This is false. They've just taken out stages, cutting power in half.(...)
Ellimist_Entreri wrote: »The number of stages are being reduced, values granted are not being adjusted:This is false. They've just taken out stages, cutting power in half.(...)
See posts 25 & 28 in the following thread: https://forums.elderscrollsonline.com/en/discussion/570048/am-i-understanding-the-combat-preview-correctly/p1
ectoplasmicninja wrote: »Since CP 2.0 dropped, people have been arguing for front-loading of bonuses or for greater horizontal progression in order to lower the ceiling and close the gap a bit between lower CP and max CP people. I think most folks have been pretty clear on that - give me the same 8% sprint but in 20 points instead of 32, or whatever. This is an actual power nerf in the guise of "well you said you wanted less vertical progression" and it just seems like wilful misunderstanding at this point.
ectoplasmicninja wrote: »Since CP 2.0 dropped, people have been arguing for front-loading of bonuses or for greater horizontal progression in order to lower the ceiling and close the gap a bit between lower CP and max CP people. I think most folks have been pretty clear on that - give me the same 8% sprint but in 20 points instead of 32, or whatever. This is an actual power nerf in the guise of "well you said you wanted less vertical progression" and it just seems like wilful misunderstanding at this point.
Absolutely agree. Nobody was complaining about too much power from passives, just that they were too expensive. The top end players with their perfect rotations will be fine, this will just hit the average ones who need the extra help of CP bonuses
The problem is that they think CP system is why the elitist are over performing when it has very little to nothing to do with it. And anything that nerfs everyone equally will never close any gaps.
I will give them big credit that after years of pointing it out they have finally realized that insane crit is one of the big problems, just hope they lower it down to be MAX 50% cap, then it will be good but they're on the right track.
Other biggest problem in power gap is LA anim cancelling won't go into it because many threads already but this is the single biggest issue right now.
And other issues pertain to just NOT have CAPS on stuff. Which with the massive nerf to proc sets looks like they're going in WRONG direction. instead of allowing and rewarding people for stacking massively into one thing like dmg, stam etc, they should be putting hard caps on those. Then people can make more diverse builds and this can instantly eliminate a lot of exploiting sets/mechs/etc that people figure out. For instance if Stat max was 40K and dmg was 4K, that would proper balance many aspects of game instantly.
ectoplasmicninja wrote: »... it just seems like wilful misunderstanding at this point.
SirLeeMinion wrote: »I'm glad I didn't pre-order. It's a shame, though, that the work of the artists, writers, etc... is regularly eclipsed by combat decisions like this.
SirLeeMinion wrote: »ectoplasmicninja wrote: »... it just seems like wilful misunderstanding at this point.
I'm glad I didn't pre-order. It's a shame, though, that the work of the artists, writers, etc... is regularly eclipsed by combat decisions like this.
Only passive stars got nerfed. Slottables are still the same. Most of the dps boost comes from them. So parsing on 21 mil and raiding with optimized groups there's hardly no difference, maybe 1% nerf. No need to panic.
Only passive stars got nerfed. Slottables are still the same. Most of the dps boost comes from them. So parsing on 21 mil and raiding with optimized groups there's hardly no difference, maybe 1% nerf. No need to panic.
Currently on Live servers. You need about 1175-1200 cp for ALL damage (blue) CP. this includes all passives and all 4 slottables.
Question: on PTS with them cutting the amount of passive CP in half. How much CP do you need for all damage passives and slottables? I’m assuming it’s much less than 1200 now ?
Currently on Live servers. You need about 1175-1200 cp for ALL damage (blue) CP. this includes all passives and all 4 slottables.
Question: on PTS with them cutting the amount of passive CP in half. How much CP do you need for all damage passives and slottables? I’m assuming it’s much less than 1200 now ?
ZOS quoted 1560 as the maximum for vertical progression in the patch notes. That includes more than damage, though.
They don't seem to be touching slottables, so that's still 4x50 = 200 in blue alone for that (600 total CP).
The passives will be at 2 stages apiece, so:
20 for Precision
20 for Tireless Discipline/Eldritch Insight
20 for Blessed
20 for Quick Recovery
20 for Hardy
20 for Elemental "Defender" (apparently no one at ZOS got the memo that they renamed this to Elemental Aegis)
20 for Preparation
20 for Piercing
still 40 + 30 for Battle Mastery/Flawless Ritual and Mighty/War Mage (according to ZOS' math)
For all damage-dealing passives in addition to the 4 slottables, in either stam or mag, with no healing or mitigation passives, you will need 330 blue CP, or 990 total
For all passives with the 4 slottables (including healing and mitigation), but only in either stam or mag, you will need 430 blue CP, or 1290 total
For all passives with the 4 slottables (including healing and mitigation), in both stam and mag, you will need 520 blue CP, or 1560 total (ZOS' quoted max)
Currently on Live servers. You need about 1175-1200 cp for ALL damage (blue) CP. this includes all passives and all 4 slottables.
Question: on PTS with them cutting the amount of passive CP in half. How much CP do you need for all damage passives and slottables? I’m assuming it’s much less than 1200 now ?
ZOS quoted 1560 as the maximum for vertical progression in the patch notes. That includes more than damage, though.
They don't seem to be touching slottables, so that's still 4x50 = 200 in blue alone for that (600 total CP).
The passives will be at 2 stages apiece, so:
20 for Precision
20 for Tireless Discipline/Eldritch Insight
20 for Blessed
20 for Quick Recovery
20 for Hardy
20 for Elemental "Defender" (apparently no one at ZOS got the memo that they renamed this to Elemental Aegis)
20 for Preparation
20 for Piercing
still 40 + 30 for Battle Mastery/Flawless Ritual and Mighty/War Mage (according to ZOS' math)
For all damage-dealing passives in addition to the 4 slottables, in either stam or mag, with no healing or mitigation passives, you will need 330 blue CP, or 990 total
For all passives with the 4 slottables (including healing and mitigation), but only in either stam or mag, you will need 430 blue CP, or 1290 total
For all passives with the 4 slottables (including healing and mitigation), in both stam and mag, you will need 520 blue CP, or 1560 total (ZOS' quoted max)
WOW thanks for the quick maths!
So precision etc is maxed at 20 now right? Not 40 with diminished returns ?
hackdrag0n wrote: »There is actually a point where more weapon or spell damage becomes more beneficial than more crit though so I'm not sure why it needs more nerfing. If crit were flat out better medusa sorrow would be stronger than sorrow siroria on the dummy but it's not.
I do agree it's not CP that's making top guilds so far ahead of most. It's player skill and the ability to calculate the optimal trial composition for maximum damage, without having to worry about survivability because they already know the content so well. They can't fix this easily because every time a set or class gets nerfed the l33ts will just sit down and work out a new way to break the game.
Wolf_Watching wrote: »
So crit just shouldn’t exist in your opinion?
Currently on Live servers. You need about 1175-1200 cp for ALL damage (blue) CP. this includes all passives and all 4 slottables.
Question: on PTS with them cutting the amount of passive CP in half. How much CP do you need for all damage passives and slottables? I’m assuming it’s much less than 1200 now ?
ZOS quoted 1560 as the maximum for vertical progression in the patch notes. That includes more than damage, though.
They don't seem to be touching slottables, so that's still 4x50 = 200 in blue alone for that (600 total CP).
The passives will be at 2 stages apiece, so:
20 for Precision
20 for Tireless Discipline/Eldritch Insight
20 for Blessed
20 for Quick Recovery
20 for Hardy
20 for Elemental "Defender" (apparently no one at ZOS got the memo that they renamed this to Elemental Aegis)
20 for Preparation
20 for Piercing
still 40 + 30 for Battle Mastery/Flawless Ritual and Mighty/War Mage (according to ZOS' math)
For all damage-dealing passives in addition to the 4 slottables, in either stam or mag, with no healing or mitigation passives, you will need 330 blue CP, or 990 total
For all passives with the 4 slottables (including healing and mitigation), but only in either stam or mag, you will need 430 blue CP, or 1290 total
For all passives with the 4 slottables (including healing and mitigation), in both stam and mag, you will need 520 blue CP, or 1560 total (ZOS' quoted max)
WOW thanks for the quick maths!
So precision etc is maxed at 20 now right? Not 40 with diminished returns ?
That's the way the patch notes read and the way that ZOS' math works, but unfortunately we can't confirm it or test it until the PTS reopens. Gina said that would most likely be in the morning (eastern US time).