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I switched to PC from ps4 recently, and I can tell you from experience that LA weaving is a chore at best on console. I'd say 35% of the time, your LA doesn't even register. The difference on PC is not to be taken lightly, as it's massive.
Played with a fast internet and wired connection on both, but still LA weaving on console is very very hit or miss.
Really wish ZoS would do away with these sets or add to the timer to be more forgiving for console players.
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Nord_Raseri wrote: »It does get wonky sometimes, but the entire game is wonky either way on ps4!
@Flamebait[Quoted post has been removed.]
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well not sure how people feel they are awesome because they can weave [snip] Honestly I have no problem with it but I know lots of people that do, and doesn't help that ZoS has no clue about teaching anything so I think it's a *** system. If they would not expect people to go and watch YouTube and content creators videos then it wouldn't be so bad, but as it is it's a nonsense system, [snip]
Viewsfrom6ix wrote: »That's how you separate average players and great players. Almost all of the game's content is completible with minimal effort in dummy parsing.
How fun would a game be if everyone can be pro instantly?
It's not the only game mechanic the average player seems to have no idea how to use.
I can't stand using the dungeon finder because it's riddled with people who do 3k dps, don't use synergies, don't talk, and don't make an attempt to understand boss mechanics. For some unknown reason, these incredibly awful players queue for veteran dungeons they aren't remotely ready for. I have a particular healer that is low dps, but it's fun to play. That is right up until I'm over 50% group dps at maybe 10k, sometimes as high as 65%. I just don't understand how that was even possible.
Since someone will reply to just join a guild... between my guilds and play time differences between friends, it's sometimes hard to find decent people to do the content I want to do. Plus it's pretty hard to meet and recruit new people when you play with the same group all the time.
The skill floor and ceiling are so far apart in this game. It's incredibly frustrating to have to rely on other people when I'm capable of 75k dps and the other DD is picking his nose in the corner, spamming vigor or something. But it's okay, ZOS is fixing that problem by cutting CP bonuses by 40-60%.
poodlemasterb16_ESO wrote: »I was in the beta. We figured it out then. We were trying everything and banging off stuff creatively led to the discovery of animation cancelling. I noticed it myself and it was confirmed by others in the game. Good times, back when the game was almost hard.
Don't even notice I'm doing it, well sometimes when I switch chars I have to change the timing a bit.
Viewsfrom6ix wrote: »That's how you separate average players and great players. Almost all of the game's content is completible with minimal effort in dummy parsing.
How fun would a game be if everyone can be pro instantly?
Wow you are right, nobody was saying that in the thread. Oh wait yes it is being said right here that weaving is what separates the normal from the great. I am simply tired of the constant bull about how a game that can't bother teaching people is treated like a broken, unintuitive system is some great thing. I already said if ZOS would teach players how things work then maybe it would be not so bad but as is it is a terrible system.It's not the only game mechanic the average player seems to have no idea how to use.
I can't stand using the dungeon finder because it's riddled with people who do 3k dps, don't use synergies, don't talk, and don't make an attempt to understand boss mechanics. For some unknown reason, these incredibly awful players queue for veteran dungeons they aren't remotely ready for. I have a particular healer that is low dps, but it's fun to play. That is right up until I'm over 50% group dps at maybe 10k, sometimes as high as 65%. I just don't understand how that was even possible.
Since someone will reply to just join a guild... between my guilds and play time differences between friends, it's sometimes hard to find decent people to do the content I want to do. Plus it's pretty hard to meet and recruit new people when you play with the same group all the time.
The skill floor and ceiling are so far apart in this game. It's incredibly frustrating to have to rely on other people when I'm capable of 75k dps and the other DD is picking his nose in the corner, spamming vigor or something. But it's okay, ZOS is fixing that problem by cutting CP bonuses by 40-60%.
Again this is a big part of the problem, they make an MMO, set it so that the only real progression in the game is skill based, and then flat out refuse to teach any new players how the skill system works. Then you have players jumping all over the forums defending it as being a great setup that you have to use online resources to learn the basics of the game [snip]
Sidenote, the name actually has nothing to do with forums, it was my resto druid from wow's name. [snip]
Viewsfrom6ix wrote: »It is so damn simple (mouse click - skill - repeat) you don't need a single online resource to learn how to LA weave. ESO actually displays how to LA weave as a trainer tip when you're leveling up as well as a message in loading screens.
Even if online resources were needed, so what? The people who care about getting better will use them. They should be reap the rewards for putting in extra effort.
Viewsfrom6ix wrote: »It is so damn simple (mouse click - skill - repeat) you don't need a single online resource to learn how to LA weave. ESO actually displays how to LA weave as a trainer tip when you're leveling up as well as a message in loading screens.
Even if online resources were needed, so what? The people who care about getting better will use them. They should be reap the rewards for putting in extra effort.
Okay so then we have learned that you are one of the people who could use a system that teaches you, if you are doing LA -> skill -> LA -> skill then you are also not doing it properly either. You also need to throw in an extra action such as block to cancel the LA animation or you actually lose damage by waiting on the animation to finish so that the skill fires off faster.
I have been here since beta as well so people saying that like it means something should realize it doesn't. Honestly this is so far from the game it was in beta that having been here for that is simply like saying you were here 5 games ago in the ES saga. But also the fact that things people had to figure out in beta still are not taught and that is part of the problem. All I said is the game should have actual information in it but apparently I am the bad person for that so whatever.
LA weaving is a chore at best on console. I'd say 35% of the time, your LA doesn't even register.
Consistently proccing the 5 piece effect of a meta stam dps set = playing the most basic aspect of the game?[Quoted post has been removed.]
That's wrong though. It's just LA-> skill -> wait atleast 1 second -> LA-> skill -> repeat. Skill animation will cancel LA animation. No other actions needed.if you are doing LA -> skill -> LA -> skill then you are also not doing it properly either. You also need to throw in an extra action such as block to cancel the LA animation or you actually lose damage by waiting on the animation to finish so that the skill fires off faster.
Viewsfrom6ix wrote: »Viewsfrom6ix wrote: »It is so damn simple (mouse click - skill - repeat) you don't need a single online resource to learn how to LA weave. ESO actually displays how to LA weave as a trainer tip when you're leveling up as well as a message in loading screens.
Even if online resources were needed, so what? The people who care about getting better will use them. They should be reap the rewards for putting in extra effort.
Okay so then we have learned that you are one of the people who could use a system that teaches you, if you are doing LA -> skill -> LA -> skill then you are also not doing it properly either. You also need to throw in an extra action such as block to cancel the LA animation or you actually lose damage by waiting on the animation to finish so that the skill fires off faster.
I have been here since beta as well so people saying that like it means something should realize it doesn't. Honestly this is so far from the game it was in beta that having been here for that is simply like saying you were here 5 games ago in the ES saga. But also the fact that things people had to figure out in beta still are not taught and that is part of the problem. All I said is the game should have actual information in it but apparently I am the bad person for that so whatever.
You're not a bad person, just misinformed. As of the current state of the game, you do not need to block to cancel any animations to reach high dps. You still have a GCD of 1 second and the damage from bashing is insignificant to make a difference.
With average LA weaving roughly 0.7 la/s you can hit up to 50-60k dps on trial dummy which is decent enough to do vet dungs and some vet trials given you know mechanics.
I have not used any external resources regarding LA weaving or animation cancelling and can reach 0.9 la/s which takes me around 85 - 90k dps on trial dummy. I did have to practice to get there though.
I don't block cancel at all and the only other animation canceling I do is bar swapping which is pretty easy. (bar swap immediately when your skill goes off).
You guys need to make up your mind, is LA/AC responsible for massive increase in DPS as your example, where going from .7 la/s to .9 la/s gives you 30-35K EXTRA FREE DPS, or does it give a total of 20K extra free damage when not doing it at all or doing it .9 la/s. I tend to believe your numbers more than others, and that why this is a extreme exploit that needs to be fixed asap.
Nord_Raseri wrote: »I switched to PC from ps4 recently, and I can tell you from experience that LA weaving is a chore at best on console. I'd say 35% of the time, your LA doesn't even register. The difference on PC is not to be taken lightly, as it's massive.
Played with a fast internet and wired connection on both, but still LA weaving on console is very very hit or miss.
Really wish ZoS would do away with these sets or add to the timer to be more forgiving for console players.
I'm on ps4, we just go slightly slower at weaving than on pc. It does get wonky sometimes, but the entire game is wonky either way on ps4!
You guys need to make up your mind, is LA/AC responsible for massive increase in DPS as your example, where going from .7 la/s to .9 la/s gives you 30-35K EXTRA FREE DPS, or does it give a total of 20K extra free damage when not doing it at all or doing it .9 la/s. I tend to believe your numbers more than others, and that why this is a extreme exploit that needs to be fixed asap.
No, light attack weaving is probably between 15-25% of your total damage.
Viewsfrom6ix wrote: »Viewsfrom6ix wrote: »It is so damn simple (mouse click - skill - repeat) you don't need a single online resource to learn how to LA weave. ESO actually displays how to LA weave as a trainer tip when you're leveling up as well as a message in loading screens.
Even if online resources were needed, so what? The people who care about getting better will use them. They should be reap the rewards for putting in extra effort.
Okay so then we have learned that you are one of the people who could use a system that teaches you, if you are doing LA -> skill -> LA -> skill then you are also not doing it properly either. You also need to throw in an extra action such as block to cancel the LA animation or you actually lose damage by waiting on the animation to finish so that the skill fires off faster.
I have been here since beta as well so people saying that like it means something should realize it doesn't. Honestly this is so far from the game it was in beta that having been here for that is simply like saying you were here 5 games ago in the ES saga. But also the fact that things people had to figure out in beta still are not taught and that is part of the problem. All I said is the game should have actual information in it but apparently I am the bad person for that so whatever.
You're not a bad person, just misinformed. As of the current state of the game, you do not need to block to cancel any animations to reach high dps. You still have a GCD of 1 second and the damage from bashing is insignificant to make a difference.
With average LA weaving roughly 0.7 la/s you can hit up to 50-60k dps on trial dummy which is decent enough to do vet dungs and some vet trials given you know mechanics.
I have not used any external resources regarding LA weaving or animation cancelling and can reach 0.9 la/s which takes me around 85 - 90k dps on trial dummy. I did have to practice to get there though.
I don't block cancel at all and the only other animation canceling I do is bar swapping which is pretty easy. (bar swap immediately when your skill goes off).
You guys need to make up your mind, is LA/AC responsible for massive increase in DPS as your example, where going from .7 la/s to .9 la/s gives you 30-35K EXTRA FREE DPS, or does it give a total of 20K extra free damage when not doing it at all or doing it .9 la/s. I tend to believe your numbers more than others, and that why this is a extreme exploit that needs to be fixed asap.
katanagirl1 wrote: »Nord_Raseri wrote: »I switched to PC from ps4 recently, and I can tell you from experience that LA weaving is a chore at best on console. I'd say 35% of the time, your LA doesn't even register. The difference on PC is not to be taken lightly, as it's massive.
Played with a fast internet and wired connection on both, but still LA weaving on console is very very hit or miss.
Really wish ZoS would do away with these sets or add to the timer to be more forgiving for console players.
I'm on ps4, we just go slightly slower at weaving than on pc. It does get wonky sometimes, but the entire game is wonky either way on ps4!
I never got good at animation canceling, but now skills don’t fire a lot of the time so I just don’t care about it anymore.
You guys need to make up your mind, is LA/AC responsible for massive increase in DPS as your example, where going from .7 la/s to .9 la/s gives you 30-35K EXTRA FREE DPS, or does it give a total of 20K extra free damage when not doing it at all or doing it .9 la/s. I tend to believe your numbers more than others, and that why this is a extreme exploit that needs to be fixed asap.
No, light attack weaving is probably between 15-25% of your total damage.
In the testing I have seen, ONLY the LA portion of DPS that is 20% but the added benefit of doing LA PLUS SKILL about every second adds another about 20K DPS to the mix. How can all these people be so wrong that going from .7 la/s to .9 la/s gives 30K DPS all be wrong. I think that is more accurate.
Another reason there is so much benefit in going from .7 to .9 is that for .2 where you aren't doing it correctly, means you miss the LA and/or skill. The reason this is such a terrible mechanic is because when people are starting to learn it they can maybe do it 30% of the time but 70% they MISS the window, all those misses are wasted time with no damage. Honestly I found Heavy attack build with consistent 25K DPS to be more fun and efficient.
Septimus_Magna wrote: »You guys need to make up your mind, is LA/AC responsible for massive increase in DPS as your example, where going from .7 la/s to .9 la/s gives you 30-35K EXTRA FREE DPS, or does it give a total of 20K extra free damage when not doing it at all or doing it .9 la/s. I tend to believe your numbers more than others, and that why this is a extreme exploit that needs to be fixed asap.
No, light attack weaving is probably between 15-25% of your total damage.
In the testing I have seen, ONLY the LA portion of DPS that is 20% but the added benefit of doing LA PLUS SKILL about every second adds another about 20K DPS to the mix. How can all these people be so wrong that going from .7 la/s to .9 la/s gives 30K DPS all be wrong. I think that is more accurate.
Another reason there is so much benefit in going from .7 to .9 is that for .2 where you aren't doing it correctly, means you miss the LA and/or skill. The reason this is such a terrible mechanic is because when people are starting to learn it they can maybe do it 30% of the time but 70% they MISS the window, all those misses are wasted time with no damage. Honestly I found Heavy attack build with consistent 25K DPS to be more fun and efficient.
Obviously more skills per second equates to more dps. If you forget about LAs you cannot cast all skills every GCD because skills have a small variability in animation duration. The LA is used to shorten the skill animation to one GCD, for magicka DDs LAs deal quite some dps due to the vMA staff, so not light attacking is punished double.
LAs are a free source of dmg which everyone should be using. Hate it or love it, its a part of the game that improves responsiveness so its not going away.