Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Clarity on CP changes please!

  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    EpicHero wrote: »
    Do they constantly nerf stuff in this game, or is this just an unlucky time to play it right now?
    Because to me as a player, it's extremely off-putting... It feels useless to play the game right now for progress, as anything you do can get nerfed in the next patch, and right now actually is being nerfed.

    I've played a lot of mmo's in my life, but I must say, the crap going on here, I haven't really seen before...

    It's been going on in varying intensity for the whole duration of my gameplay (almost four years ago), but with with Murkmire back in 2018 things really started taking a nosedive. The meta swings have been everywhere you could possibly imagine with no stability in sight, like riding a gondola supported by a spring in high winds. The year and a half though have been even more outrageous than I would have predicted though, somehow.
    Angua Anyammis Ae Sunna
  • Suna_Ye_Sunnabe
    Suna_Ye_Sunnabe
    ✭✭✭✭✭
    ✭✭
    pihlaja wrote: »
    So eldritch insight is now 520 only?

    Yes. Simply cut in half on some. Here are max values for some un/changed passives:

    Blue
    520 max stats (Eld. Insight/ Tireless Disc.)
    320 crit chance ~1,4% (Precision)

    700 penetration (Piercing)
    60% status effects (flawl. ritual, battle mastery)
    100 wpn/spll dmg (war mage, mighty)

    2% healing taken (quick recovery)
    2% dmg reduction (hardy, elemental aegis)
    10% decreased npc dmg (preparation)

    2% healing done (blessed)

    Red
    240 dodge cost (tumbling)
    220 break free cost (defiance)
    560 health (hero's vigor)

    4% sprint speed (hasty)
    40 sprint cost (sprinter)

    40 block cost (tirel. guard.)
    90 bash cost (savage defense)
    6% bracing speed (nimble prot.)
    4% block mitigation (fortification)

    LOL so the difference between someone specced to be a healer and any other role is 2% healing? OP!!
    Well, I’m not a fan of the changes, but I don’t really agree with this claim either. The difference in being specced to healer is that you need to slot at least two healing (HoT and AoE heal) stars instead of the dmg ones. Currently the critical dmg/healing star is shared and the fourth one for the healer is pretty useless or “up to your preferences” (I usually have the max mag one, because I don’t have enough cp to make much use of the dmg ones with the forced 10 in piercing). Single target heal cp imho is useful only in vSS hm ice tombs especially when thinking about wardens. And in the future I expect the random fourth star to be replaced with either the recovery giving star or the ulti gen providing star (maybe the other healer having the other and the other having the other?). When it comes to Blessed, yeah, of course healer has that maxed but also my tanks have at least two stages in it so it’s not as healer specific as the slottable ones.

    I am well aware of the technicalities, being a vet healer myself. However, my original point stands.
    Angua Anyammis Ae Sunna
  • pihlaja
    pihlaja
    ✭✭✭
    pihlaja wrote: »
    So eldritch insight is now 520 only?

    Yes. Simply cut in half on some. Here are max values for some un/changed passives:

    Blue
    520 max stats (Eld. Insight/ Tireless Disc.)
    320 crit chance ~1,4% (Precision)

    700 penetration (Piercing)
    60% status effects (flawl. ritual, battle mastery)
    100 wpn/spll dmg (war mage, mighty)

    2% healing taken (quick recovery)
    2% dmg reduction (hardy, elemental aegis)
    10% decreased npc dmg (preparation)

    2% healing done (blessed)

    Red
    240 dodge cost (tumbling)
    220 break free cost (defiance)
    560 health (hero's vigor)

    4% sprint speed (hasty)
    40 sprint cost (sprinter)

    40 block cost (tirel. guard.)
    90 bash cost (savage defense)
    6% bracing speed (nimble prot.)
    4% block mitigation (fortification)

    LOL so the difference between someone specced to be a healer and any other role is 2% healing? OP!!
    Well, I’m not a fan of the changes, but I don’t really agree with this claim either. The difference in being specced to healer is that you need to slot at least two healing (HoT and AoE heal) stars instead of the dmg ones. Currently the critical dmg/healing star is shared and the fourth one for the healer is pretty useless or “up to your preferences” (I usually have the max mag one, because I don’t have enough cp to make much use of the dmg ones with the forced 10 in piercing). Single target heal cp imho is useful only in vSS hm ice tombs especially when thinking about wardens. And in the future I expect the random fourth star to be replaced with either the recovery giving star or the ulti gen providing star (maybe the other healer having the other and the other having the other?). When it comes to Blessed, yeah, of course healer has that maxed but also my tanks have at least two stages in it so it’s not as healer specific as the slottable ones.

    I am well aware of the technicalities, being a vet healer myself. However, my original point stands.
    Then it seems that I didn’t quite understand your original point - my bad. :) maybe you could elaborate it a bit? What you mean that difference between specced to healer or not is the 2%? That the healing stars are not useful at all and you’d spec as mag dd? Or that you want more variance in non-slottable stars? Or..?
    Edited by pihlaja on April 23, 2021 11:00AM
  • Caligamy_ESO
    Caligamy_ESO
    ✭✭✭✭✭
    ✭✭
    This feels stupid
    tRg6rZW.png

    Every CP tree just has an extra 500~750 points sitting around not being used on anything, except slottable passives nobody is going to want to take because they'll have to tank their damage to do so.

    A whole DLC of nothing but underwhelming.. :/

    Expectation:
    Oblivion%2BGate.jpg
    Reality:
    ZjIdX0jVgmDd03Nxs9c1eWucftfwkKpBL3aTkGoG.jpg
    PS - Solod the whole "Oblivion Portal" at Lvl 3 Templar with a lightning staff and some training pants.
    love is love
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    This whole system is beginning to feel like a big shiny new balloon...with an air leak.
  • gariondavey
    gariondavey
    ✭✭✭✭✭
    ✭✭
    This feels stupid
    tRg6rZW.png

    Every CP tree just has an extra 500~750 points sitting around not being used on anything, except slottable passives nobody is going to want to take because they'll have to tank their damage to do so.

    A whole DLC of nothing but underwhelming.. :/

    Expectation:
    Oblivion%2BGate.jpg
    Reality:
    ZjIdX0jVgmDd03Nxs9c1eWucftfwkKpBL3aTkGoG.jpg
    PS - Solod the whole "Oblivion Portal" at Lvl 3 Templar with a lightning staff and some training pants.

    Wish they had the actual big portal instead of this dinky little one
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • DarcyMardin
    DarcyMardin
    ✭✭✭✭✭
    ✭✭✭
    EpicHero wrote: »
    Do they constantly nerf stuff in this game, or is this just an unlucky time to play it right now?
    Because to me as a player, it's extremely off-putting... It feels useless to play the game right now for progress, as anything you do can get nerfed in the next patch, and right now actually is being nerfed.

    I've played a lot of mmo's in my life, but I must say, the crap going on here, I haven't really seen before...

    Exactly. Where other games make small, incremental changes to skills and systems, the ESO devs make huge, dramatic changes every couple of months or so. Players freak out and try to adapt, creating new builds, changing gear, spending their gold and their time adapting. Then, whomp whomp, new patch notes and another round of huge dramatic changes that force another round of player misery and an exploding forum. The pattern keeps repeating. At least it’s never boring around here.

  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    EpicHero wrote: »
    Do they constantly nerf stuff in this game, or is this just an unlucky time to play it right now?
    Because to me as a player, it's extremely off-putting... It feels useless to play the game right now for progress, as anything you do can get nerfed in the next patch, and right now actually is being nerfed.

    I've played a lot of mmo's in my life, but I must say, the crap going on here, I haven't really seen before...

    Exactly. Where other games make small, incremental changes to skills and systems, the ESO devs make huge, dramatic changes every couple of months or so. Players freak out and try to adapt, creating new builds, changing gear, spending their gold and their time adapting. Then, whomp whomp, new patch notes and another round of huge dramatic changes that force another round of player misery and an exploding forum. The pattern keeps repeating. At least it’s never boring around here.

    Having your progression forcibly taken away from you every couple months for sake of recycling 'content' and selling the newest chapter is a pretty underhanded way of going about it though, and it is getting very, very old.

    Over the past few years we've seen the systematic destruction of class identity, nerfing of class skills while buffing the heck out of non-class skills, refusal to grandfather old Maelstrom weapons into their perfected versions, cp 'rework' which effectively regressed everyone's invested time so they would have to jump back on the hamster wheel to regain what they lost. Now we get more cp nerfs along with nerfs to the Mythics from the previous chapter to sell the new chapter Mythics... It doesn't even come as a surprise anymore.

    I almost believed they had finally developed a moral core about their game design this year, but this pts patch just confirmed that nothing in their philosophy has really changed.
Sign In or Register to comment.