SkaraMinoc wrote: »
Merciful17 wrote: »It's a real shame because like I was saying, I created my stamblade to get quick, easy kills and get out. Honestly at this point it's literally impossible to play her since people are way too tanky. Please nerf the tankiness in PvP...
PvPers: DAMAGE IS TOO HIGH!
Also PvPers: TANKINESS IS TOO HIGH!
Yo, we need to make our mind up ya'll
So about that tank meta
chuckythexii wrote: »So OP threw their glass cannon at a brick wall and was surprised to see it shatter.
Tank over Gank works in basically all games, because the player skill floor for an effective tank is much lower than a glass cannon. Tanks are slower paced and more forgiving of mistakes, gank builds have high burst but die just as fast if not faster hence why they are called glass cannons. If you sacrifice your tank for gank you also sacrifice your margin of error, meaning you simply need to be a better player and have situational awareness.
Its not that tanks do great damage, its that glass cannons have no resist. Take OPs stated stats of 30k stam, 7k dam, and 17k pen. To get that OP probably sacrificed resist so is at about 16k themselves, and about 20k health. Compare that to my not all that special tank with 40k health, 3k damage, 37k resist (yes overbuffed precisely because i know pen exists) I also have about 15k pen. After accounting for each others resist and pen my 40k healthpool gives me about 52k EHP while the approx 20k healthpool of ganker gives about 21k EHP because it has effectively no damage mitigation. Dividing our respective EHP by damage gives approx the same time to kill of about 7secs. So yeah it is more or less balanced with the fight being determined by what you do in that time.
Merciful17 wrote: »It's a real shame because like I was saying, I created my stamblade to get quick, easy kills and get out. Honestly at this point it's literally impossible to play her since people are way too tanky. Please nerf the tankiness in PvP...
So you’re upset that people are using the only functional counter to nightblades. You’re complaining that you actually have to fight opponents. You’re mad there’s two people in this game you can’t kill.
Go one shot NPCs if you don’t want a challenge.
If you’re not one shorting 90% of the population with that setup, then the problem is you and your rotation/skill/connection.
Andre_Noir wrote: »Meh it's the same design fail as in other games. I remember first seasons in League of legends that were "bruiser meta" = tanks with damage.
It's always a fail from the beginning if you let have high base damage number and any scaling from defensive stats.
The next usual gamedesign fail it's "melee should deal more damage and they are more fun" that bring next typical view: every melee has a gapcloser and almost every range tactic/character/weapon is obsolete because of that.
The only way to solve that at least partly - it's a % (around 50%) penetration