redspecter23 wrote: »the1andonlyskwex wrote: »marshill88 wrote: »spartaxoxo wrote: »Items left in chests don't do anything but give you free stuff. It's your own attitude that affects whether getting that free stuff is a good or bad thing.
Hypothetical: John goes out and farm 10 nodes, and all 10 nodes have only worms. John is unhappy. By your logic, it's John's problem since John should be thankful he got some free stuff. John is the one with the problem, and the guy who left worms behind is the good guy. Yikes, lol.
Except that the alternative if the previous person were fully looting the nodes is that John wouldn't find any nodes to farm in the first place.
Not true because the nodes would respawn quicker and John wouldn’t be wasting his time going to junk nodes when he could have been farming good ones.
Exactly. Leaving partially looted chests and nodes essentially turns that location into a dead node for 10 minutes or until someone else comes and clears it out... which could have been done by the original looter to speed up the process.
redspecter23 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »marshill88 wrote: »spartaxoxo wrote: »Items left in chests don't do anything but give you free stuff. It's your own attitude that affects whether getting that free stuff is a good or bad thing.
Hypothetical: John goes out and farm 10 nodes, and all 10 nodes have only worms. John is unhappy. By your logic, it's John's problem since John should be thankful he got some free stuff. John is the one with the problem, and the guy who left worms behind is the good guy. Yikes, lol.
Except that the alternative if the previous person were fully looting the nodes is that John wouldn't find any nodes to farm in the first place.
Not true because the nodes would respawn quicker and John wouldn’t be wasting his time going to junk nodes when he could have been farming good ones.
Respawn is not affected. It's the same no matter what.
Yes it is affected since it has to despawn before it can go into a respawn cycle.
No. It doesn't. The respawn timer starts right away and not at despawn.
You have proof of this statement? How long does a chest take to despawn? How long is the respawn cycle? Can a chest resapawn before it despawns, creating 2 chests on the same location?
No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.
spartaxoxo wrote: »redspecter23 wrote: »spartaxoxo wrote: »spartaxoxo wrote: »the1andonlyskwex wrote: »marshill88 wrote: »spartaxoxo wrote: »Items left in chests don't do anything but give you free stuff. It's your own attitude that affects whether getting that free stuff is a good or bad thing.
Hypothetical: John goes out and farm 10 nodes, and all 10 nodes have only worms. John is unhappy. By your logic, it's John's problem since John should be thankful he got some free stuff. John is the one with the problem, and the guy who left worms behind is the good guy. Yikes, lol.
Except that the alternative if the previous person were fully looting the nodes is that John wouldn't find any nodes to farm in the first place.
Not true because the nodes would respawn quicker and John wouldn’t be wasting his time going to junk nodes when he could have been farming good ones.
Respawn is not affected. It's the same no matter what.
Yes it is affected since it has to despawn before it can go into a respawn cycle.
No. It doesn't. The respawn timer starts right away and not at despawn.
You have proof of this statement? How long does a chest take to despawn? How long is the respawn cycle? Can a chest resapawn before it despawns, creating 2 chests on the same location?
10 minutes once picked. It then spawns in a random location within a specific area. Where it will wait to be opened and then respawn again.
marshill88 wrote: »
No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.
its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.
marshill88 wrote: »
No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.
its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.
No. 10 minutes from when it's first interacted with.
So, if it takes 5 minutes to despawn (I don't know the exact time)... it then would only take 5 more minutes for the next spawn.
marshill88 wrote: »marshill88 wrote: »
No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.
its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.
No. 10 minutes from when it's first interacted with.
So, if it takes 5 minutes to despawn (I don't know the exact time)... it then would only take 5 more minutes for the next spawn.
it takes 10 minutes for the chest to despawn once opened, this is easily tested and it is accurate. (I tested it myself). What some are claiming here is that during the 10 minutes a chest is on the field, it enters the respawn cycle while it exists on the field, rather than entering the respawn cycle after it is off the field. I would like someone to back up this claim with research because it sounds fishy to me (not that it isn't true, I'd like to know the source of this claim).
redspecter23 wrote: »the1andonlyskwex wrote: »marshill88 wrote: »spartaxoxo wrote: »Items left in chests don't do anything but give you free stuff. It's your own attitude that affects whether getting that free stuff is a good or bad thing.
Hypothetical: John goes out and farm 10 nodes, and all 10 nodes have only worms. John is unhappy. By your logic, it's John's problem since John should be thankful he got some free stuff. John is the one with the problem, and the guy who left worms behind is the good guy. Yikes, lol.
Except that the alternative if the previous person were fully looting the nodes is that John wouldn't find any nodes to farm in the first place.
Not true because the nodes would respawn quicker and John wouldn’t be wasting his time going to junk nodes when he could have been farming good ones.
Exactly. Leaving partially looted chests and nodes essentially turns that location into a dead node for 10 minutes or until someone else comes and clears it out... which could have been done by the original looter to speed up the process.
this is not true. Node respawn timer happens at first interaction, not upon looting.
marshill88 wrote: »
No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.
its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.
Yeah, I hate this too.
Not enough inventory space? That's your problem. Don't make it everyone else's.
There are things you don't want? Decon, destroy or vend. You have options. Choose one that doesn't make you a jerk and a nuisance.
Wah, wah, I don't need the bugs/furnishing mats! People BUY those things. Price them reasonably and they'll fly out the guild store. Esply bugs, because people buy them to fish, to get perfect roe. When I list them in my guilds' stores, they sell within 24 hours. Learn the play this game already.
can't we ask you to prove the counter-statement... that the chest does NOT enter the respawn timer until after it's despawned?
Since that would also answer your question.
marshill88 wrote: »
can't we ask you to prove the counter-statement... that the chest does NOT enter the respawn timer until after it's despawned?
Since that would also answer your question.
Well I would think the burden of proof would be on the one who makes a counter intuitive claim. Intuitively something would not respawn while it still exists. So if someone is going to make the claim that a chest enters a respawn cycle while it is still spawned, they would need to back that up otherwise it is reasonable to default to the assumption that as long as a chest is on the field, it will not be entering a respawn cycle.
I'm going to assume...until shown otherwise...that a partially looted chest will
- Be locked out of respawning for 10 minutes.
- Deprive other players of obtaining quality loot on that chest.
- For that chest location, the minimum amount of time for a new chest with quality loot to appear will be 10 minutes longer than a typical chest location, thereby locking out other players from that location for an extra 10 minutes.
I could be wrong, of course, but at the moment that seems like a reasonable assumption.
Conclusion from this is that a partially looted chest indeed griefs other players.
spartaxoxo wrote: »
All you have to do is go look for the verification in these forums and the various authoritative sources and look for yourself.
Nobody wants to dig through years of old information to find it for you, when established players have known how this works for years and years.
Girl_Number8 wrote: »They’re players that left you loot to sell to your merchant....
Maybe go to anger management therapy if a video game is effecting you in such a way.
Girl_Number8 wrote: »They’re players that left you loot to sell to your merchant....
Maybe go to anger management therapy if a video game is effecting you in such a way.
redspecter23 wrote: »Girl_Number8 wrote: »They’re players that left you loot to sell to your merchant....
Maybe go to anger management therapy if a video game is effecting you in such a way.
I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.
Jeffrey530 wrote: »redspecter23 wrote: »Girl_Number8 wrote: »They’re players that left you loot to sell to your merchant....
Maybe go to anger management therapy if a video game is effecting you in such a way.
I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.
I agree the half looted chests can be annoying but it really isn't something that's rage inducing. Your analogy is also wrong. You didn't buy the pizza, instead you found a pizza box on the streets and someone was there before you, eaten all the cheese and toppings. If you are angry about this, honestly anger management therapy isn't a bad idea.
Jeffrey530 wrote: »redspecter23 wrote: »Girl_Number8 wrote: »They’re players that left you loot to sell to your merchant....
Maybe go to anger management therapy if a video game is effecting you in such a way.
I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.
I agree the half looted chests can be annoying but it really isn't something that's rage inducing. Your analogy is also wrong. You didn't buy the pizza, instead you found a pizza box on the streets and someone was there before you, eaten all the cheese and toppings. If you are angry about this, honestly anger management therapy isn't a bad idea.
marshill88 wrote: »Jeffrey530 wrote: »redspecter23 wrote: »Girl_Number8 wrote: »They’re players that left you loot to sell to your merchant....
Maybe go to anger management therapy if a video game is effecting you in such a way.
I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.
I agree the half looted chests can be annoying but it really isn't something that's rage inducing. Your analogy is also wrong. You didn't buy the pizza, instead you found a pizza box on the streets and someone was there before you, eaten all the cheese and toppings. If you are angry about this, honestly anger management therapy isn't a bad idea.
I love analogies. This is even more accurate. The pizza delivery man comes and delivers a fresh pizza every thirty minutes unless a pizza has already been delivered. Entitled brat licks the pizza and leaves the box. Had the entitled brat taken the pizza, the pizza man would have left another fresh pizza there, but because entitled brat contaminated it and left his garbage behind, all wrapped up in a pretty pizza box, there was no fresh pizza when the next guy came along.
marshill88 wrote: »spartaxoxo wrote: »
All you have to do is go look for the verification in these forums and the various authoritative sources and look for yourself.
Nobody wants to dig through years of old information to find it for you, when established players have known how this works for years and years.
I have looked. I couldn't find "authoritative" sources. I found a lot of people making claims, but what is authoritative here?
Information back from 2015 is so outdated, I wouldn't trust any of it. The game has been updated dozens and dozens of times since then. You would do me a great favor (as well as all the people who agree with me in this thread) by posting the relevant research. There are many established players who do not assume that chests enter a respawn cycle the moment they are opened, but instead are locked out of respawning for 10 minutes. I'd love to see the research. I'm happy to be wrong here. I know you don't want to, but I would appreciate it because I couldn't find anything but hearsay.
No, its more like someone delivers pizza to a random location, and leaves it there until someone comes by and opens the box, takes whatever they want, and then snaps the box out of existence after a set amount of time after it was opened before they deliver a new one to a nearby location, maybe the same one, and if someone comes by and sees the leftovers that is just because it hasn't reset yet and wouldn't have even if they took everything.