Scottfree2 wrote: »Tried a combat dummy once, nearly died of boredom, and my hands hurt after, so stuff that.
I use heavy attack builds, no weaving (hands!) and generally i can solo public dungeons and even some group dungeons, and do some world bosses solo, have completed some runs thru maelstrom on normal, using a variety of differing characters.
Dont care about vet stuff.
I dont really know what doing that kind of content content means in terms of what my dps is but its not earth shaking, im sure of that
I remember when I was struggling with PvP and people kept asking me if I was doing animation canceling or light attack weaving, and I was always like "wtf is that?" Then I finally looked it up and was shocked that it's literally what I was already doing since level 5. I don't really get why people act like it's such a game changer to play like that. I didn't need to be told to do this. I ended up doing it on my own once I realized there were no cooldowns on attacks. I assume the majority of people instinctively play like this without needing to be told to either.
anitajoneb17_ESO wrote: »I remember when I was struggling with PvP and people kept asking me if I was doing animation canceling or light attack weaving, and I was always like "wtf is that?" Then I finally looked it up and was shocked that it's literally what I was already doing since level 5. I don't really get why people act like it's such a game changer to play like that. I didn't need to be told to do this. I ended up doing it on my own once I realized there were no cooldowns on attacks. I assume the majority of people instinctively play like this without needing to be told to either.
Wrong assumption, sir. Or M'am.
Animation canceling and weaving (assuming they're two slightly different tings, and I'm not event sure about that) are totally unintuitive and unrealistic, and that's why so many people do not practice it "naturally", and even refuse to practice it (I'm one of those).
Do you realistically consider that "interrupting" a fireball to stick a dagger once and go back to your fireball is some sort of "fighting" ?
Do you realistically consider that swapping weapons is something that will make you hit harder and quicker ?
Do you realistically think that a "heavy" (=long, strong, prepared) attack is going to RESTORE your strength ?
I know it's only a game. I know dragons and nereids do not exist. I know that other unrealistic stuff like being healed in combat and drinking potions happens all the time...
But interrupting one attack to stick another one resulting in an increase of DPS is beyond all kind of intuition. Really. Except for gamers who are used to "mechanics" and away from any sort of immersion, maybe ?
Sp no, just because it felt "natural" to you, there are plenty of reasons why it is not natural, and even totally unpleasant, for a lot of players.
Sylvermynx wrote: »From my experience running heals in DF PUGS:
- Most people under CP 160 do 3k-10k dps
- Most people above CP 160 do 7k to 20k dps
- 90% of players do less than 30k DPS
- 99% of players do less than 40k DPS.
I would also wager that somewhere between 70-90% of players have never parsed a training dummy and an overwhelming majority of players don't care about DPS, all they care about is that they can kill the mob before it kills them.
I'm glad someone gets it. I don't care about DPS figures (I don't group), all I care about is living over three mobs. Four.... well, that's a problem.... except on my wardens and sorcs. Oh, well - hmm. The real issue with pet classes here is that we have such limited "command" abilities. What I mean by that is.... if I'm trying to stay alive with 4, 5, or more hostiles, if this was WoW or RIFT I could target the pet on what I needed to have it deal with while I took care of other immediate issues.
That doesn't happen in this game. Along with the entire combat system not working real well for me due to aging reflexes, the inability to "assign" my combat pets to particular mobs in given situations is.... annoying.
[Ugh. Yeah, I do realize that puts me in the camp of "gosh I wish this game did *whatever from other game* - but it is what it is. My limitations are not only age related - they also encompass living in the back of beyond.]
FrancisCrawford wrote: »Sylvermynx wrote: »From my experience running heals in DF PUGS:
- Most people under CP 160 do 3k-10k dps
- Most people above CP 160 do 7k to 20k dps
- 90% of players do less than 30k DPS
- 99% of players do less than 40k DPS.
I would also wager that somewhere between 70-90% of players have never parsed a training dummy and an overwhelming majority of players don't care about DPS, all they care about is that they can kill the mob before it kills them.
I'm glad someone gets it. I don't care about DPS figures (I don't group), all I care about is living over three mobs. Four.... well, that's a problem.... except on my wardens and sorcs. Oh, well - hmm. The real issue with pet classes here is that we have such limited "command" abilities. What I mean by that is.... if I'm trying to stay alive with 4, 5, or more hostiles, if this was WoW or RIFT I could target the pet on what I needed to have it deal with while I took care of other immediate issues.
That doesn't happen in this game. Along with the entire combat system not working real well for me due to aging reflexes, the inability to "assign" my combat pets to particular mobs in given situations is.... annoying.
[Ugh. Yeah, I do realize that puts me in the camp of "gosh I wish this game did *whatever from other game* - but it is what it is. My limitations are not only age related - they also encompass living in the back of beyond.]
If you're struggling with the typical pack of six or so mobs in a public dungeon, there are a lot of ways to get better even for the most casual of players. The best attack plan is usually to AoE them down, perhaps until they become one-shot kills or until only 1 or 2 are left. Have a plan for how to survive until most are dead.
Having a magicka or stamina sustain story of course is necessary too. The new resources-on-kill CP star can help with that.
Mad Tinkerer is a great magicka set for such scenarios, because it has a hard-hitting proc that also briefly ccs enemies. Defiler may have similar virtues in stamina, but I've never tested it, and my wife DarcyMardin has just started to. Both dropped in a recent event and are still somewhat affordable in guild stores.
VaranisArano wrote: »FrancisCrawford wrote: »Sylvermynx wrote: »From my experience running heals in DF PUGS:
- Most people under CP 160 do 3k-10k dps
- Most people above CP 160 do 7k to 20k dps
- 90% of players do less than 30k DPS
- 99% of players do less than 40k DPS.
I would also wager that somewhere between 70-90% of players have never parsed a training dummy and an overwhelming majority of players don't care about DPS, all they care about is that they can kill the mob before it kills them.
I'm glad someone gets it. I don't care about DPS figures (I don't group), all I care about is living over three mobs. Four.... well, that's a problem.... except on my wardens and sorcs. Oh, well - hmm. The real issue with pet classes here is that we have such limited "command" abilities. What I mean by that is.... if I'm trying to stay alive with 4, 5, or more hostiles, if this was WoW or RIFT I could target the pet on what I needed to have it deal with while I took care of other immediate issues.
That doesn't happen in this game. Along with the entire combat system not working real well for me due to aging reflexes, the inability to "assign" my combat pets to particular mobs in given situations is.... annoying.
[Ugh. Yeah, I do realize that puts me in the camp of "gosh I wish this game did *whatever from other game* - but it is what it is. My limitations are not only age related - they also encompass living in the back of beyond.]
If you're struggling with the typical pack of six or so mobs in a public dungeon, there are a lot of ways to get better even for the most casual of players. The best attack plan is usually to AoE them down, perhaps until they become one-shot kills or until only 1 or 2 are left. Have a plan for how to survive until most are dead.
Having a magicka or stamina sustain story of course is necessary too. The new resources-on-kill CP star can help with that.
Mad Tinkerer is a great magicka set for such scenarios, because it has a hard-hitting proc that also briefly ccs enemies. Defiler may have similar virtues in stamina, but I've never tested it, and my wife DarcyMardin has just started to. Both dropped in a recent event and are still somewhat affordable in guild stores.
This also depends on your game/internet working well. Normally, I can solo Fungal Grotto 1 on my MagSorc no problem. But one day after a patch, my internet was having issues and randomly I'd get hit with a frustrating delay with my skills - like the damage shield or the matriarch heal I needed to save my life. I was dying to trash packs, and that character doesn't normally die to trash packs.
I can totally see where rural internet causes issues with survivability.
Agree, if we talk about pugging base vet dungeons as an tank I say 15 k on static bosses. Hard to judge healer impact as some provide lots of buffs and dps while other just spam aoe heals.colossalvoids wrote: »Depends who you call a playerbase, ones that login everyday or at least once every 2-3 days and play the content besides overland or every single player that doing just quests once every 3-4 months and never touched anything dummy related? It's whole different worlds here in the game, most claiming 20-30+ on average meaning more-less active players that actually are willing and able to improve, you find them in pugs, pve guilds etc. Other players dps output doesn't matter as they're not interested in it simply.
[snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.
[Edited to remove Rude Comments]
[snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.
[Edited to remove Rude Comments]
That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.
Grandchamp1989 wrote: »[snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.
[Edited to remove Rude Comments]
That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.
Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.
The Dungeon Finder shouldn't be a "I make a troll build and you have to deal with" that's highly unfair. Shoe horning people into staying an hour in a dungeon that should take 20 minutes, because you want to troll is just.. Not nice. Many people are not very considerate.
Grandchamp1989 wrote: »[snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.
[Edited to remove Rude Comments]
That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.
Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.
The Dungeon Finder shouldn't be a "I make a troll build and you have to deal with" that's highly unfair. Shoe horning people into staying an hour in a dungeon that should take 20 minutes, because you want to troll is just.. Not nice. Many people are not very considerate.
Its a public group, you agree to take the group you are given for better or worse. If you don't like the group you are given... YOU leave, not rant and rave and put others down and make them feel like crap or boot them. The only acceptable solution to you not liking your DF group is you leaving it and trying your luck again, not being an ass hat to everyone else.
spartaxoxo wrote: »katanagirl1 wrote: »l
However, I am sure that I have more dps than a lot of the playerbase, based on some of the groups I get when queueing for group dungeons. Whenever I have the highest dps in the group, it is always a hard time.
So group dungeons are typically a hard time? Do you find yourself avoiding them, then? What are some ways you think zos could improve your teammate experience?
By adding an Adventure Guide with detailed descriptions of the Bosses and their attacks and how to counter them. Like in WoW. That thing is the single greatest invention since sliced bread.
Grandchamp1989 wrote: »Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.
Definitely, especially in cases where you have to write your character's instructions on a Post-It-Note and wait for someone to come out to pick it up and take it to the nearest computer. As I recall, Sylvermynx has internet that requires signals be bounced off the Moon.
anitajoneb17_ESO wrote: »And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".
etchedpixels wrote: »anitajoneb17_ESO wrote: »And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".
I beg to disagree. It's one way to do 20K
For a lot of players through the route to 20K actually starts with
- Not splitting between stam/magicka/health equally
- Knowing what major savagery and friends are, and keeping them up
- Knowing a bit about penetration
- Getting the right mundus stone
- Picking some suitable good and preferably newb friendly gear (ie proc set + good non proc)
- Knowing about the armour/guild/class passives and how to get them in play
- Maybe getting a semi-carry or some shopping to get a basic monster helm and shoulders
From 7K to 20K doesn't need weaving. 30-40K maybe more so.
I think a lot of players have rather over-high assumption of what many casual questing players actually know about (or for that matter even care to know about) game mechanics.
Wasn't there a build floating around a few year a back designed for people with one hand that managed to hit 25k with only light attacks and a single ability?
Grandchamp1989 wrote: »Grandchamp1989 wrote: »[snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.
[Edited to remove Rude Comments]
That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.
Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.
The Dungeon Finder shouldn't be a "I make a troll build and you have to deal with" that's highly unfair. Shoe horning people into staying an hour in a dungeon that should take 20 minutes, because you want to troll is just.. Not nice. Many people are not very considerate.
Its a public group, you agree to take the group you are given for better or worse. If you don't like the group you are given... YOU leave, not rant and rave and put others down and make them feel like crap or boot them. The only acceptable solution to you not liking your DF group is you leaving it and trying your luck again, not being an ass hat to everyone else.
I agree with leaving the situation is the best option. Just quietly leave.
But many people take offense if you leave the dungeon and don't stick around 60 minutes with their troll build XD
spartaxoxo wrote: »katanagirl1 wrote: »l
However, I am sure that I have more dps than a lot of the playerbase, based on some of the groups I get when queueing for group dungeons. Whenever I have the highest dps in the group, it is always a hard time.
So group dungeons are typically a hard time? Do you find yourself avoiding them, then? What are some ways you think zos could improve your teammate experience?
katanagirl1 wrote: »Just what does the term “casual” mean?
For me at 40 years of age, everyone that plays more than 10 hours a week is Hardcore