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How much dps do you think the playerbase is doing?

  • colossalvoids
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    Depends who you call a playerbase, ones that login everyday or at least once every 2-3 days and play the content besides overland or every single player that doing just quests once every 3-4 months and never touched anything dummy related? It's whole different worlds here in the game, most claiming 20-30+ on average meaning more-less active players that actually are willing and able to improve, you find them in pugs, pve guilds etc. Other players dps output doesn't matter as they're not interested in it simply.
  • Uvi_AUT
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    Just what does the term “casual” mean?

    For me at 40 years of age, everyone that plays more than 10 hours a week is Hardcore :)

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  • Uvi_AUT
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    spartaxoxo wrote: »
    l
    However, I am sure that I have more dps than a lot of the playerbase, based on some of the groups I get when queueing for group dungeons. Whenever I have the highest dps in the group, it is always a hard time.

    So group dungeons are typically a hard time? Do you find yourself avoiding them, then? What are some ways you think zos could improve your teammate experience?

    By adding an Adventure Guide with detailed descriptions of the Bosses and their attacks and how to counter them. Like in WoW. That thing is the single greatest invention since sliced bread.
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  • Tandor
    Tandor
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    Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.
  • HalfRain216
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    Tandor wrote: »
    Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.

    I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.
  • anitajoneb17_ESO
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    spartaxoxo wrote: »

    Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.

    Yes you do.
    And you need gear, CPs, potions, food, all used in some sort of consistent way.
    Or at least a combination of some of these criterias.

    Which is why, in my opinion and experience, the overwhelming majority of the players does about 10-15K DPS.
    The players who are claiming that 40K is easy and try to set 70K as a standard are the 1%, if not 0.1% of the playerbase.

  • Gythral
    Gythral
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  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Tandor wrote: »
    Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.

    I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.

    In *some* games the only sensible purpose, by design, is to get better faster stronger whatever. Like, say, Tetris, or car race simulators.

    Other games have other things to offer (exploration, immersion ,relaxation, scenery, art, discovery, imagination, socialization, trading, creativity, etc. ) and ESO is one of the games that offers pretty much everything. Well, not everythig, but many paths and aspects.
    Including better-stronger-faster, which is good for people like you, but doesn't have to be everyone's cup of tea.
    Edited by anitajoneb17_ESO on April 11, 2021 8:50AM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    nvm

    Edited by anitajoneb17_ESO on April 11, 2021 8:49AM
  • spartaxoxo
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    spartaxoxo wrote: »

    Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.

    Yes you do.
    And you need gear, CPs, potions, food, all used in some sort of consistent way.
    Or at least a combination of some of these criterias.

    No. You don't. Just throwing down some aoe and dots, using a spammable, and heavy attacking occasionally will get you there. And ofc, decent gear. But you can hit that in gear that you can get from Overland and crafting, so it's not like you need crazy gear.

    And obviously some cp and food buffs.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    spartaxoxo wrote: »
    spartaxoxo wrote: »

    Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.

    Yes you do.
    And you need gear, CPs, potions, food, all used in some sort of consistent way.
    Or at least a combination of some of these criterias.

    No. You don't. Just throwing down some aoe and dots, using a spammable, and heavy attacking occasionally will get you there. And ofc, decent gear. But you can hit that in gear that you can get from Overland and crafting, so it's not like you need crazy gear.

    And obviously some cp and food buffs.

    That's already a lot to ask in terms of time, knowledge, research and farming , for many, many players.

    Just look at your sentence :

    All you need is this PLUS this PLUS this PLUS this PLUS this...
    a sum of "easy" things make a difficult thing to do as a sum.

    And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".
  • HalfRain216
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    Tandor wrote: »
    Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.

    I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.

    In *some* games the only sensible purpose, by design, is to get better faster stronger whatever. Like, say, Tetris, or car race simulators.

    Other games have other things to offer (exploration, immersion ,relaxation, scenery, art, discovery, imagination, socialization, trading, creativity, etc. ) and ESO is one of the games that offers pretty much everything. Well, not everythig, but many paths and aspects.
    Including better-stronger-faster, which is good for people like you, but doesn't have to be everyone's cup of tea.

    Yeah fair enough, I guess I just don’t have that imagination side for the immersion. Each to there own I just assumed doing more damage would make all of the above easier. I honestly don’t remember a single npc name except queen ayreen in auridon and razum dar haha
  • Sanguinor2
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    Probably around 10k. Most people in this game probably do overland only so they do not need to care for dps as long as they can kill stuff there and you can probably achieve that with 500 dps.
    To put 10k dps into perspective: You can beat that on a level 10 character without CP/attribute points spent and only a green weapon equipped if you use a proper rotation.
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  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »

    Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.

    Yes you do.
    And you need gear, CPs, potions, food, all used in some sort of consistent way.
    Or at least a combination of some of these criterias.

    No. You don't. Just throwing down some aoe and dots, using a spammable, and heavy attacking occasionally will get you there. And ofc, decent gear. But you can hit that in gear that you can get from Overland and crafting, so it's not like you need crazy gear.

    And obviously some cp and food buffs.

    That's already a lot to ask in terms of time, knowledge, research and farming , for many, many players.

    Just look at your sentence :

    All you need is this PLUS this PLUS this PLUS this PLUS this...
    a sum of "easy" things make a difficult thing to do as a sum.

    And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".

    No. It doesn't require weaving and a decent rotation. All it requires is an extremely basic rotation. You use weaving and actually good rotation to push past 20k.

    Also adding additonal things doesn't make a simple thing complicated, when the things required are very basic things that are easily accessible.

    Use your skills, wear decent gear that makes sense, and eat some food and you'll hit that much when you're a decent level isn't asking a lot. Most of the playerbase is using food buffs and leveling through regular gameplay.
    Edited by spartaxoxo on April 11, 2021 9:07AM
  • anitajoneb17_ESO
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »

    Just want to add that you don't need to light attack weave or even have a consistently used and decent rotation to hit 20k.

    Yes you do.
    And you need gear, CPs, potions, food, all used in some sort of consistent way.
    Or at least a combination of some of these criterias.

    No. You don't. Just throwing down some aoe and dots, using a spammable, and heavy attacking occasionally will get you there. And ofc, decent gear. But you can hit that in gear that you can get from Overland and crafting, so it's not like you need crazy gear.

    And obviously some cp and food buffs.

    That's already a lot to ask in terms of time, knowledge, research and farming , for many, many players.

    Just look at your sentence :

    All you need is this PLUS this PLUS this PLUS this PLUS this...
    a sum of "easy" things make a difficult thing to do as a sum.

    And I can assure you : 20K REQUIRES weaving and a decent rotation. What you call "just light attacking AND using a dot AND using a spammable AND heavy attacking every now and then".

    No. It doesn't require weaving and a decent rotation. All it requires is an extremely basic rotation. You use weaving and actually good rotation to push past 20k.

    Also adding additonal things doesn't make a simple thing complicated, when the things required are very basic things that are easily accessible.

    Use your skills, wear decent gear that makes sense, and eat some food and you'll hit that much when you're a decent level isn't asking a lot. Most of the playerbase is using food buffs and leveling through regular gameplay.

    You started this thread in order to ask other players' thoughts about how other players are doing in general. I am trying to answer that. Your estimation is far above mine, and your definition of "easy" is one-sided, in my opinion. And yes, an addition of "easy" prerequisites makes a task difficult.

    Let's take your "drawing" as example. You apologize that it is messy because you did it on your phone. Still, it is extremely easy to reach to a PC, make a clean drawing using PowerPoint, takes 2 minutes top for a simple design like this. And then it is super easy to upload it somewehere and insert it in your post.
    All super easy short steps. Obviouly easier than using your fingers on your tiny phone screen.
    Yet for some reasons it was easier for you, at that moment, to do it on your phone, because the alternative was an addition of steps which made it complicated for you.
    Don't get me wrong, I have nothing against your drawing which is easy to understand anyway. I'm just trying to illustrate that easy things can become difficult or tedious when added up. Which is what happens in ESO. I believe that most of the playerbase is not playing the way you think they play. Which makes your understanding of "easy" very different from theirs.

    Edited by anitajoneb17_ESO on April 11, 2021 9:23AM
  • LashanW
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    @spartaxoxo
    You should really specify dps against what target. A basic dummy or raid dummy? Dps numbers are 100% meaningless without context like Zvavi said already.
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  • Andre_Noir
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    I never seen DD in a vet DLC with DPS more then 40k (I don't talk about trashmob packs). Even more: usually I see 30-35k form experienced players with a good sets. The same guys also post 70-90k Iron Atronach parses in a guild's discords
  • DreamyLu
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    I don't know really. Even for myself I don't care. Like someone said before, I just enjoy the game. All I know is that the way I play is good enough for the content I do. So I assume my DPS fits to purpose. I have however never checked on numbers.

    I suppose that if I start having difficulties with some content and don't achieve to manage, I will then take the time to question my DPS... But on the other hand, I'm lazy, so most probably I would rather give up on that specific content! :D

    But I'm probably in a minority and not representative of player base.
    Edited by DreamyLu on April 11, 2021 9:50AM
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  • Larcomar
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    As others have said, it depends on what. People who might do 30k on Iceheart - he just stands there - will do alot less on bosses who move around and / or disappear. And might well end up dead against the ones who shoot back.

    In general though, Id guess that, if I go run a vet with a guild group, most people are pulling 30k, with some considerably in excess of that. Most of them are long term hi cp players tjhough.

    By way of contrast, when I used to pug alot of RNDs - I'd do at least half a dozen a day back then - I'd find maybe 1/3 of groups were cp810 monsters but in a suprising number - probably half - the dps + healer would be doing maybe 12-15k between them, which I guess works out as 5k per dps and a couple of AOEs form the healer. It was so consistent that after a while I made sure my various toons could do at least 10k dps in tank set up just to make sure it wasn't like watching paint dry (I was one of those people who thought that, if you queued as tank for a pug, you should actually turn up looking like a tank.You know, heavy armor, SnB, silver leash, warhorn etc ). My guess would be that at least half the player base, regardless of cp, is well below you're 20-30k.
  • BejaProphet
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    Yeah, the original question is seriously flawed in that in doesn’t standardize what we are talking about.

    3 mill dummy? Trial dummy? Computer add on giving actual in dungeon DPS? If the last how good of buffs are they getting?
  • Olauron
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    Tandor wrote: »
    Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.

    I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.
    First, there are a lot of aspects of this game, so you can strive to be better in housing, fashion or role playing.
    Second, even of you want to become better in combat, you don't need to know your dps (actually, in most games you have no ability to know it at all, yet players can and do become better in combat). Knowing skills, sets and attribute effects is enough to select better build, checking the time to kill regular enemy or delve boss is enough to verify the result.
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  • Sanguinor2
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    Olauron wrote: »
    First, there are a lot of aspects of this game, so you can strive to be better in housing, fashion or role playing.
    Second, even of you want to become better in combat, you don't need to know your dps (actually, in most games you have no ability to know it at all, yet players can and do become better in combat). Knowing skills, sets and attribute effects is enough to select better build, checking the time to kill regular enemy or delve boss is enough to verify the result.

    Many years ago before we had target dummies etc. the go to dps test actually was a dungeon boss(bloodspawn) so yeah as long as something has enough health you can easily check your dps by measuring the time it takes to kill it.
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  • DarcyMardin
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    I’m betting it’s low for most players. ESO has a steady influx of new players and players who’ve been around for a while who quit. Even if the average CP is 410, the median CP is probably lower. Not to mention that many players calculate their damage on the training dummies, where they aren’t blocking, dodging, healing themselves, etc. In an actual dungeon, their DPS will be lower. And not everybody knows how to weave.

    I would not be surprised if the average DPS of all but the elite players was only in the 10-15 k range.
  • Elsonso
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    Sanguinor2 wrote: »
    Many years ago before we had target dummies etc. the go to dps test actually was a dungeon boss(bloodspawn) so yeah as long as something has enough health you can easily check your dps by measuring the time it takes to kill it.

    I never use the target dummies...

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  • BejaProphet
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    Yeah, target dummies are not the same as real fights, people over estimate their value.

    But I do wish they’d put something in the game that would give me in the moment feed back, so that I’d know that when I string these attacks together it’s this powerful but when I add this attack it drops my damage output because I’d be better off refreshing my DoTs. Butwhen I do this different I get my very best results.

    That way before all the crazy dodge rolling and mechanics start, I can learn my best offense possible and when I see my real in combat opening all the thinking is taken out of it and I just leap into the creature with my hands going by pure muscle memory. That’s what is needed.

    Oh wait....
  • ThorianB
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    Tandor wrote: »
    Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.

    I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.

    Incorrect. That is the the purpose of a competitive person. Non competitive people play games for fun, thus the purpose is solely fun/entertainment. Improving usually happens but its not a focus like it is to competitive people.

    For example i am nearly CP 1000, was at or above cap for about 2 years before CP2.0 and have been playing nearly 5 years and i still do not have one "finished" character that is set up perfectly for anything. There is a lot of "improvement" i could do on every character but it is something i chip away at a little bit here and there over time as i feel like it. Improving is not even a top 10 goal for me in ESO.

    On the other hand there are people who as soon as U29 dropped started grinding in all their free time to get up to CP XXXX so they could "play the game again" as they don't feel they can properly play until they reach a certain level. That is not normal of the general player base. Most people play for fun/entertainment, don't place a lot of emphasis on improving, and could care less about things like how much DPS they do and perfect rotations.
  • Abelon
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    ThorianB wrote: »
    Tandor wrote: »
    Like most players, I suspect, I neither know nor care what DPS I do. My content is overland solo questing together with some cooperative play at e.g. delves and dolmens.

    I get hear what your saying but that makes no sense to me regardless of any game anyone plays the idea is to get better, stronger faster whatever. Say Pokémon I don’t know for an example you level them up so they can hit harder to make the game easier isn’t that the idea. No offense just can’t understand where your coming from.

    Incorrect. That is the the purpose of a competitive person. Non competitive people play games for fun, thus the purpose is solely fun/entertainment. Improving usually happens but its not a focus like it is to competitive people.

    For example i am nearly CP 1000, was at or above cap for about 2 years before CP2.0 and have been playing nearly 5 years and i still do not have one "finished" character that is set up perfectly for anything. There is a lot of "improvement" i could do on every character but it is something i chip away at a little bit here and there over time as i feel like it. Improving is not even a top 10 goal for me in ESO.

    On the other hand there are people who as soon as U29 dropped started grinding in all their free time to get up to CP XXXX so they could "play the game again" as they don't feel they can properly play until they reach a certain level. That is not normal of the general player base. Most people play for fun/entertainment, don't place a lot of emphasis on improving, and could care less about things like how much DPS they do and perfect rotations.

    Exactly! But also some people can be competitive in one game and yet absolutely non competitive in another. I love to chase the rank on Path of Exile league ladders. I could not care less about my CP or the trial leaderboards in ESO.

    And if you don't care about leaderboards in ESO, reaching top dps isn't important at all. You reach a certain point in the game where you can comfortably do most content you are interested it, after that (like you said) you can slowly chip away at that "perfect rotation" or full gold gear, or the CP cap. But you don't feel the burning need to grind or anything.
  • TwinLamps
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    2 dps
    Awake, but at what cost
  • fizl101
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    Before I joined any guilds I thought I had pretty decent DPS, I had completed Cadwells silver and gold and was soloing public dungeons no problem and enjoying it. I hit the 3m dummy and found I was doing about 7k. I think the average player who isn't researching builds etc who is running around overland will be doing around 7-15k.
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  • Taggund
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    As a PC MMO player for many years, I also hate the combat system in ESO, and have come to just accept it for what it is. I'm 10-20k and with the new CP system I switched all my gear to training from divines, so obviously I'm not really focused on maxing my DPS. I also need the CP for the green tree, and not really concerned about the blue/red. I have zero interest in vet/end-game content, and the repetitive gear grind (see weapon drop RNG thread), so it does not really matter for me.
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