds/flry/brlr/slash. Don't even need execute or ult any more, but throwing those in will kill even the most tanky. I have to say the HIGH Damage Meta does get the adrenaline pumping for a moment but then it is rinse/repeat and totally boring, like bomber builds I have tried, just not fun.
Elendir2am wrote: »@Syrpynt
[snip] Standard portal group is 1T+2DDs, everybody with self-healing. Tank is busy tanking Zmaja shadow and 2DDs have full hand with destroying crystals and carrying core to spears. You could send to portal fourth character, for example off-healer, in vCR+0, but you cannot do it in vCR+1,2,3 because everybody else have their tasks somewhere else.
You mix PVP, roles (tank, healer, DD) and balancing in your post in confusing way.
Roles of tanks, healers and DD in PVE are given with tasks, they should perform. There is no blurring in harder content. Fake tank isn’t somebody in light armour. It is somebody, who don’t do tanks tasks. It is decision of player what approach they take to accomplish their tasks. What is best approach is given by content prepared by developers. If they didn’t want tank do self-healing, they would not make such content and such tools (specially for tanks) for it.
I don’t know about choosing your role in PVP, so your combination there look weird to me. How do you want balancing roles in PVP, which are not present in PVP?
Elendir2am wrote: »Tanks need do healing in veteran trials a lot. How should we survive in vCR in portal (Zmaja) with reduced healing. Especially now, when ZOS screwed blocking?
DD need some sustainability and self-healing also. So much content, when DD go somewhere to play mechanics without support.
Don’t search reason for screwing PVE more because some other players are better at PVP than you.
Damage hasn't been this high in PvP in years. You've got gank builds running around that can literally one shot everything but the most tanky brawler specs you can imagine.
You're taking anecdotal episodes of how your NB performed and trying to propose sweeping changes to the game because of it. Frankly, it sounds like you built your damage well into the point of diminishing returns. My NB hits 6.2k wd, 18k pen w/Breach, 34k health and 30k backbar resistances. It's easily more than enough to one-burst any glass cannon specs and it can survive long enough to feasibly brawl with the tankier specs that give it trouble.
Of course, my stamden is better at brawling. That's what it's made for. And it's definitely better in BGs; NB is an inherently selfish class that suffers in BGs because one of its core mitigation skills tends to simply draw more heat onto the rest of your team. But my stamden can't kite a group of 8 thirsty reds around Cropsford for 15 minutes while picking them off one-by-one; my stamblade can. Stop asking ZOS to homogenize classes/builds/playstyles just because you hit a wall.
Merciful17 wrote: »Damage hasn't been this high in PvP in years. You've got gank builds running around that can literally one shot everything but the most tanky brawler specs you can imagine.
You're taking anecdotal episodes of how your NB performed and trying to propose sweeping changes to the game because of it. Frankly, it sounds like you built your damage well into the point of diminishing returns. My NB hits 6.2k wd, 18k pen w/Breach, 34k health and 30k backbar resistances. It's easily more than enough to one-burst any glass cannon specs and it can survive long enough to feasibly brawl with the tankier specs that give it trouble.
Of course, my stamden is better at brawling. That's what it's made for. And it's definitely better in BGs; NB is an inherently selfish class that suffers in BGs because one of its core mitigation skills tends to simply draw more heat onto the rest of your team. But my stamden can't kite a group of 8 thirsty reds around Cropsford for 15 minutes while picking them off one-by-one; my stamblade can. Stop asking ZOS to homogenize classes/builds/playstyles just because you hit a wall.
Any class can run around for an extremly long time and eliminate people one by one. That said, stronger classes like warden and sorc can do it better with far less skill required than other classes. NB at least requires some skill, especially getting used to using the shade. You should watch some vids from kristoferESO's channel, he uploads a lot of insane plays by other players with different classes. NBs aren't the only ones that can run people around for a long time.
Either way, it's quite clear that making really strong hitting but not so tanky builds is quite useless in PvP, since everyone who is aware of the current meta are running extremly tanky builds that somehow manage do deal a lot of damage as well. No one will focus on high damage since it is useless against tanky opponents, which is what the majority of PvP players actually play. Hence why I find it problematic that you think I'm homogenizing classes/builds/playstyles while there are completely useless builds and playstyles out there that no one will play because they're simply too bad in the current meta, and I'd like for that to change. Personally I enjoy having my NBs as assassins, being able to deal an insane amount of damage but also be vulnerable. High risk high reward. I rather not have another character that is tanky with a lot of dmg and is low risk high reward. I'm sure you can agree that having fights that last 15 minutes between two players is quite boring because they can't kill each other since they're too tanky.
shrekt4303 wrote: »Add to battlespirit: Reduce stam recovery by 100% while holding block.
shrekt4303 wrote: »Add to battlespirit: Reduce stam recovery by 100% while holding block.
I have some news for you.
Not sure how to say it tho...
Merciful17 wrote: »Elendir2am wrote: »Tanks need do healing in veteran trials a lot. How should we survive in vCR in portal (Zmaja) with reduced healing. Especially now, when ZOS screwed blocking?
DD need some sustainability and self-healing also. So much content, when DD go somewhere to play mechanics without support.
Don’t search reason for screwing PVE more because some other players are better at PVP than you.
If you read the title you can clearly see that this is not about PvE but PvP. For instance, battle spirit could nerf tankiness without affecting PvE whatsoever. Tanky sets that are mostly used in PvP but not in PvE could get nerfed, again will barely affect PvE.
Elendir2am wrote: »Merciful17 wrote: »Elendir2am wrote: »Tanks need do healing in veteran trials a lot. How should we survive in vCR in portal (Zmaja) with reduced healing. Especially now, when ZOS screwed blocking?
DD need some sustainability and self-healing also. So much content, when DD go somewhere to play mechanics without support.
Don’t search reason for screwing PVE more because some other players are better at PVP than you.
If you read the title you can clearly see that this is not about PvE but PvP. For instance, battle spirit could nerf tankiness without affecting PvE whatsoever. Tanky sets that are mostly used in PvP but not in PvE could get nerfed, again will barely affect PvE.
I wouldn't have a problem with changes in PVP that don't affect PVE. I would leave that to players who play PVP actively.
However, several posts in the thread are of the type that heavy armor should affect this... That is, suggestions that would impact the end game of PVE content a lot.
So, if PVP community feel, that there is some problem in balancing, change should do be done smart way, without nuking whole game.
Merciful17 wrote: »So I had a few interesting BG games on my Stamblade today, for refrence, my stamblade fully buffed has 7k+ weapon damage and 17k+ penetration and slightly more than 30k stam
There were two players playing the two very high skilled classes warden and sorc. They were litteraly unkillable despite my high af damage stats and managed to deal an insane amount of damage. The sorc (No clue what kind of build it was, seemed like some weird form of a hybrid build?) ended up with 0 deaths, and the magden ended up with 3. Both of them had the least amount of deaths and the most amount of kills in the whole lobby.
Honestly this is somewhat of a trend in PvP at this point. Stack a bunch of health, resistances, super strong heals and end up dealing insane damage. Honestly the only classes I see in pvp at this point are wardens and sorcs. A few days ago I decided to try my magden again, who has very basic, easy to get sets. I'm running crafty Alfiq, necropotence and Grothdarr. That BG game, I had 52 kills, 1 death and 16 assisted kills. As soon as I get in trouble, I just go on my backbar sword and board and refresh a few abilities and I'm fully healed ready to deal an insane amount of damage again.
Same seems to be the case with sorc. I recently created a magsorc and while she's not currently CP level, I still find her so incredibly easy to play. As soon as I get in trouble I can just swap to my backbar and apply shields and streak away. Honestly I've killed multiple 4 man teams solo with her and that's something I've never been able to do on anything else than my magden.
It's a real shame because like I was saying, I created my stamblade to get quick, easy kills and get out. Honestly at this point it's literally impossible to play her since people are way too tanky. Please nerf the tankiness in PvP...
The biggest issue is that the penalties for each armor type aren't enough.
Heavy armor should have heal or damage output penalties, but should increase buffs and TAKE damage and increase healing received. To prevent people using heavy armor beyond means of tanking.
master_vanargand wrote: »Change Undeath of Vamp 3 to Armor Resistance 19800(30%).
If Armor Resistance exceeds 33000, ignore the exceeded value and set it to 33000.
Make 5 items of Mark of the Pariah start from 0, max 6600.
I think that the balance will be improved by making the above changes.
These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies.
...you can craft light Fortified Brass or Aetherial Ascension for example.