Curtdogg47 wrote: »Are the endeavors tied to the crown create season? So that if we don’t spend the before the creates change we lose them?
JoDiMageio wrote: »
Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.
If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.
Thanks for clarifying, although I didn't take it personally, just putting my opinion out there and clarifying my response. Regardless, I do however find it problematic to equate expressing dislike or dissatisfaction with "asking the entire game to change just for you."
And where in real life it is true that we can't only do what we like, I will stand by my opinion that in a game, you should have the option to. Don't like PvP? Don't have to do it. Don't like trials? Don't have to join. Don't like overland questing? Don't accept the quests. Obviously, don't expect to get the rewards from it, though.
But in the case of Endeavours, it was specifically designed so that each of these types of players (and any in-between) will not be punished for not doing content they don't like. I don't see an issue with this at all. By offering choice, every kind of player has the same avantages, and I don't see this as a problem - on the contrary, it is respectful of the entire player base.
And as others have pointed out, eloquently, it is also a smart way to get around the "crown crates are gambling" arguments. Can't be gambling when everyone has the same opportunities to earn rewards.
All fair points, perhaps a way forward for it then would be to simply add a re-roll function (Pay gold I guess? provided it isn't too steep) so players can change their daily and not be disenfranchised, though that might be too strong of a word. I know re-rolls has its own negative view but its an option I would think at least.
Actually... right now PvPers have more chances of having to do the PvE endeavours. With my proposed system(5/2), they would be able to atleast complete two endeavours in PvP every day. While allowing PvE'ers to avoid PvP completely.ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.
Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.
well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
PS: Even a low PvP effort endeavour is too much in my opinion. That is how much I would like to avoid PvP.
The daily cap is not a problem, as far as I have seen it today, it is a problem when you want to perform certain tasks with a companion. I was supposed to kill 10 humanoids, but that was not possible (or after countless kills I only had 1/10), since opponents who do not fall through my hand alone seemingly do not count. But if I send the companion away, then I don't get any xp for him and have no chance of companion gear dropping. There is a "conflict of interest" here.
JoDiMageio wrote: »JoDiMageio wrote: »
Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.
If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.
Thanks for clarifying, although I didn't take it personally, just putting my opinion out there and clarifying my response. Regardless, I do however find it problematic to equate expressing dislike or dissatisfaction with "asking the entire game to change just for you."
And where in real life it is true that we can't only do what we like, I will stand by my opinion that in a game, you should have the option to. Don't like PvP? Don't have to do it. Don't like trials? Don't have to join. Don't like overland questing? Don't accept the quests. Obviously, don't expect to get the rewards from it, though.
But in the case of Endeavours, it was specifically designed so that each of these types of players (and any in-between) will not be punished for not doing content they don't like. I don't see an issue with this at all. By offering choice, every kind of player has the same avantages, and I don't see this as a problem - on the contrary, it is respectful of the entire player base.
And as others have pointed out, eloquently, it is also a smart way to get around the "crown crates are gambling" arguments. Can't be gambling when everyone has the same opportunities to earn rewards.
All fair points, perhaps a way forward for it then would be to simply add a re-roll function (Pay gold I guess? provided it isn't too steep) so players can change their daily and not be disenfranchised, though that might be too strong of a word. I know re-rolls has its own negative view but its an option I would think at least.
I really like your idea of a re-roll of Endeavours!!
That being said, charging for re-rolls would probably lead to more posts of disagreement on the forum, and people would not be guaranteed to get endeavours they like, which just brings back the whole idea of gambling and frustration.
To bring this back to the OP, and the reason I think the cap on Endeavours is a good thing, with a variety of types of activities, is that guarantees that there will be at least some content a player likes, doesn't push or force them to do content they don't like, offers choice, and provides equal opportunities for every player (your point about time is a fair point, but that is a factor that cannot be taken into account imo, real life is too variable to use as a predictor).
Delfelnias wrote: »dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.
TequilaFire wrote: »Delfelnias wrote: »dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.
I was quite disappointed that there is only 1 out of 5 endeavors where PvP in Cyrodiil is required.
So one can hardly say PvP players can just do PvP stuff.
Edit - Now that I have seen the prices in the store, just lol.
spartaxoxo wrote: »TequilaFire wrote: »Delfelnias wrote: »dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.
I was quite disappointed that there is only 1 out of 5 endeavors where PvP in Cyrodiil is required.
So one can hardly say PvP players can just do PvP stuff.
Edit - Now that I have seen the prices in the store, just lol.
If you're taking keeps in Cyrodiil, you should get the kill humanoids done. And if you kill them with class skills it should count for that too. Because the guards are humanoid npcs.
I am unsure if it does count, but it should in theory.
alanmatillab16_ESO wrote: »What conflict? it is not hard to put your pets and companions away and kill 15 random mobs. Heck, you can do 2 of todays tasks at the same time. 15 mobs (10 minutes maybe) without a companion out is not much of a sacrifice.
Update of notice: The PvP requirement for Kill one player seems to be a killing blow requirement and not a mere assist. This drastically changes my perspective on PvErs engaging in this particular one.
It should count as an assist as its actually extremely difficult to secure the killing blow when cyrodil is so zergy and most builds in cyrodil are tank/damage orientated so for someone unfamiliar how to counter... this is problematic.
To make it clear for the average PvPer this is not difficult, we know how to fight eachother. What and how to counter (most of the time) but cyrodil is also very laggy at times to.
JoDiMageio wrote: »Update of notice: The PvP requirement for Kill one player seems to be a killing blow requirement and not a mere assist. This drastically changes my perspective on PvErs engaging in this particular one.
It should count as an assist as its actually extremely difficult to secure the killing blow when cyrodil is so zergy and most builds in cyrodil are tank/damage orientated so for someone unfamiliar how to counter... this is problematic.
To make it clear for the average PvPer this is not difficult, we know how to fight eachother. What and how to counter (most of the time) but cyrodil is also very laggy at times to.
Gina did say that they are looking in to it.
https://forums.elderscrollsonline.com/en/discussion/577964/ps4-na-not-getting-endeavor-credit-for-kills-in-cyrodiil#latest
alanmatillab16_ESO wrote: »What conflict? it is not hard to put your pets and companions away and kill 15 random mobs. Heck, you can do 2 of todays tasks at the same time. 15 mobs (10 minutes maybe) without a companion out is not much of a sacrifice.
But it bothers me because it was said that you can do the endevours "on the side" during normal play. If I have to look for and kill the right mob without pets and companions first, then I'll be wasting time. I usually don't have more than an hour a day to play.
TequilaFire wrote: »spartaxoxo wrote: »TequilaFire wrote: »Delfelnias wrote: »dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.
I was quite disappointed that there is only 1 out of 5 endeavors where PvP in Cyrodiil is required.
So one can hardly say PvP players can just do PvP stuff.
Edit - Now that I have seen the prices in the store, just lol.
If you're taking keeps in Cyrodiil, you should get the kill humanoids done. And if you kill them with class skills it should count for that too. Because the guards are humanoid npcs.
I am unsure if it does count, but it should in theory.
Yeah and I can craft in Cyro, and maybe the Cyro dailies will count.
But still something more creative for PvP than killing a single player which you can do without ever leaving a keep wall would be less boring.
alanmatillab16_ESO wrote: »What conflict? it is not hard to put your pets and companions away and kill 15 random mobs. Heck, you can do 2 of todays tasks at the same time. 15 mobs (10 minutes maybe) without a companion out is not much of a sacrifice.
But it bothers me because it was said that you can do the endevours "on the side" during normal play. If I have to look for and kill the right mob without pets and companions first, then I'll be wasting time. I usually don't have more than an hour a day to play.
dinokstrunz wrote: »It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?
SeaGtGruff wrote: »dinokstrunz wrote: »It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?
That's for today's crafting-related endeavour. But what if it was to complete a master writ? Then everyone who doesn't have a master crafter yet would be complaining that they couldn't do that endeavour.
I have my Companion out all the time and did the Borderwatch Fort quest this morning before work and got my 20 Seals from killing humanoids. I had completely forgotten about Endeavors, so it caught me by surprise.
I have my Companion out all the time and did the Borderwatch Fort quest this morning before work and got my 20 Seals from killing humanoids. I had completely forgotten about Endeavors, so it caught me by surprise.
That´s good to know. Maybe in my case something was wrong, but the kills of humanoids just didn´t count and I assumed that it was linked to Bastian and the sorc pets.
I have my Companion out all the time and did the Borderwatch Fort quest this morning before work and got my 20 Seals from killing humanoids. I had completely forgotten about Endeavors, so it caught me by surprise.
That´s good to know. Maybe in my case something was wrong, but the kills of humanoids just didn´t count and I assumed that it was linked to Bastian and the sorc pets.
Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?
Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.
But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.
Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.