Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
The issues on the North American megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

How much dps do you think the playerbase is doing?

  • Scottfree2
    Scottfree2
    ✭✭✭
    Tried a combat dummy once, nearly died of boredom, and my hands hurt after, so stuff that.

    I use heavy attack builds, no weaving (hands!) and generally i can solo public dungeons and some group dungeons, and do some world bosses solo, have completed some runs thru maelstrom on normal, using a variety of differing characters.

    Dont care about vet stuff.

    I dont really know what doing that kind of content means in terms of what my dps is but its not earth shaking, im sure of that :)
    Edited by Scottfree2 on April 11, 2021 8:11PM
  • Kadraeus
    Kadraeus
    ✭✭✭✭
    Scottfree2 wrote: »
    Tried a combat dummy once, nearly died of boredom, and my hands hurt after, so stuff that.

    I use heavy attack builds, no weaving (hands!) and generally i can solo public dungeons and even some group dungeons, and do some world bosses solo, have completed some runs thru maelstrom on normal, using a variety of differing characters.

    Dont care about vet stuff.

    I dont really know what doing that kind of content content means in terms of what my dps is but its not earth shaking, im sure of that :)

    I remember when I was struggling with PvP and people kept asking me if I was doing animation canceling or light attack weaving, and I was always like "wtf is that?" Then I finally looked it up and was shocked that it's literally what I was already doing since level 5. I don't really get why people act like it's such a game changer to play like that. I didn't need to be told to do this. I ended up doing it on my own once I realized there were no cooldowns on attacks. I assume the majority of people instinctively play like this without needing to be told to either.

    Also, whenever I hear about people who kick you from groups for not having enough dps or whatever, I do get a little worried. I don't know what my dps is, and I don't fully understand or care enough about finding out. As one of the other comments said regarding how most people probably play, I don't really care what my dps is as long as I can kill most PvE enemies without dying (preferably killing them fast). I'm able to take on maybe 6 or more enemies at once as my bosmer nightblade, and I'm around CP 410 now (I could do it well before). This is usually with tri-food, but I could still manage the random groups of enemies that spawn around Craglorn since I have abilities that heal me each time I hit them. I've even been able to fight some DLC world bosses solo (at least long enough for more people to arrive, since I'm usually not by myself for very long). Those are of course the less challenging ones. Soloing the Pariah just isn't gonna happen. And if things aren't going so well and my health gets too low for me to heal fast enough, I just morph into a werewolf, heal myself, and keep fighting.
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kadraeus wrote: »
    I remember when I was struggling with PvP and people kept asking me if I was doing animation canceling or light attack weaving, and I was always like "wtf is that?" Then I finally looked it up and was shocked that it's literally what I was already doing since level 5. I don't really get why people act like it's such a game changer to play like that. I didn't need to be told to do this. I ended up doing it on my own once I realized there were no cooldowns on attacks. I assume the majority of people instinctively play like this without needing to be told to either.

    Wrong assumption, sir. Or M'am.

    Animation canceling and weaving (assuming they're two slightly different tings, and I'm not event sure about that) are totally unintuitive and unrealistic, and that's why so many people do not practice it "naturally", and even refuse to practice it (I'm one of those).
    Do you realistically consider that "interrupting" a fireball to stick a dagger once and go back to your fireball is some sort of "fighting" ?
    Do you realistically consider that swapping weapons is something that will make you hit harder and quicker ?
    Do you realistically think that a "heavy" (=long, strong, prepared) attack is going to RESTORE your strength ?

    I know it's only a game. I know dragons and nereids do not exist. I know that other unrealistic stuff like being healed in combat and drinking potions happens all the time...
    But interrupting one attack to stick another one resulting in an increase of DPS is beyond all kind of intuition. Really. Except for gamers who are used to "mechanics" and away from any sort of immersion, maybe ?

    Sp no, just because it felt "natural" to you, there are plenty of reasons why it is not natural, and even totally unpleasant, for a lot of players.


    Edited by anitajoneb17_ESO on April 11, 2021 4:45PM
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    Kadraeus wrote: »
    I remember when I was struggling with PvP and people kept asking me if I was doing animation canceling or light attack weaving, and I was always like "wtf is that?" Then I finally looked it up and was shocked that it's literally what I was already doing since level 5. I don't really get why people act like it's such a game changer to play like that. I didn't need to be told to do this. I ended up doing it on my own once I realized there were no cooldowns on attacks. I assume the majority of people instinctively play like this without needing to be told to either.

    Wrong assumption, sir. Or M'am.

    Animation canceling and weaving (assuming they're two slightly different tings, and I'm not event sure about that) are totally unintuitive and unrealistic, and that's why so many people do not practice it "naturally", and even refuse to practice it (I'm one of those).
    Do you realistically consider that "interrupting" a fireball to stick a dagger once and go back to your fireball is some sort of "fighting" ?
    Do you realistically consider that swapping weapons is something that will make you hit harder and quicker ?
    Do you realistically think that a "heavy" (=long, strong, prepared) attack is going to RESTORE your strength ?

    I know it's only a game. I know dragons and nereids do not exist. I know that other unrealistic stuff like being healed in combat and drinking potions happens all the time...
    But interrupting one attack to stick another one resulting in an increase of DPS is beyond all kind of intuition. Really. Except for gamers who are used to "mechanics" and away from any sort of immersion, maybe ?

    Sp no, just because it felt "natural" to you, there are plenty of reasons why it is not natural, and even totally unpleasant, for a lot of players.


    Personally i like the queuing abilities and CD/GCDs that many games use. It also completely removes the ability to do ridiculous things like animation cancel/weave. Might as well take all the animations at and just name everything light attack 1, light attack 2, medium attack 1, medium attack 2, heavy attack 1, heavy attack 2, special attack 1, special attack 2, etc etc.
  • FrancisCrawford
    FrancisCrawford
    ✭✭✭✭✭
    ✭✭✭✭
    Sylvermynx wrote: »
    ThorianB wrote: »
    From my experience running heals in DF PUGS:
    • Most people under CP 160 do 3k-10k dps
    • Most people above CP 160 do 7k to 20k dps
    • 90% of players do less than 30k DPS
    • 99% of players do less than 40k DPS.

    I would also wager that somewhere between 70-90% of players have never parsed a training dummy and an overwhelming majority of players don't care about DPS, all they care about is that they can kill the mob before it kills them.

    I'm glad someone gets it. I don't care about DPS figures (I don't group), all I care about is living over three mobs. Four.... well, that's a problem.... except on my wardens and sorcs. Oh, well - hmm. The real issue with pet classes here is that we have such limited "command" abilities. What I mean by that is.... if I'm trying to stay alive with 4, 5, or more hostiles, if this was WoW or RIFT I could target the pet on what I needed to have it deal with while I took care of other immediate issues.

    That doesn't happen in this game. Along with the entire combat system not working real well for me due to aging reflexes, the inability to "assign" my combat pets to particular mobs in given situations is.... annoying.

    [Ugh. Yeah, I do realize that puts me in the camp of "gosh I wish this game did *whatever from other game* - but it is what it is. My limitations are not only age related - they also encompass living in the back of beyond.]

    If you're struggling with the typical pack of six or so mobs in a public dungeon, there are a lot of ways to get better even for the most casual of players. The best attack plan is usually to AoE them down, perhaps until they become one-shot kills or until only 1 or 2 are left. Have a plan for how to survive until most are dead.

    Having a magicka or stamina sustain story of course is necessary too. The new resources-on-kill CP star can help with that.

    Mad Tinkerer is a great magicka set for such scenarios, because it has a hard-hitting proc that also briefly ccs enemies. Defiler may have similar virtues in stamina, but I've never tested it, and my wife @DarcyMardin has just started to. Both dropped in a recent event and are still somewhat affordable in guild stores.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sylvermynx wrote: »
    ThorianB wrote: »
    From my experience running heals in DF PUGS:
    • Most people under CP 160 do 3k-10k dps
    • Most people above CP 160 do 7k to 20k dps
    • 90% of players do less than 30k DPS
    • 99% of players do less than 40k DPS.

    I would also wager that somewhere between 70-90% of players have never parsed a training dummy and an overwhelming majority of players don't care about DPS, all they care about is that they can kill the mob before it kills them.

    I'm glad someone gets it. I don't care about DPS figures (I don't group), all I care about is living over three mobs. Four.... well, that's a problem.... except on my wardens and sorcs. Oh, well - hmm. The real issue with pet classes here is that we have such limited "command" abilities. What I mean by that is.... if I'm trying to stay alive with 4, 5, or more hostiles, if this was WoW or RIFT I could target the pet on what I needed to have it deal with while I took care of other immediate issues.

    That doesn't happen in this game. Along with the entire combat system not working real well for me due to aging reflexes, the inability to "assign" my combat pets to particular mobs in given situations is.... annoying.

    [Ugh. Yeah, I do realize that puts me in the camp of "gosh I wish this game did *whatever from other game* - but it is what it is. My limitations are not only age related - they also encompass living in the back of beyond.]

    If you're struggling with the typical pack of six or so mobs in a public dungeon, there are a lot of ways to get better even for the most casual of players. The best attack plan is usually to AoE them down, perhaps until they become one-shot kills or until only 1 or 2 are left. Have a plan for how to survive until most are dead.

    Having a magicka or stamina sustain story of course is necessary too. The new resources-on-kill CP star can help with that.

    Mad Tinkerer is a great magicka set for such scenarios, because it has a hard-hitting proc that also briefly ccs enemies. Defiler may have similar virtues in stamina, but I've never tested it, and my wife DarcyMardin has just started to. Both dropped in a recent event and are still somewhat affordable in guild stores.

    This also depends on your game/internet working well. Normally, I can solo Fungal Grotto 1 on my MagSorc no problem. But one day after a patch, my internet was having issues and randomly I'd get hit with a frustrating delay with my skills - like the damage shield or the matriarch heal I needed to save my life. I was dying to trash packs, and that character doesn't normally die to trash packs.

    I can totally see where rural internet causes issues with survivability.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sylvermynx wrote: »
    ThorianB wrote: »
    From my experience running heals in DF PUGS:
    • Most people under CP 160 do 3k-10k dps
    • Most people above CP 160 do 7k to 20k dps
    • 90% of players do less than 30k DPS
    • 99% of players do less than 40k DPS.

    I would also wager that somewhere between 70-90% of players have never parsed a training dummy and an overwhelming majority of players don't care about DPS, all they care about is that they can kill the mob before it kills them.

    I'm glad someone gets it. I don't care about DPS figures (I don't group), all I care about is living over three mobs. Four.... well, that's a problem.... except on my wardens and sorcs. Oh, well - hmm. The real issue with pet classes here is that we have such limited "command" abilities. What I mean by that is.... if I'm trying to stay alive with 4, 5, or more hostiles, if this was WoW or RIFT I could target the pet on what I needed to have it deal with while I took care of other immediate issues.

    That doesn't happen in this game. Along with the entire combat system not working real well for me due to aging reflexes, the inability to "assign" my combat pets to particular mobs in given situations is.... annoying.

    [Ugh. Yeah, I do realize that puts me in the camp of "gosh I wish this game did *whatever from other game* - but it is what it is. My limitations are not only age related - they also encompass living in the back of beyond.]

    If you're struggling with the typical pack of six or so mobs in a public dungeon, there are a lot of ways to get better even for the most casual of players. The best attack plan is usually to AoE them down, perhaps until they become one-shot kills or until only 1 or 2 are left. Have a plan for how to survive until most are dead.

    Having a magicka or stamina sustain story of course is necessary too. The new resources-on-kill CP star can help with that.

    Mad Tinkerer is a great magicka set for such scenarios, because it has a hard-hitting proc that also briefly ccs enemies. Defiler may have similar virtues in stamina, but I've never tested it, and my wife DarcyMardin has just started to. Both dropped in a recent event and are still somewhat affordable in guild stores.

    This also depends on your game/internet working well. Normally, I can solo Fungal Grotto 1 on my MagSorc no problem. But one day after a patch, my internet was having issues and randomly I'd get hit with a frustrating delay with my skills - like the damage shield or the matriarch heal I needed to save my life. I was dying to trash packs, and that character doesn't normally die to trash packs.

    I can totally see where rural internet causes issues with survivability.

    Definitely, especially in cases where you have to write your character's instructions on a Post-It-Note and wait for someone to come out to pick it up and take it to the nearest computer. As I recall, Sylvermynx has internet that requires signals be bounced off the Moon. :smile:
    Edited by Elsonso on April 11, 2021 5:48PM
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Darcwolf
    Darcwolf
    ✭✭✭
    [snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on April 11, 2021 6:39PM
  • Snow_White
    Snow_White
    ✭✭✭
    As someone that pug tanks random normals... I wouldn’t be surprised if the average player was somewhere between 2.5k and 10k DPS. I’ve failed to complete normal base game dungeons because the DPS couldn’t pass the DPS check.

    My tank pulls around 6-7k DPS and it’s not unusual for me to be pulling 30-45% of the group damage. I’ve stopped slotting horn and now run the bear pet in dungeons to help speed things up.

    I recently did a random normal where I asked the healer to slot his bear as well....
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Depends who you call a playerbase, ones that login everyday or at least once every 2-3 days and play the content besides overland or every single player that doing just quests once every 3-4 months and never touched anything dummy related? It's whole different worlds here in the game, most claiming 20-30+ on average meaning more-less active players that actually are willing and able to improve, you find them in pugs, pve guilds etc. Other players dps output doesn't matter as they're not interested in it simply.
    Agree, if we talk about pugging base vet dungeons as an tank I say 15 k on static bosses. Hard to judge healer impact as some provide lots of buffs and dps while other just spam aoe heals.

    Overland is irrelevant and even normals get weird. One guild i'm in does rotating rnd (random normal dungeon) pretty much all the time, with the group I do vet dlc on but on D-list alts and it has an serious impact
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • xv1_me
    xv1_me
    ✭✭✭
    It doesn’t matter, hardly anything is a dps race. Numbers just matter to elitist groups that sell carries for 50 mil and wipe half a dozen times.
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    Darcwolf wrote: »
    [snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.

    [Edited to remove Rude Comments]

    That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    ThorianB wrote: »
    Darcwolf wrote: »
    [snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.

    [Edited to remove Rude Comments]

    That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.

    Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.

    The Dungeon Finder shouldn't be a "I make a troll build and you have to deal with" that's highly unfair. Shoe horning people into staying an hour in a dungeon that should take 20 minutes, because you want to troll is just.. Not nice. Many people are not very considerate.
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    ThorianB wrote: »
    Darcwolf wrote: »
    [snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.

    [Edited to remove Rude Comments]

    That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.

    Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.

    The Dungeon Finder shouldn't be a "I make a troll build and you have to deal with" that's highly unfair. Shoe horning people into staying an hour in a dungeon that should take 20 minutes, because you want to troll is just.. Not nice. Many people are not very considerate.

    Its a public group, you agree to take the group you are given for better or worse. If you don't like the group you are given... YOU leave, not rant and rave and put others down and make them feel like crap or boot them. The only acceptable solution to you not liking your DF group is you leaving it and trying your luck again, not being an ass hat to everyone else.
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    ThorianB wrote: »
    ThorianB wrote: »
    Darcwolf wrote: »
    [snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.

    [Edited to remove Rude Comments]

    That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.

    Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.

    The Dungeon Finder shouldn't be a "I make a troll build and you have to deal with" that's highly unfair. Shoe horning people into staying an hour in a dungeon that should take 20 minutes, because you want to troll is just.. Not nice. Many people are not very considerate.

    Its a public group, you agree to take the group you are given for better or worse. If you don't like the group you are given... YOU leave, not rant and rave and put others down and make them feel like crap or boot them. The only acceptable solution to you not liking your DF group is you leaving it and trying your luck again, not being an ass hat to everyone else.

    I agree with leaving the situation is the best option. Just quietly leave.
    But many people take offense if you leave the dungeon and don't stick around 60 minutes with their troll build XD
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Uvi_AUT wrote: »
    spartaxoxo wrote: »
    l
    However, I am sure that I have more dps than a lot of the playerbase, based on some of the groups I get when queueing for group dungeons. Whenever I have the highest dps in the group, it is always a hard time.

    So group dungeons are typically a hard time? Do you find yourself avoiding them, then? What are some ways you think zos could improve your teammate experience?

    By adding an Adventure Guide with detailed descriptions of the Bosses and their attacks and how to counter them. Like in WoW. That thing is the single greatest invention since sliced bread.

    I've never played WoW, so I don't know what its Adventure Guide is like, but that sounds like it would remove any real sense of surprise, discovery, learning from experience, and figuring things out on your own.

    Besides, aren't there ESO fan sites where you can get that sort of information?
    I've fought mudcrabs more fearsome than me!
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.

    I know some people are "fake" queuing, because I see them talking about it in zone chat. But a tank deliberately queuing as a fake DD is a new one on me. I thought DDs tended to be the ones who take the longest for the queue to pop?
    I've fought mudcrabs more fearsome than me!
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    A lot of them under 10K versus real targets in my experience. Most of them could probably do a lot more just with some trivial gear and skill changes to get the buffs right but if they are having fun I guess it doesn't matter.



    Too many toons not enough time
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Elsonso wrote: »

    Definitely, especially in cases where you have to write your character's instructions on a Post-It-Note and wait for someone to come out to pick it up and take it to the nearest computer. As I recall, Sylvermynx has internet that requires signals be bounced off the Moon. :smile:

    *laughing* It's not quite that bad - but on a stormy day, or a day when everyone on my beam is home (like much of the last year for instance) I can have issues with even just one or two mobs. *shrug* I don't even worry about it when I die any more.... It is what it is! At least it is NOT dialup any more!
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".

    I beg to disagree. It's one way to do 20K

    For a lot of players through the route to 20K actually starts with
    - Not splitting between stam/magicka/health equally
    - Knowing what major savagery and friends are, and keeping them up
    - Knowing a bit about penetration
    - Getting the right mundus stone
    - Picking some suitable good and preferably newb friendly gear (ie proc set + good non proc)
    - Knowing about the armour/guild/class passives and how to get them in play
    - Maybe getting a semi-carry or some shopping to get a basic monster helm and shoulders

    From 7K to 20K doesn't need weaving. 30-40K maybe more so.

    I think a lot of players have rather over-high assumption of what many casual questing players actually know about (or for that matter even care to know about) game mechanics.


    Too many toons not enough time
  • Casul
    Casul
    ✭✭✭✭✭
    And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".

    I beg to disagree. It's one way to do 20K

    For a lot of players through the route to 20K actually starts with
    - Not splitting between stam/magicka/health equally
    - Knowing what major savagery and friends are, and keeping them up
    - Knowing a bit about penetration
    - Getting the right mundus stone
    - Picking some suitable good and preferably newb friendly gear (ie proc set + good non proc)
    - Knowing about the armour/guild/class passives and how to get them in play
    - Maybe getting a semi-carry or some shopping to get a basic monster helm and shoulders

    From 7K to 20K doesn't need weaving. 30-40K maybe more so.

    I think a lot of players have rather over-high assumption of what many casual questing players actually know about (or for that matter even care to know about) game mechanics.


    Wasn't there a build floating around a few year a back designed for people with one hand that managed to hit 25k with only light attacks and a single ability?
    PvP needs more love.
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    That graph would highly depent on content. When people interested in parsing - more end-game oriented ones - talk about 'I do X dps' they usually (unless specifying otherwise) mean the 21 million dummy (which isn't really representative of most game situations but it gives all the buffs and provides a nice benchmark of what one can potentially do in a perfect scenario). But more casual crowd doesn't often parse like that so their 'I think I do like 15k' versus a world boss or something (which, in addition to often not being very stationary, also won't have most buffs and will likely have mechanics forcing to stop dps in order to survive, but might have ads which will amplify aoe dps) is pretty hard to compare there. Like I pull ~70k on the trial dummy but if soloing a WB, depending on WB and its mechs, I tend to do 20-30k - quite a difference here.

    Tl;dr - it's very hard to compare without a common benchmark tool, and the one tool commonly used by endgame players isn't usually used by more casual ones. Also, even with a benchmark tool, it REALLY depends on the players you have in mind - like, do you really want to compare legit new lvl 3 players and cp 1800 end-game pro dps in there? Even if you could get an accurate 'average' of all the playerbase I'm not sure how meaningful it'd be.

    Personally, my preferred content is vet dlc dungeons, and I do enjoy pugging these. Single target, good groups (usually not pugs, although you do luck out eventually) can pull like 100k-ish group dps in best scenario, in my experience. Bad pull less than 30k as a group. Median is I'd say around 40k-ish, if I see that, I'm pretty happy already. It's when I see below 30 that things get much harder than they should be. So my experience says average vet dlc dungeon go-er can pull like...~17k single target on a not-too-mech-heavy dungeon boss?
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    BuildMan wrote: »

    Wasn't there a build floating around a few year a back designed for people with one hand that managed to hit 25k with only light attacks and a single ability?

    There are a bunch of one bar stamplar builds like this. I can hit 30-35K on real single targets solo with mine. You can hit 20K+ without the light attacks.

    It's jabs, and then stack the front bar with skills that are passive skill/damage buffs with one of them also giving a heal providing there are dead things lying around. The "rotation" is literally jabs/light/repeat until dead barring 'hit the heal". Fanicer is to actually bother to fire the dawnbreaker ultimate. You wear all divines armour (deadly, and something - I use defiler), monster helm of choice, use the lover for penetration and a maul so you don't need to worry about bar switches for razor caltrops and potl.
    Too many toons not enough time
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    ThorianB wrote: »
    ThorianB wrote: »
    Darcwolf wrote: »
    [snip] I'm tired of carrying people like you. I don't do a ton of dps, but I would say I do between 35-45k depending on the group. I waited until I could do at least 20k to do vet dungeons, which everyone should do.

    [Edited to remove Rude Comments]

    That is fine if you are running a private group. But if you are queuing for a DF PUG, you have no right to dictate the conditions in which other people are allowed to run that content or to run with you in that content. You also have no right to complain if they don't meet your requirements. In a DF PUG, you agree that you deal with the group you are given. If you think carrying people is unfair to you then don't queue for DF PUGs. You can do whatever you want in a private group you formed yourself though. Your group, your rules. To many people think public groups should follow their rules though.

    Some people are just straight up trolling in the dungeon finder though. If I take my Tank and que as DD with my 5k DPS, the people I play with would be unhappy and within their right to be displeased.

    The Dungeon Finder shouldn't be a "I make a troll build and you have to deal with" that's highly unfair. Shoe horning people into staying an hour in a dungeon that should take 20 minutes, because you want to troll is just.. Not nice. Many people are not very considerate.

    Its a public group, you agree to take the group you are given for better or worse. If you don't like the group you are given... YOU leave, not rant and rave and put others down and make them feel like crap or boot them. The only acceptable solution to you not liking your DF group is you leaving it and trying your luck again, not being an ass hat to everyone else.

    I agree with leaving the situation is the best option. Just quietly leave.
    But many people take offense if you leave the dungeon and don't stick around 60 minutes with their troll build XD

    It doesn't matter if they are offended, but i would welcome you to leave if you are not happy with how things are going. If someone isn't happy just put them on the ignore list. If they violate the TOS/EULA with PMs, report their behavior.
  • Bobby_V_Rockit
    Bobby_V_Rockit
    ✭✭✭✭✭
    But the precursor target dummy says I do good deeps...
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    l
    However, I am sure that I have more dps than a lot of the playerbase, based on some of the groups I get when queueing for group dungeons. Whenever I have the highest dps in the group, it is always a hard time.

    So group dungeons are typically a hard time? Do you find yourself avoiding them, then? What are some ways you think zos could improve your teammate experience?

    It’s a mixed bag. I can keep up if I am the lowest dps. I generally don’t do group dungeons for daily pledges because I don’t have anyone to queue with and I hate queueing solo and waiting.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    Uvi_AUT wrote: »
    Just what does the term “casual” mean?

    For me at 40 years of age, everyone that plays more than 10 hours a week is Hardcore :)

    Lol, I’m older than you and I play for 10 hours a day!
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    DPS on what? Iron Atronach, 3m dummy or dungeon boss? Iron Atro numbers are the most accurate to compare because you normalize for buffs and penetration. Here you can easily get 30k dps with ground AOEs and a spammable.

    If we're talking about dungeon bosses it depends on the fight, if you have to stop dps for mechanics its not accurate anymore. In fights where you can dps without interruptions I think most players are around the 20k mark, depending on the group and buffs they're getting.

    Occasionally I see my tank deal 10% group dps with 3.5k dps during vet pledges so I guess there is a pretty large group still below 20k. Many players dont even attempt vet pledges so I guess a large part of that population would also fall in the category under 20k dps. Looking at my own dps in 4-man content, I usually deal more than 40k single target but Ive played on and off since early access in 2014 and have practiced my rotation with several classes on target dummies.

    Many players think gear is the most important factor in dps but its for the most part player skill. If you have pupolar dps sets with purple gear and gold weapons you can deal more than 35k dps with a little practice, its definitely worth the effort.

    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Kwoung
    Kwoung
    ✭✭✭✭✭
    ✭✭
    Just for fun I just did a silly DPS test on a 3 mill dummy. Note, none of these are sustained, just what I could hit and hold until I ran out of magicka.

    Level 4 Warden fresh off the boat in Vardenfell, zero CP, no mundus and the few pieces of gear picked up in the tutorial (Level 2 Maple inferno Staff of Frost):
    Was able to hit about 4k DPS doing nothing but spamming light attacks.
    Hit about 6.5K DPS LA Weaving Force Shock.

    CP 1100 Sorc, Non Perfected FGD/MS/Maw CP setup for PVP (didn't want to pay another 3k to swap it):
    LA Spamming, no skills used - 10K DPS
    HA Spamming just held down the mouse button - 9.5K DPS
    Just casting Crushing Shock / Crystal Frag, no LA - 15K DPS (Monster set didn't proc either)
    LA Weaving with Crushing Shock / Crystal Frag - 22.5K DPS

    So hopefully *most* players are able to surpass the 6.5K a level 4 can do, and are at least closer to the 20k+ that spamming 1 skill and a mouse button with the occasional CF proc tossed in will get you.

    I mean, if you are doing less than 20k, you almost have to be actively working at not doing DPS, no?
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    https://youtu.be/BamTtY7w5Sg

    I try some chalange on ALT account.

    30+k DPS.

    In real build about 20-25k.

    320CP.

    Close vMA perfect run, Vateshrain no death bno sigil but in 51 min, not 45 as I need for perfect run. But i think it is possible just do not want yo try it to much, 2 times run for test was enough for me :wink:

    No gold gear. Craft sets.

    So no real need in to much DPS.

    You can really do 30-40 k DPS with no LA in rotation.

    LA adds some DPS, but even with out it all is OK.

    If change some tacticks a lot of content is possible to close by mechanics with smaller DPS if all group play good and do not die, not only DPS.

    DPS is needed for skip all if group do not play good enough.
    Edited by AyaDark on April 12, 2021 8:08AM
Sign In or Register to comment.