dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.
Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.
perfiction wrote: »It's actually good idea. If someone doesn't give a crap about crafting, why force them to craft 4 items? If someone never went to Cyro, why force them to kill other players in PVP? There are so many things you can do in this game, forcing players to do every kind of activity would be annoying.
perfiction wrote: »It's actually good idea. If someone doesn't give a crap about crafting, why force them to craft 4 items? If someone never went to Cyro, why force them to kill other players in PVP? There are so many things you can do in this game, forcing players to do every kind of activity would be annoying.
Actually... right now PvPers have more chances of having to do the PvE endeavours. With my proposed system(5/2), they would be able to atleast complete two endeavours in PvP every day. While allowing PvE'ers to avoid PvP completely.ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.
Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.
well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
Actually... right now PvPers have more chances of having to do the PvE endeavours. With my proposed system(5/2), they would be able to atleast complete two endeavours in PvP every day. While allowing PvE'ers to avoid PvP completely.ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.
Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.
well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
PS: Even a low PvP effort endeavour is too much in my opinion. That is how much I would like to avoid PvP.
perfiction wrote: »It's actually good idea. If someone doesn't give a crap about crafting, why force them to craft 4 items? If someone never went to Cyro, why force them to kill other players in PVP? There are so many things you can do in this game, forcing players to do every kind of activity would be annoying.
That's why I wrote current quest system/cap is actually good.alanmatillab16_ESO wrote: »[...] You get rewards for the first 3 completed so you can skip the PVP one and the crafting one altogether if you want. [...]
Players will do the most convenient for them at the time, without being forced to do stuff they don't wish to do. Not sure where you see the problem with that.dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
3 out of 5 it's more than fine.(...) Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total (...)
People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones
dinokstrunz wrote: »I don't know why ZoS bothered having PvP related endeavours at this point. Complete waste of resources based on the reaction.
1 player kill too much
1 town quest too scary
1 Battleground too stressful
I get people love choice, that's fine but isn't it a choice to do something or not? Why does it matter if there was no cap on daily Endeavours? If you don't want to PvP I completely respect that so why should we force everyone who want to partake in everything have the same amount of seals as everyone else? People are forgetting that you're doing for crown crate related items, cosmetics!. There's no competition and even if you don't complete every daily you're only doing them to eventually obtain a mount which everyone will get eventually. In the end it's nothing special.
dinokstrunz wrote: »People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
alanmatillab16_ESO wrote: »
alanmatillab16_ESO wrote: »
Imagine being so bad that the only way to secure a frag is to kill a random PvE player.