I've been playing this game since Beta and this chapter's launch has been the worse launch to date, with the possible exception of the actual launch of the game. Even it would be a close race to the bottom. Bosses not spawning properly, disappearing gear, bugged quests. Last night I was in Veyond and in one chamber there was a hole in two walls. The holes looked out onto the base build plain with a grey sky and checker board ground and everything. Seriously how the hell was THAT missed.
Zos you really need to get your stuff together and you need to do it quickly. You have a boss now and we can start sending complaints up to Microsoft about how the current team is mismanaging part of their multi-billon dollar asset. I suspect Microsoft would want to look into that and make "adjustments" to the staff.
biovitalb16_ESO wrote: »priestnall.andrewrwb17_ESO wrote: »Notify in advance; take it down, sensible ETA till its back up. Taking it down EVERY DAY is a bit ...uhhh unprofessional for a AAA title that has had weeks on PTS.
The problem with their testing is the people that go on it. They just go on to test rotations and see what the best builds will be, they don't actually test it for them.
Wolfenbelle wrote: »
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
Wolfenbelle wrote: »biovitalb16_ESO wrote: »priestnall.andrewrwb17_ESO wrote: »Notify in advance; take it down, sensible ETA till its back up. Taking it down EVERY DAY is a bit ...uhhh unprofessional for a AAA title that has had weeks on PTS.
The problem with their testing is the people that go on it. They just go on to test rotations and see what the best builds will be, they don't actually test it for them.
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
MikeSkyrim333 wrote: »I've been playing this game since Beta and this chapter's launch has been the worse launch to date, with the possible exception of the actual launch of the game. Even it would be a close race to the bottom. Bosses not spawning properly, disappearing gear, bugged quests. Last night I was in Veyond and in one chamber there was a hole in two walls. The holes looked out onto the base build plain with a grey sky and checker board ground and everything. Seriously how the hell was THAT missed.
Zos you really need to get your stuff together and you need to do it quickly. You have a boss now and we can start sending complaints up to Microsoft about how the current team is mismanaging part of their multi-billon dollar asset. I suspect Microsoft would want to look into that and make "adjustments" to the staff.
I think Lagmoor was worse
Oryctolagus wrote: »Wolfenbelle wrote: »
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
I mean, the whole gaming industry believes that saying "game!" means they don't need to hire experienced QA professionals at a market rate. Nevermind test scripts, procedures, documentation. Automation, Stendarr forfend.
Or, possibly, too much automation and not enough eyeballs. Who knows.
Oryctolagus wrote: »Wolfenbelle wrote: »
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
I mean, the whole gaming industry believes that saying "game!" means they don't need to hire experienced QA professionals at a market rate. Nevermind test scripts, procedures, documentation. Automation, Stendarr forfend.
Or, possibly, too much automation and not enough eyeballs. Who knows.
I mean, does ZoS rely solely on the PTS for their entire UAT process? If so, that would be very foolish.
Wolfenbelle wrote: »biovitalb16_ESO wrote: »priestnall.andrewrwb17_ESO wrote: »Notify in advance; take it down, sensible ETA till its back up. Taking it down EVERY DAY is a bit ...uhhh unprofessional for a AAA title that has had weeks on PTS.
The problem with their testing is the people that go on it. They just go on to test rotations and see what the best builds will be, they don't actually test it for them.
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
Oryctolagus wrote: »Wolfenbelle wrote: »
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
I mean, the whole gaming industry believes that saying "game!" means they don't need to hire experienced QA professionals at a market rate. Nevermind test scripts, procedures, documentation. Automation, Stendarr forfend.
Or, possibly, too much automation and not enough eyeballs. Who knows.
I mean, does ZoS rely solely on the PTS for their entire UAT process? If so, that would be very foolish.
nryerson1025 wrote: »You complain when the game doesn't work, you complain when they try to fix it. What the f do you want from these people. Zenimax isn't blizzard, we all know that. Appreciate the fact that they are putting the time and resources info fixing it because there are a lot of companies out there that maybe wouldn't do the same
.Oryctolagus wrote: »Wolfenbelle wrote: »
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
I mean, the whole gaming industry believes that saying "game!" means they don't need to hire experienced QA professionals at a market rate. Nevermind test scripts, procedures, documentation. Automation, Stendarr forfend.
Or, possibly, too much automation and not enough eyeballs. Who knows.
I mean, does ZoS rely solely on the PTS for their entire UAT process? If so, that would be very foolish.
ZOS has no UAT.
.Oryctolagus wrote: »Wolfenbelle wrote: »
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
I mean, the whole gaming industry believes that saying "game!" means they don't need to hire experienced QA professionals at a market rate. Nevermind test scripts, procedures, documentation. Automation, Stendarr forfend.
Or, possibly, too much automation and not enough eyeballs. Who knows.
I mean, does ZoS rely solely on the PTS for their entire UAT process? If so, that would be very foolish.
ZOS has no UAT.
Um, okay...is that like some neat internal info you know about?
.Oryctolagus wrote: »Wolfenbelle wrote: »
Actually, the problem with a public test server is that it is public. It is a cheap watered down form of User Acceptance Testing. Real UAT requires a team of in-house individuals who are familiar with the product, who are given test scripts to follow, and who report their pass/fail findings to the project manager and/or development team. When you ask the PUBLIC to do your testing, that is a guaranteed fail.
I mean, the whole gaming industry believes that saying "game!" means they don't need to hire experienced QA professionals at a market rate. Nevermind test scripts, procedures, documentation. Automation, Stendarr forfend.
Or, possibly, too much automation and not enough eyeballs. Who knows.
I mean, does ZoS rely solely on the PTS for their entire UAT process? If so, that would be very foolish.
ZOS has no UAT.
Um, okay...is that like some neat internal info you know about?
No.... what evidence does anyone have that ZOS has any manner of user acceptance test? PTS has nothing to do with user acceptance. It is about feedback and tuning. No one can "accept" or "reject" anything. ZOS has first party certification, but this is not a user acceptance test. Chapter previews are marketing events, not user acceptance tests. The class reps can find out what is coming, and they may get access to super secret stuff, but this seems to be to generate feedback, not approval.
zharkovian wrote: »I don't think ZoS receives enough information from their PTS, I am sure as someone else said, a good portion of the PTS users are just kicking the tires and not reporting bugs accurately, or at all. Stuff is bound to sneak through no matter what.
priestnall.andrewrwb17_ESO wrote: »What the actual f*** are we paying you for? Come on now.... lets be reasonable. How many maintenance is this? Once a day? Fire the filth at the top, throw money at the founding team and deeply apologize for not caring about gaming.
So when it happens to the EU server nothing is wrong, but once it happens to the US server the world is on fire? All I can say fine sir is "Hah!".
A lot of us on PC/NA think you guys on EU servers are getting a raw deal.
I haven't spoken to anyone who thinks NA is happily benefiting from EU having issues.
Whether it's balancing, bugs, understandable oversights, or whatever -- PTS goers regularly find and report on potential pain points before they ever make in into the "real" game. ZOS just doesn't do much about such warnings and whatnot most of the time.
A backend issue could certainly be disappearing gear if the servers are not properly saving your inventory or recording loot drops for specific items.Mahabahabtha wrote: »
Ippokrates wrote: »And how manypriestnall.andrewrwb17_ESO wrote: »What the actual f*** are we paying you for? Come on now.... lets be reasonable. How many maintenance is this? Once a day? Fire the filth at the top, throw money at the founding team and deeply apologize for not caring about gaming.
So when it happens to the EU server nothing is wrong, but once it happens to the US server the world is on fire? All I can say fine sir is "Hah!".
A lot of us on PC/NA think you guys on EU servers are getting a raw deal.
I haven't spoken to anyone who thinks NA is happily benefiting from EU having issues.
True, but you have so many "defenders" claiming that "we should go out", "it is murican company" and so on... so it nice to see for three once how they handle their own treatment. Maybe this will convince some of them to see things from our perpective and quit BS.
priestnall.andrewrwb17_ESO wrote: »So... erm, how do we fix this *** show?
biovitalb16_ESO wrote: »priestnall.andrewrwb17_ESO wrote: »Notify in advance; take it down, sensible ETA till its back up. Taking it down EVERY DAY is a bit ...uhhh unprofessional for a AAA title that has had weeks on PTS.
The problem with their testing is the people that go on it. They just go on to test rotations and see what the best builds will be, they don't actually test it for them.
priestnall.andrewrwb17_ESO wrote: »What the actual [snip] are we paying you for? Come on now.... lets be reasonable. How many maintenance is this? Once a day? [snip]
[Edited to remove Bashing]