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Daily cap on Endeavours is a terrible idea.

dinokstrunz
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People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
  • alanmatillab16_ESO
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    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.

    where did they say that was the point of endeavours?

    people will do the ones they want to do, why does it make a difference to you anyhow what players do with the endeavour system?
  • Delfelnias
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    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.

    And then people will complain that they are forced to do all of them. That PvE players will have to do PvP stuff. In my opinion cap is good. People who play mainly PvP will earn them through PvP. PvE players through PvE.
  • nukk3r
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    These people wouldn't do PvP/Dungeons in the first place. Why force them?
  • Red_Feather
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    They could do it so that you could do all the daily and weekly challenges but only get rewarded for a limited number of them. So why do all of them if you only get reward for the first few? Perhaps a secret monkey is randomly hiding behind one of them and if you complete the right one the monkey emerges and sings happy birthday.
  • alanmatillab16_ESO
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    nukk3r wrote: »
    These people wouldn't do PvP/Dungeons in the first place. Why force them?

    Easy targets at a guess.
  • xeNNNNN
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    Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?

    Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.

    But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.

    Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
    Edited by xeNNNNN on June 17, 2021 11:02AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • oddbasket
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    Choice is always good, don't take it away. Players interested in the tasks will be incentivized to earn seals doing what they're already doing, be it pvp, pve or crafting. You don't have to do what you don't like or aren't forced to complete 3/3 either. If indeed you want to hit all 3, choosing the easiest out of the ones you don't enjoy isn't such a bad idea either.

    Edit: I have bad grammer
    Edited by oddbasket on June 17, 2021 11:04AM
  • Sarannah
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    ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.

    Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.
  • perfiction
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    It's actually good idea. If someone doesn't give a crap about crafting, why force them to craft 4 items? If someone never went to Cyro, why force them to kill other players in PVP? There are so many things you can do in this game, forcing players to do every kind of activity would be annoying.
    Edited by perfiction on June 17, 2021 11:05AM
  • xeNNNNN
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    Sarannah wrote: »
    ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.

    Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.

    well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
    Edited by xeNNNNN on June 17, 2021 11:06AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • dinokstrunz
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    perfiction wrote: »
    It's actually good idea. If someone doesn't give a crap about crafting, why force them to craft 4 items? If someone never went to Cyro, why force them to kill other players in PVP? There are so many things you can do in this game, forcing players to do every kind of activity would be annoying.

    It's barely crafting, there's crafting stations literally everywhere, you go to bench and hit the button X amount of times until completion, who in their right mind would avoid this?
  • RNGeeze
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    perfiction wrote: »
    It's actually good idea. If someone doesn't give a crap about crafting, why force them to craft 4 items? If someone never went to Cyro, why force them to kill other players in PVP? There are so many things you can do in this game, forcing players to do every kind of activity would be annoying.

    I’m with you here as I don’t mind dungeons or crafting but nothing will ever convince me to jump into pvp or trials. I’m 40 tomorrow and know full well what I like, I’m not looking to add stress to my entertainment.
  • Sarannah
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    xeNNNNN wrote: »
    Sarannah wrote: »
    ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.

    Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.

    well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
    Actually... right now PvPers have more chances of having to do the PvE endeavours. With my proposed system(5/2), they would be able to atleast complete two endeavours in PvP every day. While allowing PvE'ers to avoid PvP completely.

    PS: Even a low PvP effort endeavour is too much in my opinion. That is how much I would like to avoid PvP.
    Edited by Sarannah on June 17, 2021 11:12AM
  • xeNNNNN
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    Sarannah wrote: »
    xeNNNNN wrote: »
    Sarannah wrote: »
    ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.

    Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.

    well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
    Actually... right now PvPers have more chances of having to do the PvE endeavours. With my proposed system(5/2), they would be able to atleast complete two endeavours in PvP every day. While allowing PvE'ers to avoid PvP completely.

    PS: Even a low PvP effort endeavour is too much in my opinion. That is how much I would like to avoid PvP.

    I dont understand. You just have to press buttons and run around.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • madarame_77
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    Daily cap is a great idea! People do what they do anyway and get seals. Crafters craft, pvpers pvp and pveers do dungeons. I wholeheartedly support.
  • alanmatillab16_ESO
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    perfiction wrote: »
    It's actually good idea. If someone doesn't give a crap about crafting, why force them to craft 4 items? If someone never went to Cyro, why force them to kill other players in PVP? There are so many things you can do in this game, forcing players to do every kind of activity would be annoying.

    They are not forced, there are 5 endeavours today: Crafting, PVP, Open Chests, Kill Humanoids, Use class abilities to kill.

    You get rewards for the first 3 completed so you can skip the PVP one and the crafting one altogether if you want.
  • perfiction
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    [...] You get rewards for the first 3 completed so you can skip the PVP one and the crafting one altogether if you want. [...]
    That's why I wrote current quest system/cap is actually good. :smile:

    Edited by perfiction on June 17, 2021 11:23AM
  • Tommy_The_Gun
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    Point of endeavours is simple:
    - Keep player retention.
    - Take out the argument that Loot boxes are gambling (OK, they are, but you can get stuff directly by buying it, but you need to play a lot).

    For me, personally I am happy with this system because I play this game a lot, so on top of crown gems I get from watching twich streams, I will have another way of obtaining cool stuff. And I can decide what I want. No RNG involved.

    I think that is a huge win for the players base.

    As for the 5 quest (that you can only do 3 of) it gives players something awesome - a choice. Not giving a choice is bad. If you had a possibility of doing all 5 endeavour quest then you would be actually forced to do stuff you do not enjoy. That is like MYM when you have to do IC dailies or Undaunted celebration when you have to do group dungeons. Some people like it and some people hate it. Some are PvP-ers and some are PvE-ers. Endeavours is for all players.
  • redlink1979
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    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.
    Players will do the most convenient for them at the time, without being forced to do stuff they don't wish to do. Not sure where you see the problem with that.
    Sarannah wrote: »
    (...) Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total (...)
    3 out of 5 it's more than fine.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • iksde
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    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones

    broken hope for ez pvp kills spotted xD
  • Ragged_Claw
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    They're fine as they are. All five of today's endeavours can be done without leaving Cyrodiil or having to go to Cyrodiil. The whole point is to be able to earn them doing things you would already be doing in-game, that's how it's been presented from the start. I don't know where this idea came from that it was to 'force' players into different playstyles, that's definitely not the case if you watched the streams or read the announcements. They've done it this way so that people wouldn't complain that they were being forced into content they'd rather avoid and now here are people complaining anyway - about how other people play. smh. Besides that, its only day one, they are not going to be the same every day and there are the weekly ones to come too. You're crying before you're hurt as my nan would say.

    Personally, I'm just happy to be able to earn Crown Crate stuff in-game. If I have to dance naked in Wayrest for 40 minutes, so be it. I'll do anything for those sweet, sweet, shinies.
    PC EU & NA
  • dinokstrunz
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    I don't know why ZoS bothered having PvP related endeavours at this point. Complete waste of resources based on the reaction.

    1 player kill too much
    1 town quest too scary
    1 Battleground too stressful

    I get people love choice, that's fine but isn't it a choice to do something or not? Why does it matter if there was no cap on daily Endeavours? If you don't want to PvP I completely respect that so why should we force everyone who want to partake in everything have the same amount of seals as everyone else? People are forgetting that you're doing for crown crate related items, cosmetics!. There's no competition and even if you don't complete every daily you're only doing them to eventually obtain a mount which everyone will get eventually. In the end it's nothing special.
  • xeNNNNN
    xeNNNNN
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    I don't know why ZoS bothered having PvP related endeavours at this point. Complete waste of resources based on the reaction.

    1 player kill too much
    1 town quest too scary
    1 Battleground too stressful

    I get people love choice, that's fine but isn't it a choice to do something or not? Why does it matter if there was no cap on daily Endeavours? If you don't want to PvP I completely respect that so why should we force everyone who want to partake in everything have the same amount of seals as everyone else? People are forgetting that you're doing for crown crate related items, cosmetics!. There's no competition and even if you don't complete every daily you're only doing them to eventually obtain a mount which everyone will get eventually. In the end it's nothing special.

    Exactly, this is why this thread confuses the hell out of me. I just dont understand peoples logic here.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Jaimeh
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    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.

    The point of endeavours is legal coverage, beyond that it is not in zos' interest to have them abundantly, hence the cap.
  • Dropstitch
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    The answer is, because ZOS still want to sell crowns, so they can't be too generous.

    In fact, I would imagine Endeavours are largely a response to the olive branch of allowing games companies to take voluntary measures against gambling, which was offered by the EU in lieu of introducing regulation.

  • paulsimonps
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    Yea, sorry this was not meant to encourage people to "go out in the world" what little I saw them talking about it made it pretty clear they wanted it to be as accessible to all types of players as possible. Even if you are just a simple RPer that have like 5k DPS. you should be able to get your fair share essentially. We have other things that incentivize the other activities, do we need more of those types as well? perhaps, but it was not the intent with this.
  • Luke_Flamesword
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    The won't give you more seals daily than they want it to give, so with all task avaiable to complete you will have only smaller reward per task. Now is perfect solution without for example destroying Cyrodiil and imposiible queues for campaigns just to everyone kill 1 player...
    PC | EU | DC |Stam Dk Breton
  • nukk3r
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    nukk3r wrote: »
    These people wouldn't do PvP/Dungeons in the first place. Why force them?

    Easy targets at a guess.

    Imagine being so bad that the only way to secure a frag is to kill a random PvE player.
  • xeNNNNN
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    nukk3r wrote: »
    nukk3r wrote: »
    These people wouldn't do PvP/Dungeons in the first place. Why force them?

    Easy targets at a guess.

    Imagine being so bad that the only way to secure a frag is to kill a random PvE player.

    expand this statement; Imagine being so bad that the only way to secure a frag is in a ball group lol
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • spartaxoxo
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    They have a cap so that people can get all of the day's reward without doing all of the activities. This way you can pick and choose what you'd like to do.

    The reward would be rebalanced if they removed the cap so that you'd have to do all of the dailies for the same amount of rewards now.

    The amount of seals you get have already been carefully calculated to assure that people won't get up in arms about them but they won't harm crate sales too much, guaranteed. So the seals amount wouldn't change.
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