Nastassiya wrote: »https://forums.elderscrollsonline.com/en/categories/bug-reports
I do not see that someone made a bug report to even be looked at. Maybe you should make a report?
neferpitou73 wrote: »Nastassiya wrote: »https://forums.elderscrollsonline.com/en/categories/bug-reports
I do not see that someone made a bug report to even be looked at. Maybe you should make a report?
I did: https://forums.elderscrollsonline.com/en/discussion/575567/buffed-skill-ranges-not-working-in-cyrodiil#latest
I've seen at least two other threads on it
SeaGtGruff wrote: »neferpitou73 wrote: »Nastassiya wrote: »https://forums.elderscrollsonline.com/en/categories/bug-reports
I do not see that someone made a bug report to even be looked at. Maybe you should make a report?
I did: https://forums.elderscrollsonline.com/en/discussion/575567/buffed-skill-ranges-not-working-in-cyrodiil#latest
I've seen at least two other threads on it
I think Nastassiya meant in the actual Bug Reports forum. It's reasonable to assume that the mods and devs pay a bit more attention to that forum for bug reports than to, say, this General ESO Discussion forum.
jasonleitch1_ESO wrote: »It appears the servers are currently undergoing extended maintenance for this week, for that thank you. Any prior information before the servers are back online whether the PvP range bug is actually being addressed?
Devs, please remember that when bugs like these occur, communication is what your players are looking for. We, as players, do NOT know whether the issue is an easy fix and being placed on the back burner or if the bug requires much more investigating and coding to fix.
Many of us PvP Cyrodiil players feel the zone has been neglected and little value has been placed on fixing the zone. The long standing bugs (ones that have NEVER been addressed) in Cyrodiil is one part of the problem with a lack of communication when major bugs occur being the other part of this issue. Please, just communicate your game's vision and plans with your PvP community.
ZOS_JessicaFolsom wrote: »Hey @neferpitou73, thanks for bumping this one. We can confirm that we do have a bug in for the issue you're describing and the Combat team is investigating it.
ZOS_JessicaFolsom wrote: »Hey @neferpitou73, thanks for bumping this one. We can confirm that we do have a bug in for the issue you're describing and the Combat team is investigating it.
Please don't forget that this also affects the dragonknight elder dragon passive! Mag DK feels painful to play without the extra 2 meters melee range in PvP...
ZOS_JessicaFolsom wrote: »Please don't forget that this also affects the dragonknight elder dragon passive! Mag DK feels painful to play without the extra 2 meters melee range in PvP...
Yep! Turns out we had two bugs in our system with slightly different descriptions that were effectively the same core issue. The fix will be in the PC/Mac and Stadia incremental patch on June 14 (next Monday.)
ZOS_JessicaFolsom wrote: »Please don't forget that this also affects the dragonknight elder dragon passive! Mag DK feels painful to play without the extra 2 meters melee range in PvP...
Yep! Turns out we had two bugs in our system with slightly different descriptions that were effectively the same core issue. The fix will be in the PC/Mac and Stadia incremental patch on June 14 (next Monday.)
Nastassiya wrote: »Then my advice is you get your friends, who also experienced it, to chime in on the thread so it gets more visibility and bumps it, since it's against the community rules for a person to bump their own thread.
ZOS_JessicaFolsom wrote: »Please don't forget that this also affects the dragonknight elder dragon passive! Mag DK feels painful to play without the extra 2 meters melee range in PvP...
Yep! Turns out we had two bugs in our system with slightly different descriptions that were effectively the same core issue. The fix will be in the PC/Mac and Stadia incremental patch on June 14 (next Monday.)
ZOS_JessicaFolsom wrote: »Please don't forget that this also affects the dragonknight elder dragon passive! Mag DK feels painful to play without the extra 2 meters melee range in PvP...
Yep! Turns out we had two bugs in our system with slightly different descriptions that were effectively the same core issue. The fix will be in the PC/Mac and Stadia incremental patch on June 14 (next Monday.)
ZOS_JessicaFolsom wrote: »Please don't forget that this also affects the dragonknight elder dragon passive! Mag DK feels painful to play without the extra 2 meters melee range in PvP...
Yep! Turns out we had two bugs in our system with slightly different descriptions that were effectively the same core issue. The fix will be in the PC/Mac and Stadia incremental patch on June 14 (next Monday.)
ZOS_JessicaFolsom wrote: »Please don't forget that this also affects the dragonknight elder dragon passive! Mag DK feels painful to play without the extra 2 meters melee range in PvP...
Yep! Turns out we had two bugs in our system with slightly different descriptions that were effectively the same core issue. The fix will be in the PC/Mac and Stadia incremental patch on June 14 (next Monday.)