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What do you dislike/hate about this game?

  • Destai
    Destai
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    While I love this game, there's ample room for improvement. So here's some constructive criticism:

    NPCs and AI
    - Nagware NPCs. While the expansions have made some improvements, I detest how so many quests follow you around until you accept it. I hate having some random NPC bearing witness to my life while I zoom about looking for skyshards and chests.
    - Poor leashing. I shouldn't have to hit an NPC for them to realize they're approximately 18.3 miles away from their spawning zone. If I can't hit them, they shouldn't be able to hit me.
    - Repetitive dialogue. Ya know, WoW gave us a world with NPC schedules like 10+ years ago, it'd be nice to have that here. Or at the very least, a slider so I have to hear Star Eyed Bride another 1000 times.

    Crown Store
    - Prices are too high. $100 for a house? Get outta here. $40 skins? Come on.
    - FOMO pressure. There's been so many times I see something that someone got from the shop and thought, "I'd like that, that fits my current RP fantasy" and then I can't because FOMO.
    - Outfit slots are character only. These should be account bound, come on.
    - The yearly model. Two dungeons are $30? For real? Why isn't that part of the expansion?

    QoL
    - Lack of build saving. I have a few toons that I swap often as I level various skill lines and it's just a pain. If we can save outfits, we should be able to save.
    - Crafting surveys and Treasure maps. Cool, more clutter. These should be tradeable consumables that on-use going into the journal where they get treated like leads.
    - Skyshards not being on the map. It's acceptable they're hidden at first, but once you've unlocked them on one toon, they should be on the map for your alts.
    - Account Achievements. I feel like achievements that result in an account wide reward - like motifs and recipes - should be account wide. IMO, all crafting recipes should be account unlocked and usable.

    New Player/Character Experience
    - Prologues. I don't feel like prologues should be available from NPCs if you haven't done the prerequisite quests. It's fine if they're from the store (they should be in the bloody story menu like everything else), but it's too confusing otherwise.
    - The long road to ready. It almost goes without saying that the new tutorial is a wasted opportunity. But I'll say it again - it's a wasted opportunity. It should have equipped players with everything they need to just play the game - skill lines, activity-finder, weapon swapping, and crafting certs. It doesn't. So when I create a new character, I have to do crafting writ certs again, then go pick up FG and MG, and then wait 15 levels to get weapons swapping. I should go through the tutorial and have all of that ready. If I skip it, then I'm ready and don't need to go through those hoops. There's just no value of that in a 7 year old game.

    Misc.
    - Lack of a console PTS realm. Let's be real here, there's not sufficient testing. I say that because PS4/5 users have dealt with some serious issues that could've been avoided. ZOS needs more feedback.
    - The deafening sound of the loading menu. Again, no slider for this, just deafness.
    - The inability to leave zone text chat on consoles. I want an opt-in for any interaction, zone chat especially. It's just noise, so let me leave what isn't valuable to my experience.
    - Skill lag. I feel like half the time, I press skills and jack squat happens because the skill queue lagged out again. Couple that with light attack weaving and I feel like I'm tripping over animations all the time.
    - Horse training. Oh my god. Just let me buy it all at once, or I dunno, get rid of it.
    - Things in my way. I want to do my dailies and turn them in without tripping over NPCs or stealing items
    - Jumping. It's so floaty.
    Edited by Destai on June 23, 2021 8:23PM
  • webgeo99
    webgeo99
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    BOTS! The game is being over run by bots stealing resources by using methods that won't allow you to gather them when they are in the general area!
  • ZOS_GregoryV
    Greetings all!

    After removing a handful of posts for getting off topic, as well as Baiting, we would like to remind everyone that all posts are to be kept civil, constructive, on topic, and within the Community Guidelines. Baiting is a violation of those guidelines and is stated as follows:
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    If there may be any questions in regards to the rules, please take a few moments to review them here.

    Thank you for your understanding,
    -Greg-
    Edited by ZOS_GregoryV on June 23, 2021 6:37PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • alberichtano
    alberichtano
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    Oh, I have a looong list!! 3:)


    1) The main stories. Some are good, some are less than great, but they are all always the same: ancient evil baddie wants to dominate the world, and only you and your merry band of worn out oldies (yes I am looking at you Sai and "snowlilly") can save it.

    I would, at this point, welcome a long epic storyline of having to find the lost underpants of old Fails-to-remember. At least it would be a variation.

    2) Cliché NPCs. Sure, not every NPC can be a full-blown character, but if I meet one more arrogant, snooty mage or tough but insecure female fighter I will scream. Seriously, for a game that wants to call itself an mmoRPG, many characters feel like having been taken from random Disney-movie.

    3) Bad-timed jokes. "Oooh, it's my first time in an oblivion realm, but I will make a witty joke about it being called The Deadlands rather than Smell-lands" certainly doesn't build suspense, or the feel that this is a dangerous, exotic environment. It is the Jar-Jar scthick all over again.

    4) The economy. You can buy a sword for less than what an apple costs. I am not surprised that all of Tamriel is swarming with bandits, when everyone has about 15-20 gold each, and a frepping apple costs 150 gold! Which also means that when the kings and queens of Tamriel thank you for your galant work of saving the world (yet again) and give you 300-500 gold, they are literally giving you a small tip worth 2-3 apples-worth.

    5) The overpriced houses and crown-stuff. I love the items, but they are often ridiculously over-priced. I think (and ZOS economic experts may prove me wrong), but I think they would sell a lot more if they were a bit kinder with the prices.

    6) Where are all the children? Sure, I understand, some people would go out and kill them, and that may upset someone. Because killing adults is just fine in our society. ;-)

    7) The lack of consequences and actual threats. Seriously, what consequences are there for any of the (very few) choices we make? There is no reputation system or anything that changes depending on the choices we make. Being a [snip] helping angel, whatever. No one cares, no one reacts.

    8) Armor penalties. Seriously? Damage penalty for heavy armor, that TANKS use? I could understand crit-penalties, even damage output-penaltis, but penalties that makes a tank take MORE damage? That just makes medium armor better for tanks than heavy, which is plain absurd.
    And no, not a fan of damage taken-penalties for light armor either. I am sure other, more logical penalties could have been made.

    9) The lack of logic in the game world. Getting as much, often more, skins from crabs (that don't even have skins) than from mammoths is... mind-boggling. Also, in the real world, you would use any good wood to make furniture, but only the best wood for weapons. In ESO, it is the exact reverse. Random wood goes to weapons, the super good and rare heartwood goes to make furniture, even furniture that is far from luxurious. Wut??

    I got a lot more, but memory is rusty at the moment. :-P

    [edited for language]
    Edited by ZOS_Icy on July 3, 2021 10:59AM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    I like a lot of things, but here are some things I don't:

    - PvP (Cyrodill) and the lack of updates, server performance, bad choices on metas, forced pauses etc
    - PvE (Raids) Random bugged instances with higher ping and unaddressed bugs in raids (for years now)
    - PvE (Random Dungeon Finder) Not many friends want to dailies and it's been like this for years, the random finder is horrible at match making and doesn't represent a 2021 game which has more than enough time to invest in solutions/ideas
    - PvE (Grind) The constant grinding in a game they now label a RPG online -> Make a choice and abide by it
    - The introduction of the cash shop and all it represents - Payable shortcuts, classes behind paywalls, advantages to DLC classes
    - Game in general; Lack of innovation for the genre, it feels like the easy route was chosen
    - Game in general, Lack of communication from the producer and a bias towards casual playstyles (Far too much - overboard)
    Edited by Celephantsylvius_Bornasfinmo on June 23, 2021 6:39PM
  • Riptide
    Riptide
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    I love that it is Tamriel, and that it is home. Been here since the pre beta, and it really is that for me. Keep coming back like you do to a harbor.

    I love that it is generally western in aesthetic, insofar as we think of that in video games. I love that it is a vast open world with many activities that suit a harder solo angle (arenas, pvp) to duo opportunities to 12 player content - which is rareish un dynamic.

    I very strongly despise how console gets short shrift, particularly UI and rollout issues. They outsourced UI to the public, which allows the beyond primitive UI to be brushed under the rug on PC - but is all too obvious on console. I’m glad to see the skill bar updates, finally - but these quality of life improvements are so glacial that it is outright sad.

    I also am strongly revolted by mounts that cost 25,000 crown gems. I have the purchasing power for them, but the price point was so breathtaking that that was the moment finally when I must say I came to have a net negative opinion of the company over it when they put one up for that. It is ugly, pure and simple.
    Esse quam videri.
  • francesinhalover
    francesinhalover
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    babykubrow wrote: »
    You still don't have to PvP for vigor. Load up, complete the intro quest (Without skipping and delivering it right away). You'll be rank 3, so enough for Vigor + mount speed passive + a couple of free skill points for ranking up in the Alliance war.

    Anyways, stuff I dislike about the game:

    - Majority of skills/morphs for class skills being magicka, thus resulting in stamina classes not feeling unique at all.
    - Lack of any sort of new customisation, resulting in too many characters being clones of each other, even if not on purpose.
    - Terrible performance at times, that can cost you time and patience.
    - Quests feeling either way too short, or they have too much run from point A to point B without achieving anything.
    - PvP being the same mess as it has always been. When are we finally going to have things changed accordingly to their purpose? Stop touching sets/skills for both PvE & PvP, and start giving them different effects instead based on where you are using them.

    ah i see ,this pops up a lot, I still dislike they force people to pvp , but most of my dislike was from some years ago, before they made the skill easier to get. It wasn't fun lvling assault to 6 to get vigor and caltrops back then on 6 different characters for me. And i rather vigor was a skill from fighters guild so i'm not forced to enter cyrodil. or battlegrounds and feed the enemy points
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
    francesinhalover
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    Questing cause it's extremely boring fights 😐

    I dont mind questing being"boring" i like how it's simple and fast paced, but i wish quest bosses where so much stronger.

    It's been like this for a while now, i have done stros, bek , glenumbra, i'm currently on stormhaven and bosses just die so fast... I wish they could at least almost kill me or last longer... they just feel like normal enemies that require 4 more light attacks.

    how would you make fights not boring?
    Edited by francesinhalover on June 23, 2021 7:58PM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • francesinhalover
    francesinhalover
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    Oh, I have a looong list!! 3:)


    1) The main stories. Some are good, some are less than great, but they are all always the same: ancient evil baddie wants to dominate the world, and only you and your merry band of worn out oldies (yes I am looking at you Sai and "snowlilly") can save it.

    I would, at this point, welcome a long epic storyline of having to find the lost underpants of old Fails-to-remember. At least it would be a variation.

    2) Cliché NPCs. Sure, not every NPC can be a full-blown character, but if I meet one more arrogant, snooty mage or tough but insecure female fighter I will scream. Seriously, for a game that wants to call itself an mmoRPG, many characters feel like having been taken from random Disney-movie.

    3) Bad-timed jokes. "Oooh, it's my first time in an oblivion realm, but I will make a witty joke about it being called The Deadlands rather than Smell-lands" certainly doesn't build suspense, or the feel that this is a dangerous, exotic environment. It is the Jar-Jar scthick all over again.

    4) The economy. You can buy a sword for less than what an apple costs. I am not surprised that all of Tamriel is swarming with bandits, when everyone has about 15-20 gold each, and a frepping apple costs 150 gold! Which also means that when the kings and queens of Tamriel thank you for your galant work of saving the world (yet again) and give you 300-500 gold, they are literally giving you a small tip worth 2-3 apples-worth.

    5) The overpriced houses and crown-stuff. I love the items, but they are often ridiculously over-priced. I think (and ZOS economic experts may prove me wrong), but I think they would sell a lot more if they were a bit kinder with the prices.

    6) Where are all the children? Sure, I understand, some people would go out and kill them, and that may upset someone. Because killing adults is just fine in our society. ;-)

    7) The lack of consequences and actual threats. Seriously, what consequences are there for any of the (very few) choices we make? There is no reputation system or anything that changes depending on the choices we make. Being [snip] a helping angel, whatever. No one cares, no one reacts.

    8) Armor penalties. Seriously? Damage penalty for heavy armor, that TANKS use? I could understand crit-penalties, even damage output-penaltis, but penalties that makes a tank take MORE damage? That just makes medium armor better for tanks than heavy, which is plain absurd.
    And no, not a fan of damage taken-penalties for light armor either. I am sure other, more logical penalties could have been made.

    9) The lack of logic in the game world. Getting as much, often more, skins from crabs (that don't even have skins) than from mammoths is... mind-boggling. Also, in the real world, you would use any good wood to make furniture, but only the best wood for weapons. In ESO, it is the exact reverse. Random wood goes to weapons, the super good and rare heartwood goes to make furniture, even furniture that is far from luxurious. Wut??

    I got a lot more, but memory is rusty at the moment. :-P

    Omg YESS there's so many npcs with can't kill so i doubt that's the reason, zen was just lazy and didn't want to cast voice actors and make models.

    [edited to remove quote]
    Edited by ZOS_Icy on July 3, 2021 11:01AM
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • Destai
    Destai
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    Oh, I have a looong list!! 3:)


    1) The main stories. Some are good, some are less than great, but they are all always the same: ancient evil baddie wants to dominate the world, and only you and your merry band of worn out oldies (yes I am looking at you Sai and "snowlilly") can save it.

    I would, at this point, welcome a long epic storyline of having to find the lost underpants of old Fails-to-remember. At least it would be a variation.

    2) Cliché NPCs. Sure, not every NPC can be a full-blown character, but if I meet one more arrogant, snooty mage or tough but insecure female fighter I will scream. Seriously, for a game that wants to call itself an mmoRPG, many characters feel like having been taken from random Disney-movie.

    We really need some more nuanced characters. There's some gems, like Elam Drals and Raz, but then there's also nearly everyone from the Greymoor chapter. I'd like some more characters that I can identify with too.

    3) Bad-timed jokes. "Oooh, it's my first time in an oblivion realm, but I will make a witty joke about it being called The Deadlands rather than Smell-lands" certainly doesn't build suspense, or the feel that this is a dangerous, exotic environment. It is the Jar-Jar scthick all over again.

    4) The economy. You can buy a sword for less than what an apple costs. I am not surprised that all of Tamriel is swarming with bandits, when everyone has about 15-20 gold each, and a frepping apple costs 150 gold! Which also means that when the kings and queens of Tamriel thank you for your galant work of saving the world (yet again) and give you 300-500 gold, they are literally giving you a small tip worth 2-3 apples-worth.

    Why do people keep so many melons and lockpicks in their nightstands?

    5) The overpriced houses and crown-stuff. I love the items, but they are often ridiculously over-priced. I think (and ZOS economic experts may prove me wrong), but I think they would sell a lot more if they were a bit kinder with the prices.

    I'd buy every single motif if they were 1000 crowns without thinking. No content should cost more than the game itself.

    6) Where are all the children? Sure, I understand, some people would go out and kill them, and that may upset someone. Because killing adults is just fine in our society. ;-)

    7) The lack of consequences and actual threats. Seriously, what consequences are there for any of the (very few) choices we make? There is no reputation system or anything that changes depending on the choices we make. Being a [snip] helping angel, whatever. No one cares, no one reacts.

    8) Armor penalties. Seriously? Damage penalty for heavy armor, that TANKS use? I could understand crit-penalties, even damage output-penaltis, but penalties that makes a tank take MORE damage? That just makes medium armor better for tanks than heavy, which is plain absurd.
    And no, not a fan of damage taken-penalties for light armor either. I am sure other, more logical penalties could have been made.

    9) The lack of logic in the game world. Getting as much, often more, skins from crabs (that don't even have skins) than from mammoths is... mind-boggling. Also, in the real world, you would use any good wood to make furniture, but only the best wood for weapons. In ESO, it is the exact reverse. Random wood goes to weapons, the super good and rare heartwood goes to make furniture, even furniture that is far from luxurious. Wut??

    I got a lot more, but memory is rusty at the moment. :-P

    Great list!
    Edited by Destai on July 20, 2021 8:14PM
  • AuraoftheAzureSea
    AuraoftheAzureSea
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    Hmm. I wanted to limit my "what I dislike" list to things that are specific to ESO and not the MMO genre at large, but it's been quite some time since I've played another MMO (like, several years before I picked up ESO, and I haven't played another since ESO). On the other hand, I picked up ESO because I realized I had played Skyrim for the nth time and it was getting ridiculous, haha. Might as well try a new Elderscrolls experience!

    From the perspective of trying to be fair, then, my biggest dislikes were:

    The way open world, choose your own story was handled. I really appreciated the sentiment behind keeping the "start where you want, go where you want" spirit of the game, but it came at the cost of coherency. I don't really care that much about having some amount of guardrails. For example, while I appreciate being able to go wherever I want in the world, that doesn't mean that I should be able to start every single quest in whatever order. I actually would have preferred it if my explorations/ability to run dungeons was left free, but the amount of quests available was more limited and had more prerequisites. Being able to do whatever I wanted just left the story a jumbled mess in my mind and really destroyed my sense of immersion and ability to role play, more than it added to it.

    Which leads to my next issue...

    The way dungeon quests/stories were handled. Running through the open world in single player, I honestly felt it was a little confusing the way some of the dungeon stories were integrated, especially because they are group content. Not only is it rare to have groupfinder groups that actually let you go through the dialogue options at a reasonable pace, but even when I wanted to (for my own fun!) play overworld in first person and just pretend I was Skyrim-ing it up, I still wasn't always clear when a dungeon quest would fit into the narrative. More typically, I would end up doing random normals and get thrown into dungeons all over the world that definitely did not align with where I was in the story. Very often in places I'd never been because I was taking my time but leveling up quickly. On top of that! I'd do the quest, not know what was going on, and then be unable to redo it on that character at the appropriate time because it was a one time thing.

    The way DLC introductions and quests were handled. This is such a common complaint, but as so many others have said, I do not appreciate the same NPC materializing out of thin air reminding me that there's a quest I can take every single time I wander into a major city. There has got to be a better method of getting players directed to the DLC area when they are ready without being so in your face, annoying and immersion breaking.

    Most of the other complaints I'd have, I think, are MMO mechanics specific so I'll end it here. :)

  • Caligamy_ESO
    Caligamy_ESO
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    Getting constantly nerfed in PVE because of PVP complaints.

    Hate this games PVP, I don't partake in it anymore, but I am getting more and more convinced to just not play any of it at all so some buttercup can have a better TTK against a tank.
    love is love
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    I simply want to be able to change my gear with one button and keep a preset CP load out.
  • alberichtano
    alberichtano
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    Hmm. I wanted to limit my "what I dislike" list to things that are specific to ESO and not the MMO genre at large, but it's been quite some time since I've played another MMO (like, several years before I picked up ESO, and I haven't played another since ESO). On the other hand, I picked up ESO because I realized I had played Skyrim for the nth time and it was getting ridiculous, haha. Might as well try a new Elderscrolls experience!

    From the perspective of trying to be fair, then, my biggest dislikes were:

    The way open world, choose your own story was handled. I really appreciated the sentiment behind keeping the "start where you want, go where you want" spirit of the game, but it came at the cost of coherency. I don't really care that much about having some amount of guardrails. For example, while I appreciate being able to go wherever I want in the world, that doesn't mean that I should be able to start every single quest in whatever order. I actually would have preferred it if my explorations/ability to run dungeons was left free, but the amount of quests available was more limited and had more prerequisites. Being able to do whatever I wanted just left the story a jumbled mess in my mind and really destroyed my sense of immersion and ability to role play, more than it added to it.

    Which leads to my next issue...

    The way dungeon quests/stories were handled. Running through the open world in single player, I honestly felt it was a little confusing the way some of the dungeon stories were integrated, especially because they are group content. Not only is it rare to have groupfinder groups that actually let you go through the dialogue options at a reasonable pace, but even when I wanted to (for my own fun!) play overworld in first person and just pretend I was Skyrim-ing it up, I still wasn't always clear when a dungeon quest would fit into the narrative. More typically, I would end up doing random normals and get thrown into dungeons all over the world that definitely did not align with where I was in the story. Very often in places I'd never been because I was taking my time but leveling up quickly. On top of that! I'd do the quest, not know what was going on, and then be unable to redo it on that character at the appropriate time because it was a one time thing.

    The way DLC introductions and quests were handled. This is such a common complaint, but as so many others have said, I do not appreciate the same NPC materializing out of thin air reminding me that there's a quest I can take every single time I wander into a major city. There has got to be a better method of getting players directed to the DLC area when they are ready without being so in your face, annoying and immersion breaking.

    Most of the other complaints I'd have, I think, are MMO mechanics specific so I'll end it here. :)

    Let me boil that last point down for you: "Do you know how LONG I've been looking for you?"

    And yes, I am on team "Make Stuga killable". 3:)
  • Thechuckage
    Thechuckage
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    Balancing is done with all the subtlety of cracking an egg with a sledgehammer. Not to mention that 2 very VERY different game modes are being balanced together. (We see you can separate the modes with battle spirit, proc sets worked just fine during that test.)

    Scaling is handled poorly in overland. No one should be running around coldharbour blowing up mobs like its a starter zone.

    Tassets and crotchflaps. I think (most) everyone can agree that those are some ugly, obtrusive and downright annoying additions to any piece of gear. Esp when weapons are pushed a good few inches away from the character when sheathed.

    Lack of coherent story line. It's bad enough that players need to seek outside sources for combat. But when they have to do that for story, THE bread and butter of Elder Scrolls games? That is sad.
  • alberichtano
    alberichtano
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    Thannazzar wrote: »
    Pet hates:

    1. Being forced to wield a stick on a magicka build.(needs a melee Magicka line or weapon lines keying of highest stat)

    2. Manga style unfeasibly large weapons.

    3. Not having a vampire bat swarm gap closer.

    4. Housing item limits.

    5. Vampire ultimate transform and appearance.

    Agree to all, but especially nr 2.
  • Ken_Koerperich
    Ken_Koerperich
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    1) Make Maps/Scrolls of any kind, go to their own "bag"
    2) Make "Stolen" items same way, it's own "bag"
    3) Allow "NEW" players to ACTUALLY start the story in Cold Harbour like their supposed to
    4) Give more options for "NEW" players to get a mount....FYI, I've been playing 24 levels & still can't afford a mount, and I've stolen/sold every cruddy think I could
    5) Better DF....tired of waiting upwards of an hour for a group, only to have them kick you because "said" group are Vets on ALTS and they think a "noob" isnt worthy of their time.....UGH!
    6) Why does the system NOT remember that I have that stupid a'd AREA chat off?? I don't want to hear "toxicity" or "about his momma" when I log in
    7) Why oh why does "COLLECTIONS" NOT disappear the ? once I click on it...no, I have to scroll through every gosh darned piece....ANNOYING
    8) Why does it seem that "NEW" players can't get decent TRAITS to Research? Playing 24 levels, and I've only found 1 piece with "DIVINE" on it....and wouldn't you know it, on a piece I don't wear....
    9) Get RID of the BOTS already....Khenarthi's Roost is teeming with "ORE" bots stealing them if you can't out run them...
    10) AI/NPC's in some Delves/Dungeons/Zones that somehow phase into objects, you can't kill them, but they "trash" you quickly....Needs a fix

    List goes on, but I'll stop here....And I'm a "noob"....
  • alberichtano
    alberichtano
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    "- Horse training. Oh my god. Just let me buy it all at once, or I dunno, get rid of it."

    This is such an odd one, really... It is meant to train the horse (or whatever you are riding), but it counts for all mounts. Meaning that it seems to be a training of your character instead.

    But then, why not just have a Riding-skill under World-skills instead? Say, thre four-tiered passive skills, each tier representing 15 points of the horse-traning (eg speed adding 15/30/45/60 to the speed).

    This connects to one of my forgotten points from earlier - why are abilities that clearly should have been skills in the CP-trees? Things like fishing, gathering, hunting (that doesn't exist yet, but should being as gathering but for beasts) and movement speed could all be passives under a "Survival"-skill, for example. It would make immensily more sense, would it not?
  • renne
    renne
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    3. You must have ADDONS to see mechanics and its since beta.

    You can see mechanics without addons though? Otherwise console players wouldn't be able to play at a high level?
  • Folkb
    Folkb
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    I hate how pve and pvp are so seperated in this game that you pretty much need a different character to pvp on since abilities, attributes, mundus stones, gear sets, and gear traits all need to different.
  • kargen27
    kargen27
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    "- Horse training. Oh my god. Just let me buy it all at once, or I dunno, get rid of it."

    This is such an odd one, really... It is meant to train the horse (or whatever you are riding), but it counts for all mounts. Meaning that it seems to be a training of your character instead.

    But then, why not just have a Riding-skill under World-skills instead? Say, thre four-tiered passive skills, each tier representing 15 points of the horse-traning (eg speed adding 15/30/45/60 to the speed).

    This connects to one of my forgotten points from earlier - why are abilities that clearly should have been skills in the CP-trees? Things like fishing, gathering, hunting (that doesn't exist yet, but should being as gathering but for beasts) and movement speed could all be passives under a "Survival"-skill, for example. It would make immensily more sense, would it not?

    This one was changed early in the game. Initially the mount was trained. This meant if you got a different mount it had to be trained also. Introducing new mounts to the game would have been mostly pointless as players would not want to have to train them. So training became character centric instead of mount. That is why it is what it is now.

    ________________

    What I dislike is the furniture limitations in housing. I know why they are there I just wish they were not. We do need more small and medium homes instead of super grand ones. That would also be good.
    and then the parrot said, "must be the water mines green too."
  • alberichtano
    alberichtano
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    kargen27 wrote: »
    "- Horse training. Oh my god. Just let me buy it all at once, or I dunno, get rid of it."

    This is such an odd one, really... It is meant to train the horse (or whatever you are riding), but it counts for all mounts. Meaning that it seems to be a training of your character instead.

    But then, why not just have a Riding-skill under World-skills instead? Say, thre four-tiered passive skills, each tier representing 15 points of the horse-traning (eg speed adding 15/30/45/60 to the speed).

    This connects to one of my forgotten points from earlier - why are abilities that clearly should have been skills in the CP-trees? Things like fishing, gathering, hunting (that doesn't exist yet, but should being as gathering but for beasts) and movement speed could all be passives under a "Survival"-skill, for example. It would make immensily more sense, would it not?

    This one was changed early in the game. Initially the mount was trained. This meant if you got a different mount it had to be trained also. Introducing new mounts to the game would have been mostly pointless as players would not want to have to train them. So training became character centric instead of mount. That is why it is what it is now.

    ________________

    What I dislike is the furniture limitations in housing. I know why they are there I just wish they were not. We do need more small and medium homes instead of super grand ones. That would also be good.

    I get that, my point is just that it would be more consistent if it was in fact passive skills, bought with skill points. It would minimise the drag of the 180 day training.
  • xeNNNNN
    xeNNNNN
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    Here's mine for the aspects of the game:

    Combat (The bug list):
    The persistent double break free bug. - Might as well accept your death at this point.
    Permanent combat bug - Prevents you from going pretty much anywhere on a mount or interacting with doors/NPCs
    Sprint bug - You're not allowed to sprint or gallop when this occurs.
    Server desyncs from stealth abilities - You essentially cant stop or counter attacks from stealth half the time.
    Endless unbearable amounts of ability lag and frame lag - I dont think I need to explain this one lol

    Lack of true addon support:
    There are so many great addons made by the community that frankly should of been integrated into the game years ago but they haven't, the ever growing libraries as a result make it somewhat problematic to manage anymore. Its frustrating.
    Examples: CP Configs, Hodors etc

    MISC:
    As someone has pointed out; "Nagware" - the NPCs that just wont ever leave you alone or shut up.

    Too many pointless gold sinks - that just make things clunky and wasteful. (CP allocation, respecs, Wayshrines) I know gold sinks are a necessary evil in some capacity but removing them on at least these 3 areas would be a much nicer experience especially for new players who aren't traders, wont have CP for gold gains and are trying out multiple things to enjoy the game but bankrupting themselves in the process.

    Lacks a meaningful gold sink: Mount upgrades, instead of locking a single upgrade behind a 20 hour gate, we should be able to upgrade as much as we want with an incremental increase in cost each time when done within the 20 hour window. This would be so much better for veteran players. Mount upgrades are one of the most demoralising things for me making a new character and buying more character slots. I cannot stress enough just how brutal it is going from using a 60% speed mount in cyrodil to using a 20% mount This cannot be done like the inventory and bank upgrade system though, those jumps are pretty nuts and are not incremental.

    At this point I would gladly pay to unlock 60% speed across all characters as a single purchase crownstore unlock (like skyshards and skill lines but only having to make the purchase once for all characters, they can keep the stam and capacity separate from it)

    Crown store:
    Inflated prices: Ex: Riding lessons; at 1000 crowns a time for 10 and thus 3000 a time for 10 of each, it works out at an insane amount of money to spend on upgrading a mount. This makes one of the most desired things when you have maxed out your character for efficiency purposes doubling as one of the most expensive. I calculated around a year or so ago that if you were to spend all that money on those riding lessons you would end up at around £900 for 8 characters to max out each mount and all 3 stats to 60. That's quite insane. Realistically nobodies going to do that of course (i'd hope) but the principal is there.

    I am also of the mind that if they dropped the price of each riding lesson from 100 per lesson (which is how 10 = 1000) to 50 and then sell individual riding lessons without gems, they would sell A LOT more. I would buy them a lot more honestly. Assuming we never get the QoL upgrade I suggested above the crown store section of my comment.

    Then there is the other things;
    Skins priced extremely high
    The crate system and the fact that it exists at all
    (I dont like loot boxes, direct purchases and only direct purchases please)
    House prices
    Furniture prices


    At the current prices its just not worth it in my opinion.

    Timed exclusives: This one is frustrating because of obvious time restraints and life, there are so many cool things that have come through the store since it came out and we cant get them until they cycle through again, this is a method of business that is based around impulse purchases akin to how black Friday sales would work just without the sales. While its good for the business its horrible for the consumer/customer because they miss out and it creates a mad dash mentality where consumers spend irresponsibly. I've never liked timed exclusives of any kind for this reason.

    Finally, BALANCE & SETS;
    One of the things that has frustrated me to no end is that PvE gets PvP nerfed and PvP gets PvE nerfed they MUST be separated, on top of that people who love the roles that they loved get absolutely whacked by the balance of the game.

    A friend of mine is a pure tank player, she loves playing the immortal tank even if she cant do damage just being that immovable object is something she loves but then PvP builds with High damage but High defence get her nerfed so she doesn't enjoy PvP anymore, the health regen nerf for example recently hurt her favourite build pretty hard. Now sure it can be said "Adapt" but there are limited options because viability of a lot of sets is pretty much void. Hundreds of sets in the game now and like 10 are viable. This makes the game incredibly boring. There is also by comparison to sustain and damage sets a distinct lack of tanking sets for PvE and PvP.

    On top of this, the huuuuge nerf to mag using proc sets is awful as well but this effects both PvE and PvP and its ruined a lot of the game for half the community in many ways and massively buffed the other half. These are all recent changes of course but they are prime examples of something I hate. Sweeping changes. I would much prefer incremental patches for balance and not wide sweeping changes. Even if that means every two weeks X ability does Y, because at least then those things are being tweaked slightly to find the right spot rather than being either thrown into the dirt or risen up into the heavens.

    Damage is all over the place as well right now which just feels...wrong.

    The CP system:
    As it stands right now, the CP system is in a horrible place - much of the points are wasted, maximum of 4 slottables ruins build diversity and too make matters worse a lot of them just aren't worth it so there isn't really that much incentive to play to gain exp for points when you're over 1200. The old CP system while messy and hard to balance was much better because all your time spent contributed to your power. With the new system only part of your time matters because you can only use a quarter of each tree. If that.


    Thats it really, I could probably go on for a good long while but I cant write a book on 7 years of my experience in this game so i'll quit while I am ahead lol
    Edited by xeNNNNN on June 24, 2021 1:04PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • NeKryXe
    NeKryXe
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    I enjoy very much most of the co-op PVE in the game and profoundly hate battlegrounds. Mostly because the game crashes a lot in PVP and the worst thing is that it usually crashes in the last seconds and you never get the loot. It's a total waste of time to play battlegrounds. When I'm doing a dungeon and the game crashes, I'm able to return to the group most of the time, in the case of PVP it never works. Once you get a crash you'll lose everything and need to be again in queue and hope to get a decent group. Battlegrounds are trash.

    Screenshot-2021-06-24-01-30-01.jpg
  • ZashuNina
    ZashuNina
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    I do not enjoy pvp much but it really feels like it's difficult to navigate the map for mundane things like trying to get all the skyshards done without getting killed. Same with the Imperial City. Look my DC/EP frens, I am a simple AD smol bean that just wants to touch the shiny things, stop bullying me. Oh and please don't camp the forges, you're just being a jerk.

    I do enjoy the other parts of the game, I mean, I only started playing last year and yes I have had to deal with a few frustrations with lag, disconnections, and 'hey look i am touching this node, oh wait no, there was a milisecond of lag and someone else took it'. I am sad.
  • Tsar_Gekkou
    Tsar_Gekkou
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    No token system. I remember farming moongrave fane everyday for 4 months straight to get 1 piece of gear to drop. That shouldn't be a thing.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Chadak
    Chadak
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    Can't say I hate anything. I don't feel that strongly about any of this.

    I am extremely disappointed with how PVE/PVP balance is handled. PVE often gets mangled for the sake of PVP, and PVP will never be anything more or better than a farcical caricature of itself because of PVE constraints.

    This game lacks focus because, from the very beginning, it was built on a premise of trying too hard to be yet another circus with 'something for everyone'. Only problem is, that style of MMO circus lost its charm before this game was even released.

    Specializing is the way of things. Always was, really. If you want to make a PVP game, make a really good PVP game in which you're not asking your players to have to roam off into PVE gameplay in order to PVP, and set your entire focus on balancing the PVP gameplay.

    Do that and you might be able to have a great PVP game.

    IF you want to make a PVE game, make a really good PVE game in which you aren't constantly defecating on the PVE mechanics and game balance because 'unfortunately X, Y and Z have been overperforming' ...in PVP. Always in PVP.

    That way, you also don't have to try to figure out how to get dedicated PVErs to justify the existence of the PVP sideshow by feeling forced to participate in it when you invariably put a thousand mediocre carrots on sticks to try to get more people to be the PVP content.

    I get it. MMO-style PVP is some of the cheapest, most brainless and investment-minimal content in existence to create because all you essentially have to do is make a map, let people kill eachother on it and boom, they're the content for eachother.

    I see the appeal. I see it for what it is too; an illusion. MMO's like this one, which come from a purely single-player PVE legacy, were never and will never be 'The Next Big Thing' in the PVP world.

    ESO built its foundations out of hubris and stupidity. The hubris? Thinking that fans of Daggerfall, Morrowind, Oblivion and Skyrim actually wanted to be stuck in an MMO with MMOified garbage turning the whole experience into a bad reflection of itself.

    The stupidity? Thinking that a big PVE game built around PVE and derived from a purely PVE source material was going to lend well to featuring a PVP sideshow that would not be balanced independently and somehow wasn't going to be yet another dumpster fire.

    I'm sure an Elder Scrolls pvp game could work. It could work extremely well if done right and if they kept PVE out of it.

    PVP and PVE don't mix well. Both game modes foster strong mindsets, whether they're collaborative or competitive, and they just don't blend well into an experience most people seem all that fond of.

    League of Legends didn't get enormous by accident. It got enormous because its identity is flawlessly defined. That game is not trying to be 'something for everyone'; it's 5v5 PVP. The numbers of its players and its consistently massive playerbase over the years make their own argument. There's simply no more that needs to be said.

    So I'm going to say more anyway; Fortnight.

    Love it or hate it, Fortnight knows what it is. Its identity as a game isn't all over the place and it isn't trying to juggle polarity-conflicted game mode mentalities. It isn't asking its playerbase to be bloody schzophrenic.

    You can hop into LoL or Fortnight and know within minutes what you're up to, what is expected of you and be well on your way to knowing how to begin trying to do it. It's easy to get into, and you're never going to log into LoL and be expected to go farm 40,000 bog flowers so you can get the pants you need to be acing it in the PVP you actually wanted to be playing to begin with.

    So, I am extremely disappointed that ESO was fundamentally conceived of and built entirely wrong from the very start.

    I'm also extremely unimpressed with the unbreaking iron-set mentality of game developers that aren't Square Enix to ever admit they screwed up and to actually fix it. With the sole exception of FF14, I know of no MMO studio that has ever realized sometime after launch that they created a trashfire, admitted it and then backed up to redo it and try to get it right on the do-over.

    They won't do it. It's like one some primal level they can't admit that they screwed up and so they double down, then keep doubling down, acting like everything's fine when all they ever do is make it worse until either the playerbase goes numb by 'adapting' to the nonstop dysfunction, or the game crashes and burns, never to be heard from again.

    ESO survived, and it did so exclusively because so many people love the Elder Scrolls IP so much.

    If this game were some original IP and not Elder Scrolls, I don't think it would've lasted a year, and nobody would've missed it when it sank beneath the icy waves of player indifference, because this was a hot mess, and its still a hot mess even now.

    I certainly wouldn't have played this game for more than the ~2 hours it would've taken me to realize that this janktastic fiasco was exactly that if I weren't so eager/desperate for multiplayer Elder Scrolls, even though they got exactly nothing about an Elder Scrolls game except the lore right.

    I'm here because its Elder Scrolls. Not because its Elder Scrolls done right, because it really absolutely most definitely isn't.

    The storytelling is good. Questing is fine. PVP's a thing you can do if you're just not clever enough to spend your time PVPing in a much better PVP game, but I guess you can do whatever you like with your time even if I think its ridiculous.

    The lore is great. PVE balance is in the realm of 'Every patch day, I avoid looking at the patch notes because its always bad news', and PVP? I won't touch it. I'll go PVP in games where PVP is actually the point and not the afterthought, thanks.

  • Iccotak
    Iccotak
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    The Big Bad Bosses of the Main Story and following DLC content are only for beginners. They are braindead easy for anyone with a basic understanding of the game mechanics. Completely kills immersion and interest in the story
  • Taggund
    Taggund
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    Dailies make the game seem like a job, and it is easy to get burned out on them.
    Crown store items should cost 10% of what they actually do.
    No auction house.
    Front bar and back bar skills should level together.
  • xv1_me
    xv1_me
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    The fact that 2 min into cyrodil I crash then get a string of errors such as lost lobby connection or player already logged in..after 10 attempts maybe ill get back into cyrodil after waiting for 100 queue
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