Integral1900 wrote: »I don’t care why they are doing it, the thing that annoys me is it is probably the single biggest reduction in build diversity in the history of this game! Basically what the studio has done is make it so that unless you are a min max, your practical choices are so limited now that you may as well just use whatever boring, tedious, yawn inducing, floaty combat build the YouTube brigade are foisting on us this week.
I dont get it. Its being nerfed because of pvp? I dont think something can be nerfed because npcs go here to cry about how is it op right?
How about it was nerfed because it needed nerfing? Even for pve, you can't justify have broken skills/sets to oneshot boss.. Its going to die in the end, why just not make it faster?
Integral1900 wrote: »I don’t care why they are doing it, the thing that annoys me is it is probably the single biggest reduction in build diversity in the history of this game! Basically what the studio has done is make it so that unless you are a min max, your practical choices are so limited now that you may as well just use whatever boring, tedious, yawn inducing, floaty combat build the YouTube brigade are foisting on us this week.
How?
Procs got buffed. Not buffed enough to be worth running, but buffed nonetheless. How does that reduce build diversity?
This is a VERY good thing. Diversity is a serious impediment to balance. You can end up with edge-case builds that need specific counters only present in other edge-cases. The game stops being Play v Play and starts being Build v Build or worse, Grind v Grind.Build diversity is reduced
This is a VERY good thing. Diversity is a serious impediment to balance. You can end up with edge-case builds that need specific counters only present in other edge-cases. The game stops being Play v Play and starts being Build v Build or worse, Grind v Grind.Build diversity is reduced
This is a VERY good thing. Diversity is a serious impediment to balance. You can end up with edge-case builds that need specific counters only present in other edge-cases. The game stops being Play v Play and starts being Build v Build or worse, Grind v Grind.Build diversity is reduced
Balance is paramount with Skill or Grind next by personal taste. I favor skill over grind, but I know many prefer to have their gear fight for them.
Why Skill over Grind? I had a top-geared Assassin in Aion. Typical 1v1: zone in, other player looks at my gear, sits down, waits for me to kill them. Maybe 1 in 5 would try to fight; 3~5s later, they're dead. This was not even remotely fun for either of us. I had 10x as much fun on my struggling alt.
BTW, Skill > Grind has it's own serious issue, too: go too far and you eliminate the "progress" part of an MMO. GW2 is amazing for Skill over Grind and has incredibly fun and balanced PVP. But .. I got bored and left due to no progress. There is no easy answer for a developer, just try to stay in the grey area where both matter.
Suna_Ye_Sunnabe wrote: »echo2omega wrote: »Suna_Ye_Sunnabe wrote: »Canned_Apples wrote: »Suna_Ye_Sunnabe wrote: »The thread topic is separation of pvp and pve balance. In the end it doesn't matter whose fault it is, only that both sides are being hurt. It's time to put an end to it, Zos.Canned_Apples wrote: »Let’s not forget all the nerfs to abilites pvp players had to endure because of pve players.
Nerfing core abilities that affect gameplay is far worse than nerfing cheese sets that you shouldnt be using outside of open world (where their damage doesn’t even matter.)
That would require two separate games.
It would not.
If I have a sword of flaming fire. I would expect that it functions the same in PVE and PVE.
When you start 'balancing' PVE and PVE separately then you have situations where the sword of flaming fire works one way in PVE, but has a very different function in PVP. This leads to a poor player experience.
That's an irrelevant comparison. I could go into detail, but let it suffice to say it's entirely possible and beyond that necessary. It's been done before many times over.
Integral1900 wrote: »I don’t care why they are doing it, the thing that annoys me is it is probably the single biggest reduction in build diversity in the history of this game! Basically what the studio has done is make it so that unless you are a min max, your practical choices are so limited now that you may as well just use whatever boring, tedious, yawn inducing, floaty combat build the YouTube brigade are foisting on us this week.
How?
Procs got buffed. Not buffed enough to be worth running, but buffed nonetheless. How does that reduce build diversity?
Build diversity is reduced because you can no longer use certain proc sets with other proc sets. Well you can, but they will hit like a wet sock and are not worth using. Its only a buff if you combine sets within a certain category, ie health sets, wpn/spell dmg sets etc. But combining these is no longer viable, hence it reduces build diversity, which affects the PVE side of the game when the issue is more the PvP affect of proc sets
TheDarkRuler wrote: »Include a -X% damage from proc effects into the Battle Spirit ability that is obtained when entering PVE zones.
francesinhalover wrote: »pvp and pve should be separated.
unfurtunaly it will never happen. and pve players have to adapt.
slt101880b14_ESO wrote: »francesinhalover wrote: »pvp and pve should be separated.
unfurtunaly it will never happen. and pve players have to adapt.
Why can't PvP players adapt for once. Why does PvE have to suffer the brunt of the damage because someone whines about PvP?
You mean like we did when they nerfed crit for PvE balance? Or how they gutted PvP magblade for its sins in PvE? One of the coolest open world PvP dk abilities, the AoE disorient Eruption, was deleted to make way for a PvE dps ability. And then there's RP nonsense like targetable pets that we still must "adapt" to...slt101880b14_ESO wrote: »Why can't PvP players adapt for once.
For real, still running Briar/VO and Ebon/Torug successfully in all personally relevant PvE content.In pve I can still run 5 year old gear and complete the majority of the content, in pvp if you don’t adapt every patch then you just get wrecked.
slt101880b14_ESO wrote: »francesinhalover wrote: »pvp and pve should be separated.
unfurtunaly it will never happen. and pve players have to adapt.
Why can't PvP players adapt for once. Why does PvE have to suffer the brunt of the damage because someone whines about PvP?
ResidentContrarian wrote: »In PvE when you get nerfed, just change your build and you gain some or all of the effectiveness because they just so happen to release or rework sets that manage to return that power back. How much other stats or flexibility you lose doesn't really matter because PvE is unchanging for the most part, and when content is changed it certainly isn't buffing enemies most of the time.