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Daily cap on Endeavours is a terrible idea.

  • SeaGtGruff
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    jaws343 wrote: »
    SeaGtGruff wrote: »
    It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?

    That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.

    Then you do one of the 4 other endeavors for the day...

    Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.
    I've fought mudcrabs more fearsome than me!
  • jaws343
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    SeaGtGruff wrote: »
    jaws343 wrote: »
    SeaGtGruff wrote: »
    It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?

    That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.

    Then you do one of the 4 other endeavors for the day...

    Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.

    My bad, yeah, we are on the same page.
  • Erissime
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    Endeavours are a good thing to have, but the pricing and caps are making it a fairly useless pursuit - so it's good they at least made it unnoticeable during regular play and auto-bestowed, cause yet another daily routine added to the already too many of them for no particular gain is just a waste of time. Maybe after about a year the daily player may afford something nice at this rate - but the disappointment remains in that it just promotes spending on those crates all the same. The one willing to have a certain reward will eventually invest the money rather than the slow "free earnings" . So yeah - the positive part is their automatism, both in having them as well as completing them.
  • Sephyr
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    SeaGtGruff wrote: »
    jaws343 wrote: »
    SeaGtGruff wrote: »
    It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?

    That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.

    Then you do one of the 4 other endeavors for the day...

    Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.

    My only hope is that the system tracks the combo kills. For instance killing 15 enemies with class skills AND humanoid? I didn't test because I hit the cap before I had the chance. Other than that, I don't mind the cap because I'm not forced to do something that I don't want to do that day.
  • AlnilamE
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    Sephyr wrote: »
    SeaGtGruff wrote: »
    jaws343 wrote: »
    SeaGtGruff wrote: »
    It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?

    That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.

    Then you do one of the 4 other endeavors for the day...

    Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.

    My only hope is that the system tracks the combo kills. For instance killing 15 enemies with class skills AND humanoid? I didn't test because I hit the cap before I had the chance. Other than that, I don't mind the cap because I'm not forced to do something that I don't want to do that day.

    It does. I progressed in both of them while I was out in Cyrodiil. Only needed one of the endeavours as I already had 2 completed. Flag guards/etc also count as humanoids.
    The Moot Councillor
  • SeaGtGruff
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    I want a "get killed 10 times by other players in PvP" endeavour. Now that's one I can earn! :D
    I've fought mudcrabs more fearsome than me!
  • Blacknight841
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    The cap shouldn’t be on the endeavor quests you can do per day, but rather the number of seals you can get per week.

    As it stands, crown crate items are available in game through daily gameplay, not gameplay in general.
    Edited by Blacknight841 on June 17, 2021 7:20PM
  • Sephyr
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    AlnilamE wrote: »
    Sephyr wrote: »
    SeaGtGruff wrote: »
    jaws343 wrote: »
    SeaGtGruff wrote: »
    It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?

    That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.

    Then you do one of the 4 other endeavors for the day...

    Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.

    My only hope is that the system tracks the combo kills. For instance killing 15 enemies with class skills AND humanoid? I didn't test because I hit the cap before I had the chance. Other than that, I don't mind the cap because I'm not forced to do something that I don't want to do that day.

    It does. I progressed in both of them while I was out in Cyrodiil. Only needed one of the endeavours as I already had 2 completed. Flag guards/etc also count as humanoids.

    Thanks for confirming! That just makes it so much quicker/easier to do then.
  • AlnilamE
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    The cap shouldn’t be on the endeavor quests you can do per day, but rather the number of seals you can get per week.

    As it stands, crown crate items are available in game through daily gameplay, not gameplay in general.

    I disagree. I think 3 out of 5 is a sweet spot where you'll get most of it via regular gameplay and you *may* have to go out of your way sometimes to get the third one done.

    Doing all 5 every day would start to feel like a chore.
    The Moot Councillor
  • Blacknight841
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    AlnilamE wrote: »
    The cap shouldn’t be on the endeavor quests you can do per day, but rather the number of seals you can get per week.

    As it stands, crown crate items are available in game through daily gameplay, not gameplay in general.

    I disagree. I think 3 out of 5 is a sweet spot where you'll get most of it via regular gameplay and you *may* have to go out of your way sometimes to get the third one done.

    Doing all 5 every day would start to feel like a chore.

    I also don’t think you should have to do all 5 quests a day. I am saying that if you want to you can. So if you couldn’t log in on the previous day, you would be able to do all 5 quests the following day to recover some of the lost endeavors, or you could extras of the weekly quests…. Until the weekly cap of seals or you run out of quests. For instance if you only log in on one day a week, you have access to doing all the weekly quests, and the 5 daily quests for the day you logged in on. If the limit for the week is 1000 seals, then you have the possibility of achieving 400 seals by doing all 5 daily quests, and the weekly (which take more time). This means those that log in daily have a lot easier time to reach the weekly max, while those that have a limited time each week for play, can still achieve a good portion of the seals (but by doing the longer and more time consuming weekly quests).

  • Sephyr
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    AlnilamE wrote: »
    The cap shouldn’t be on the endeavor quests you can do per day, but rather the number of seals you can get per week.

    As it stands, crown crate items are available in game through daily gameplay, not gameplay in general.

    I disagree. I think 3 out of 5 is a sweet spot where you'll get most of it via regular gameplay and you *may* have to go out of your way sometimes to get the third one done.

    Doing all 5 every day would start to feel like a chore.

    I definitely feel this way too. With what I normally do, which is very limited, I didn't have to go so far out of my way to complete today's. While that may not be the case tomorrow, I don't feel like I have to pull myself into too many directions and just get frustrated with a system that should be simple like this.

    I'm one to really quickly jump onto criticizing ZoS and I'm rather surprised how I'm not finding something I can complain about with it aside from one small criticism and that's having it in your Journal rather than the Group/Party menu (since that's where I'm mostly used to seeing these sorts of things).
    Edited by Sephyr on June 17, 2021 8:20PM
  • AuraStorm43
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    All a cap does is enforce more grinding over more days, if someone wants to do every challenge and get every endeavor they should be able to

    With how high the prices are you’d have to do 800 challenges just to get 1 apex mount, being able to do 5 per day cuts the time needed to 160 days rather than 266

    I dunno how anyone can defend needing 100 more days due to the cap, its insane either way but 160 < 266 lol
    Edited by AuraStorm43 on June 17, 2021 11:00PM
  • Goregrinder
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    All a cap does is enforce more grinding over more days, if someone wants to do every challenge and get every endeavor they should be able to

    With how high the prices are you’d have to do 800 challenges just to get 1 apex mount, being able to do 5 per day cuts the time needed to 160 days rather than 266

    I dunno how anyone can defend needing 100 more days due to the cap, its insane either way but 160 < 266 lol

    3 months of ESO+ from a customer vs 6 months of ESO+ from a customer....if I ran a for profit business, which one should I pick? the one that nets me $100? Or the one that nets me less?

  • PigofSteel
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    8 months+ of daily grind for apex mount.
  • spartaxoxo
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    I dunno how anyone can defend needing 100 more days due to the cap, its insane either way but 160 < 266 lol

    Because that would let you start at the beginning of a crate season and then exactly the item you wanted. Which would make it a superior opinion to buying the crates with cash. Which zos is smart to protect it's business interest in cash. And also devalues the items for people spending real life money.

    Current system you either need to spend real money or have saved up for a while to get them.
  • Parrot1986
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    Having a cap makes no sense, either only give 3 as an option or allow us to do the full amount. Having 5 or 6 daily endeavours (can’t recall exactly how many it was!) which can be done should be rewarded if players want to go out and do these.

    Having a cap of 3 maybe grants a bonus loot of endeavours or maybe like a special reward box which could contain materials, motifs etc so there’s still some reward to those who maybe don’t want to or can’t get time to do all of them.

  • Olauron
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    I dunno how anyone can defend needing 100 more days due to the cap, its insane either way but 160 < 266 lol
    There is zero reason to assume that moving the cap from 3 to 5 would increase seals total. ZOS put the endeavor reward per one task with the goal to give maximum 60 seals yesterday (and maximum 45 seals today). With the cap of 5 the total will not change noticeably (as it is not constant every day and for now it is a multiple of five), the reward per one endeavor would be lowered. Every player would have to do more and to do things he don't want to do just to get the same number of seals he gets now. Wow, what a "excellent" idea (sarcasm).
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • jaws343
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    Parrot1986 wrote: »
    Having a cap makes no sense, either only give 3 as an option or allow us to do the full amount. Having 5 or 6 daily endeavours (can’t recall exactly how many it was!) which can be done should be rewarded if players want to go out and do these.

    Having a cap of 3 maybe grants a bonus loot of endeavours or maybe like a special reward box which could contain materials, motifs etc so there’s still some reward to those who maybe don’t want to or can’t get time to do all of them.

    And then players would complain when of the 3 endeavors 1 is dark brotherhood related because their entirely made up story about a character doesn't allow them to do made uo things in the video game so they can't possibly complete the endeavor. Or the can't possibly be expected to go to cyrodil and kill another person. Providing 5 and needing only 3 to complete eliminates (mostly) that whime from players. Being able to pick and choose which ones to do from a number of options was the better way to go here.
  • Elsonso
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    Endeavors today were pretty cool, and I could have used the cap increase. 15k gold for running around doing what I was already doing? Oh, I also got some Seals, or trinkets, or something like that. Not sure how many. :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • gariondavey
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    Endeavors are a nice addition. I don't understand the number of people upset over this. Free rewards for doing something you already do. Lol.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Lady_Galadhiel
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    Elsonso wrote: »
    Endeavors today were pretty cool, and I could have used the cap increase. 15k gold for running around doing what I was already doing? Oh, I also got some Seals, or trinkets, or something like that. Not sure how many. :smile:

    It was 15k exp not gold.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Elsonso
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    Elsonso wrote: »
    Endeavors today were pretty cool, and I could have used the cap increase. 15k gold for running around doing what I was already doing? Oh, I also got some Seals, or trinkets, or something like that. Not sure how many. :smile:

    It was 15k exp not gold.

    Oh, you are right. Silly making XP look like a coin. Well, that is different. Who needs XP? Time to uninstall. :smile:
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • xeNNNNN
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    xeNNNNN wrote: »
    Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?

    Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.

    But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.

    Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.

    Well the thing is, there are PVErs out there who literally can't even kill a single player.

    Doesn't that somewhat cancel itself out? there will be players like that (cant fault them if they dont play pvp) My suggestion in that instance would be to wait for a siege and just set a seige up. Oils/balista/trebuchets are very easy to get kills with due to the nature of overlapping siege AoEs.

    I remember when I first started PvPing, I had no idea what I was doing I was just loving the thrill of there being so many people smacking each other with weapons and spells and giant fights. I rarely got a kill back then, but it was all so exciting at the time.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Turtleswatter
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    xeNNNNN wrote: »
    Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?

    Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.

    But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.

    Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.

    Frankly killing 1 player in Cyrodil is not as easy as you think. For a start, a zerg has never been available at any time that I've been in PvP, maybe it's the time I play, I don't know. You can ask for a group but I've only ever been given an invite twice. The way I do it is take a scout quest and see what happens when I'm doing it. If I see something on the map, or in chat, I'll head towards it. I've never killed anyone 1 on 1.

    Don't get me wrong, I have a lot of fun in Cyrodil, but I agree that forcing people into PvP when they don't want to go is not good.

    By the way, I'm fully aware that PvP have to come into PvE quite a lot against their will and I'm totally sympathetic to that as well.
  • Tandor
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    I'm still waiting for a fishing endeavour.
  • GodKingScormxon
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    There are some I wouldn't do so it doesn't really matter to me.
  • RaveRaveRaveRave
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    I agree. Remove the cap. I dont even care if you lower the rewards. I like to be versatile and do everything in the game and if I could, I would do ALL 5 daily and 3 weekly endeavors just for something to do nearly every day when I get on.

    The way it is now where you just have to do 3 out of 5 or 1 out of 3, you just do the fastest/easiest ones and get it over with. As a serious veteran player, I'd like to have the option to do them all! ...even if you lowered the rewards to reflect doing them all.
  • Katlefiya
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    The way it is now where you just have to do 3 out of 5 or 1 out of 3, you just do the fastest/easiest ones and get it over with. As a serious veteran player, I'd like to have the option to do them all! ...even if you lowered the rewards to reflect doing them all.

    Guess what, the game already does this - but it lowers the rewards for doing more than three endeavours to exactly zero rewards. There is nothing from stopping you to actually do all five. Ok, you might need to keep track of your progress manually ;-)
  • Lugaldu
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    ...even if you lowered the rewards

    Please don´t suggest something like that, the rewards already dropped to 10, when they go even lower there is no more fun or incentive to do them.

  • Blinx
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    I disagree with this, endeavors are fine the way they are. Did you guys honestly think you were getting an apex or radiant mount for free, in as little time possible? Reality Check plz
    As of today I have 2585 seals, I can buy common, Fine, and Superior, and Epic rewards if I wanted, that's more than I could have purchased prior to endeavors which would have been 0, & Legendary aren't that far another 1000.
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