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Sticker Book Good- Transmute Crystals Bad

  • Kwoung
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    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    [Quoted post was removed]
    [snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.


    [Edited to remove Baiting]

    Actually incorrect, the keep walls constantly deteriorate down to like 70% on their own, has nothing to do with being recently sieged. I have watched walls and doors in front of me that were literally *just* repaired to 100%, drop to 71% immediately. You can go in the quietest campaign and find all the repairs you need with almost no one else playing there.
    Edited by Kwoung on April 10, 2021 6:03PM
  • poodlemasterb16_ESO
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    Sticker book is just dumb. Telvar stones too.

    Anyone who took the time and effort to be able to make their own crap is punished with this ridiculous stuff. I just use what I make, the rest is largely garbage.

    I do understand that's hard and it takes time to be a crafter, so we must be able to avoid that. ;(
  • virtus753
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    Kwoung wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    [Quoted post was removed]
    [snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.


    [Edited to remove Baiting]

    Actually incorrect, the keep walls constantly deteriorate down to like 70% on their own, has nothing to do with being recently sieged. I have watched walls and doors in front of me that were literally *just* repaired to 100%, drop to 71% immediately. You can go in the quietest campaign and find all the repairs you need with almost no one else playing there.

    That sounds like someone flipped the mine back to your alliance. Keep walls lose max health when the mine is taken, but they only get back the capacity for higher health (without getting that health replenished automatically) when the mine is retaken. So if the wall is at 100% without the mine, then the mine is retaken, the actual hp stays the same but the percentage drops to 70-ish, because there is now more health that can be added.

    As the mine upgrades itself, the walls will start to regenerate their own health and then regenerate faster.
  • Bradyfjord
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    zvavi wrote: »
    From day 1 I was saying that overland worldboss quests and delve quests should give 3 crystals.
    Delves (or their quest givers/delivering NPCs) should absolutely NOT give any Crystal. One can run a Delve in 2 minutes, maybe some more, from Morrowind and up, since they're larger. This would make normal dungeons that pay only one Crystal obsolete, and those, unfortunately, still is the last resource some players have when there's not a single soul for a veteran DLC pledge available.
    Everstorm wrote: »
    Every worldboss might be a bit much, every kill worldboss daily would be great though.
    Interesting idea, but I'd say without a proper quest for it. Just go there and kill, once per day. If you also happen to have a quest for it, so be it, but another daily, especially because players share dailies among themselves, would be bad.

    The daily boss quests could reward a couple (1-3) shards with the same drop chance as motifs from the bag. That might allow for a good shot at 1 of these rewards, but not many, in one day.
  • spartaxoxo
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    Kwoung wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    [Quoted post was removed]
    [snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.


    [Edited to remove Baiting]

    Actually incorrect, the keep walls constantly deteriorate down to like 70% on their own, has nothing to do with being recently sieged. I have watched walls and doors in front of me that were literally *just* repaired to 100%, drop to 71% immediately. You can go in the quietest campaign and find all the repairs you need with almost no one else playing there.

    I never stated that the keep walls needed to be recently sieged, and actually stated the exact opposite. That they did NOT need to be recently sieged to need repair, and yet you can still get AP for doing it.

    So I am 100% correct. Not commenting on the rest as I don't want the thread to be derailed again, other than to reiterate that stepping foot in PVP at all is not an option for everybody.
    Edited by spartaxoxo on April 10, 2021 9:00PM
  • lillybit
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    Please don't take this the wrong way because I don't mean to be funny about it, I'm genuinely curious.

    If you absolutely don't want to do dungeons, trials or pvp, do you really need the crystals? The only gear you'll have access to is available in traders and that's a much easier way to get it, even if you're swimming in crystals. I have plenty now and I still wouldn't make BoE gear because it's just not cost effective.

    I soloed for two years or so when I started playing. Like a lot of people posting here I absolutely refused to do anything that needed a group, convinced it would be beyond me among other reasons. Eventually I got brave enough to try to solo normal dungeons and it went OK, so I thought it might not be horrible to queue; once I knew I could do them solo, just maybe I might not get kicked straight away!

    Anyway, the point I'm not really getting to is that I completed everything up to solo dungeons in crafted gear in bad sets and awful traits and it was... alright. I didn't have monster sets because I didn't know about The Golden and I accepted they were something for other people who did different things to me. I didn't feel I was missing out and for overland solo stuff I didn't feel I needed anything more. It was all long before transmutes were a thing but I suspect they would've been added to the list of things for other people who did different things to me too.

    Like I said, I'm not trying to be funny. I get what a brilliant idea the stickerbook is, and everyone wants to be able to take advantage of it. But it doesn't have to be used just because it's there, when there's easier ways of getting the gear we want. I think of it as a resource for the future. I add everything I can to it now so that it's there for emergencies but I still buy my Mother's Sorrow gear from traders :)
    PS4 EU
  • spartaxoxo
    spartaxoxo
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    lillybit wrote: »
    Please don't take this the wrong way because I don't mean to be funny about it, I'm genuinely curious.

    If you absolutely don't want to do dungeons, trials or pvp, do you really need the crystals? The only gear you'll have access to is available in traders and that's a much easier way to get it, even if you're swimming in crystals. I have plenty now and I still wouldn't make BoE gear because it's just not cost effective.

    I soloed for two years or so when I started playing. Like a lot of people posting here I absolutely refused to do anything that needed a group, convinced it would be beyond me among other reasons. Eventually I got brave enough to try to solo normal dungeons and it went OK, so I thought it might not be horrible to queue; once I knew I could do them solo, just maybe I might not get kicked straight away!

    Anyway, the point I'm not really getting to is that I completed everything up to solo dungeons in crafted gear in bad sets and awful traits and it was... alright. I didn't have monster sets because I didn't know about The Golden and I accepted they were something for other people who did different things to me. I didn't feel I was missing out and for overland solo stuff I didn't feel I needed anything more. It was all long before transmutes were a thing but I suspect they would've been added to the list of things for other people who did different things to me too.

    Like I said, I'm not trying to be funny. I get what a brilliant idea the stickerbook is, and everyone wants to be able to take advantage of it. But it doesn't have to be used just because it's there, when there's easier ways of getting the gear we want. I think of it as a resource for the future. I add everything I can to it now so that it's there for emergencies but I still buy my Mother's Sorrow gear from traders :)

    This is precisely why I'm against adding in crystals to bosses and delves. This explains what I was trying to say earlier much better than I did, thanks for this post!

    This is basically how most of the solo only player community tends to do things. And of the ones that want greater challenges but still want to play completely alone (and thus may want to transmute gear) they tend to view attempting to solo normal dungeons or vet solo arenas as an exiciting challenge to build up to. And they are gonna be rewarded for it with crystals.

    Personally I think they should up the arena crystals to 10 as vma is harder than random normal dungeons, so it should be at least worth the same amount of crystals. But beyond that, it does seem to me like if the only thing you want to do in game is delves, dungeons, world bosses and world events, then you're only gonna be dealing with unbound gear. And thus it shouldn't be a problem to grind out what you need on your own and spend coin on the pieces that elude you or just plain don't want to farm.

    And you can add crystals here and there with your dragon dailies.
    Edited by spartaxoxo on April 10, 2021 9:46PM
  • kargen27
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    I wouldn't mind if the first overland boss you did each day gave three crystals. Not per character but per account. That is ninety crystals a month with almost no effort.

    and then the parrot said, "must be the water mines green too."
  • zvavi
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    I really don't understand people that are against wb and delve quests giving crystals. 3 was the amount I felt balanced for those, because I know that like random normal that takes me up to 10 minutes, running 3 of them will take me about the same time. But if people really think that they take 2 minutes, I guess we could change the amount to 2 crystals, so people will not feel they are easier than doing random normal on 18 characters. For the reference, I don't do either of these activities, so for me it wouldn't matter one bit (I sometimes do a random vet though) so I am not even arguing for myself, just for the sake of good game balance

    PS: I also think that PvP crystals should be majorly buffed.
    Edited by zvavi on April 11, 2021 6:28AM
  • Brrrofski
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    Sticker book is just dumb. Telvar stones too.

    Anyone who took the time and effort to be able to make their own crap is punished with this ridiculous stuff. I just use what I make, the rest is largely garbage.

    I do understand that's hard and it takes time to be a crafter, so we must be able to avoid that. ;(

    How does it punish anyone?

    The sticker book is for gear other than crafted.

    So not sure what you mean?

    Also, I love it when people act like crafting is hard. To be a 9 trait crafter, it takes a while, yeh, but it isn't hard. You guys press a button every x amount of days. Then it does what it does in the background. Nothing more needed from you.
  • Jaimeh
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    There's so many sources of transmute crystals in the game; if you don't like to do any of them, then simply run the content that drops the item (which may overlap with transmute rewards anyway) or if it's overland gear, buy it. I don't think ZOS can make it any easier at this point, it's just doing some form work, either being it farming the gold to buy the gear, farming the content to drop the gear, or farming transmutes to reconstruct the gear, and it's a long way from, say when vMA final chest could possibly drop a weapon...
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