katanagirl1 wrote: »Just what does the term “casual” mean?
spartaxoxo wrote: »katanagirl1 wrote: »l
However, I am sure that I have more dps than a lot of the playerbase, based on some of the groups I get when queueing for group dungeons. Whenever I have the highest dps in the group, it is always a hard time.
So group dungeons are typically a hard time? Do you find yourself avoiding them, then? What are some ways you think zos could improve your teammate experience?
Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.
spartaxoxo wrote: »
Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.
HalfRain216 wrote: »Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.
I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.
anitajoneb17_ESO wrote: »spartaxoxo wrote: »
Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.
Yes you do.
And you need gear, CPs, potions, food, all used in some sort of consistent way.
Or at least a combination of some of these criterias.
spartaxoxo wrote: »anitajoneb17_ESO wrote: »spartaxoxo wrote: »
Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.
Yes you do.
And you need gear, CPs, potions, food, all used in some sort of consistent way.
Or at least a combination of some of these criterias.
No. You don't. Just throwing down some aoe and dots, using a spammable, and heavy attacking occasionally will get you there. And ofc, decent gear. But you can hit that in gear that you can get from Overland and crafting, so it's not like you need crazy gear.
And obviously some cp and food buffs.
anitajoneb17_ESO wrote: »HalfRain216 wrote: »Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.
I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.
In *some* games the only sensible purpose, by design, is to get better faster stronger whatever. Like, say, Tetris, or car race simulators.
Other games have other things to offer (exploration, immersion ,relaxation, scenery, art, discovery, imagination, socialization, trading, creativity, etc. ) and ESO is one of the games that offers pretty much everything. Well, not everythig, but many paths and aspects.
Including better-stronger-faster, which is good for people like you, but doesn't have to be everyone's cup of tea.
anitajoneb17_ESO wrote: »spartaxoxo wrote: »anitajoneb17_ESO wrote: »spartaxoxo wrote: »
Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.
Yes you do.
And you need gear, CPs, potions, food, all used in some sort of consistent way.
Or at least a combination of some of these criterias.
No. You don't. Just throwing down some aoe and dots, using a spammable, and heavy attacking occasionally will get you there. And ofc, decent gear. But you can hit that in gear that you can get from Overland and crafting, so it's not like you need crazy gear.
And obviously some cp and food buffs.
That's already a lot to ask in terms of time, knowledge, research and farming , for many, many players.
Just look at your sentence :
All you need is this PLUS this PLUS this PLUS this PLUS this...
a sum of "easy" things make a difficult thing to do as a sum.
And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".
spartaxoxo wrote: »anitajoneb17_ESO wrote: »spartaxoxo wrote: »anitajoneb17_ESO wrote: »spartaxoxo wrote: »
Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.
Yes you do.
And you need gear, CPs, potions, food, all used in some sort of consistent way.
Or at least a combination of some of these criterias.
No. You don't. Just throwing down some aoe and dots, using a spammable, and heavy attacking occasionally will get you there. And ofc, decent gear. But you can hit that in gear that you can get from Overland and crafting, so it's not like you need crazy gear.
And obviously some cp and food buffs.
That's already a lot to ask in terms of time, knowledge, research and farming , for many, many players.
Just look at your sentence :
All you need is this PLUS this PLUS this PLUS this PLUS this...
a sum of "easy" things make a difficult thing to do as a sum.
And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".
No. It doesn't require weaving and a decent rotation. All it requires is an extremely basic rotation. You use weaving and actually good rotation to push past 20k.
Also adding additonal things doesn't make a simple thing complicated, when the things required are very basic things that are easily accessible.
Use your skills, wear decent gear that makes sense, and eat some food and you'll hit that much when you're a decent level isn't asking a lot. Most of the playerbase is using food buffs and leveling through regular gameplay.
First, there are a lot of aspects of this game, so you can strive to be better in housing, fashion or role playing.HalfRain216 wrote: »Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.
I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.
First, there are a lot of aspects of this game, so you can strive to be better in housing, fashion or role playing.
Second, even of you want to become better in combat, you don't need to know your dps (actually, in most games you have no ability to know it at all, yet players can and do become better in combat). Knowing skills, sets and attribute effects is enough to select better build, checking the time to kill regular enemy or delve boss is enough to verify the result.
Sanguinor2 wrote: »Many years ago before we had target dummies etc. the go to dps test actually was a dungeon boss(bloodspawn) so yeah as long as something has enough health you can easily check your dps by measuring the time it takes to kill it.
HalfRain216 wrote: »Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.
I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.
HalfRain216 wrote: »Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.
I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.
Incorrect. That is the the purpose of a competitive person. Non competitive people play games for fun, thus the purpose is solely fun/entertainment. Improving usually happens but its not a focus like it is to competitive people.
For example i am nearly CP 1000, was at or above cap for about 2 years before CP2.0 and have been playing nearly 5 years and i still do not have one "finished" character that is set up perfectly for anything. There is a lot of "improvement" i could do on every character but it is something i chip away at a little bit here and there over time as i feel like it. Improving is not even a top 10 goal for me in ESO.
On the other hand there are people who as soon as U29 dropped started grinding in all their free time to get up to CP XXXX so they could "play the game again" as they don't feel they can properly play until they reach a certain level. That is not normal of the general player base. Most people play for fun/entertainment, don't place a lot of emphasis on improving, and could care less about things like how much DPS they do and perfect rotations.