TheDarkRuler wrote: »7.02 patch logs are out for PTS and its the same old story. PVE damage/heal/tank numbers are being reduced for making sure that PVP is "balanced".
As a core PVE-raid player I am extremely annoyed by the constant kick in the guts towards PVE for the sake of PVE.
A simple and good reason was brought out already MANY TIMES in the forums.
Include a -X% damage from proc effects into the Battle Spirit ability that is obtained when entering PVE zones.
That way procs are being reduced only where it matters and not globally.
Been grinding my ass for good sets recently only to see half of them being useless (again). So annoying.
The thread topic is separation of pvp and pve balance. In the end it doesn't matter whose fault it is, only that both sides are being hurt. It's time to put an end to it, Zos.Canned_Apples wrote: »Let’s not forget all the nerfs to abilites pvp players had to endure because of pve players.
Nerfing core abilities that affect gameplay is far worse than nerfing cheese sets that you shouldnt be using outside of open world (where their damage doesn’t even matter.)
xylena_lazarow wrote: »Another PvPer here agreeing the modes should be separated, and Battle Spirit used more aggressively.
TIL PvE damage dealers don't stack damage?
I see a lot of crying about nerfs to PvE but I can't see how this isn't a massive buff to procs in PvE.. Keep in mind that they weren't BiS before and won't be after the patch either.
I only have 7k WD on my live PvP loadout.
While in PvE I hit 9.7k statsheed WD on a NORD with 3 Bloodthirsty jewels running 5pc Relequen... Since we know procs scale with Bloodthirsty, I'll be well over 10k effective WD for rele's 5pc.
I do not understand those complaining that their DD build is gutted and won't be able to complete content again.
TIL PvE damage dealers don't stack damage?
I see a lot of crying about nerfs to PvE but I can't see how this isn't a massive buff to procs in PvE.. Keep in mind that they weren't BiS before and won't be after the patch either.
I only have 7k WD on my live PvP loadout.
While in PvE I hit 9.7k statsheed WD on a NORD with 3 Bloodthirsty jewels running 5pc Relequen... Since we know procs scale with Bloodthirsty, I'll be well over 10k effective WD for rele's 5pc.
I do not understand those complaining that their DD build is gutted and won't be able to complete content again.
You aren't talking to regular players, then.
You know - the ones who are not power gamers or min/maxers.
The ones who don't have whatever this relequen set is or whatever this bloodthirsty thing is. The ones who play for fun, maybe don't know a ton about game mechanics, probably don't check the forums, or who have priorities other than stacking numbers and instead are making characters, not "builds." Talk to the ones who get a significant amount of their damage from proc sets precisely because they don't scale and don't require min/maxing to be effective. [/qu Folks embracing "build" diversity because they can and the system has previously allowed for it in no small part because of proc sets. Talk to the people who don't break 4k weapon or spell damage (which is a lot of us). Talk to the solo players who just like doing world bosses on their own or normal dungeons on their own. We are getting very, very screwed with these changes.
Also, these are the same folks who disproportionately benefit from the extra power of CP, which has also been gutted into the ground. Looks like this is going live, and I won't be playing the game until it reverses. I don't even want to look at how horrible my proc set tooltips look, because there is absolutely nothing I can do to fix them. I'll either be unable to complete content I used to be able to do or it'll be much more mind-numbingly tedious and un-fun. Either way, I won't have it and am taking my time and money elsewhere. This is easily the most misguided "balancing" decision in the history of the game because it amplifies - not reduces - the difference between competitive types and everyone else.
Suna_Ye_Sunnabe wrote: »The thread topic is separation of pvp and pve balance. In the end it doesn't matter whose fault it is, only that both sides are being hurt. It's time to put an end to it, Zos.Canned_Apples wrote: »Let’s not forget all the nerfs to abilites pvp players had to endure because of pve players.
Nerfing core abilities that affect gameplay is far worse than nerfing cheese sets that you shouldnt be using outside of open world (where their damage doesn’t even matter.)
TIL PvE damage dealers don't stack damage?
I see a lot of crying about nerfs to PvE but I can't see how this isn't a massive buff to procs in PvE.. Keep in mind that they weren't BiS before and won't be after the patch either.
I only have 7k WD on my live PvP loadout.
While in PvE I hit 9.7k statsheet WD on a NORD with 3 Bloodthirsty jewels running 5pc Relequen... Since we know procs scale with Bloodthirsty, I'll be well over 10k effective WD for rele's 5pc.
I do not understand those complaining that their DD build is gutted and won't be able to complete content again.
E: Spelling is hard.
TIL PvE damage dealers don't stack damage?
I see a lot of crying about nerfs to PvE but I can't see how this isn't a massive buff to procs in PvE.. Keep in mind that they weren't BiS before and won't be after the patch either.
I only have 7k WD on my live PvP loadout.
While in PvE I hit 9.7k statsheet WD on a NORD with 3 Bloodthirsty jewels running 5pc Relequen... Since we know procs scale with Bloodthirsty, I'll be well over 10k effective WD for rele's 5pc.
I do not understand those complaining that their DD build is gutted and won't be able to complete content again.
E: Spelling is hard.
Weapon damage isn't really the issue. Its Spell Damage mostly. Weapon dmg is boosted by armor passives (14% IIRC).
TIL PvE damage dealers don't stack damage?
I see a lot of crying about nerfs to PvE but I can't see how this isn't a massive buff to procs in PvE.. Keep in mind that they weren't BiS before and won't be after the patch either.
I only have 7k WD on my live PvP loadout.
While in PvE I hit 9.7k statsheet WD on a NORD with 3 Bloodthirsty jewels running 5pc Relequen... Since we know procs scale with Bloodthirsty, I'll be well over 10k effective WD for rele's 5pc.
I do not understand those complaining that their DD build is gutted and won't be able to complete content again.
E: Spelling is hard.
Weapon damage isn't really the issue. Its Spell Damage mostly. Weapon dmg is boosted by armor passives (14% IIRC).
Canned_Apples wrote: »Suna_Ye_Sunnabe wrote: »The thread topic is separation of pvp and pve balance. In the end it doesn't matter whose fault it is, only that both sides are being hurt. It's time to put an end to it, Zos.Canned_Apples wrote: »Let’s not forget all the nerfs to abilites pvp players had to endure because of pve players.
Nerfing core abilities that affect gameplay is far worse than nerfing cheese sets that you shouldnt be using outside of open world (where their damage doesn’t even matter.)
That would require two separate games.
Suna_Ye_Sunnabe wrote: »Canned_Apples wrote: »Suna_Ye_Sunnabe wrote: »The thread topic is separation of pvp and pve balance. In the end it doesn't matter whose fault it is, only that both sides are being hurt. It's time to put an end to it, Zos.Canned_Apples wrote: »Let’s not forget all the nerfs to abilites pvp players had to endure because of pve players.
Nerfing core abilities that affect gameplay is far worse than nerfing cheese sets that you shouldnt be using outside of open world (where their damage doesn’t even matter.)
That would require two separate games.
It would not.
echo2omega wrote: »Suna_Ye_Sunnabe wrote: »Canned_Apples wrote: »Suna_Ye_Sunnabe wrote: »The thread topic is separation of pvp and pve balance. In the end it doesn't matter whose fault it is, only that both sides are being hurt. It's time to put an end to it, Zos.Canned_Apples wrote: »Let’s not forget all the nerfs to abilites pvp players had to endure because of pve players.
Nerfing core abilities that affect gameplay is far worse than nerfing cheese sets that you shouldnt be using outside of open world (where their damage doesn’t even matter.)
That would require two separate games.
It would not.
If I have a sword of flaming fire. I would expect that it functions the same in PVE and PVE.
When you start 'balancing' PVE and PVE separately then you have situations where the sword of flaming fire works one way in PVE, but has a very different function in PVP. This leads to a poor player experience.
echo2omega wrote: »Suna_Ye_Sunnabe wrote: »Canned_Apples wrote: »Suna_Ye_Sunnabe wrote: »The thread topic is separation of pvp and pve balance. In the end it doesn't matter whose fault it is, only that both sides are being hurt. It's time to put an end to it, Zos.Canned_Apples wrote: »Let’s not forget all the nerfs to abilites pvp players had to endure because of pve players.
Nerfing core abilities that affect gameplay is far worse than nerfing cheese sets that you shouldnt be using outside of open world (where their damage doesn’t even matter.)
That would require two separate games.
It would not.
If I have a sword of flaming fire. I would expect that it functions the same in PVE and PVE.
When you start 'balancing' PVE and PVE separately then you have situations where the sword of flaming fire works one way in PVE, but has a very different function in PVP. This leads to a poor player experience.