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Daily cap on Endeavours is a terrible idea.

  • xeNNNNN
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    Curtdogg47 wrote: »
    Are the endeavors tied to the crown create season? So that if we don’t spend the before the creates change we lose them?

    From what I know we dont lose the endeavour currency we've earned, we will have just lost our chance to get what's in the crates in that season. I could be wrong though.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • JoDiMageio
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    xeNNNNN wrote: »
    JoDiMageio wrote: »
    xeNNNNN wrote: »

    Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.

    If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.

    Thanks for clarifying, although I didn't take it personally, just putting my opinion out there and clarifying my response. Regardless, I do however find it problematic to equate expressing dislike or dissatisfaction with "asking the entire game to change just for you."

    And where in real life it is true that we can't only do what we like, I will stand by my opinion that in a game, you should have the option to. Don't like PvP? Don't have to do it. Don't like trials? Don't have to join. Don't like overland questing? Don't accept the quests. Obviously, don't expect to get the rewards from it, though.

    But in the case of Endeavours, it was specifically designed so that each of these types of players (and any in-between) will not be punished for not doing content they don't like. I don't see an issue with this at all. By offering choice, every kind of player has the same avantages, and I don't see this as a problem - on the contrary, it is respectful of the entire player base.

    And as others have pointed out, eloquently, it is also a smart way to get around the "crown crates are gambling" arguments. Can't be gambling when everyone has the same opportunities to earn rewards.

    All fair points, perhaps a way forward for it then would be to simply add a re-roll function (Pay gold I guess? provided it isn't too steep) so players can change their daily and not be disenfranchised, though that might be too strong of a word. I know re-rolls has its own negative view but its an option I would think at least.

    I really like your idea of a re-roll of Endeavours!!

    That being said, charging for re-rolls would probably lead to more posts of disagreement on the forum, and people would not be guaranteed to get endeavours they like, which just brings back the whole idea of gambling and frustration.

    To bring this back to the OP, and the reason I think the cap on Endeavours is a good thing, with a variety of types of activities, is that guarantees that there will be at least some content a player likes, doesn't push or force them to do content they don't like, offers choice, and provides equal opportunities for every player (your point about time is a fair point, but that is a factor that cannot be taken into account imo, real life is too variable to use as a predictor).
  • cnyanes
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    Nope, daily cap is actually a great idea. What I think is a bad idea is to have such a low cap if rewards are going to be SO expensive...

    I mean... I wasn't expecting them to be free, but these prices are ridiculous.
    PC NA @cnyanes
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  • MattVH
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    There should at least be a soft cap (instead of the current hard-cap), and something should be repeatable. For example, like every X amount of XP.
    Edited by MattVH on June 17, 2021 2:48PM
  • AlnilamE
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    Sarannah wrote: »
    xeNNNNN wrote: »
    Sarannah wrote: »
    ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.

    Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.

    well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
    Actually... right now PvPers have more chances of having to do the PvE endeavours. With my proposed system(5/2), they would be able to atleast complete two endeavours in PvP every day. While allowing PvE'ers to avoid PvP completely.

    PS: Even a low PvP effort endeavour is too much in my opinion. That is how much I would like to avoid PvP.

    OK, but looking at today's Endeavours, you don't need to leave Cyrodiil for them at all. And I'm not sure if "kill foes with class skills" will count against players or not, but "Kill Humanoids" should at the very least count the alliance NPCs in Cyrodiil.
    The Moot Councillor
  • johnjetau
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    Lugaldu wrote: »
    The daily cap is not a problem, as far as I have seen it today, it is a problem when you want to perform certain tasks with a companion. I was supposed to kill 10 humanoids, but that was not possible (or after countless kills I only had 1/10), since opponents who do not fall through my hand alone seemingly do not count. But if I send the companion away, then I don't get any xp for him and have no chance of companion gear dropping. There is a "conflict of interest" here.

    Just dismiss your companion temporarily and go to any area where faction troops have invaded and kill ten of them. I went to Bleakrock and killed 10 of the Covenant troops that invaded and completed that one.
  • Curtdogg47
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    How many seals does it take to get something valuable like a mount or a motif?
  • Erissime
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    Edeavors are a fine BAITING example ZOS! - You BAIT the people with a meagre 60 endeavours a day to BUY your highly priced boxes - given the way those "goods" are being priced through "endeavours". Thank you for the BAIT ! You could of at least allowed people to do as many of them as possible, even with such a freedom one would not be able to touch those margins you put in the "endeavours store" - but at least there might have been hope. Good one !
  • xeNNNNN
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    JoDiMageio wrote: »
    xeNNNNN wrote: »
    JoDiMageio wrote: »
    xeNNNNN wrote: »

    Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.

    If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.

    Thanks for clarifying, although I didn't take it personally, just putting my opinion out there and clarifying my response. Regardless, I do however find it problematic to equate expressing dislike or dissatisfaction with "asking the entire game to change just for you."

    And where in real life it is true that we can't only do what we like, I will stand by my opinion that in a game, you should have the option to. Don't like PvP? Don't have to do it. Don't like trials? Don't have to join. Don't like overland questing? Don't accept the quests. Obviously, don't expect to get the rewards from it, though.

    But in the case of Endeavours, it was specifically designed so that each of these types of players (and any in-between) will not be punished for not doing content they don't like. I don't see an issue with this at all. By offering choice, every kind of player has the same avantages, and I don't see this as a problem - on the contrary, it is respectful of the entire player base.

    And as others have pointed out, eloquently, it is also a smart way to get around the "crown crates are gambling" arguments. Can't be gambling when everyone has the same opportunities to earn rewards.

    All fair points, perhaps a way forward for it then would be to simply add a re-roll function (Pay gold I guess? provided it isn't too steep) so players can change their daily and not be disenfranchised, though that might be too strong of a word. I know re-rolls has its own negative view but its an option I would think at least.

    I really like your idea of a re-roll of Endeavours!!

    That being said, charging for re-rolls would probably lead to more posts of disagreement on the forum, and people would not be guaranteed to get endeavours they like, which just brings back the whole idea of gambling and frustration.

    To bring this back to the OP, and the reason I think the cap on Endeavours is a good thing, with a variety of types of activities, is that guarantees that there will be at least some content a player likes, doesn't push or force them to do content they don't like, offers choice, and provides equal opportunities for every player (your point about time is a fair point, but that is a factor that cannot be taken into account imo, real life is too variable to use as a predictor).

    Yeah the charge is where I am weary as well, but I am less than enthusiastic that ZoS would allow such a thing for free haha So if it were to be done I'd imagine there would be a cost applied to it, another gold sink probably much like CP redistribution.

    I think the cap from ZoS's point of view is necessary anyway due to it being a free way to acquire for what is considered pay for items already. Yes real life is too unpredictable and couldn't possibly balanced around - though I do think some will use it as an argument regardless.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • TequilaFire
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    Delfelnias wrote: »
    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.

    And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.

    I was quite disappointed that there is only 1 out of 5 endeavors where PvP in Cyrodiil is required.
    So one can hardly say PvP players can just do PvP stuff.

    Edit - Now that I have seen the prices in the store, just lol.

    Edited by TequilaFire on June 17, 2021 2:52PM
  • spartaxoxo
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    Delfelnias wrote: »
    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.

    And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.

    I was quite disappointed that there is only 1 out of 5 endeavors where PvP in Cyrodiil is required.
    So one can hardly say PvP players can just do PvP stuff.

    Edit - Now that I have seen the prices in the store, just lol.

    If you're taking keeps in Cyrodiil, you should get the kill humanoids done. And if you kill them with class skills it should count for that too. Because the guards are humanoid npcs.

    I am unsure if it does count, but it should in theory.
    Edited by spartaxoxo on June 17, 2021 3:00PM
  • TequilaFire
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    spartaxoxo wrote: »
    Delfelnias wrote: »
    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.

    And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.

    I was quite disappointed that there is only 1 out of 5 endeavors where PvP in Cyrodiil is required.
    So one can hardly say PvP players can just do PvP stuff.

    Edit - Now that I have seen the prices in the store, just lol.

    If you're taking keeps in Cyrodiil, you should get the kill humanoids done. And if you kill them with class skills it should count for that too. Because the guards are humanoid npcs.

    I am unsure if it does count, but it should in theory.

    Yeah and I can craft in Cyro, and maybe the Cyro dailies will count.
    But still something more creative for PvP than killing a single player which you can do without ever leaving a keep wall would be less boring.
  • Lugaldu
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    What conflict? it is not hard to put your pets and companions away and kill 15 random mobs. Heck, you can do 2 of todays tasks at the same time. 15 mobs (10 minutes maybe) without a companion out is not much of a sacrifice.

    But it bothers me because it was said that you can do the endevours "on the side" during normal play. If I have to look for and kill the right mob without pets and companions first, then I'll be wasting time. I usually don't have more than an hour a day to play.

  • xeNNNNN
    xeNNNNN
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    Update of notice: The PvP requirement for Kill one player seems to be a killing blow requirement and not a mere assist. This drastically changes my perspective on PvErs engaging in this particular one.

    It should count as an assist as its actually extremely difficult to secure the killing blow when cyrodil is so zergy and most builds in cyrodil are tank/damage orientated so for someone unfamiliar how to counter... this is problematic.

    To make it clear for the average PvPer this is not difficult, we know how to fight eachother. What and how to counter (most of the time) but cyrodil is also very laggy at times to.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • JoDiMageio
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    xeNNNNN wrote: »
    Update of notice: The PvP requirement for Kill one player seems to be a killing blow requirement and not a mere assist. This drastically changes my perspective on PvErs engaging in this particular one.

    It should count as an assist as its actually extremely difficult to secure the killing blow when cyrodil is so zergy and most builds in cyrodil are tank/damage orientated so for someone unfamiliar how to counter... this is problematic.

    To make it clear for the average PvPer this is not difficult, we know how to fight eachother. What and how to counter (most of the time) but cyrodil is also very laggy at times to.

    Gina did say that they are looking in to it.
    https://forums.elderscrollsonline.com/en/discussion/577964/ps4-na-not-getting-endeavor-credit-for-kills-in-cyrodiil#latest
  • xeNNNNN
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    JoDiMageio wrote: »
    xeNNNNN wrote: »
    Update of notice: The PvP requirement for Kill one player seems to be a killing blow requirement and not a mere assist. This drastically changes my perspective on PvErs engaging in this particular one.

    It should count as an assist as its actually extremely difficult to secure the killing blow when cyrodil is so zergy and most builds in cyrodil are tank/damage orientated so for someone unfamiliar how to counter... this is problematic.

    To make it clear for the average PvPer this is not difficult, we know how to fight eachother. What and how to counter (most of the time) but cyrodil is also very laggy at times to.

    Gina did say that they are looking in to it.
    https://forums.elderscrollsonline.com/en/discussion/577964/ps4-na-not-getting-endeavor-credit-for-kills-in-cyrodiil#latest

    ah interesting, thanks
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • jaws343
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    Lugaldu wrote: »
    What conflict? it is not hard to put your pets and companions away and kill 15 random mobs. Heck, you can do 2 of todays tasks at the same time. 15 mobs (10 minutes maybe) without a companion out is not much of a sacrifice.

    But it bothers me because it was said that you can do the endevours "on the side" during normal play. If I have to look for and kill the right mob without pets and companions first, then I'll be wasting time. I usually don't have more than an hour a day to play.

    Killing things, even humanoids, is normal play though. You are really stretching the normal play definition to fit some narrow play style you apparently have, and that is not how it works. For some people, normal play is logging in and doing crafting dailies and getting their daily login reward and logging out. Surely you can't think the endeavors should be fully realized for that type of player.

    I logged in for an hour today. Did the fighter's guild Dolmen daily for companion experience. Didn't even realize Endeavors were live and completed three of them by the second dolmen. That is what during normal gameplay means.
  • Amottica
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    What is easy to one is not what someone else wants to do. It seems Zenimax gave us a choice which is a good thing. I am not going to complain about it.
  • spartaxoxo
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    spartaxoxo wrote: »
    Delfelnias wrote: »
    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.

    And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.

    I was quite disappointed that there is only 1 out of 5 endeavors where PvP in Cyrodiil is required.
    So one can hardly say PvP players can just do PvP stuff.

    Edit - Now that I have seen the prices in the store, just lol.

    If you're taking keeps in Cyrodiil, you should get the kill humanoids done. And if you kill them with class skills it should count for that too. Because the guards are humanoid npcs.

    I am unsure if it does count, but it should in theory.

    Yeah and I can craft in Cyro, and maybe the Cyro dailies will count.
    But still something more creative for PvP than killing a single player which you can do without ever leaving a keep wall would be less boring.

    I'm sure there will be of other pvp dailies. At least today can be completed without doing anything different than normal keep capturing. I think that's how they are trying to do it in general where you'll likely get it done with just normal gameplay.
    Edited by spartaxoxo on June 17, 2021 3:47PM
  • Elsonso
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    Lugaldu wrote: »
    What conflict? it is not hard to put your pets and companions away and kill 15 random mobs. Heck, you can do 2 of todays tasks at the same time. 15 mobs (10 minutes maybe) without a companion out is not much of a sacrifice.

    But it bothers me because it was said that you can do the endevours "on the side" during normal play. If I have to look for and kill the right mob without pets and companions first, then I'll be wasting time. I usually don't have more than an hour a day to play.

    I have my Companion out all the time and did the Borderwatch Fort quest this morning before work and got my 20 Seals from killing humanoids. I had completely forgotten about Endeavors, so it caught me by surprise.
    XBox EU/NA:@ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • SeaGtGruff
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    It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?

    That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.
    I've fought mudcrabs more fearsome than me!
  • jaws343
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    SeaGtGruff wrote: »
    It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?

    That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.

    Then you do one of the 4 other endeavors for the day...
  • Lugaldu
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    Elsonso wrote: »
    I have my Companion out all the time and did the Borderwatch Fort quest this morning before work and got my 20 Seals from killing humanoids. I had completely forgotten about Endeavors, so it caught me by surprise.

    That´s good to know. Maybe in my case something was wrong, but the kills of humanoids just didn´t count and I assumed that it was linked to Bastian and the sorc pets.

  • Elsonso
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    Lugaldu wrote: »
    Elsonso wrote: »
    I have my Companion out all the time and did the Borderwatch Fort quest this morning before work and got my 20 Seals from killing humanoids. I had completely forgotten about Endeavors, so it caught me by surprise.

    That´s good to know. Maybe in my case something was wrong, but the kills of humanoids just didn´t count and I assumed that it was linked to Bastian and the sorc pets.

    I was a Templar, so no pet, and Mirri. I got the humanoid one, but not the class kill one. My killing blow is typically a Destruction Staff skill, not a class skill.

    I would wonder that if Mirri gets the killing blow, I may not get credit. This might just be the Cyrodiil player kill bug extended to PVE combat. I probably out-DPS Mirri and I always have an AoE up, so Mirri may not get much chance to get that killing blow in.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ajkb78
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    Lugaldu wrote: »
    Elsonso wrote: »
    I have my Companion out all the time and did the Borderwatch Fort quest this morning before work and got my 20 Seals from killing humanoids. I had completely forgotten about Endeavors, so it caught me by surprise.

    That´s good to know. Maybe in my case something was wrong, but the kills of humanoids just didn´t count and I assumed that it was linked to Bastian and the sorc pets.

    Not all humanoids are equal it seems. Undead humanoids (spellfiends, Ra netu) don't seem to count, mortal humanoids (in my case orcs at Drabul) do
  • Goregrinder
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    xeNNNNN wrote: »
    Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?

    Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.

    But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.

    Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.

    Well the thing is, there are PVErs out there who literally can't even kill a single player.
  • six2fall
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    I dont get why anyone thought the endeavors system was going to favor players. It's just like the stupid gems but instead of being hard to get they made the amount needed asinine. Both are designed to be just enough to keep certain people wasting money on crowns
  • Recremen
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    I was a little surprised to see the cap at 3 per day. I like the idea that it lets people pick and choose which ones they do, but I'd prefer they expand the daily list and crank it up to 5 per day at the current rates.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • RevJJ
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    Players: “The grind for mythic items is ridiculous!”

    Also players: “Please give us more to grind”

    🤷🏻‍♂️
  • lillybit
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    ZoS are letting us earn exactly as many as they want us to earn. You think if the cap goes away we could all earn 100 a day but it doesn't work like that. We'd be able to do all 5 but only get 12 seals for each. The cap gives up options to play how we want and earn the limit without making it yet another full time job. Personally I'm happy I can get the maximun rewards fairly easily and to suit my game.
    PS4 EU
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