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I'm Angry! Partial chest looters, who are they?

  • tmbrinks
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    Sanctum74 wrote: »
    marshill88 wrote: »
    spartaxoxo wrote: »
    Items left in chests don't do anything but give you free stuff. It's your own attitude that affects whether getting that free stuff is a good or bad thing.

    Hypothetical: John goes out and farm 10 nodes, and all 10 nodes have only worms. John is unhappy. By your logic, it's John's problem since John should be thankful he got some free stuff. John is the one with the problem, and the guy who left worms behind is the good guy. Yikes, lol.

    Except that the alternative if the previous person were fully looting the nodes is that John wouldn't find any nodes to farm in the first place.

    Not true because the nodes would respawn quicker and John wouldn’t be wasting his time going to junk nodes when he could have been farming good ones.

    Exactly. Leaving partially looted chests and nodes essentially turns that location into a dead node for 10 minutes or until someone else comes and clears it out... which could have been done by the original looter to speed up the process.

    this is not true. Node respawn timer happens at first interaction, not upon looting.
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  • spartaxoxo
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    spartaxoxo wrote: »
    Sanctum74 wrote: »
    spartaxoxo wrote: »
    Sanctum74 wrote: »
    marshill88 wrote: »
    spartaxoxo wrote: »
    Items left in chests don't do anything but give you free stuff. It's your own attitude that affects whether getting that free stuff is a good or bad thing.

    Hypothetical: John goes out and farm 10 nodes, and all 10 nodes have only worms. John is unhappy. By your logic, it's John's problem since John should be thankful he got some free stuff. John is the one with the problem, and the guy who left worms behind is the good guy. Yikes, lol.

    Except that the alternative if the previous person were fully looting the nodes is that John wouldn't find any nodes to farm in the first place.

    Not true because the nodes would respawn quicker and John wouldn’t be wasting his time going to junk nodes when he could have been farming good ones.

    Respawn is not affected. It's the same no matter what.

    Yes it is affected since it has to despawn before it can go into a respawn cycle.

    No. It doesn't. The respawn timer starts right away and not at despawn.

    You have proof of this statement? How long does a chest take to despawn? How long is the respawn cycle? Can a chest resapawn before it despawns, creating 2 chests on the same location?

    10 minutes once picked. It then spawns in a random location within a specific radius. Where it will wait to be opened and then respawn again. Once it spawns, lock strength is also randomized. Each radius I think also has a cap on the number of chests that can spawn there but a new chest is created the moment the lock is cracked.
    Edited by spartaxoxo on April 24, 2021 10:37PM
  • marshill88
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    Tandor wrote: »

    No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.

    its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.
  • JanTanhide
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    It makes no difference to me. If the chest has stuff in it I just grab it and keep going. The respawn timer for chests starts as soon as it is opened. Don't believe me? Open it and leave the contents alone.

    Just sit and wait for it to disappear. Then wait for it to reappear. Do the same thing to a fully looted chest that disappears immediately.

    No reason to get angry about partially looted chests. A few times I've gotten some good stuff left by a partial looter. Heck, it saves me a Lockpick!
  • redspecter23
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Sanctum74 wrote: »
    spartaxoxo wrote: »
    Sanctum74 wrote: »
    marshill88 wrote: »
    spartaxoxo wrote: »
    Items left in chests don't do anything but give you free stuff. It's your own attitude that affects whether getting that free stuff is a good or bad thing.

    Hypothetical: John goes out and farm 10 nodes, and all 10 nodes have only worms. John is unhappy. By your logic, it's John's problem since John should be thankful he got some free stuff. John is the one with the problem, and the guy who left worms behind is the good guy. Yikes, lol.

    Except that the alternative if the previous person were fully looting the nodes is that John wouldn't find any nodes to farm in the first place.

    Not true because the nodes would respawn quicker and John wouldn’t be wasting his time going to junk nodes when he could have been farming good ones.

    Respawn is not affected. It's the same no matter what.

    Yes it is affected since it has to despawn before it can go into a respawn cycle.

    No. It doesn't. The respawn timer starts right away and not at despawn.

    You have proof of this statement? How long does a chest take to despawn? How long is the respawn cycle? Can a chest resapawn before it despawns, creating 2 chests on the same location?

    10 minutes once picked. It then spawns in a random location within a specific area. Where it will wait to be opened and then respawn again.

    Fair enough. That part I was aware of. It's easier to see in delves. I was wondering if you were saying a specific location spawned every 10 minutes on the dot, which I would say we both agree is not necessarily the case.
  • tmbrinks
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    marshill88 wrote: »
    Tandor wrote: »

    No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.

    its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.

    No. 10 minutes from when it's first interacted with.

    So, if it takes 5 minutes to despawn (I don't know the exact time)... it then would only take 5 more minutes for the next spawn.
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  • marshill88
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    tmbrinks wrote: »
    marshill88 wrote: »
    Tandor wrote: »

    No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.

    its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.

    No. 10 minutes from when it's first interacted with.

    So, if it takes 5 minutes to despawn (I don't know the exact time)... it then would only take 5 more minutes for the next spawn.

    it takes 10 minutes for the chest to despawn once opened, this is easily tested and it is accurate. (I tested it myself). What some are claiming here is that during the 10 minutes a chest is on the field, it enters the respawn cycle while it exists on the field, rather than entering the respawn cycle after it is off the field. I would like someone to back up this claim with research because it sounds fishy to me (not that it isn't true, I'd like to know the source of this claim).
  • tmbrinks
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    marshill88 wrote: »
    tmbrinks wrote: »
    marshill88 wrote: »
    Tandor wrote: »

    No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.

    its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.

    No. 10 minutes from when it's first interacted with.

    So, if it takes 5 minutes to despawn (I don't know the exact time)... it then would only take 5 more minutes for the next spawn.

    it takes 10 minutes for the chest to despawn once opened, this is easily tested and it is accurate. (I tested it myself). What some are claiming here is that during the 10 minutes a chest is on the field, it enters the respawn cycle while it exists on the field, rather than entering the respawn cycle after it is off the field. I would like someone to back up this claim with research because it sounds fishy to me (not that it isn't true, I'd like to know the source of this claim).

    can't we ask you to prove the counter-statement... that the chest does NOT enter the respawn timer until after it's despawned?

    Since that would also answer your question.
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  • redspecter23
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    tmbrinks wrote: »
    Sanctum74 wrote: »
    marshill88 wrote: »
    spartaxoxo wrote: »
    Items left in chests don't do anything but give you free stuff. It's your own attitude that affects whether getting that free stuff is a good or bad thing.

    Hypothetical: John goes out and farm 10 nodes, and all 10 nodes have only worms. John is unhappy. By your logic, it's John's problem since John should be thankful he got some free stuff. John is the one with the problem, and the guy who left worms behind is the good guy. Yikes, lol.

    Except that the alternative if the previous person were fully looting the nodes is that John wouldn't find any nodes to farm in the first place.

    Not true because the nodes would respawn quicker and John wouldn’t be wasting his time going to junk nodes when he could have been farming good ones.

    Exactly. Leaving partially looted chests and nodes essentially turns that location into a dead node for 10 minutes or until someone else comes and clears it out... which could have been done by the original looter to speed up the process.

    this is not true. Node respawn timer happens at first interaction, not upon looting.

    My statement is correct from a certain point of view. While the respawn timer for a chest in that zone will start when opened, that particular location won't have another chest spawn on top of it while it's sitting there partially looted or at least I've never seen that to be the case. If you're saying that any particular location could have 2 or more chests on that node that would be interesting.
    It does take them time to go out of the way to inspect that chest. Time they would not have spend running over there if it was not there at all. Their chest farm run is slower as a result. Whether or not the loot left inside that chest as a "gift" for the next player is worth it or not is up to that player I suppose, but judging from this thread, it's not the type of gift many appreciate.
    Edited by redspecter23 on April 24, 2021 10:45PM
  • jssriot
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    Yeah, I hate this too.

    Not enough inventory space? That's your problem. Don't make it everyone else's.

    There are things you don't want? Decon, destroy or vend. You have options. Choose one that doesn't make you a jerk and a nuisance.

    Wah, wah, I don't need the bugs/furnishing mats! People BUY those things. Price them reasonably and they'll fly out the guild store. Esply bugs, because people buy them to fish, to get perfect roe. When I list them in my guilds' stores, they sell within 24 hours. Learn the play this game already.
    PC-NA since 2015. Tired and unimpressed.
  • spartaxoxo
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    marshill88 wrote: »
    Tandor wrote: »

    No, the respawn timer starts when the chest is opened, not when it is emptied. That has been tested and verified many times.

    its 10 minutes though. 10 minutes is a long time. is it not 10 minutes for the chest to despawn, then it enters the respawn cycle? So each unlooted chest gets 10 minutes of dead time added to it. I do a whole chest run in almost 10 minutes.

    Timer starts when lock is cracked. The chest waiting to despawn is merely a quality of life feature so that people have time to make decisions about which item to delete should they decide to delete something from their inventory and come back to the chest.
  • Ackwalan
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    jssriot wrote: »
    Yeah, I hate this too.

    Not enough inventory space? That's your problem. Don't make it everyone else's.

    There are things you don't want? Decon, destroy or vend. You have options. Choose one that doesn't make you a jerk and a nuisance.

    Wah, wah, I don't need the bugs/furnishing mats! People BUY those things. Price them reasonably and they'll fly out the guild store. Esply bugs, because people buy them to fish, to get perfect roe. When I list them in my guilds' stores, they sell within 24 hours. Learn the play this game already.

    All those reason to empty a chest also apply for you when finding a partially looted chest. You are complaining about having to pick up gold.

    You want the first place prize, get there first.
  • Sheezabeast
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    I don't like doing it, but I do it out of necessity.

    I can't afford ESO Plus. I main a GMC that is also a PVPer. I have mats, so many mats, and unstackable siege in my inventory. I have no wiggle room, I constantly play the inventory management minigame.

    I take everything except a style mat I do not have a stack started in my inventory. I take empty soul gems, all items and gold except glyphs. The glyph and style mat are all I don't take because I don't have the inventory space.

    If my financial plight offends you, my Paypal quivers in anticipation for you to offer to pay for my Craft Bag.

    They do begin to respawn after opened, keep that in mind. It's easy to get swept up in confirmation bias. But not everyone is a greedy, bratty goblin. Some of us are just struggling to keep up our hobbies because of ZOS making inventory pretty inconvenient with so many things that don't stack, and no additional storage containers for sale, ZOS is who you should grumble at.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • UnkindnessOfRavens
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    As others have said, if you don't like finding partially looted chests, get there first.
  • marshill88
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    tmbrinks wrote: »

    can't we ask you to prove the counter-statement... that the chest does NOT enter the respawn timer until after it's despawned?

    Since that would also answer your question.

    Well I would think the burden of proof would be on the one who makes a counter intuitive claim. Intuitively something would not respawn while it still exists. So if someone is going to make the claim that a chest enters a respawn cycle while it is still spawned, they would need to back that up otherwise it is reasonable to default to the assumption that as long as a chest is on the field, it will not be entering a respawn cycle.

    I'm going to assume...until shown otherwise...that a partially looted chest will
    • Be locked out of respawning for 10 minutes.
    • Deprive other players of obtaining quality loot on that chest.
    • For that chest location, the minimum amount of time for a new chest with quality loot to appear will be 10 minutes longer than a typical chest location, thereby locking out other players from that location for an extra 10 minutes.

    I could be wrong, of course, but at the moment that seems like a reasonable assumption.

    Conclusion from this is that a partially looted chest indeed griefs other players.



    Edited by marshill88 on April 24, 2021 11:01PM
  • Girl_Number8
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    They’re players that left you loot to sell to your merchant....

    Maybe go to anger management therapy if a video game is effecting you in such a way.
  • spartaxoxo
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    marshill88 wrote: »
    tmbrinks wrote: »

    can't we ask you to prove the counter-statement... that the chest does NOT enter the respawn timer until after it's despawned?

    Since that would also answer your question.

    Well I would think the burden of proof would be on the one who makes a counter intuitive claim. Intuitively something would not respawn while it still exists. So if someone is going to make the claim that a chest enters a respawn cycle while it is still spawned, they would need to back that up otherwise it is reasonable to default to the assumption that as long as a chest is on the field, it will not be entering a respawn cycle.

    I'm going to assume...until shown otherwise...that a partially looted chest will
    • Be locked out of respawning for 10 minutes.
    • Deprive other players of obtaining quality loot on that chest.
    • For that chest location, the minimum amount of time for a new chest with quality loot to appear will be 10 minutes longer than a typical chest location, thereby locking out other players from that location for an extra 10 minutes.

    I could be wrong, of course, but at the moment that seems like a reasonable assumption.

    Conclusion from this is that a partially looted chest indeed griefs other players.



    All you have to do is go look for the verification in these forums and the various authoritative sources and look for yourself.

    Nobody wants to dig through years of old information to find it for you, when established players have known how this works for years and years.

    It also not common sense that they wouldn't respawn the chest when it's fully looted vs when it's opened. Both make complete sense and many games exist that work both ways. Neither method would result in a chest being in the same location twice at the same time, but one results in griefing. Which is obviously something zos has taken great pains to minimize in every other aspect of overland play.
    Edited by spartaxoxo on April 24, 2021 11:07PM
  • marshill88
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    spartaxoxo wrote: »


    All you have to do is go look for the verification in these forums and the various authoritative sources and look for yourself.

    Nobody wants to dig through years of old information to find it for you, when established players have known how this works for years and years.

    I have looked. I couldn't find "authoritative" sources. I found a lot of people making claims, but what is authoritative here?

    Information back from 2015 is so outdated, I wouldn't trust any of it. The game has been updated dozens and dozens of times since then. You would do me a great favor (as well as all the people who agree with me in this thread) by posting the relevant research. There are many established players who do not assume that chests enter a respawn cycle the moment they are opened, but instead are locked out of respawning for 10 minutes. I'd love to see the research. I'm happy to be wrong here. I know you don't want to, but I would appreciate it because I couldn't find anything but hearsay.

    Edited by marshill88 on April 24, 2021 11:12PM
  • redspecter23
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    They’re players that left you loot to sell to your merchant....

    Maybe go to anger management therapy if a video game is effecting you in such a way.

    I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.
    Edited by redspecter23 on April 24, 2021 11:13PM
  • marshill88
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    They’re players that left you loot to sell to your merchant....

    Maybe go to anger management therapy if a video game is effecting you in such a way.

    Maybe players should thank you for leaving them a white glyph and a couple worms in that treasure chest, right? That is a nice way to make you feel like your doing charity when you leave behind garbage after looting things.
  • Jeffrey530
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    They’re players that left you loot to sell to your merchant....

    Maybe go to anger management therapy if a video game is effecting you in such a way.

    I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.

    I agree the half looted chests can be annoying but it really isn't something that's rage inducing. Your analogy is also wrong. You didn't buy the pizza, instead you found a pizza box on the streets and someone was there before you, eaten all the cheese and toppings. If you are angry about this, honestly anger management therapy isn't a bad idea.
  • redspecter23
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    Jeffrey530 wrote: »
    They’re players that left you loot to sell to your merchant....

    Maybe go to anger management therapy if a video game is effecting you in such a way.

    I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.

    I agree the half looted chests can be annoying but it really isn't something that's rage inducing. Your analogy is also wrong. You didn't buy the pizza, instead you found a pizza box on the streets and someone was there before you, eaten all the cheese and toppings. If you are angry about this, honestly anger management therapy isn't a bad idea.

    Not angry at all. I also think my analogy is fairly solid. No analogy will be perfect. I'm not trying to change anyone's mind about their preferred playstyle. Some people leave things in chests for a variety of reasons. That's their choice and while I'm disappointed and a bit confused that some feel they are doing the community a favor by doing so, that is still up to them to decide.
  • marshill88
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    Jeffrey530 wrote: »
    They’re players that left you loot to sell to your merchant....

    Maybe go to anger management therapy if a video game is effecting you in such a way.

    I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.

    I agree the half looted chests can be annoying but it really isn't something that's rage inducing. Your analogy is also wrong. You didn't buy the pizza, instead you found a pizza box on the streets and someone was there before you, eaten all the cheese and toppings. If you are angry about this, honestly anger management therapy isn't a bad idea.

    I love analogies. This is even more accurate. The pizza delivery man comes and delivers a fresh pizza every thirty minutes unless a pizza has already been delivered. Entitled brat licks the pizza and leaves the box. Had the entitled brat taken the pizza, the pizza man would have left another fresh pizza there, but because entitled brat contaminated it and left his garbage behind, all wrapped up in a pretty pizza box, there was no fresh pizza when the next guy came along.
  • Sanctum74
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    Just trust them they tested it, it’s not like they’re trying to deflect to make excuses for leaving trash. I’m sure it was thoroughly tested with someone at every chest in the zone and they prevented everyone else in zone from looting so it could be tested properly lol.

    With that being said it’s almost impossible to test so I really don’t believe it when people use this as an excuse for leaving trash. This also affects other nodes as well and they definitely have to despawn before they can respawn, regardless it wastes other people’s time that can’t be disputed.
  • CP5
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    marshill88 wrote: »
    Jeffrey530 wrote: »
    They’re players that left you loot to sell to your merchant....

    Maybe go to anger management therapy if a video game is effecting you in such a way.

    I ordered pizza for my family last night. My son started crying when he opened the box and found that I had eaten all the cheese and toppings and licked the sauce off the crust. I told him to stop crying. He got the crust to eat! He should probably go to anger management if cheese and pepperoni affect him in such a way.

    I agree the half looted chests can be annoying but it really isn't something that's rage inducing. Your analogy is also wrong. You didn't buy the pizza, instead you found a pizza box on the streets and someone was there before you, eaten all the cheese and toppings. If you are angry about this, honestly anger management therapy isn't a bad idea.

    I love analogies. This is even more accurate. The pizza delivery man comes and delivers a fresh pizza every thirty minutes unless a pizza has already been delivered. Entitled brat licks the pizza and leaves the box. Had the entitled brat taken the pizza, the pizza man would have left another fresh pizza there, but because entitled brat contaminated it and left his garbage behind, all wrapped up in a pretty pizza box, there was no fresh pizza when the next guy came along.

    No, its more like someone delivers pizza to a random location, and leaves it there until someone comes by and opens the box, takes whatever they want, and then snaps the box out of existence after a set amount of time after it was opened before they deliver a new one to a nearby location, maybe the same one, and if someone comes by and sees the leftovers that is just because it hasn't reset yet and wouldn't have even if they took everything.
  • Redguards_Revenge
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    Every character I have only has about 5 slots of space. I am spammed constantly by ZoS with items in my mail. The spaces that are held are from sets I have golded but will not destroy. Even though they are not the meta and possibly not useful anymore. Since I don't have ESO+ the other space is taken up by materials that have now skyrocketed in price. Gold is the most worthless asset for me in ESO. It has no value to me. I've never once went over 1 M gold.

    Now when I open up a chest, I see if I have the item collected. If not, I take the one item and destroy it. The rest of the stuff I keep in the chest and I go play the game.

    Those 5 slots need to be freed so I can pick up the junk mail items and either destroy them or sell them. (I only sell because that's the only way to free up space)


    All of these space problems have a simple solution. However ZoS is trying to find a way to make ESO+ valuable by selling us a solution from the many.

    You may say " you are hoarding" , "Destroy the sets you aren't using anymore" . I thought the problem was hoarding as well. I cleaned out my characters and all the trash items that I didn't use. Yet somehow it got filled right back up. Then I got sick and tired of doing this stupid inventory clean up dance every time I log in.

    I want to buy something and use it. I forget that in pvp ZoS sends me all this junk to deal with. So now I have to spend an hour moving around trash and destroying or selling it. It sometimes comes to the point where I don't even log in.

    I can't deconstruct the items because I don't have ESO+ and the mats will take space. I can't sell the items because I am still waiting for them all to sell in all 5 guilds....They don't sell because many others have the same problem. Those with ESO+ and a lot of gold don't need it as they probably have the new content with the meta sets.

    So when you see a partial opened chest, don't blame the player....blame the game.
  • spartaxoxo
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    marshill88 wrote: »
    spartaxoxo wrote: »


    All you have to do is go look for the verification in these forums and the various authoritative sources and look for yourself.

    Nobody wants to dig through years of old information to find it for you, when established players have known how this works for years and years.

    I have looked. I couldn't find "authoritative" sources. I found a lot of people making claims, but what is authoritative here?

    Information back from 2015 is so outdated, I wouldn't trust any of it. The game has been updated dozens and dozens of times since then. You would do me a great favor (as well as all the people who agree with me in this thread) by posting the relevant research. There are many established players who do not assume that chests enter a respawn cycle the moment they are opened, but instead are locked out of respawning for 10 minutes. I'd love to see the research. I'm happy to be wrong here. I know you don't want to, but I would appreciate it because I couldn't find anything but hearsay.

    Most of those tests are from like 2016 though. Like this was something tested early in the life of the game, no patch notes have come out and said there was a change, and there's no real reason zos would change it since it would go against their basic design philosophy. At this point it would probably be easier to try and make a new test than to find the old ones. UESP and the wikis, alongside certain users like Alcast, BeneloventBowD, etc are all considered authoritative sources outside of course zos itself.

    I hope that helps narrow your search. I personally don't have the time to do it myself but maybe I will someday just to have easy access again.
    Edited by spartaxoxo on April 24, 2021 11:41PM
  • marshill88
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    CP5 wrote: »

    No, its more like someone delivers pizza to a random location, and leaves it there until someone comes by and opens the box, takes whatever they want, and then snaps the box out of existence after a set amount of time after it was opened before they deliver a new one to a nearby location, maybe the same one, and if someone comes by and sees the leftovers that is just because it hasn't reset yet and wouldn't have even if they took everything.

    I disagree. The locations are not random. The locations are set.
    1. There is a maximum number of pizzas that can exist in the city at one time. When this max is hit, no more pizzas will be delivered.
    2. A pizza box containing garbage will lock out another pizza being delivered to that location. The garbage will also impede against the max cap of pizzas in the city while it exists.
    3. Only after a period of time has passed will the janitor clean up the garbage.
    4. While the garbage is still there, the pizza man will skip that location, it is ineligible for a fresh pizza.

    Therefore we know 2 things are true:
    1) That pizza box contains GARBAGE and represents the litter of someone else.
    2) No fresh pizza will be delivered so long as that GARBAGE is still present.

    Therefore, the person who left GARBAGE wrapped up in a nice looking pizza box was lame and did no favors to anyone else.

    Edited by marshill88 on April 24, 2021 11:49PM
  • Mojmir
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    Why are you complaining about looking in trash? You knew the chest was unlocked when you found it. Unless theres a way to relock chests, which i think would be hilarious.
  • hexnotic
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    is there anyway to force yourself into a new instance of deshaan?
This discussion has been closed.