alanmatillab16_ESO wrote: »
Imagine being so bad that the only way to secure a frag is to kill a random PvE player.
expand this statement; Imagine being so bad that the only way to secure a frag is in a ball group lol
dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
Actually... right now PvPers have more chances of having to do the PvE endeavours. With my proposed system(5/2), they would be able to atleast complete two endeavours in PvP every day. While allowing PvE'ers to avoid PvP completely.ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.
Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.
well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
PS: Even a low PvP effort endeavour is too much in my opinion. That is how much I would like to avoid PvP.
Red_Feather wrote: »They could do it so that you could do all the daily and weekly challenges but only get rewarded for a limited number of them. So why do all of them if you only get reward for the first few? Perhaps a secret monkey is randomly hiding behind one of them and if you complete the right one the monkey emerges and sings happy birthday.
Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?
Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.
But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.
Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
I dont understand. You just have to press buttons and run around.
VaranisArano wrote: »Daily Caps are necessary:
3. Seals of Endeavor have to be reasonable and accessible, because it's ZOS excuse of "Crates aren't gambling, we swear, please don't regulate us." Expecting players to do five tasks a day (some of which require sitting in Cyrodiil queue) is neither reasonable nor accessible.
alanmatillab16_ESO wrote: »
Imagine being so bad that the only way to secure a frag is to kill a random PvE player.
expand this statement; Imagine being so bad that the only way to secure a frag is in a ball group lol
Not sure why you said that, but I'll extrapolate from your comment. Don't run in a straight line, use Negate, any snare/stun skills, and siege weapons.
JoDiMageio wrote: »Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?
Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.
But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.
Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
I dont understand. You just have to press buttons and run around.
No one is complaining about it; people are simply stating that there are some activities they don't enjoy, and don't want to partake of. This doesn't need to be explained or justified, it's personal preference. By offering players choices instead of forcing them to do content they don't like, it allows all types of players to acquire at least some endeavours every day.
Zos clearly stated in their news post about Endeavours that the types of activities are meant to vary across playstyles and in-game activities. "This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy."
https://www.elderscrollsonline.com/en-us/news/post/59925
What I don't understand is why you would want to push people to engage in content they don't enjoy - it's a game, not a job, and giving people choices is much more enjoyable than forcing them to do stuff - just take a look around the forums and lack of choice comes up as a very common theme. I think the way it is organised is much more preferable.
JoDiMageio wrote: »Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?
Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.
But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.
Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
I dont understand. You just have to press buttons and run around.
No one is complaining about it; people are simply stating that there are some activities they don't enjoy, and don't want to partake of. This doesn't need to be explained or justified, it's personal preference. By offering players choices instead of forcing them to do content they don't like, it allows all types of players to acquire at least some endeavours every day.
Zos clearly stated in their news post about Endeavours that the types of activities are meant to vary across playstyles and in-game activities. "This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy."
https://www.elderscrollsonline.com/en-us/news/post/59925
What I don't understand is why you would want to push people to engage in content they don't enjoy - it's a game, not a job, and giving people choices is much more enjoyable than forcing them to do stuff - just take a look around the forums and lack of choice comes up as a very common theme. I think the way it is organised is much more preferable.
It is less about pushing and more about being confused by the reluctance. There are plenty of things I dont necessarily like in ESO that I do just so I can get certain things but it is not the end of the world for me. Its just tedious and boring at times thats all.
Lets say it was 100 kills in cyrodil, I would then agree thats a bit steep for non-pvpers but for 1 kill.
You cannot go through life only doing things you like. Yes its a game and games are mean't to be fun but every game has its tedium and frustration and i'd wager that all the people saying they dont want to do it also do things in games they dont really want to do but do anyway because they want something. Which is my point. It is extremely unlikely that there is a majority of players in this game who completely avoid things they dont like doing.
If you want it, then you do it. But if you dont then you dont. But you also dont ask for the entire game to change just for you either.
JoDiMageio wrote: »JoDiMageio wrote: »Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?
Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.
But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.
Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
I dont understand. You just have to press buttons and run around.
No one is complaining about it; people are simply stating that there are some activities they don't enjoy, and don't want to partake of. This doesn't need to be explained or justified, it's personal preference. By offering players choices instead of forcing them to do content they don't like, it allows all types of players to acquire at least some endeavours every day.
Zos clearly stated in their news post about Endeavours that the types of activities are meant to vary across playstyles and in-game activities. "This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy."
https://www.elderscrollsonline.com/en-us/news/post/59925
What I don't understand is why you would want to push people to engage in content they don't enjoy - it's a game, not a job, and giving people choices is much more enjoyable than forcing them to do stuff - just take a look around the forums and lack of choice comes up as a very common theme. I think the way it is organised is much more preferable.
It is less about pushing and more about being confused by the reluctance. There are plenty of things I dont necessarily like in ESO that I do just so I can get certain things but it is not the end of the world for me. Its just tedious and boring at times thats all.
Lets say it was 100 kills in cyrodil, I would then agree thats a bit steep for non-pvpers but for 1 kill.
You cannot go through life only doing things you like. Yes its a game and games are mean't to be fun but every game has its tedium and frustration and i'd wager that all the people saying they dont want to do it also do things in games they dont really want to do but do anyway because they want something. Which is my point. It is extremely unlikely that there is a majority of players in this game who completely avoid things they dont like doing.
If you want it, then you do it. But if you dont then you dont. But you also dont ask for the entire game to change just for you either.
Where exactly did you see me ask for a change to the game? No where. I literally said I think it's fine the way it is.
I simply stated that it's good to have choice - and that choice includes being able to do, or not to do, content that a person enjoys. That's all.
JamieAubrey wrote: »WHY DO I NEED TO PVP TO GET WHAT I WANT
ITS NOT FAIR ZOS
90% are PVE why do I have to PVE ? Just give me the PVE ones
Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.
If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.
The daily cap is not a problem, as far as I have seen it today, it is a problem when you want to perform certain tasks with a companion. I was supposed to kill 10 humanoids, but that was not possible (or after countless kills I only had 1/10), since opponents who do not fall through my hand alone seemingly do not count. But if I send the companion away, then I don't get any xp for him and have no chance of companion gear dropping. There is a "conflict of interest" here.
JoDiMageio wrote: »
Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.
If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.
Thanks for clarifying, although I didn't take it personally, just putting my opinion out there and clarifying my response. Regardless, I do however find it problematic to equate expressing dislike or dissatisfaction with "asking the entire game to change just for you."
And where in real life it is true that we can't only do what we like, I will stand by my opinion that in a game, you should have the option to. Don't like PvP? Don't have to do it. Don't like trials? Don't have to join. Don't like overland questing? Don't accept the quests. Obviously, don't expect to get the rewards from it, though.
But in the case of Endeavours, it was specifically designed so that each of these types of players (and any in-between) will not be punished for not doing content they don't like. I don't see an issue with this at all. By offering choice, every kind of player has the same avantages, and I don't see this as a problem - on the contrary, it is respectful of the entire player base.
And as others have pointed out, eloquently, it is also a smart way to get around the "crown crates are gambling" arguments. Can't be gambling when everyone has the same opportunities to earn rewards.