SeaGtGruff wrote: »dinokstrunz wrote: »It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?
That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.
Then you do one of the 4 other endeavors for the day...
SeaGtGruff wrote: »SeaGtGruff wrote: »dinokstrunz wrote: »It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?
That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.
Then you do one of the 4 other endeavors for the day...
Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.
SeaGtGruff wrote: »SeaGtGruff wrote: »dinokstrunz wrote: »It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?
That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.
Then you do one of the 4 other endeavors for the day...
Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.
SeaGtGruff wrote: »SeaGtGruff wrote: »dinokstrunz wrote: »It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?
That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.
Then you do one of the 4 other endeavors for the day...
Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.
My only hope is that the system tracks the combo kills. For instance killing 15 enemies with class skills AND humanoid? I didn't test because I hit the cap before I had the chance. Other than that, I don't mind the cap because I'm not forced to do something that I don't want to do that day.
SeaGtGruff wrote: »SeaGtGruff wrote: »dinokstrunz wrote: »It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?
That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.
Then you do one of the 4 other endeavors for the day...
Thank you for making my point. I thought I already made it, but whatever. Giving us a choice of which ones we want to do is a good design, and hopefully will avoid all the complaining we constantly see in these forums whenever there's an event in the Imperial City or Cyrodiil (any day now-- hooray!), or whenever some overpowered mythic item has a lead that's obtained by any activity somebody hates, etc. Allowing us to earn all 5 daily endeavours would just result in a lot of bellyaching.
My only hope is that the system tracks the combo kills. For instance killing 15 enemies with class skills AND humanoid? I didn't test because I hit the cap before I had the chance. Other than that, I don't mind the cap because I'm not forced to do something that I don't want to do that day.
It does. I progressed in both of them while I was out in Cyrodiil. Only needed one of the endeavours as I already had 2 completed. Flag guards/etc also count as humanoids.
Blacknight841 wrote: »The cap shouldn’t be on the endeavor quests you can do per day, but rather the number of seals you can get per week.
As it stands, crown crate items are available in game through daily gameplay, not gameplay in general.
Blacknight841 wrote: »The cap shouldn’t be on the endeavor quests you can do per day, but rather the number of seals you can get per week.
As it stands, crown crate items are available in game through daily gameplay, not gameplay in general.
I disagree. I think 3 out of 5 is a sweet spot where you'll get most of it via regular gameplay and you *may* have to go out of your way sometimes to get the third one done.
Doing all 5 every day would start to feel like a chore.
Blacknight841 wrote: »The cap shouldn’t be on the endeavor quests you can do per day, but rather the number of seals you can get per week.
As it stands, crown crate items are available in game through daily gameplay, not gameplay in general.
I disagree. I think 3 out of 5 is a sweet spot where you'll get most of it via regular gameplay and you *may* have to go out of your way sometimes to get the third one done.
Doing all 5 every day would start to feel like a chore.
AuraStorm43 wrote: »All a cap does is enforce more grinding over more days, if someone wants to do every challenge and get every endeavor they should be able to
With how high the prices are you’d have to do 800 challenges just to get 1 apex mount, being able to do 5 per day cuts the time needed to 160 days rather than 266
I dunno how anyone can defend needing 100 more days due to the cap, its insane either way but 160 < 266 lol
AuraStorm43 wrote: »I dunno how anyone can defend needing 100 more days due to the cap, its insane either way but 160 < 266 lol
There is zero reason to assume that moving the cap from 3 to 5 would increase seals total. ZOS put the endeavor reward per one task with the goal to give maximum 60 seals yesterday (and maximum 45 seals today). With the cap of 5 the total will not change noticeably (as it is not constant every day and for now it is a multiple of five), the reward per one endeavor would be lowered. Every player would have to do more and to do things he don't want to do just to get the same number of seals he gets now. Wow, what a "excellent" idea (sarcasm).AuraStorm43 wrote: »I dunno how anyone can defend needing 100 more days due to the cap, its insane either way but 160 < 266 lol
Parrot1986 wrote: »Having a cap makes no sense, either only give 3 as an option or allow us to do the full amount. Having 5 or 6 daily endeavours (can’t recall exactly how many it was!) which can be done should be rewarded if players want to go out and do these.
Having a cap of 3 maybe grants a bonus loot of endeavours or maybe like a special reward box which could contain materials, motifs etc so there’s still some reward to those who maybe don’t want to or can’t get time to do all of them.
Endeavors today were pretty cool, and I could have used the cap increase. 15k gold for running around doing what I was already doing? Oh, I also got some Seals, or trinkets, or something like that. Not sure how many.
Lady_Galadhiel wrote: »
Goregrinder wrote: »Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?
Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.
But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.
Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
Well the thing is, there are PVErs out there who literally can't even kill a single player.
Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?
Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.
But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.
Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
RaveRaveRaveRave wrote: »The way it is now where you just have to do 3 out of 5 or 1 out of 3, you just do the fastest/easiest ones and get it over with. As a serious veteran player, I'd like to have the option to do them all! ...even if you lowered the rewards to reflect doing them all.
RaveRaveRaveRave wrote: »...even if you lowered the rewards