Do they constantly nerf stuff in this game, or is this just an unlucky time to play it right now?
Because to me as a player, it's extremely off-putting... It feels useless to play the game right now for progress, as anything you do can get nerfed in the next patch, and right now actually is being nerfed.
I've played a lot of mmo's in my life, but I must say, the crap going on here, I haven't really seen before...
Well, I’m not a fan of the changes, but I don’t really agree with this claim either. The difference in being specced to healer is that you need to slot at least two healing (HoT and AoE heal) stars instead of the dmg ones. Currently the critical dmg/healing star is shared and the fourth one for the healer is pretty useless or “up to your preferences” (I usually have the max mag one, because I don’t have enough cp to make much use of the dmg ones with the forced 10 in piercing). Single target heal cp imho is useful only in vSS hm ice tombs especially when thinking about wardens. And in the future I expect the random fourth star to be replaced with either the recovery giving star or the ulti gen providing star (maybe the other healer having the other and the other having the other?). When it comes to Blessed, yeah, of course healer has that maxed but also my tanks have at least two stages in it so it’s not as healer specific as the slottable ones.Suna_Ye_Sunnabe wrote: »Chilly-McFreeze wrote: »Mastercris91 wrote: »So eldritch insight is now 520 only?
Yes. Simply cut in half on some. Here are max values for some un/changed passives:
Blue
520 max stats (Eld. Insight/ Tireless Disc.)
320 crit chance ~1,4% (Precision)
700 penetration (Piercing)
60% status effects (flawl. ritual, battle mastery)
100 wpn/spll dmg (war mage, mighty)
2% healing taken (quick recovery)
2% dmg reduction (hardy, elemental aegis)
10% decreased npc dmg (preparation)
2% healing done (blessed)
Red
240 dodge cost (tumbling)
220 break free cost (defiance)
560 health (hero's vigor)
4% sprint speed (hasty)
40 sprint cost (sprinter)
40 block cost (tirel. guard.)
90 bash cost (savage defense)
6% bracing speed (nimble prot.)
4% block mitigation (fortification)
LOL so the difference between someone specced to be a healer and any other role is 2% healing? OP!!
Then it seems that I didn’t quite understand your original point - my bad.Suna_Ye_Sunnabe wrote: »Well, I’m not a fan of the changes, but I don’t really agree with this claim either. The difference in being specced to healer is that you need to slot at least two healing (HoT and AoE heal) stars instead of the dmg ones. Currently the critical dmg/healing star is shared and the fourth one for the healer is pretty useless or “up to your preferences” (I usually have the max mag one, because I don’t have enough cp to make much use of the dmg ones with the forced 10 in piercing). Single target heal cp imho is useful only in vSS hm ice tombs especially when thinking about wardens. And in the future I expect the random fourth star to be replaced with either the recovery giving star or the ulti gen providing star (maybe the other healer having the other and the other having the other?). When it comes to Blessed, yeah, of course healer has that maxed but also my tanks have at least two stages in it so it’s not as healer specific as the slottable ones.Suna_Ye_Sunnabe wrote: »Chilly-McFreeze wrote: »Mastercris91 wrote: »So eldritch insight is now 520 only?
Yes. Simply cut in half on some. Here are max values for some un/changed passives:
Blue
520 max stats (Eld. Insight/ Tireless Disc.)
320 crit chance ~1,4% (Precision)
700 penetration (Piercing)
60% status effects (flawl. ritual, battle mastery)
100 wpn/spll dmg (war mage, mighty)
2% healing taken (quick recovery)
2% dmg reduction (hardy, elemental aegis)
10% decreased npc dmg (preparation)
2% healing done (blessed)
Red
240 dodge cost (tumbling)
220 break free cost (defiance)
560 health (hero's vigor)
4% sprint speed (hasty)
40 sprint cost (sprinter)
40 block cost (tirel. guard.)
90 bash cost (savage defense)
6% bracing speed (nimble prot.)
4% block mitigation (fortification)
LOL so the difference between someone specced to be a healer and any other role is 2% healing? OP!!
I am well aware of the technicalities, being a vet healer myself. However, my original point stands.



Caligamy_ESO wrote: »This feels stupid
Every CP tree just has an extra 500~750 points sitting around not being used on anything, except slottable passives nobody is going to want to take because they'll have to tank their damage to do so.
A whole DLC of nothing but underwhelming..
Expectation:Reality:
PS - Solod the whole "Oblivion Portal" at Lvl 3 Templar with a lightning staff and some training pants.
Do they constantly nerf stuff in this game, or is this just an unlucky time to play it right now?
Because to me as a player, it's extremely off-putting... It feels useless to play the game right now for progress, as anything you do can get nerfed in the next patch, and right now actually is being nerfed.
I've played a lot of mmo's in my life, but I must say, the crap going on here, I haven't really seen before...
DarcyMardin wrote: »Do they constantly nerf stuff in this game, or is this just an unlucky time to play it right now?
Because to me as a player, it's extremely off-putting... It feels useless to play the game right now for progress, as anything you do can get nerfed in the next patch, and right now actually is being nerfed.
I've played a lot of mmo's in my life, but I must say, the crap going on here, I haven't really seen before...
Exactly. Where other games make small, incremental changes to skills and systems, the ESO devs make huge, dramatic changes every couple of months or so. Players freak out and try to adapt, creating new builds, changing gear, spending their gold and their time adapting. Then, whomp whomp, new patch notes and another round of huge dramatic changes that force another round of player misery and an exploding forum. The pattern keeps repeating. At least it’s never boring around here.