I'd like to see account wide titles please. Everything else is account wide, colors, mementos, motifs though the outfit station, etc. so why not titles? My point is this, you can already buy skyshards and skill lines which unlock titles already which in my opinion already breaks the game immersion on alternate characters. Please make this a thing. I'm already recognized by my account name anyway and not by character name. I also feel it'll open up more roleplaying experiences because if you unlocked the title once it'll give players some name ideas for alternate characters... My second idea is guild flags. I'd like to be able to fly guild banners in general, including PvP.
What about Skooma Bottle furnishing that can be found not bought from the crown store? Again just throwing around ideas.
What about Skooma Bottle furnishing that can be found not bought from the crown store? Again just throwing around ideas.
You can pick pocket them from drunks, and if you get really lucky can get the plan so you can make them yourself. Alternatively look on guild traders you may find some for sale
LettuceBrain wrote: »
- Bards (We like a good song and some funny cheesiness now and then)
- Ship combat (it's trendy and it's fun)
- New trading/buying system with caravans that travel around Tamriel (Run by Khajiits -> Quests available)
- More Dark brotherhood and Thieves guild content (it doesn't have to stop there...Tamriel is vast and their reach is as well)
- Sheogorath quest line with an intriguing and disturbing plot
- New weapons (Spears/lances/Crossbows/Hand spell signs)
- Updated class skills (The addition of a new skill line per class - Focused on Karma)
(Your good or bad actions determine your progression vis à vis the skill line both branches with their bonuses and drawbacks -> It could be linked to certain guilds that operate in Tamriel too and/or 'world' skill branches)
- Normal / Veteran Setting for Overland, make the solo questing gameplay experience engaging - maybe I could actually have fun questing with a friend...
- Remake Story Bosses to have optional Challenging Fights that live up to 20+ hour (or even year long) Build-up/Hype
- Make Coldharbour the standard start again, Fix the story pacing
- Allow players to deactivate all the prologue NPCs in the major city
- Skins for Transformation and Summon abilities
- Ships & Underwater exploration
- Add more Alliance specific questlines in future DLCs, make my alliance choice matter in story content again.
- Make Enemies actually wander the map, more sandbox and less theme park
- Make player class and skills matter in quests, like healing
- Update old player models
- Update Old Vanilla Zones (especially Valenwood...yeesh)
- Make Tanks & Healers more appealing to play so then more people play them, we get shorter DPS queues, and more players in support roles.
- Do 3 content drops a year instead of 4. All three are zones + dungeons/arenas/trials. Bigger team & more time for polish. It would make for a more cohesive story, with a beginning -middle-end, and maybe dungeons could be side quests instead of being poorly shoved into the story narrative.
(D&D 5E Bards don't fit the TES franchise which is why singing in battle was never a thing. Bards are basically Rogues with skills in speech and illusion. If you want to play a TES Bard the play a Nightblade, get the speech skills from the guilds, a bard costume, and use the instrument emotes)
Has there been any thoughts about adding a guild hall where all players of that alliance can contribute by decorating it and adding items to the hall and alliance daily’s quests that come from there something like do a normal trial or kill world bosses in a certain area or complete delves in an area
Has there been any thoughts about adding a guild hall where all players of that alliance can contribute by decorating it and adding items to the hall and alliance daily’s quests that come from there something like do a normal trial or kill world bosses in a certain area or complete delves in an area
Who is going to pay for the guild hall?