Yes, and crafting blueprints.
IMO the only reason they haven't is because there are various character specific achievements tied to them.
Ceejengine wrote: »
trackdemon5512 wrote: »7 years of play. I have almost 4 years of play and 7 Grand Master Crafters. Not Master Crafters but Grand Masters. Frankly I don’t see how in that time you haven’t gotten every motif piece to learn on a main character or additional ones.
I have new players I mentor and they get their motifs and such without problem. [snip]
trackdemon5512 wrote: »7 years of play. I have almost 4 years of play and 7 Grand Master Crafters. Not Master Crafters but Grand Masters. Frankly I don’t see how in that time you haven’t gotten every motif piece to learn on a main character or additional ones.
I have new players I mentor and they get their motifs and such without problem. I think the problem isn’t so much with the system as it is with how you’re going about this.
literally the hardest thing to do in the game is to get all the motiffs
trackdemon5512 wrote: »7 years of play. I have almost 4 years of play and 7 Grand Master Crafters. Not Master Crafters but Grand Masters. Frankly I don’t see how in that time you haven’t gotten every motif piece to learn on a main character or additional ones.
I have new players I mentor and they get their motifs and such without problem. [snip]
trackdemon5512 wrote: »7 years of play. I have almost 4 years of play and 7 Grand Master Crafters. Not Master Crafters but Grand Masters. Frankly I don’t see how in that time you haven’t gotten every motif piece to learn on a main character or additional ones.
Well... it's ok for me, but since I'm using duplicated motifs in a couple of characters, I'd like to have them back to sell if it becomes account wide.
I’m not sure why you split your crafting up. I have a single master crafter that has points in everything inside of all crafting skills - except the research passives - and I still have acting, excavation, an ape build, and a single target build. I also have all this without having even close to all skill points and sky shards that you can earn.
trackdemon5512 wrote: »7 years of play. I have almost 4 years of play and 7 Grand Master Crafters. Not Master Crafters but Grand Masters. Frankly I don’t see how in that time you haven’t gotten every motif piece to learn on a main character or additional ones.
I have new players I mentor and they get their motifs and such without problem. [snip]
After years of playing this game, I have never understood other players' obsession with wanting character achieves account-wide and acting like it's a reasonable demand when in my view, it would just make players invest less into the game and ZOS seems to share a similar view. I don't see this particular request ever happening because it pertains to the crafting system, which ZOS has long has insisted is a system you are to invest in over a long period of time--it was literally one of the game's original selling points--and that includes char achieve. To make something like this account-wide would dramatically change the nature of the crafting system, and imo not for the better.
you just cant imagine how someone hasnt spent millions of gold to attain all the motiffs? literally the hardest thing to do in the game is to get all the motiffs and you casually proclaim its easy? lol.
trackdemon5512 wrote: »7 years of play. I have almost 4 years of play and 7 Grand Master Crafters. Not Master Crafters but Grand Masters. Frankly I don’t see how in that time you haven’t gotten every motif piece to learn on a main character or additional ones.
I have new players I mentor and they get their motifs and such without problem. [snip]
Account wide EVERYTHING would be a good start.
Account-wide motif, so no more "Oops, I accidentaly learnt that motif on a non-crafter character".
Account-wide achievements, so you don't have to relog to buy that furniture from the achievement vendor (and remember who can buy it !)
Account-wide contribution to achievements, too. Obviously.
And then... Why the heck are additionnal outfit slots not account-wide ? They cost 1500 crowns, at this price they should be. I've played games with character-only outffit slots, but the price was 1/20th of that (Champions Online comes to mind, and it's a superhero game, what you look like matters alot to a superhero's identity). Also, it's never, ever mentionned in the crown store that the slot is character-only. At the very least, being informed of what you might purchase should be mandatory.
Account-wide everything. Simple as that. Guild wars 2 has done it from the start, and it works. Even better, achievements even have an actual use, but that may be too far-fetched here.
Carnage2K4 wrote: »I don't see the point of locking Motifs to a character...
The outfit system already lets up apply any known motif we want account wide.
I have a few characters, and in starting this game 7ish years ago It was unclear how many Skill points we could acquire, leading to many of us splitting Blacksmithing, Clothing and Woodwork between characters.
Yet, many motifs contain items spread over Blacksmithing AND Clothing.
Then there is the Style Master achievements, what, I need to farm 6-8 full style sets, 1 for each character if I want to complete an area for that character? A task that if you're not in the release wave of farming an area is arduous just acquiring 1 set, let alone not live in a timezone where I can play at the US prime time to benefit from the large farming groups.
It seems stupid and convoluted (and unclear to new players) having Motifs character specific for crafting, but account wide for outfits, but character specific for achievements.
ZOS need to just streamline it all and make it ALL account wide so I can have a Blacksmith that also does not need to do every other craft just because Motifs are like this... Or buy/collect 2 sets or more. It's nonsensical.
Carnage2K4 wrote: »I don't see the point of locking Motifs to a character...
The outfit system already lets up apply any known motif we want account wide.
I have a few characters, and in starting this game 7ish years ago It was unclear how many Skill points we could acquire, leading to many of us splitting Blacksmithing, Clothing and Woodwork between characters.
Yet, many motifs contain items spread over Blacksmithing AND Clothing.
Then there is the Style Master achievements, what, I need to farm 6-8 full style sets, 1 for each character if I want to complete an area for that character? A task that if you're not in the release wave of farming an area is arduous just acquiring 1 set, let alone not live in a timezone where I can play at the US prime time to benefit from the large farming groups.
It seems stupid and convoluted (and unclear to new players) having Motifs character specific for crafting, but account wide for outfits, but character specific for achievements.
ZOS need to just streamline it all and make it ALL account wide so I can have a Blacksmith that also does not need to do every other craft just because Motifs are like this... Or buy/collect 2 sets or more. It's nonsensical.
Ceejengine wrote: »
I’m not sure why you split your crafting up. I have a single master crafter that has points in everything inside of all crafting skills - except the research passives - and I still have acting, excavation, an ape build, and a single target build. I also have all this without having even close to all skill points and sky shards that you can earn.
DMuehlhausen wrote: »I’m not sure why you split your crafting up. I have a single master crafter that has points in everything inside of all crafting skills - except the research passives - and I still have acting, excavation, an ape build, and a single target build. I also have all this without having even close to all skill points and sky shards that you can earn.
Some people like myself have taken multiple extended breaks and when we come back we figure we won't play that character anymore and start doing stuff solely on the new character. So they start reading the motifs that's why. It makes sense for some Achievements to be account wide while others are still only / character.
If the Outfit system only let you use what motifs you had I would understand, but it doesn't and items like style pages are account wide, so why not the motif pages.
Carnage2K4 wrote: »I’m not sure why you split your crafting up. I have a single master crafter that has points in everything inside of all crafting skills - except the research passives - and I still have acting, excavation, an ape build, and a single target build. I also have all this without having even close to all skill points and sky shards that you can earn.
I explained why, I started playing in the Beta, was playing on day one, it was unclear at that time if having 1 master crafting char was plausible while being viable.
PigofSteel wrote: »Interesting how people dont want to ease their stuff... I wonder what would happen if zos decides to disable craft bag for all...
PigofSteel wrote: »Interesting how people dont want to ease their stuff... I wonder what would happen if zos decides to disable craft bag for all...
Carnage2K4 wrote: »I don't see the point of locking Motifs to a character...
The outfit system already lets up apply any known motif we want account wide.
I have a few characters, and in starting this game 7ish years ago It was unclear how many Skill points we could acquire, leading to many of us splitting Blacksmithing, Clothing and Woodwork between characters.
Yet, many motifs contain items spread over Blacksmithing AND Clothing.
Then there is the Style Master achievements, what, I need to farm 6-8 full style sets, 1 for each character if I want to complete an area for that character? A task that if you're not in the release wave of farming an area is arduous just acquiring 1 set, let alone not live in a timezone where I can play at the US prime time to benefit from the large farming groups.
It seems stupid and convoluted (and unclear to new players) having Motifs character specific for crafting, but account wide for outfits, but character specific for achievements.
ZOS need to just streamline it all and make it ALL account wide so I can have a Blacksmith that also does not need to do every other craft just because Motifs are like this... Or buy/collect 2 sets or more. It's nonsensical.