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Is that the Way you are going ? Patch after Patch ?

Mahabahabtha
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There will also be plenty of Champion Point changes in the Blackwood Chapter. The overall number of needed Champion Points to max out your efficiency will be lowered, that means some of the perks will have less power than before.


So, we didnt reach max cp and now our efforts are being lowered.... every time from now on ? You are joking ?
"In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Cirantille
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    When I first read I understood as for example, instead of needing 40 points to get the same level you will spend 20

    Something like that, but I am not sure, lots of people understood as the way you do, maybe there is not enough clarity
  • Mahabahabtha
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    in my reading it is:

    You need 40 cp to get 4% crit chance and with next patch you need maybe 60 cp for 4% crit chance....
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Mahabahabtha
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    and with next patch....endless grind to stay at same level...
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • zvavi
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    in my reading it is:

    You need 40 cp to get 4% crit chance and with next patch you need maybe 60 cp for 4% crit chance....

    In my reading it is "next patch you will need 20 points for 2% crit". Well, damage is too high for them, so I guess that we need to nerf us more.
    Edited by zvavi on April 15, 2021 10:34PM
  • Mahabahabtha
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    zvavi wrote: »
    in my reading it is:

    You need 40 cp to get 4% crit chance and with next patch you need maybe 60 cp for 4% crit chance....

    In my reading it is "next patch you will need 20 points for 2% crit".

    I hope that they will look that way....but i have doubts....
    ajkb78 wrote: »
    So for almost as long as I've been playing the game ZoS has stated their desire to "raise the floor and lower the ceiling". That is, to make it easier for basic players to perform adequately at their roles and to make elite players engage with mechanics.

    I don't really see a problem at the top end. I'm in several endgame guilds playing with very strong players: the amount of groups that are able to completely skip mechanics, at least in trials, is vanishingly small. There's a group I'm aware of that's getting close to a 0 portal nuke in VCR HM, but it's vanishingly rare and it doesn't matter. These players work insanely hard for such achievements, let them have their fun, it doesn't affect anyone else. Not to mention there are achievements in the game that require current levels of damage - the groups getting Godslayer don't have minutes in hand that could soak up a further 10% damage nerf. But there definitely is a problem at the bottom end: there are still vast numbers of players who consider themselves damage dealers (or at least aren't tagging themselves as healers or tanks) but completely fail to deliver the role and deal meaningful damage. If you spend any time tanking random normal dungeons through group finder you'll see them all the time. Partly it's bad gear, partly it's innate lack of skill, partly it's lack of knowledge about how to do damage.

    So far ZoS's attempts to address this have mostly failed. The usual approach is through nerfs to reduce top-end damage, though the recent FOA changes are a bit more interesting: most of the base stats go up, but the power of CP is somewhat reduced. This hasn't worked either. ZoS are now hinting at further nerfs to the CP system in future updates. That won't work either.

    It won't work because the nerfs focus too much on the individual, not the group. This nerfs bad players pretty much as hard as good players, it lowers both the floor and the ceiling. That's what has happened with the CP nerfs, and although increasing the base stats was a good idea it was counteracted by the nerfs to crit - I don't think anyone is getting higher dps on the skeleton dummies this patch than last patch, which is what you would expect to see given these represent individual rather than group performance. The right solution as far as altering power goes is to further increase the individual's ability to do damage, but to reduce the impact of group buffs and debuffs.

    However more is needed. There is almost zero in-game tuition on how to be effective at dealing damage beyond the tutorial that simply teaches you how to use light and heavy attacks, block and bash. There's nothing about weaving light attacks with a skill, nothing about buffing or layering damage over time skills to create a rotation, because at the time you do the tutorial you don't have any skills, or maybe just 1. It's a terribly ineffectual system for a game with reasonably complex combat.

    There are fighters guilds and mages guilds scattered all over Tamriel. Most of these (fighers guilds anyway) are full of practice dummies and archery targets, but you can't use them, and none of the guild personnel offer any advice on fighting. All the infrastructure is there to make a decent set of follow-up repeatable tutorial quests to provide much more in-depth tuition about effective dpsing, i.e. layering skills and weaving light attacks. The rhythm and pace of combat is something a lot of players seem to struggle with. And if some of those target dummies were made into actual dummies, even if with slightly different stats from skeletons or atronachs, then there would be at least some option for players who don't have their own or choose not to join a guild to be able to use one in a guildhall.

    There are armourers and weaponsmiths all over the place, too. It would be really good if there was an option to get advice from them on set items you carry. So you might ask one for advice on say a purple Julianos inferno staff and he might tell you it looks a pretty good item for a mage, but that it would do better if it could be improved with resins. Given a cuirass of leeching plate he might suggest that the set looks to offer a lot of protection for a tanky sort, but doesn't help your comrades at all. He might suggest certain sets being good to use against other players and so on.

    And finally it would really help if console players could get more useful feedback from the dummies. I play on PS4 EU but I recently bought the basic PC version just for a look at the FOA changes on PTS ahead of launch, and parsing on the dummy on PTS with access to CMX and light attack helper was a revelation. That, despite all the lag and glitchiness of PTS, did more for understanding where I was causing myself problems in my dpsing than years of well meaning advice from fellow players on PS4, because of the detail available. I know there's a Sony issue with introducing add-ons on console and I wouldn't really want add-ons in the way PC has, but it would be very good indeed if the core game could be improved so that we get similar information to that available from CMX in a summary report from the dummies. It's really disappointing that in order to have access to basic self-improvement tools that ought to be a core feature of the game I have to buy a second copy on a different platform than the one I chose to play on, install the PTS so I can recreate my characters from PS4, and add on some third party plugins. The other aspect of practicing is expense. Buying stacks of spell draught isn't a problem for most endgame players because they already have ways of making gold, but it is a big deterrent to practising properly for new players with little gold. I've suggested it before but I think there should be a way of making training versions of potions and poisons that never get consumed but only work inside player housing (or areas around overland target dummies if these were ever to be introduced) and when not in combat with another player. That way you could do all the parsing you wanted without burning through gold, but you would still have to use consumable potions in actual combat with enemies. Perhaps you could add an animus stone to any potion / poison recipe at the alchemy station to make the training variant - that would chime with use of animus stones in target dummies and would improve the market for them to the benefit of master crafters doing their master writs, who would have another source of income making and selling training potions (or just animus stones).

    I suspect the above would have a much bigger real impact on raising the floor than constant tweaking of gear stats, but of course it would take a bit more work on ZoS's part.

    or direct to that Thread:

    https://forums.elderscrollsonline.com/en/discussion/569625/thoughts-on-raising-floors-lowering-ceilings/p1

    Edited by Mahabahabtha on April 15, 2021 10:38PM
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • zvavi
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    zvavi wrote: »
    in my reading it is:

    You need 40 cp to get 4% crit chance and with next patch you need maybe 60 cp for 4% crit chance....

    In my reading it is "next patch you will need 20 points for 2% crit".

    I hope that they will look that way....but i have doubts....

    God bless you for wanting more nerfs, for me I would have preferred, and advertised since the beginning of CP 2.0, to lower the cost of the CP, but not their effectiveness, you know, make it "you need 20 CP to get the old 4% crit"
  • trackdemon5512
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    There will also be plenty of Champion Point changes in the Blackwood Chapter. The overall number of needed Champion Points to max out your efficiency will be lowered, that means some of the perks will have less power than before.


    So, we didnt reach max cp and now our efforts are being lowered.... every time from now on ? You are joking ?

    They said before that the purpose isn't to max out super high CP but rather present a bunch of choices that require you to compromise to optimize your build.

    Refinement was said to be coming anyways and will continue. The DPS goal was a 10-15% nerf and until that is hit you will see more nerfs. The sustain and resistances "maxes" were to be lowered as well.

    You aren't supposed to hit 3600 or event 2000. You're supposed to hit a possible maximum potential well before that and increasing your CP is supposed to allow you to branch out more without having to pay for CP reworks.

    As time goes on you'll likely see more slottables added without a CP increase and so you will get more utility but you have to make compromised choices.
  • Mahabahabtha
    Mahabahabtha
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    There will also be plenty of Champion Point changes in the Blackwood Chapter. The overall number of needed Champion Points to max out your efficiency will be lowered, that means some of the perks will have less power than before.


    So, we didnt reach max cp and now our efforts are being lowered.... every time from now on ? You are joking ?

    They said before that the purpose isn't to max out super high CP but rather present a bunch of choices that require you to compromise to optimize your build.

    Refinement was said to be coming anyways and will continue. The DPS goal was a 10-15% nerf and until that is hit you will see more nerfs. The sustain and resistances "maxes" were to be lowered as well.

    You aren't supposed to hit 3600 or event 2000. You're supposed to hit a possible maximum potential well before that and increasing your CP is supposed to allow you to branch out more without having to pay for CP reworks.

    As time goes on you'll likely see more slottables added without a CP increase and so you will get more utility but you have to make compromised choices.


    But i am @1600 cp...and have an AddOn that changes my slottted Cps at an instance when i am doing this or doing that....
    Console Players has not that advantage...
    does that mean the same like it was in Minecraft ? Everyone Streams in Java, 90 % has Bedrock ?
    For ME they must implement MORE Stars....i am full with all possibilitys AND AN ADDON that changes my Slots by Desire...

    As a PC Player i have not to do any compromises...

    Aunt Edith says: In my Householf we have 3 Accounts ESO, 2 PC, 1 PS4, 4 Accounts Minecraft, 2 PC (One Java, One Bedrock), 1 PS4, 1 Xox
    and everyone is Questioning when i try new Shaders in my Java Versin of Minecraft : "Why can´t i have that on my Account ?"
    Edited by Mahabahabtha on April 15, 2021 11:02PM
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Ackwalan
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    After the change over, how many CP points will get lost/stuck and become unusable. It happened the skill points, and took months to fix.
  • YandereGirlfriend
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    There will also be plenty of Champion Point changes in the Blackwood Chapter. The overall number of needed Champion Points to max out your efficiency will be lowered, that means some of the perks will have less power than before.


    So, we didnt reach max cp and now our efforts are being lowered.... every time from now on ? You are joking ?

    They said before that the purpose isn't to max out super high CP but rather present a bunch of choices that require you to compromise to optimize your build.

    Refinement was said to be coming anyways and will continue. The DPS goal was a 10-15% nerf and until that is hit you will see more nerfs. The sustain and resistances "maxes" were to be lowered as well.

    You aren't supposed to hit 3600 or event 2000. You're supposed to hit a possible maximum potential well before that and increasing your CP is supposed to allow you to branch out more without having to pay for CP reworks.

    As time goes on you'll likely see more slottables added without a CP increase and so you will get more utility but you have to make compromised choices.

    The problem is that they haven't provided any actual tools that facilitate build diversity. We have everyone stacked into the same Critical Damage meta as before except now it's less powerful.

    Where are the stars that increase Frost Damage? Where are the stars that increase damage to enemies under a status effect? Where are the stars that add Critical Chance to our DoTs or stars that extend them? Where are the stars that increase the duration of a poison?

    They had two years of development time and they basically give us a recycled version of what we had before. I don't really get what all of that effort actually went into.
  • Mahabahabtha
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    I don't really get what all of that effort actually went into.

    Maybe it was better for any plans to go Mobile in the Future :s

    Edited by Mahabahabtha on April 15, 2021 11:34PM
    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Daraklus
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    There will also be plenty of Champion Point changes in the Blackwood Chapter. The overall number of needed Champion Points to max out your efficiency will be lowered, that means some of the perks will have less power than before.


    So, we didnt reach max cp and now our efforts are being lowered.... every time from now on ? You are joking ?

    They said before that the purpose isn't to max out super high CP but rather present a bunch of choices that require you to compromise to optimize your build.

    Refinement was said to be coming anyways and will continue. The DPS goal was a 10-15% nerf and until that is hit you will see more nerfs. The sustain and resistances "maxes" were to be lowered as well.

    You aren't supposed to hit 3600 or event 2000. You're supposed to hit a possible maximum potential well before that and increasing your CP is supposed to allow you to branch out more without having to pay for CP reworks.

    As time goes on you'll likely see more slottables added without a CP increase and so you will get more utility but you have to make compromised choices.

    The problem is that they haven't provided any actual tools that facilitate build diversity. We have everyone stacked into the same Critical Damage meta as before except now it's less powerful.

    Where are the stars that increase Frost Damage? Where are the stars that increase damage to enemies under a status effect? Where are the stars that add Critical Chance to our DoTs or stars that extend them? Where are the stars that increase the duration of a poison?

    They had two years of development time and they basically give us a recycled version of what we had before. I don't really get what all of that effort actually went into.

    Those are some good proposed stars. It certainly would provide some more options for playstyles.

    Especially that Star for added Frost damage... It would make my Ice Mage Warden even more of a foe to be reckoned with.
  • spartaxoxo
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    They are gonna reduce the amount of champion points you need to put into some stars in order to hit cap. But that they will be accompanied by nerfs.

    So now maybe it takes only 20 points to max out hardy, but hardy only provides 2% damage reduction instead of 4% damage reduction at 40 points max.
    Edited by spartaxoxo on April 15, 2021 11:52PM
  • Kiralyn2000
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    in my reading it is:

    You need 40 cp to get 4% crit chance and with next patch you need maybe 60 cp for 4% crit chance....


    How do you read...
    The overall number of needed Champion Points to max out your efficiency will be lowered

    ...as "you'll need more points"?
  • Mahabahabtha
    Mahabahabtha
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    in my reading it is:

    You need 40 cp to get 4% crit chance and with next patch you need maybe 60 cp for 4% crit chance....


    How do you read...
    The overall number of needed Champion Points to max out your efficiency will be lowered

    ...as "you'll need more points"?


    spartaxoxo wrote: »
    They are gonna reduce the amount of champion points you need to put into some stars in order to hit cap. But that they will be accompanied by nerfs.

    So now maybe it takes only 20 points to max out hardy, but hardy only provides 2% damage reduction instead of 4% damage reduction at 40 points max.

    "In fact, I’ve met more PVEers that are worse at PvE than PvPers."
  • Seraphayel
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    Have I missed some official news about the upcoming patch or what’s this about?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • spartaxoxo
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    in my reading it is:

    You need 40 cp to get 4% crit chance and with next patch you need maybe 60 cp for 4% crit chance....


    How do you read...
    The overall number of needed Champion Points to max out your efficiency will be lowered

    ...as "you'll need more points"?


    spartaxoxo wrote: »
    They are gonna reduce the amount of champion points you need to put into some stars in order to hit cap. But that they will be accompanied by nerfs.

    So now maybe it takes only 20 points to max out hardy, but hardy only provides 2% damage reduction instead of 4% damage reduction at 40 points max.

    ...did you mean to reply to me? My post also means you'll need less champion points...
    Edited by spartaxoxo on April 16, 2021 12:34AM
  • SickleCider
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    I wish they would focus more on giving us enticing options that make us want to compromise instead of nerfing the options we do have. The philosophy baffles me.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Aldia_of_Drangleic
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    I just had a look at the upcoming update 30 combat changes...
    And another CP nerf incoming really discourages me from playing the game. I'm enjoying ESO since 2014 pc beta, had my first longer break when Murkmire hit. Then another one shortly after finishing Elsweyr. I just couldn't keep up with all these changes, it was too much and I was pretty frustrated.
    Now, I just came back a month ago and wanted to give it another try, only to read this again. Well... don't know what to think bout that.
  • hafgood
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    I don't get the complaints, yes you all went out and ground those must have CP points but it was inevitable that there would be changes to the new CP system [snip]

    Its a new system, new systems have to be bedded in and have to be seen how they are working in the live environment. The data they now have e suggests changes are needed so they are making those changes, and yes you can expect to see further changes as they try to get the effects of the various passives and slottables to be what they want them to be.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 16, 2021 12:37PM
  • SickleCider
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    hafgood wrote: »
    I don't get the complaints, yes you all went out and ground those must have CP points but it was inevitable that there would be changes to the new CP system [snip]

    Its a new system, new systems have to be bedded in and have to be seen how they are working in the live environment. The data they now have e suggests changes are needed so they are making those changes, and yes you can expect to see further changes as they try to get the effects of the various passives and slottables to be what they want them to be.

    What's frustrating to me is that it's all just number tweaking instead of introducing impactful gameplay options via the CP system. Maybe it's unnecessarily impatient at this point, but, speaking for myself, I'm extrapolating the trajectory from their evident penchant to keep manipulating the math. My gut is telling me that that's all we're getting for a good long while. I hope I'm wrong. I want to be surprised!
    Edited by ZOS_ConnorG on April 16, 2021 12:37PM
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • lillybit
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    There will also be plenty of Champion Point changes in the Blackwood Chapter. The overall number of needed Champion Points to max out your efficiency will be lowered, that means some of the perks will have less power than before.


    So, we didnt reach max cp and now our efforts are being lowered.... every time from now on ? You are joking ?

    What's the source for this please? Not disbelieving you, just can't find it anywhere
    PS4 EU
  • Aldia_of_Drangleic
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    Edited by Aldia_of_Drangleic on April 16, 2021 9:32AM
  • ccfeeling
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    Damage sets will scale with Spell or Weapon damage, whichever is higher. Healing sets will scale with Maximum Magicka or Stamina, whichever is higher. Other sets that fall outside of that functionality will likely scale with Max Health

    OMG , my tank using healing jewellery set ...time to decon AGAIN ...
    That's why I never gold the sets
  • Fischblut
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    It's sad that ESO's end game is "I can't wait to see how much weaker my character becomes as time goes by" instead of "I can't wait to become even more powerful as time goes by" :/

    I don't play such game to see my characters become weaker as time goes by, it's not fun at all.
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