IAmIcehouse wrote: »Almalexia's Mercy's scaling is completely bugged. Even with 38k max mag, tooltip is >4x what live is (~4k over 3s).
Seconding the Relequen issues: even after the 7.0.2 Relequen still isn't performing as it should, not sure if the scaling isn't working properly or if the ticks aren't working properly, but it's a lot lower than current live. On this topic, stamina os 10-15k lower than magicka next patch, not to mention they can't reach pen, unless using sharpened maces and only on classes with native pen perks. Therefore, could we have a developer's comment on why they are going through the Piercing CP change and not compensating the loss with something else (like an armour bonus, etc)? I'm not sure if you are aware @ZOS_BrianWheeler but in end-game groups it's been a pretty much a dead spec for months, and next chapter will simply obliterate it, for us who still love to play it for PvE it's very saddening. Please have a look at stamina in PvE, with just PvE in mind, is it healthy for the game to only have magicka in score-pushing and achievement groups?
WrathOfInnos wrote: »Seconding the Relequen issues: even after the 7.0.2 Relequen still isn't performing as it should, not sure if the scaling isn't working properly or if the ticks aren't working properly, but it's a lot lower than current live. On this topic, stamina os 10-15k lower than magicka next patch, not to mention they can't reach pen, unless using sharpened maces and only on classes with native pen perks. Therefore, could we have a developer's comment on why they are going through the Piercing CP change and not compensating the loss with something else (like an armour bonus, etc)? I'm not sure if you are aware @ZOS_BrianWheeler but in end-game groups it's been a pretty much a dead spec for months, and next chapter will simply obliterate it, for us who still love to play it for PvE it's very saddening. Please have a look at stamina in PvE, with just PvE in mind, is it healthy for the game to only have magicka in score-pushing and achievement groups?
@Jaimeh I don’t support the piercing change, but I believe pen cap is basically achievable with the following:
- 5948 Major Breach
- 2974 Minor Breach
- 700 Piercing
- 2108 Infused Crusher
- 3000 Alkosh
- 2395 Tremorscale (on main tank)
- 1000 Crystal Weapon (need one sorc)
18125 total
No need for Sharpened, Lover or Maces in organized groups. Random groups and solo play are still a problem for stamina, and even in 4 man groups it can be hard to fit all the debuffs listed above.
Relequen needs a fix for sure. Tbh a lot of proc sets are looking unusable in PVE (even the few that were decent before).
WrathOfInnos wrote: »Seconding the Relequen issues: even after the 7.0.2 Relequen still isn't performing as it should, not sure if the scaling isn't working properly or if the ticks aren't working properly, but it's a lot lower than current live. On this topic, stamina os 10-15k lower than magicka next patch, not to mention they can't reach pen, unless using sharpened maces and only on classes with native pen perks. Therefore, could we have a developer's comment on why they are going through the Piercing CP change and not compensating the loss with something else (like an armour bonus, etc)? I'm not sure if you are aware @ZOS_BrianWheeler but in end-game groups it's been a pretty much a dead spec for months, and next chapter will simply obliterate it, for us who still love to play it for PvE it's very saddening. Please have a look at stamina in PvE, with just PvE in mind, is it healthy for the game to only have magicka in score-pushing and achievement groups?
@Jaimeh I don’t support the piercing change, but I believe pen cap is basically achievable with the following:
- 5948 Major Breach
- 2974 Minor Breach
- 700 Piercing
- 2108 Infused Crusher
- 3000 Alkosh
- 2395 Tremorscale (on main tank)
- 1000 Crystal Weapon (need one sorc)
18125 total
No need for Sharpened, Lover or Maces in organized groups. Random groups and solo play are still a problem for stamina, and even in 4 man groups it can be hard to fit all the debuffs listed above.
Relequen needs a fix for sure. Tbh a lot of proc sets are looking unusable in PVE (even the few that were decent before).
@WrathOfInnos Have you seen the state of group optimization in mid-game level? We are not talking about a niche build or a niche playstyle that wants to be accommodated, but a whole spec, so it should be easier. If this is the kind of feedback given back to ZOS about stam pen, then it's really out of touch, and in denial. You won't find all the above in the vast majority of groups, unless they specifically optimize for stamina with those exact conditions. This patch tanks didn't even have alkosh, let alone tremourscale (with its limited range, a problem in itself), of course no stamsorcs or plars, my pen in mix mag/stam groups was 13-15k, and it will be lower in the next patch, which is my point. You can't easily achieve it, whereas mag can achieve it, and doesn't even have to sacrifice weapon type or weapon trait (or configure a whole group around it). Something is not viable if it only works under a specific set of conditions, and if they won't fix Piercing, then they should give us another source or modify alkosh again.
WrathOfInnos wrote: »WrathOfInnos wrote: »Seconding the Relequen issues: even after the 7.0.2 Relequen still isn't performing as it should, not sure if the scaling isn't working properly or if the ticks aren't working properly, but it's a lot lower than current live. On this topic, stamina os 10-15k lower than magicka next patch, not to mention they can't reach pen, unless using sharpened maces and only on classes with native pen perks. Therefore, could we have a developer's comment on why they are going through the Piercing CP change and not compensating the loss with something else (like an armour bonus, etc)? I'm not sure if you are aware @ZOS_BrianWheeler but in end-game groups it's been a pretty much a dead spec for months, and next chapter will simply obliterate it, for us who still love to play it for PvE it's very saddening. Please have a look at stamina in PvE, with just PvE in mind, is it healthy for the game to only have magicka in score-pushing and achievement groups?
@Jaimeh I don’t support the piercing change, but I believe pen cap is basically achievable with the following:
- 5948 Major Breach
- 2974 Minor Breach
- 700 Piercing
- 2108 Infused Crusher
- 3000 Alkosh
- 2395 Tremorscale (on main tank)
- 1000 Crystal Weapon (need one sorc)
18125 total
No need for Sharpened, Lover or Maces in organized groups. Random groups and solo play are still a problem for stamina, and even in 4 man groups it can be hard to fit all the debuffs listed above.
Relequen needs a fix for sure. Tbh a lot of proc sets are looking unusable in PVE (even the few that were decent before).
@WrathOfInnos Have you seen the state of group optimization in mid-game level? We are not talking about a niche build or a niche playstyle that wants to be accommodated, but a whole spec, so it should be easier. If this is the kind of feedback given back to ZOS about stam pen, then it's really out of touch, and in denial. You won't find all the above in the vast majority of groups, unless they specifically optimize for stamina with those exact conditions. This patch tanks didn't even have alkosh, let alone tremourscale (with its limited range, a problem in itself), of course no stamsorcs or plars, my pen in mix mag/stam groups was 13-15k, and it will be lower in the next patch, which is my point. You can't easily achieve it, whereas mag can achieve it, and doesn't even have to sacrifice weapon type or weapon trait (or configure a whole group around it). Something is not viable if it only works under a specific set of conditions, and if they won't fix Piercing, then they should give us another source or modify alkosh again.
@Jaimeh I can't speak for your groups, just trying to help point out there is a viable path to pen cap for stam in end game PVE. Personally, I run a trial group that bounces between all mag, and mixed mag and stam comp, and we're using Tremorscale and Alkosh either way. Even mag DPS have a lot of physical damage sources now, with dual wield, poison glyphs, stam morphs, etc. There aren't really any great tank sets to replace it with anyway. I prob shouldn't derail this bug report thread anymore though.
Fix Relequen please.