Real quick question.
What’s the highest DPS check in the game?
A wonderful example of a fun way to design a game, nothing says great time like having to beat on a training dummy for hours at a time for days and weeks to play the most basic aspect of the game. YAY!
The whole ani-cancelling system is garbage. Whether it be by light attacks, blocking or barswapping. A group of people doing it properly looks like a bunch of Parkinsons patients trying to breakdance in addition to being EXHAUSTING. It's why I'll NEVER do trials or Cyrodiil, I simply can't be bothered doing it for longer than a dungeon run, and even that's pushing it.
It's not fun, it's not engaging, it's not interesting and it completely breaks the game on a fundamental level simply because half the skills in the game are not worth using because you can't abuse a bug!
It's obviously not intended, but it's a problem with the engine and they simply cannot fix it, so they call it a "feature". It's an embarrassment.
Been wondering lately if LA doing the damage only at end of animation would improve the situation.
Leave ani cancel in to be able to react fast. But if you do cancel LA. No dmg. Lower ceiling.
LA would have to be buffed as it would now compete with skills for cast time. Which would help the floor. Well.. the LA spamming side of the floor at least.
A real raise floor, lower ceiling solution. That should be much easier to implement in engine than trying to remove animation canceling alltogether. And would still make it possible to react to events fast. especially in pvp.
The whole ani-cancelling system is garbage. Whether it be by light attacks, blocking or barswapping. A group of people doing it properly looks like a bunch of Parkinsons patients trying to breakdance in addition to being EXHAUSTING. It's why I'll NEVER do trials or Cyrodiil, I simply can't be bothered doing it for longer than a dungeon run, and even that's pushing it.
It's not fun, it's not engaging, it's not interesting and it completely breaks the game on a fundamental level simply because half the skills in the game are not worth using because you can't abuse a bug!
It's obviously not intended, but it's a problem with the engine and they simply cannot fix it, so they call it a "feature". It's an embarrassment.
Been wondering lately if LA doing the damage only at end of animation would improve the situation.
Leave ani cancel in to be able to react fast. But if you do cancel LA. No dmg. Lower ceiling.
LA would have to be buffed as it would now compete with skills for cast time. Which would help the floor. Well.. the LA spamming side of the floor at least.
A real raise floor, lower ceiling solution. That should be much easier to implement in engine than trying to remove animation canceling alltogether. And would still make it possible to react to events fast. especially in pvp.
No, just get rid of it. The point of LAs is to apply weapon effects, the point of heavy attacks is to regen resources. The value of a skill should not be dictated whether or not you can bug it out. Add a GCD to LA and add block to the CD list. Rebalance the game back to sane levels.
Sounds like the experience of people with 200+ ping on any platform. I play on PC-EU (but I'm very far from Europe), my ping in general is ~200 (that is using a VPN, without the VPN game is not playable anymore). I have the same issues with my stamplar pve. I can reach pretty high LA ratio (0.97+) and dps with my magsorc (I only use instant cast abilities with her), yet my dps on stamplar is pretty bad even though stamplar is supposed to be a super easy rotation and I have best golded gear. But I'm not new to LA weaving at all, I just can't do it with skills with a cast time of more than 800ms with my latency. I have a pretty strong PC as well and Fibre network connection.[I haven’t made the switch but can certainly say after hours and hours of watching PC dps test for stamina Templar’s on YouTube that PS4 parsing is 100% borked. First, the lag is severe, no matter how good your connection is. Then, for templars, jabs are the jankiest skill on the bar and weaving (on PS4) just turns into jab spam because the LA’s aren’t going off, and if you slow down your character does the LA like it just pitched a strike but it’s in slow motion. If you’re like me using the bow’s hail of arrows skill, sometimes the character does the animation but no arrows fall. If you’re using ritual of retribution, sometimes it double cast spite only pressing the button once. Same with Trap Beast.
Sounds like the experience of people with 200+ ping on any platform. I play on PC-EU (but I'm very far from Europe), my ping in general is ~200 (that is using a VPN, without the VPN game is not playable anymore). I have the same issues with my stamplar pve. I can reach pretty high LA ratio (0.97+) and dps with my magsorc (I only use instant cast abilities with her), yet my dps on stamplar is pretty bad even though stamplar is supposed to be a super easy rotation and I have best golded gear. But I'm not new to LA weaving at all, I just can't do it with skills with a cast time of more than 800ms with my latency. I have a pretty strong PC as well and Fibre network connection.[I haven’t made the switch but can certainly say after hours and hours of watching PC dps test for stamina Templar’s on YouTube that PS4 parsing is 100% borked. First, the lag is severe, no matter how good your connection is. Then, for templars, jabs are the jankiest skill on the bar and weaving (on PS4) just turns into jab spam because the LA’s aren’t going off, and if you slow down your character does the LA like it just pitched a strike but it’s in slow motion. If you’re like me using the bow’s hail of arrows skill, sometimes the character does the animation but no arrows fall. If you’re using ritual of retribution, sometimes it double cast spite only pressing the button once. Same with Trap Beast.
Can't speed up my stamplar rotation because LAs don't fire then, if I slow it down then I'm way too slow compared to top stamplar parses I see. My character animations also start to break when I'm LA weaving with jabs for a while, have to dodge roll or barswap to fix it. After doing this for about 30 seconds if I take my hands off my keyboard my character is still doing some animations for a few seconds (as if the animations for my inputs are shown delayed) There are occasions I even hear the sound effect of the skill firing/potion drinking but the action actually never happens.
These "lag" issues are on PC as well if you live continents away from the servers, not just consoles. Sadly there are no solutions other than to only use abilities that are instant cast, they don't bug out. Unfortunately that means I don't use my stamplar for much of the endgame. But I'm having a blast using him in PvP
Trying to cover the whole world with just 2 mega servers is a different problem yes, especially with how the combat works here. Really wish there was a server for Asia. But I know it ain't happening. Still I have no issues doing all vet HM content and some PvP, actually surprised it works as well as it does considering the physical distance between me and the server.Every online game is bad with high ping. This game just has a different set of problems than most. You should try playing TERA with high ping, completely impossible.
Goregrinder wrote: »The whole ani-cancelling system is garbage. Whether it be by light attacks, blocking or barswapping. A group of people doing it properly looks like a bunch of Parkinsons patients trying to breakdance in addition to being EXHAUSTING. It's why I'll NEVER do trials or Cyrodiil, I simply can't be bothered doing it for longer than a dungeon run, and even that's pushing it.
It's not fun, it's not engaging, it's not interesting and it completely breaks the game on a fundamental level simply because half the skills in the game are not worth using because you can't abuse a bug!
It's obviously not intended, but it's a problem with the engine and they simply cannot fix it, so they call it a "feature". It's an embarrassment.
Been wondering lately if LA doing the damage only at end of animation would improve the situation.
Leave ani cancel in to be able to react fast. But if you do cancel LA. No dmg. Lower ceiling.
LA would have to be buffed as it would now compete with skills for cast time. Which would help the floor. Well.. the LA spamming side of the floor at least.
A real raise floor, lower ceiling solution. That should be much easier to implement in engine than trying to remove animation canceling alltogether. And would still make it possible to react to events fast. especially in pvp.
No, just get rid of it. The point of LAs is to apply weapon effects, the point of heavy attacks is to regen resources. The value of a skill should not be dictated whether or not you can bug it out. Add a GCD to LA and add block to the CD list. Rebalance the game back to sane levels.
While I believe ZOS should constantly keep the power creep stats create over time in an MMORPG, I'm not a fan of lowering the skill ceiling on any level. Lowering how much damage a player does is fine, but taking away the ability to do that damage out of the hands of the player is always bad news bears. There should be a disparity between player skill, even at a high level. There will always be players who have mastered something so well they do it better than everyone else around them. That's just how every MMORPG has been (which is what ESO is), and how everything is in RL.
LA weaving is just one of the many skills a player can choose to master, or choose to ignore. If you choose to forgo performing it, that's your choice....play the game how you want. But your performance and success should prominently reflect that.
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Goregrinder wrote: »Sanguinor2 wrote: »
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Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Goregrinder wrote: »Sanguinor2 wrote: »
Circumventing animations and cast times is functionally the same as cheating. Just because the devs can't fix it without overhauling the engine does not change that fact.
How many channeled skills do you use? Why are they even in the game?
Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
trackdemon5512 wrote: »@Hexi
My solution to this. Get rid of light attack weaving. Replace it with an actual basic combo system.
Go from Ability > LA > Ability > LA > Ability > LA
to
LA, LA, LA, LA, LA, Ability or LA, LA, HA, Ability and so on.
Add unique basic animation frames for each part of the combo so that players have a visual identifier as to where they are in the combo. This could easily be taught via an in game tutorial unlike the mystery that LA weaving is for all players. It can be fast paced and visually dynamic. And chaining together attacks can increase the damage of a follow up ability accounting for any damage output differences.
LA weaving needs to go.
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Goregrinder wrote: »Sanguinor2 wrote: »
Circumventing animations and cast times is functionally the same as cheating. Just because the devs can't fix it without overhauling the engine does not change that fact.
How many channeled skills do you use? Why are they even in the game?
Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
Sanguinor2 wrote: »
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That isnt true for nearly all content in the game. The only really hard to achieve dps check in the game are in some vet hard mode trials and the only one for which you need near perfect weaving is in sunspire hard mode. People cleared stuff like vmol hardmode with a dps ceiling of 35k. You can do the same today too, you just need to actually be on point with mechanics which many dont bother as much with anymore since nowadays you can just burn content. Getting a lunar phase was normal back in the days, nowadays the last boss in vmol dies at platform 3 instead of platform 12. Thats not the fault of light attack weaving or animation cancelling you could do that back then too, thats just plain old power creep.
poodlemasterb16_ESO wrote: »Goregrinder wrote: »Sanguinor2 wrote: »
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Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
LOL. Well that's about what you would expect. You really think the game should be so easy that new players should be able to do Vet content.
Consider what the words 'new' and 'vet' mean. [snip]
On paper and in theory, sure.
The reality though? You don't weave and ani-cancel with block, you get booted immediately. Whether you *need* to weave is completely irrelevant.
poodlemasterb16_ESO wrote: »Goregrinder wrote: »Sanguinor2 wrote: »
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Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
LOL. Well that's about what you would expect. You really think the game should be so easy that new players should be able to do Vet content.
Consider what the words 'new' and 'vet' mean. [snip]
But it IS so easy. IF there was a tutorial in the game on how to weave, anyone could blast through Vet content. But there isn't, it's completely counter-intuitive. I've seen people ask many times if they get banned for doing it after they accidentally discover it.
poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »Goregrinder wrote: »Sanguinor2 wrote: »
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Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
LOL. Well that's about what you would expect. You really think the game should be so easy that new players should be able to do Vet content.
Consider what the words 'new' and 'vet' mean. [snip]
But it IS so easy. IF there was a tutorial in the game on how to weave, anyone could blast through Vet content. But there isn't, it's completely counter-intuitive. I've seen people ask many times if they get banned for doing it after they accidentally discover it.
Weaving is a small part of advanced combat. I play the game solo and can do group content, because I know how. As I have to take down multi million health thingies, I need all the smack I can put down. Being able to weave is part of that, but only part.
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poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »Goregrinder wrote: »Sanguinor2 wrote: »
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Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
LOL. Well that's about what you would expect. You really think the game should be so easy that new players should be able to do Vet content.
Consider what the words 'new' and 'vet' mean. [snip]
But it IS so easy. IF there was a tutorial in the game on how to weave, anyone could blast through Vet content. But there isn't, it's completely counter-intuitive. I've seen people ask many times if they get banned for doing it after they accidentally discover it.
Weaving is a small part of advanced combat. I play the game solo and can do group content, because I know how. As I have to take down multi million health thingies, I need all the smack I can put down. Being able to weave is part of that, but only part.
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LOL. My new NecroMag soloed Toothmaul by mistake at level 28. I am learning about Necros and they do appear to be quite OP.
I quit for 5 years over the Crown Store, but before that I soloed all the world bosses and a lot of the Craglorn and IC group content. We figured out weaving quite early on and I have been doing it since 2014. Its part of the game. 'Figure it out', as they say on Letterkenny.
There are innumerable tutorials in many places, to help you out.
Viewsfrom6ix wrote: »@Hexi
I like to think I'm a fairly new player (started last July). I first learned about LA weaving through the level up training tip. I didn't try it out until much later in game and I felt it was pretty intuitive. I've done some group vet content before discovering LA weaving and never been ridiculed or felt worthless because I didn't weave.
The hardest thing to learn for me to get high DPS is perfecting a rotation and managing DoTs, buffs and debuffs.
I personally don't see a problem and quite like it. Different strokes for different folks I guess.
poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »Goregrinder wrote: »Sanguinor2 wrote: »
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Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
LOL. Well that's about what you would expect. You really think the game should be so easy that new players should be able to do Vet content.
Consider what the words 'new' and 'vet' mean. [snip]
But it IS so easy. IF there was a tutorial in the game on how to weave, anyone could blast through Vet content. But there isn't, it's completely counter-intuitive. I've seen people ask many times if they get banned for doing it after they accidentally discover it.
Weaving is a small part of advanced combat. I play the game solo and can do group content, because I know how. As I have to take down multi million health thingies, I need all the smack I can put down. Being able to weave is part of that, but only part.
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LOL. My new NecroMag soloed Toothmaul by mistake at level 28. I am learning about Necros and they do appear to be quite OP.
I quit for 5 years over the Crown Store, but before that I soloed all the world bosses and a lot of the Craglorn and IC group content. We figured out weaving quite early on and I have been doing it since 2014. Its part of the game. 'Figure it out', as they say on Letterkenny.
There are innumerable tutorials in many places, to help you out.
Vamp Necro has the added bonus of near infinite mana as you can use Blood for Blood instead of Ricochet Skull, and a 30% dmg reduction at stage 3.
poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »Goregrinder wrote: »Sanguinor2 wrote: »
[Quoted post was removed]
Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
LOL. Well that's about what you would expect. You really think the game should be so easy that new players should be able to do Vet content.
Consider what the words 'new' and 'vet' mean. [snip]
But it IS so easy. IF there was a tutorial in the game on how to weave, anyone could blast through Vet content. But there isn't, it's completely counter-intuitive. I've seen people ask many times if they get banned for doing it after they accidentally discover it.
Weaving is a small part of advanced combat. I play the game solo and can do group content, because I know how. As I have to take down multi million health thingies, I need all the smack I can put down. Being able to weave is part of that, but only part.
[Quoted post was removed]
LOL. My new NecroMag soloed Toothmaul by mistake at level 28. I am learning about Necros and they do appear to be quite OP.
I quit for 5 years over the Crown Store, but before that I soloed all the world bosses and a lot of the Craglorn and IC group content. We figured out weaving quite early on and I have been doing it since 2014. Its part of the game. 'Figure it out', as they say on Letterkenny.
There are innumerable tutorials in many places, to help you out.
Vamp Necro has the added bonus of near infinite mana as you can use Blood for Blood instead of Ricochet Skull, and a 30% dmg reduction at stage 3.
My Vampire Witch was godlike until the great Sorc nerf. She could solo any damn thing. These days she sews and crafts wood for my crew.
poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »Goregrinder wrote: »Sanguinor2 wrote: »
[Quoted post was removed]
Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
LOL. Well that's about what you would expect. You really think the game should be so easy that new players should be able to do Vet content.
Consider what the words 'new' and 'vet' mean. [snip]
But it IS so easy. IF there was a tutorial in the game on how to weave, anyone could blast through Vet content. But there isn't, it's completely counter-intuitive. I've seen people ask many times if they get banned for doing it after they accidentally discover it.
Weaving is a small part of advanced combat. I play the game solo and can do group content, because I know how. As I have to take down multi million health thingies, I need all the smack I can put down. Being able to weave is part of that, but only part.
[Quoted post was removed]
LOL. My new NecroMag soloed Toothmaul by mistake at level 28. I am learning about Necros and they do appear to be quite OP.
I quit for 5 years over the Crown Store, but before that I soloed all the world bosses and a lot of the Craglorn and IC group content. We figured out weaving quite early on and I have been doing it since 2014. Its part of the game. 'Figure it out', as they say on Letterkenny.
There are innumerable tutorials in many places, to help you out.
Vamp Necro has the added bonus of near infinite mana as you can use Blood for Blood instead of Ricochet Skull, and a 30% dmg reduction at stage 3.
My Vampire Witch was godlike until the great Sorc nerf. She could solo any damn thing. These days she sews and crafts wood for my crew.
My char at launch was vamp sorc too, was in fact one of the first vamps in the game, week 2 or 3 IIRC. Good times with the lightning aura and bat swarm. Could solo a raid in Cyrodiil.
poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »poodlemasterb16_ESO wrote: »Goregrinder wrote: »Sanguinor2 wrote: »
[Quoted post was removed]
Cheating is defined by the rules, and the rules are defined by ZOS. ZOS says that animation cancelling are within the rules of the game, therefore cannot be "cheating". In your head canon maybe, but none of us follow your head canon, we follow what ZOS says.
Then why do we have animations and cast times in the game? All it does is make new players completely and utterly worthless in Cyrodiil and Vet dungeons. It's why no one does Vet dungeons with randoms, why carry a bunch of DPS that do 1/3 of someone who abuses the engine bug.
LOL. Well that's about what you would expect. You really think the game should be so easy that new players should be able to do Vet content.
Consider what the words 'new' and 'vet' mean. [snip]
But it IS so easy. IF there was a tutorial in the game on how to weave, anyone could blast through Vet content. But there isn't, it's completely counter-intuitive. I've seen people ask many times if they get banned for doing it after they accidentally discover it.
Weaving is a small part of advanced combat. I play the game solo and can do group content, because I know how. As I have to take down multi million health thingies, I need all the smack I can put down. Being able to weave is part of that, but only part.
[Quoted post was removed]
LOL. My new NecroMag soloed Toothmaul by mistake at level 28. I am learning about Necros and they do appear to be quite OP.
I quit for 5 years over the Crown Store, but before that I soloed all the world bosses and a lot of the Craglorn and IC group content. We figured out weaving quite early on and I have been doing it since 2014. Its part of the game. 'Figure it out', as they say on Letterkenny.
There are innumerable tutorials in many places, to help you out.
Vamp Necro has the added bonus of near infinite mana as you can use Blood for Blood instead of Ricochet Skull, and a 30% dmg reduction at stage 3.
My Vampire Witch was godlike until the great Sorc nerf. She could solo any damn thing. These days she sews and crafts wood for my crew.
[Quoted post was removed]