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Daily cap on Endeavours is a terrible idea.

  • nukk3r
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    xeNNNNN wrote: »
    nukk3r wrote: »
    nukk3r wrote: »
    These people wouldn't do PvP/Dungeons in the first place. Why force them?

    Easy targets at a guess.

    Imagine being so bad that the only way to secure a frag is to kill a random PvE player.

    expand this statement; Imagine being so bad that the only way to secure a frag is in a ball group lol

    Not sure why you said that, but I'll extrapolate from your comment. Don't run in a straight line, use Negate, any snare/stun skills, and siege weapons.
  • coletas
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    nukk3r wrote: »
    These people wouldn't do PvP/Dungeons in the first place. Why force them?

    I said the same when Zaan was released lol
  • iksde
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    or mabye think different way on this "cap"...

    we have "cap" for 3 tasks for this....so how about in basic there was only 3 after all but ZOS added additional few to it so peopel could have coice whichtasks they want to do if for some tasks they would be unable to do?

    think of it for these tasks could be no a single pvp task but everything pve as for majority of players bt they added some pvp task to have choice which you would preffer to do
  • ApoAlaia
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    People will just do the easiest/fastest ones and avoid all the PvP/Dungeon related ones. I thought the point of endeavours was to get people out into the world. Remove the cap.

    I thought the point of endeavours was to give people means to acquire premium cosmetic items using an in-game currency that could be earned in a variety of ways, with enough choice to hopefully suit the majority of players.
  • ApoAlaia
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    Sarannah wrote: »
    xeNNNNN wrote: »
    Sarannah wrote: »
    ZOS should have done it differently for the daily ones. Should have made it five PvE/regular endeavours, and two PvP endeavours. Seven endeavours total. This way PvE'ers like me could avoid the ones we do not want to do. While always having PvP ones available for PvPers.

    Other than that, I like how endeavours work. Quick and easy. And as long as they don't try to push me into PvP, I'm fine with them.

    well then people who are like you but with PvP instead of PvE would lose out.... this is why you cannot split the community like that. Not to mention the fact that a lot of the PvP dailies will be very low effort by the looks of things.
    Actually... right now PvPers have more chances of having to do the PvE endeavours. With my proposed system(5/2), they would be able to atleast complete two endeavours in PvP every day. While allowing PvE'ers to avoid PvP completely.

    PS: Even a low PvP effort endeavour is too much in my opinion. That is how much I would like to avoid PvP.

    I like this idea.

    I don't think anyone would feel enraged by having more PvP options as long as is 'an addition'.

    In the end of the day is going to be capped one way or another and for some PvP players PvE activities are as grievous as it is for me to 'visit' the IC Arena during MM.
  • Fennwitty
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    Infinite grinding every day is a worse idea.
    PC NA
  • Zorgon_The_Revenged
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    Apparently they had 6 available daily endeavours, but it was reduced to 5 as the "log in to a character" quest was considered too hard and so was removed.
  • Danikat
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    This system reminds me of Guild Wars 2's daily achievements. They have 12 - 4 for PvE, 4 for PvP (their battlegrounds) and 4 for World vs World (their Alliance War) and you can do any 3 to get the main reward.

    I think most people do pick the ones they think are easiest but that's different for everyone. I see people complain about the 'complete 5 events in this zone' daily because so many people do it that it's difficult to get credit for participation in events before they end, but even without that I'd never bother with that one because there's others I can do more quickly. Some people will never do the puzzle or mini dungeon ones, but I always pick those. Some people only do the PvP or WvW ones because they find them quicker or easier, or just more fun, than going to PvE at all.

    I don't think the different endeavours are intended to push people into different areas of the game like the events do, I think the idea is that everyone will be able to choose the ones they prefer. So yes, people will do ones they think are easiest but that doesn't mean no one will do PvP or dungeon endeavours, it just means they will be done by people who want to play PvP or dungeons rather than people who hate it and don't want to engage with it any more than absolutely necessary but feel like they have no choice. Overall I think that's better for the game.
    Edited by Danikat on June 17, 2021 12:53PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Tan9oSuccka
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    They gave us choices which is good.

    Crazy someone would be offended by this.
  • VaranisArano
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    Daily Caps are necessary:

    1. ZOS needs to limit how many Seals we get. Do not imagine that ZOS will allow you to gain more seals per day by doing more tasks. Without the cap, ZOS is only going to devalue each task.

    2. It makes the system reasonable. With the cap, a player who has limited time can usually do 1 or 2 tasks a day, and thus is able to keep pace somewhat with the total Seals acquired in a season. If the tasks go up to all five dailies, then limited time and casual players fall further behind, and this is no longer an accessible system for most players.

    3. Seals of Endeavor have to be reasonable and accessible, because it's ZOS excuse of "Crates aren't gambling, we swear, please don't regulate us." Expecting players to do five tasks a day (some of which require sitting in Cyrodiil queue) is neither reasonable nor accessible.


    If your objection is that the new system is reasonable and accessible for casuals...well, I can't say that I agree. Still, I did see several days on PTS that raised my eyebrows in terms of the effort to do all three tasks. I'm sure there will be plenty of complaints from players "forced" out of their comfort zone to warm your heart.
    Edited by VaranisArano on June 17, 2021 1:02PM
  • Brrrofski
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    Even as someone who PVPs I'm fine with it.

    Some days I don't feel like jimling into pvp and just want to chill.

    I don't see a problem with having choice.
  • starlizard70ub17_ESO
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    They could do it so that you could do all the daily and weekly challenges but only get rewarded for a limited number of them. So why do all of them if you only get reward for the first few? Perhaps a secret monkey is randomly hiding behind one of them and if you complete the right one the monkey emerges and sings happy birthday.

    I'd pay to see this ^, ... "coming soon to a crown store near you" >:)
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • JoDiMageio
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    xeNNNNN wrote: »
    Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?

    Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.

    But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.

    Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
    xeNNNNN wrote: »

    I dont understand. You just have to press buttons and run around.

    No one is complaining about it; people are simply stating that there are some activities they don't enjoy, and don't want to partake of. This doesn't need to be explained or justified, it's personal preference. By offering players choices instead of forcing them to do content they don't like, it allows all types of players to acquire at least some endeavours every day.

    Zos clearly stated in their news post about Endeavours that the types of activities are meant to vary across playstyles and in-game activities. "This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy."
    https://www.elderscrollsonline.com/en-us/news/post/59925

    What I don't understand is why you would want to push people to engage in content they don't enjoy - it's a game, not a job, and giving people choices is much more enjoyable than forcing them to do stuff - just take a look around the forums and lack of choice comes up as a very common theme. I think the way it is organised is much more preferable.
  • Elsonso
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    Daily Caps are necessary:

    3. Seals of Endeavor have to be reasonable and accessible, because it's ZOS excuse of "Crates aren't gambling, we swear, please don't regulate us." Expecting players to do five tasks a day (some of which require sitting in Cyrodiil queue) is neither reasonable nor accessible.

    In the short term, I expect that these are simply to comply with Microsoft rules. Sure, the rules are based in a desire to not have governments chasing after the game studios. Still, the coincidence of the finalization of XBox buying Zenimax and "hey, look! endeavors!" leaves little doubt in my mind that it was Microsoft rules, not the fear of regulation.

    I still think that, figuratively speaking, ZOS was brought kicking and screaming to this table. It would not surprise me if they pushed "reasonable" and "accessible" to the very brink.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    X/Twitter: ElsonsoJannus
  • Dracuhl
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    Nah. Pass. Keep the cap please.
  • xeNNNNN
    xeNNNNN
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    nukk3r wrote: »
    xeNNNNN wrote: »
    nukk3r wrote: »
    nukk3r wrote: »
    These people wouldn't do PvP/Dungeons in the first place. Why force them?

    Easy targets at a guess.

    Imagine being so bad that the only way to secure a frag is to kill a random PvE player.

    expand this statement; Imagine being so bad that the only way to secure a frag is in a ball group lol

    Not sure why you said that, but I'll extrapolate from your comment. Don't run in a straight line, use Negate, any snare/stun skills, and siege weapons.

    ah dont bother yourself with it, was just a joke jab at ball groups in IC and cyrodil :P I am usually running in a group of 2 or 3 so xD
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Lugaldu
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    The daily cap is not a problem, as far as I have seen it today, it is a problem when you want to perform certain tasks with a companion. I was supposed to kill 10 humanoids, but that was not possible (or after countless kills I only had 1/10), since opponents who do not fall through my hand alone seemingly do not count. But if I send the companion away, then I don't get any xp for him and have no chance of companion gear dropping. There is a "conflict of interest" here.
  • xeNNNNN
    xeNNNNN
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    JoDiMageio wrote: »
    xeNNNNN wrote: »
    Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?

    Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.

    But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.

    Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
    xeNNNNN wrote: »

    I dont understand. You just have to press buttons and run around.

    No one is complaining about it; people are simply stating that there are some activities they don't enjoy, and don't want to partake of. This doesn't need to be explained or justified, it's personal preference. By offering players choices instead of forcing them to do content they don't like, it allows all types of players to acquire at least some endeavours every day.

    Zos clearly stated in their news post about Endeavours that the types of activities are meant to vary across playstyles and in-game activities. "This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy."
    https://www.elderscrollsonline.com/en-us/news/post/59925

    What I don't understand is why you would want to push people to engage in content they don't enjoy - it's a game, not a job, and giving people choices is much more enjoyable than forcing them to do stuff - just take a look around the forums and lack of choice comes up as a very common theme. I think the way it is organised is much more preferable.

    It is less about pushing and more about being confused by the reluctance. There are plenty of things I dont necessarily like in ESO that I do just so I can get certain things but it is not the end of the world for me. Its just tedious and boring at times thats all.

    Lets say it was 100 kills in cyrodil, I would then agree thats a bit steep for non-pvpers but for 1 kill.

    You cannot go through life only doing things you like. Yes its a game and games are mean't to be fun but every game has its tedium and frustration and i'd wager that all the people saying they dont want to do it also do things in games they dont really want to do but do anyway because they want something. Which is my point. It is extremely unlikely that there is a majority of players in this game who completely avoid things they dont like doing.

    If you want it, then you do it. But if you dont then you dont. But you also dont ask for the entire game to change just for you either.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Olauron
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    It is very good actually that I don't have to do trash content to get the reasonable (maximum or close to maximum) number of seals every day. Why would I want to be forced to do things I find disgusting to get the reasonable number of daily seals? I don't have inner masochist.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • JamieAubrey
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    WHY DO I NEED TO PVP TO GET WHAT I WANT

    ITS NOT FAIR ZOS

    90% are PVE why do I have to PVE ? Just give me the PVE ones
  • Gaebriel0410
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    The cap is good imo, since otherwise it would just be a list of tasks to do daily. I think it's kind of the point that they're quick and effortless things, to get a few shinies for just, well, playing.

    Whatever the conversion rate will be, I think that just the idea alone that you can get stuff by playing, is good for the game as a whole. I don't mind buying crown stuff now and then, but 'earning' stuff (even if it's not particularly challenging tasks) is way more fun than just buying stuff.

    I think quest rewards were always ESO's weakest point by far, so I'm happy with this as long as the amount of seals required is reasonably fair, which I kinda expect it will be. Though I have to say here that I'm usually most interested in the blue/purple categories, if you want all apex it's probably a bit more of a farm.
  • Inaya
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    Does it really matter why we got them? People complained about crown only items, now there is a way to obtain them without crowns and people still complain.

    5 choices, 3 max per day. No one is forcing anyone to do anything. If it was 5 per day there would be complaints about it being grindy, forcing dailies, whatever....

    Geez, can't we just enjoy something?
  • JoDiMageio
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    xeNNNNN wrote: »
    JoDiMageio wrote: »
    xeNNNNN wrote: »
    Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?

    Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.

    But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.

    Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
    xeNNNNN wrote: »

    I dont understand. You just have to press buttons and run around.

    No one is complaining about it; people are simply stating that there are some activities they don't enjoy, and don't want to partake of. This doesn't need to be explained or justified, it's personal preference. By offering players choices instead of forcing them to do content they don't like, it allows all types of players to acquire at least some endeavours every day.

    Zos clearly stated in their news post about Endeavours that the types of activities are meant to vary across playstyles and in-game activities. "This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy."
    https://www.elderscrollsonline.com/en-us/news/post/59925

    What I don't understand is why you would want to push people to engage in content they don't enjoy - it's a game, not a job, and giving people choices is much more enjoyable than forcing them to do stuff - just take a look around the forums and lack of choice comes up as a very common theme. I think the way it is organised is much more preferable.

    It is less about pushing and more about being confused by the reluctance. There are plenty of things I dont necessarily like in ESO that I do just so I can get certain things but it is not the end of the world for me. Its just tedious and boring at times thats all.

    Lets say it was 100 kills in cyrodil, I would then agree thats a bit steep for non-pvpers but for 1 kill.

    You cannot go through life only doing things you like. Yes its a game and games are mean't to be fun but every game has its tedium and frustration and i'd wager that all the people saying they dont want to do it also do things in games they dont really want to do but do anyway because they want something. Which is my point. It is extremely unlikely that there is a majority of players in this game who completely avoid things they dont like doing.

    If you want it, then you do it. But if you dont then you dont. But you also dont ask for the entire game to change just for you either.

    Where exactly did you see me ask for a change to the game? No where. I literally said I think it's fine the way it is.
    I simply stated that it's good to have choice - and that choice includes being able to do, or not to do, content that a person enjoys. That's all.
    Edited by JoDiMageio on June 17, 2021 1:37PM
  • jssriot
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    While I hate ZOS trying to micromanage our playing time, I can't complain about the cap. I logged on, did crafting writs and 2 dailies on one toon and had 3 of the endeavours completed by the time I was done, and now I can go do other things.

    If you folks need something to complain about, complain about the noticeable downturn in server latency now that endeavours is live.
    PC-NA since 2015. Tired and unimpressed.
  • xeNNNNN
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    JoDiMageio wrote: »
    xeNNNNN wrote: »
    JoDiMageio wrote: »
    xeNNNNN wrote: »
    Kill 1 player in cyrodil. Thats todays daily. People are complaining about this?

    Now...obtain 10k telvar outside of base now if THAT was an endeavour then I would understand the complaints...mostly because of all the GO ball groups and Gankblades lurking in the IC.

    But in cyro? Just zerg....its not like going to the pvp area is going to end your existence. It will litterally take you 1-5 minutes if you just push with a zerg.

    Then theres battlegrounds to which the examples given were not "win" just complete. Same with dungeons. Those examples also didnt say it had to be normal or vet.
    xeNNNNN wrote: »

    I dont understand. You just have to press buttons and run around.

    No one is complaining about it; people are simply stating that there are some activities they don't enjoy, and don't want to partake of. This doesn't need to be explained or justified, it's personal preference. By offering players choices instead of forcing them to do content they don't like, it allows all types of players to acquire at least some endeavours every day.

    Zos clearly stated in their news post about Endeavours that the types of activities are meant to vary across playstyles and in-game activities. "This is to ensure that everybody, regardless of their play style, has an opportunity to earn the new currency without having to complete activities they don’t necessarily enjoy."
    https://www.elderscrollsonline.com/en-us/news/post/59925

    What I don't understand is why you would want to push people to engage in content they don't enjoy - it's a game, not a job, and giving people choices is much more enjoyable than forcing them to do stuff - just take a look around the forums and lack of choice comes up as a very common theme. I think the way it is organised is much more preferable.

    It is less about pushing and more about being confused by the reluctance. There are plenty of things I dont necessarily like in ESO that I do just so I can get certain things but it is not the end of the world for me. Its just tedious and boring at times thats all.

    Lets say it was 100 kills in cyrodil, I would then agree thats a bit steep for non-pvpers but for 1 kill.

    You cannot go through life only doing things you like. Yes its a game and games are mean't to be fun but every game has its tedium and frustration and i'd wager that all the people saying they dont want to do it also do things in games they dont really want to do but do anyway because they want something. Which is my point. It is extremely unlikely that there is a majority of players in this game who completely avoid things they dont like doing.

    If you want it, then you do it. But if you dont then you dont. But you also dont ask for the entire game to change just for you either.

    Where exactly did you see me ask for a change to the game? No where. I literally said I think it's fine the way it is.
    I simply stated that it's good to have choice - and that choice includes being able to do, or not to do, content that a person enjoys. That's all.

    Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.

    Example with a change of what I previously said: If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.

    Secondary Example: If I had said "JoDimageio, If you want it, then you do it. But if you dont then you dont. But you also dont ask for the entire game to change just for you either." Again, totally different as it would refer specifically to you.

    The retraction or addition of a name to a statement can completely change the context & intent of what is said.
    Edited by xeNNNNN on June 17, 2021 2:01PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
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    WHY DO I NEED TO PVP TO GET WHAT I WANT

    ITS NOT FAIR ZOS

    90% are PVE why do I have to PVE ? Just give me the PVE ones

    I had to read that twice Jamie, lmao
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • JoDiMageio
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    xeNNNNN wrote: »

    Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.

    If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.

    Thanks for clarifying, although I didn't take it personally, just putting my opinion out there and clarifying my response. Regardless, I do however find it problematic to equate expressing dislike or dissatisfaction with "asking the entire game to change just for you."

    And where in real life it is true that we can't only do what we like, I will stand by my opinion that in a game, you should have the option to. Don't like PvP? Don't have to do it. Don't like trials? Don't have to join. Don't like overland questing? Don't accept the quests. Obviously, don't expect to get the rewards from it, though.

    But in the case of Endeavours, it was specifically designed so that each of these types of players (and any in-between) will not be punished for not doing content they don't like. I don't see an issue with this at all. By offering choice, every kind of player has the same avantages, and I don't see this as a problem - on the contrary, it is respectful of the entire player base.

    And as others have pointed out, eloquently, it is also a smart way to get around the "crown crates are gambling" arguments. Can't be gambling when everyone has the same opportunities to earn rewards.
    Edited by JoDiMageio on June 17, 2021 2:07PM
  • alanmatillab16_ESO
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    Lugaldu wrote: »
    The daily cap is not a problem, as far as I have seen it today, it is a problem when you want to perform certain tasks with a companion. I was supposed to kill 10 humanoids, but that was not possible (or after countless kills I only had 1/10), since opponents who do not fall through my hand alone seemingly do not count. But if I send the companion away, then I don't get any xp for him and have no chance of companion gear dropping. There is a "conflict of interest" here.

    What conflict? it is not hard to put your pets and companions away and kill 15 random mobs. Heck, you can do 2 of todays tasks at the same time. 15 mobs (10 minutes maybe) without a companion out is not much of a sacrifice.

  • xeNNNNN
    xeNNNNN
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    JoDiMageio wrote: »
    xeNNNNN wrote: »

    Don't take it so personally please, it wasn't directed at you it was general. The use of "you" was to make a statement for everyone in general rather than a singular individual and was not intended as confrontational. With every statement made in general there is always exceptions.

    If I had said "JoDimageio, you cannot go through life only doing things you like" then it would be different because in that instance I would of specifically directed the sentence at you.

    Thanks for clarifying, although I didn't take it personally, just putting my opinion out there and clarifying my response. Regardless, I do however find it problematic to equate expressing dislike or dissatisfaction with "asking the entire game to change just for you."

    And where in real life it is true that we can't only do what we like, I will stand by my opinion that in a game, you should have the option to. Don't like PvP? Don't have to do it. Don't like trials? Don't have to join. Don't like overland questing? Don't accept the quests. Obviously, don't expect to get the rewards from it, though.

    But in the case of Endeavours, it was specifically designed so that each of these types of players (and any in-between) will not be punished for not doing content they don't like. I don't see an issue with this at all. By offering choice, every kind of player has the same avantages, and I don't see this as a problem - on the contrary, it is respectful of the entire player base.

    And as others have pointed out, eloquently, it is also a smart way to get around the "crown crates are gambling" arguments. Can't be gambling when everyone has the same opportunities to earn rewards.

    All fair points, perhaps a way forward for it then would be to simply add a re-roll function (Pay gold I guess? provided it isn't too steep) so players can change their daily and not be disenfranchised, though that might be too strong of a word. I know re-rolls has its own negative view but its an option I would think at least.

    As for the crown crate gambling yes it is, though I do wonder if the next argument will be about how the daily grind may push people to buy anyway which would likely be centred around people not having much time to play etc, out with one argument in with another. There is something to be said about impulsiveness after all seeing as thats how any form of loot box is used by companies and timed exclusives though timed exclusives are the lesser of two evils I guess.
    Edited by xeNNNNN on June 17, 2021 2:18PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Curtdogg47
    Curtdogg47
    ✭✭✭✭
    Are the endeavors tied to the crown create season? So that if we don’t spend the before the creates change we lose them?
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