Really? My stamplar with no weapon damage sets easily gets 9-10k in organised pve groups.
If anything this a pretty nice buff.
Really? My stamplar with no weapon damage sets easily gets 9-10k in organised pve groups.
If anything this a pretty nice buff.
TX12001rwb17_ESO wrote: »How are u making these calculations?
The PTS is not even online yet.
LeonAkando wrote: »From my first impression I feel that the proc set required value for previous output are far too high. Whether that be 5,478 or 38,350 max stat sets.
With proc sets no longer being able to crit, and the fact that they were already very weak in PVE content besides a few notable exceptions, I believe retooling these numbers is necessary.
- I somewhat agree with the caps however they are more than achievable with the CP 2.0.
1) No More Monster Sets? [DPS]
Given how weak the procs are going to be, in most realistic situations, we are likely going to continue to run the Slimeclaw/Zaan combo for double crit. This is pretty disheartening as a lot of Monster Sets are actually my favorite sets. It would be much more enjoyable if Monster sets were used for their 2P procs rather than their 1P stats.
No one likes to scroll through all these awesome sets and effects and then remember "Yeah but.. weaker than crit so deconstruct it".
- I understand what was written in the patch notes however i think you’re ‘thinking’ too far ahead rather than virtually assessing the ‘problem’ and testing it in-game before making so called statements in behalf of the community.
2) Max Stats & Potential
A lot tank and support sets scaling off max stats has the potential to open up some very interesting build paths. The only problem is that the stats required are pretty high. The sets that scale off Max Health are already exceedingly weak. On top of that, stacking health is much less valuable than other resources, and you give up a lot of stats to do so. Furthermore, the support sets that scale off Max Magicka or Max Stamina are also underwhelming considering most healing builds are just barely hitting that threshold right now. I can't think of many reasons support proc sets needed to be nerfed.
- i think support classes will actually benefit from this change rather than thinking they are nerfed. I guess we’ll see how they perform in content.
The PvP Problem:
I understand that the Proc changes were largely made on behalf of PVP. Is it not possible to reduce the power of scaling in PVP environments? It could include a tooltip attachment "This set scales off of your Maximum Weapon Damage or Spell Damage, reduced effectiveness in PVP".
- I don’t think that is possible as PVP and PVE aren’t really different instances but different zones/maps. I think it’s easier to do a overall change rather than a change in PVP zones but none in PVE zones as they overlap which could cause a massive issue with conditions overlapping and probably increasing the system processing time rather than just being ‘straight forward and simple’.
To me, it makes little sense to invalidate most of these sets for PVE, just to balance them around PVP. I also think PVP shouldn't have to suffer with Heavy Permablock Proc Tanks. I believe there can be a middle ground met.
Artorias24 wrote: »I am kinda sure every DD will pass the 6k weapon/spell damage mark and increase the proc set damage further then you have on live.
So its more likely a buff for trials.
Coming to overland pve tanks. You can just make yourself a more Damage oriented build and still deal with every overland content there is. You dont need procs to help you there. Even sword and board can be used as dps. Just have to use damage skills instead of holding block and Hope your armor does the job.
Really? My stamplar with no weapon damage sets easily gets 9-10k in organised pve groups.
If anything this a pretty nice buff.
Really? My stamplar with no weapon damage sets easily gets 9-10k in organised pve groups.
If anything this a pretty nice buff.
Also, the numbers they picked... oof. Weapon Damage can easily soar past 7K for most builds, while the same isn't generally true for Spell Damage; and Max Magicka can get a lot higher a lot more easily than Max Stam... I swear, sometimes it almost seems like they don't even play their own game. How are the same numbers equally applicable to totally different build types? Am I alone in thinking mDPS/sDPS/Healer/Tank specs need different goalposts?
Canned_Apples wrote: »
Also, the numbers they picked... oof. Weapon Damage can easily soar past 7K for most builds, while the same isn't generally true for Spell Damage; and Max Magicka can get a lot higher a lot more easily than Max Stam... I swear, sometimes it almost seems like they don't even play their own game. How are the same numbers equally applicable to totally different build types? Am I alone in thinking mDPS/sDPS/Healer/Tank specs need different goalposts?
No they can’t.
You can BARELY hit just over 6k with a proc. + clever alchemist +all fighters guild skills
Canned_Apples wrote: »Neither of those builds would be effective and you’re being restricted to one class for each.
This is all pointless considering we don’t know how the sets will scale and it’s only the first patch.
Canned_Apples wrote: »
Also, the numbers they picked... oof. Weapon Damage can easily soar past 7K for most builds, while the same isn't generally true for Spell Damage; and Max Magicka can get a lot higher a lot more easily than Max Stam... I swear, sometimes it almost seems like they don't even play their own game. How are the same numbers equally applicable to totally different build types? Am I alone in thinking mDPS/sDPS/Healer/Tank specs need different goalposts?
No they can’t.
You can BARELY hit just over 6k with a proc. + clever alchemist +all fighters guild skills
I assume you misunderstood me, and are thinking of Spell Damage builds... though you said FG skills, so I'm not too sure...
But yes, they can. Here's a build that's not even particularly built for high Weapon Damage I was goofing around with that's over 7K totally solo. Just two button presses gets you that high there. Maybe meta builds that content creators tend to publish aren't high WD like this, since they tend to favor crit, pen, Bloodthirsty trait, etc., but this build almost accidentally has more Weapon Damage than most any Mag DPS build of mine has Spell Damage.
And the gap tends to widen in-group, where things like Powerful Assault or SPC give Weapon & Spell Damage equally, but WD is just plain amplified more in stam builds due to passives.
For comparison, here's a roughly similar mag build that I use to do decent DPS while boosting allies' damage, akin to the Kinras's stam build above. I know it's not apples-to-apples, but you can see the large gulf between their respective WD & SD; and overall, that's the norm in my experience.
Specific numbers aside, the trend remains -- It's just plain easier (and generally more effective) to stack Weapon Damage than Spell Damage, and it's often easier (and more feasible) to get more Max Magicka than Max Stamina. They don't compare equivalently, and I'm guessing that's going to make Proc Set balancing... interesting, at the very least.
Unbalanced, is my guess/fear.
universal_wrath wrote: »Canned_Apples wrote: »
Also, the numbers they picked... oof. Weapon Damage can easily soar past 7K for most builds, while the same isn't generally true for Spell Damage; and Max Magicka can get a lot higher a lot more easily than Max Stam... I swear, sometimes it almost seems like they don't even play their own game. How are the same numbers equally applicable to totally different build types? Am I alone in thinking mDPS/sDPS/Healer/Tank specs need different goalposts?
No they can’t.
You can BARELY hit just over 6k with a proc. + clever alchemist +all fighters guild skills
I assume you misunderstood me, and are thinking of Spell Damage builds... though you said FG skills, so I'm not too sure...
But yes, they can. Here's a build that's not even particularly built for high Weapon Damage I was goofing around with that's over 7K totally solo. Just two button presses gets you that high there. Maybe meta builds that content creators tend to publish aren't high WD like this, since they tend to favor crit, pen, Bloodthirsty trait, etc., but this build almost accidentally has more Weapon Damage than most any Mag DPS build of mine has Spell Damage.
And the gap tends to widen in-group, where things like Powerful Assault or SPC give Weapon & Spell Damage equally, but WD is just plain amplified more in stam builds due to passives.
For comparison, here's a roughly similar mag build that I use to do decent DPS while boosting allies' damage, akin to the Kinras's stam build above. I know it's not apples-to-apples, but you can see the large gulf between their respective WD & SD; and overall, that's the norm in my experience.
Specific numbers aside, the trend remains -- It's just plain easier (and generally more effective) to stack Weapon Damage than Spell Damage, and it's often easier (and more feasible) to get more Max Magicka than Max Stamina. They don't compare equivalently, and I'm guessing that's going to make Proc Set balancing... interesting, at the very least.
Unbalanced, is my guess/fear.
Interesting builds to say the least. Stam has more weapon damage and mag more magicka. This only adds more points to the problems as it enforce stam to spec for damade and mag for support in PvP and PvE and anything else is bad.
I how far can you go if you add in 1 or 2 proc sets for both builds? Csn you maintain similar or close values?
SidraWillowsky wrote: »
Can mag characters do that too? My numbers on my mag DD are not even close to the number needed to reach the numbers we get on live.
YandereGirlfriend wrote: »For non-tank Overland questers - your proc sets don't really do much damage at all compared to actual abilities. Nearly all proc sets are tuned to do between 2k-3k DPS which is quite low indeed if that is what you are relying upon for your damage.