SilverBride wrote: »As is, we do vet dungeons and trials all the time. Practically living in these areas, as much as we enjoy them, there's still the entire rest of the game which dwarfs it in size and content and running the same few things over and over again is tedious.
That is the price of character progression. Content will become easier as the player becomes stronger. That does not mean all content should keep getting harder to keep up with the player.
SilverBride wrote: »
Yes, feedback is important, so why stifle it?SilverBride wrote: »
Because feedback is important for helping improve the game and keeping players happy. But feedback goes both ways. When someone presents an idea they have to be prepared for the fact that not everyone will agree with it.
No it hasn't. This is not an answer. Overland is currently not for every skill level. It is only for beginners. Everyone else has grown out of It. There USED to be veteran version of the base game, so your whole premise that overland should not be hard is simply your opinion.SilverBride wrote: »This has been answered multiple times in multiple threads. My biggest issues with it are that overland is for every player of every skill level and is for questing and telling the story. It is not reasonable to expect a veteran level of the base game, especially if it would provide an unfair advantage to those players with increased rewards, which has been debated. Overland is not supposed to be hard.
.[/quote]SilverBride wrote: »I don't do trials but don't argue against adding more, because I understand that others enjoy them. They do me no harm, so why would I try to spoil others enjoyment?
I have never argued against them either, and why would I? I realize there are players who like more of the challenge than the base game provides. That is why we have veteran dungeons, trials and arenas. But it is unreasonable to expect the base game become veteran content, optional or otherwise, when we already have content for that purpose.
huntgod_ESO wrote: »If the game is too easy for you, there are LOTS of things you can do to increase the difficulty WITHOUT increasing the difficulty for everyone else.
Remove your CP.
Use untraited gear.
Use lower level gear.
Reduce skill points in skills, passives, etc. to taste...
Use novel sub optimal builds.
Doing these things will increase the difficulty and you can modify it until you get the balance you like. none of these things will impact the difficulty for anyone else, only you and it requires zero work on behalf of ZoS.
If after doing this the game is still too easy for you...well maybe you should go back to Dark Souls or some other unforgiving SINGLE player game.
SilverBride wrote: »
SilverBride wrote: »
Or maybe, just maybe, what people are asking for is not unreasonable it is actually in-line with the rest of the game.
SilverBride wrote: »SilverBride wrote: »
Or maybe, just maybe, what people are asking for is not unreasonable it is actually in-line with the rest of the game.
My opinion is that it is unreasonable. I tried in good faith to find a middle ground even though I think overland is perfectly fine just as it is. But I was quickly shot down and told we have no right to "negotiate" anything. So I will stop trying to find a compromise for a problem that isn't and follow my own opinion.
It was pointed out that no matter how much we negotiated with each other of what should and should not be in this hypothetical mode - it is ultimately up to the developers decide that.
We don’t and cannot dictate if there should or should not be rewards. (which by the way seems to be your primary and really only concern)
SilverBride wrote: »It was pointed out that no matter how much we negotiated with each other of what should and should not be in this hypothetical mode - it is ultimately up to the developers decide that.
We don’t and cannot dictate if there should or should not be rewards. (which by the way seems to be your primary and really only concern)
Of course it's up to ZoS, but any good proposal will also suggest how it could be implemented. Finding out what players think and finding a middle ground would lead to a proposal that is more likely to please the most players therefor garnering the most support.
The matter of rewards is my biggest concern because of reasons I have stated, and that is still being debated which makes me uncomfortable. I would hate to see the idea of veteran overland instituted on the premise that rewards remain the same then followed by a barrage of threads "We need better drops for veteran overland."
SilverBride wrote: »The matter of rewards is my biggest concern because of reasons I have stated, and that is still being debated which makes me uncomfortable. I would hate to see the idea of veteran overland instituted on the premise that rewards remain the same then followed by a barrage of threads "We need better drops for veteran overland."
That is a risk that I would take. All added features in this game came with a level of risk.