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Sticker Book Good- Transmute Crystals Bad

devan0216
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I just reconstructed some equipment for the first time this week, and I must say I love the sticker book. I love collecting things, I love that it rewards you for filling out sets, and I love the convenience and QOL afforded by the process. But...when this event is over and I've run through all of my easily-earned transmute crystals, this entire system will be useless to me because I don't like the content that drops crystals. Of course I could grit my teeth and just run it, or git gud (which seems to be the answer for every problem), but honestly I would *much* rather reward the people who enjoy that content with the proceeds I receive from running the content I enjoy.

In other words, may I please buy transmute crystals in the guild store with gold? Pretty please?
  • zvavi
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    From day 1 I was saying that overland worldboss quests and delve quests should give 3 crystals.
    Edited by zvavi on April 9, 2021 2:16PM
  • Everstorm
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    zvavi wrote: »
    From day 1 I was saying that overland worldboss and delve quests should give 3 crystals.

    Every worldboss might be a bit much, every kill worldboss daily would be great though.
  • Abelon
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    I also think the crystals should be tradable. Some people are swimming in them, constantly capped on crystals with not enough to spend them on. Others are always desperate for more. Trading is the simplest way to solve this and both sides would win.
  • zvavi
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    Everstorm wrote: »
    zvavi wrote: »
    From day 1 I was saying that overland worldboss and delve quests should give 3 crystals.

    Every worldboss might be a bit much, every kill worldboss daily would be great though.

    I meant the quests themselves, edited for clarity
  • MerguezMan
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    You may group with friends for dungeon daily random (which also gives the invaluable option to group with someone that does not own dlc dungeons), run undaunted dailies solo (which is not as bad as it sounds), or do 1 random BG per day (which is pretty fast, even if you don't fancy pvp).

    Also consider that you don't need constant income of transmute crystals, only once for your build...
  • agegarton
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    devan0216 wrote: »
    I just reconstructed some equipment for the first time this week, and I must say I love the sticker book. I love collecting things, I love that it rewards you for filling out sets, and I love the convenience and QOL afforded by the process. But...when this event is over and I've run through all of my easily-earned transmute crystals, this entire system will be useless to me because I don't like the content that drops crystals. Of course I could grit my teeth and just run it, or git gud (which seems to be the answer for every problem), but honestly I would *much* rather reward the people who enjoy that content with the proceeds I receive from running the content I enjoy.

    In other words, may I please buy transmute crystals in the guild store with gold? Pretty please?

    I don’t understand why they aren’t now offering transmutation crystals from crafting writs now that the sticker book allows for re-crafting of an item. It would solve the problem of limiting crystal collection to content that lots of people do not enjoy.

    A drop rate of 1 Crystal per writ, with a decreasing chance of gaining 5 or 10 crystals, seems like a good idea to me.
  • devan0216
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    MerguezMan wrote: »
    You may group with friends for dungeon daily random (which also gives the invaluable option to group with someone that does not own dlc dungeons), run undaunted dailies solo (which is not as bad as it sounds), or do 1 random BG per day (which is pretty fast, even if you don't fancy pvp).

    Also consider that you don't need constant income of transmute crystals, only once for your build...

    Yeah but see, I'm always trying something new. I consumed 80 some-odd crystals just reconstructing three jewelry items. While I know I can push down the unit cost, I still want to try other things. I guess if I deconstruct those three when I'm done, I get my crystals back?
  • devan0216
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    zvavi wrote: »
    From day 1 I was saying that overland worldboss quests and delve quests should give 3 crystals.

    Once per day on delve quests? I would be all over that. Not only can I add to my collection, but I could earn crystals too. I don't mind working for them- I just don't want to work for them doing something I dislike.

    Isn't life already frustrating enough?
  • remosito
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    and up the limit please...or make unopened ones stackable... I have like 3000 worth of 50x all over my chars...
    Edited by remosito on April 9, 2021 2:58PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Everstorm
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    MerguezMan wrote: »
    You may group with friends for dungeon daily random (which also gives the invaluable option to group with someone that does not own dlc dungeons), run undaunted dailies solo (which is not as bad as it sounds), or do 1 random BG per day (which is pretty fast, even if you don't fancy pvp).

    Also consider that you don't need constant income of transmute crystals, only once for your build...

    Don't tell me how to play the game. 😉 Like Devan I too like to experiment, on 10 characters. I can and do run undaunted dailies solo. But it's tedious, slow going. And a lot of dungeons have bosses with mechanics that block soloing. Most worldbosses I can solo just fine.
  • Obsidian3
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    I wish they would up the crystals from Normal Pledges.
  • virtus753
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    devan0216 wrote: »
    MerguezMan wrote: »
    You may group with friends for dungeon daily random (which also gives the invaluable option to group with someone that does not own dlc dungeons), run undaunted dailies solo (which is not as bad as it sounds), or do 1 random BG per day (which is pretty fast, even if you don't fancy pvp).

    Also consider that you don't need constant income of transmute crystals, only once for your build...

    Yeah but see, I'm always trying something new. I consumed 80 some-odd crystals just reconstructing three jewelry items. While I know I can push down the unit cost, I still want to try other things. I guess if I deconstruct those three when I'm done, I get my crystals back?

    You always get 25 crystals back when you decon a reconstructed piece, regardless of how many you put in.

    So reconstructing an item that costs you 25 to make is zero risk when it comes to transmute crystals (potentially barring some mythics, which couldn't be deconstructed last I knew). But any upgrade mats you invested will only have a chance at being recovered in exactly the same way as deconning a dropped piece (so a chance at one alloy/rosin/wax/chromium grain if gold, a chance at one grain solvent/mastic/lining/zircon grain if purple, etc.).
  • Elvenheart
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    One thing to be careful of though is that if you reconstruct a mythic item I don’t believe you can deconstruct that to get back any crystals. I made the mistake of accidentally re-constructing a mythic item in the wrong trait once and could not deconstruct it, wasting 25 crystals.
    Edited by Elvenheart on April 9, 2021 4:26PM
  • Araneae6537
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    I agree about the stickerbook — love it! As for transmute crystals and the cost, I feel that there is great choice now in how you wish to spend your time — 1) Earn more transmute crystals from dungeons and PvP 2) Spend time or gold in acquiring either the specific item you need or on collecting more of the set to lower the recon cost. I would not be opposed to more sources of transmute crystals being added, perhaps purchaseable with crafting writs or telvar stones or rewarded for additional activities, but I do not think it would be beneficial for them to be directly purchaseable.
  • SirAndy
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    And then there's people like me that re-traited that elusive Maelstrom bow for 50 crystals only to later realize that since it's a single item in the sticker book, i could just have made meself a new one with the desired trait for 25 crystals.
    slap.gif


  • AlnilamE
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    Having a crystal drop from the world boss/delve dailies would be good.

    They could also add a crystal to regular non-repeatable quests, so that people working on their questing can get some as well.

    Personally, I PvP casually, usually one evening per week and I have so many crystals from that, I'm not even running random dungeons.
    The Moot Councillor
  • Kwoung
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    Between the events, random normals and PVP, I get so many transmute crystals I don't know what to do with them. I have reconstructed about 20 set pieces in the last week I think and still have over 500 left, they come faster than you can spend them if you actually try to earn them, which is incredibly easy.

    10 min in Cryodiil repairing walls (not PVPing) - 4-25 Transmutes a day AND an extra 50 per character at the end of the 30 day campaign.
    Random Normals - 10 Transmutes for every character, the lower level the better/faster, so say 30-50 a day?
    Event - 10 a day maybe more?

    Anyways, I don't see how earning them can get any easier. Cyrodiil is probably the best/easiest place to get them, as you don't even have to partake in PVP, just port to an empty keep and repair a few walls, they are always broken.
  • ThorianB
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    MerguezMan wrote: »
    You may group with friends for dungeon daily random (which also gives the invaluable option to group with someone that does not own dlc dungeons), run undaunted dailies solo (which is not as bad as it sounds), or do 1 random BG per day (which is pretty fast, even if you don't fancy pvp).

    Also consider that you don't need constant income of transmute crystals, only once for your build...

    As much as ZOS makes major changes to combat, you need to rebuild your character about every 3 months.
  • spartaxoxo
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    You can get transmute crystals from soloing normal base game dungeons and doing dragon dailies in Elysweyr and Southern Elysweyr, as well as the chest from Southern Elysweyr. This is because they can be included in the rugged adventurer backpacks and dragons and that chest are a source of those backpacks.
    Edited by spartaxoxo on April 9, 2021 8:47PM
  • zvavi
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    spartaxoxo wrote: »
    You can get transmute crystals from soloing normal base game dungeons and doing dragon dailies in Elysweyr and Southern Elysweyr, as well as the chest from Southern Elysweyr. This is because they can be included in the rugged adventurer backpacks and dragons and that chest are a source of those backpacks.

    I actually didn't know that! But it is not enough transmutes outside of group content. When zos introduced the system, they specifically stated they added more transmutes to all game aspects. Which was... Dungeons. And...dungeons. and...mail weekly rewards for trials and arenas. Which is far, far away from being viable for a big big part of the more casual crowd.

    People that solo need a reliable source for transmutes too.
  • spartaxoxo
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    zvavi wrote: »
    spartaxoxo wrote: »
    You can get transmute crystals from soloing normal base game dungeons and doing dragon dailies in Elysweyr and Southern Elysweyr, as well as the chest from Southern Elysweyr. This is because they can be included in the rugged adventurer backpacks and dragons and that chest are a source of those backpacks.

    I actually didn't know that! But it is not enough transmutes outside of group content. When zos introduced the system, they specifically stated they added more transmutes to all game aspects. Which was... Dungeons. And...dungeons. and...mail weekly rewards for trials and arenas. Which is far, far away from being viable for a big big part of the more casual crowd.

    People that solo need a reliable source for transmutes too.

    There's also the 5 each you get from doing VVH and VMA. I actually don't know if that's weekly or daily, but assuming that it's daily, you can get 12 guaranteed crystals each day without stepping foot into Cyrodiil. And another potential 7 from the dragons for up to 19 per day.

    Then there's also scouting and wall repair in Cyrodiil that gives another 4-10 crystals per day.
    Edited by spartaxoxo on April 9, 2021 11:32PM
  • peacenote
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    It is interesting how Stickerbook has changed the perception of transmute crystals. I agree that the cap is a pain, and I'd love that to be just eliminated, because it punishes people who participate in content cyclically and people who have a lot of characters (because you have the same amount of crystal storage regardless of characters, but are more likely to need to transmute per patch the more characters you have). However, nothing against solo players, but I'm not sure that, based on my understanding of the original point of the system, increasing drops for crystals in non-solo content is necessary or a good idea.
    1. Folks were unhappy with the grind for traits with with BoP gear
    2. Transmutation system was introduced; stance was that it wasn't meant to replace re-doing content for drops, but make it easier when one or two pieces was extremely elusive
    3. Folks that primarily PvP'd complained that the transmute crystal drops skewed too much in favor of PvE players, which was unfair because they need PvE gear too, especially Monster Sets
    4. The 50 transmute crystal for Rank 1 was introduced

    Now we have Stickerbook which makes it so that we can keep less pieces in our inventory due to fear that ONE DAY we might need that specific piece with a trait that will never drop again. Well, now, we can deconstruct without fear.

    But somehow we've jumped from "here's a system to help if your RNG is just the worst" to "I want a system where I can easily re-create whatever I want, whenever I want, regardless of where that content comes from." I don't know. To me, we already HAVE a system for when non-BOP pieces don't drop in the right traits - we can buy them from other players. Even if you are a solo player, unless you really ONLY DO SOLO, EVER - which means you don't wear BOP gear - I'm not sure that we're at a place in ESO where we can feel so entitled that we should never have to run repeatable content again if we've collected a piece to the point that we should comfortably be able to re-make all those pieces, all the time, based on obtaining transmute stones from other content.

    I get that Stickerbook now allows us to re-create things in a more convenient way, but it still seems like, in order to be an MMO and still encourage people to repeat content, we shouldn't get to the point where transmutes are so easily obtained outside of aforementioned repeat content that it's barely necessary to.... repeat content.

    Want to easily experiment with different traits and gear with gold? Use your gold to buy alternately traited gear that isn't BOP. Want to experiment with gear that's BOP? Run BOP content and choose what you re-trait sparingly, at the rate the crystals are currently earned.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • zvavi
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    spartaxoxo wrote: »
    zvavi wrote: »
    spartaxoxo wrote: »
    You can get transmute crystals from soloing normal base game dungeons and doing dragon dailies in Elysweyr and Southern Elysweyr, as well as the chest from Southern Elysweyr. This is because they can be included in the rugged adventurer backpacks and dragons and that chest are a source of those backpacks.

    I actually didn't know that! But it is not enough transmutes outside of group content. When zos introduced the system, they specifically stated they added more transmutes to all game aspects. Which was... Dungeons. And...dungeons. and...mail weekly rewards for trials and arenas. Which is far, far away from being viable for a big big part of the more casual crowd.

    People that solo need a reliable source for transmutes too.

    There's also the 5 each you get from doing VVH and VMA. I actually don't know if that's weekly or daily, but assuming that it's daily, you can get 12 guaranteed crystals each day without stepping foot into Cyrodiil. And another potential 7 from the dragons for up to 19 per day.

    Then there's also scouting and wall repair in Cyrodiil that gives another 4-10 crystals per day.

    4 crystals per vMA run, 5 per vVH run I think. But that's not new. Neither it is something manageable by most of the casual crowd we are trying to address.
    Edited by zvavi on April 10, 2021 1:51AM
  • kargen27
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    There is a limit on transmute crystals and they can't be traded/sold because the transmute system is meant to give relief to obtaining trait specific gear not replace running the content to get the gear. With the current raise in limit and the sticker book the grind to get gear is much much simpler than it once was. Wouldn't be good for the long term health of the game to make gaining stones much easier than it already is.
    and then the parrot said, "must be the water mines green too."
  • Iccotak
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    It is almost as if the system is designed to encourage to keep playing the group content, while still easing the burden of RNG without removing it.
    Edited by Iccotak on April 10, 2021 1:45AM
  • Hurbster
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    However, if you don't PVP or do dungeons you are extremely limited in the ways you can get transmute stones. For example, what I get in the Jubilee boxes in this event pretty much has to last until the next Jubilee event.

    It kind of goes against what the QoL the sticker book is meant to improve, IMO.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • spartaxoxo
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    zvavi wrote: »
    spartaxoxo wrote: »
    zvavi wrote: »
    spartaxoxo wrote: »
    You can get transmute crystals from soloing normal base game dungeons and doing dragon dailies in Elysweyr and Southern Elysweyr, as well as the chest from Southern Elysweyr. This is because they can be included in the rugged adventurer backpacks and dragons and that chest are a source of those backpacks.

    I actually didn't know that! But it is not enough transmutes outside of group content. When zos introduced the system, they specifically stated they added more transmutes to all game aspects. Which was... Dungeons. And...dungeons. and...mail weekly rewards for trials and arenas. Which is far, far away from being viable for a big big part of the more casual crowd.

    People that solo need a reliable source for transmutes too.

    There's also the 5 each you get from doing VVH and VMA. I actually don't know if that's weekly or daily, but assuming that it's daily, you can get 12 guaranteed crystals each day without stepping foot into Cyrodiil. And another potential 7 from the dragons for up to 19 per day.

    Then there's also scouting and wall repair in Cyrodiil that gives another 4-10 crystals per day.

    4 crystals per vMA run, 5 per vVH run I think. But that's not new. Neither it is something manageable by most of the casual crowd we are trying to address.
    So now it's casual content and not just solo? No offense to that crowd but being able to get a few crystals off of dragons seems good enough to me, as dragons can be repeatedly killed.

    Why does someone who isn't gonna do any challenging solo content need transmutes anyway, tbh? If they refuse to do group content whatsoever, they aren't getting any dungeon or trial sets to transmute. So they can just target the overland gear they want the old-fashioned way. And if they are willing to do casual level dungeon grinding, random normals already gives a lot of transmute crystals.
    Edited by spartaxoxo on April 10, 2021 2:18AM
  • Canned_Apples
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    Um... you can get 50 crystals per character once a month through cyrodiil by joining a ball group taking keeps, and get 10 per character by doing a random dungeon.
    If you have friends, get one with a level 10 to queue with your characters and you’ll get dungeons you can complete in under ten minutes.
    Also, if you’re just “trying new things” then you don’t need the best trait to do so.
  • Saccopharynx
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    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
    Xbox NA EST (10pm-3am hours) - Find me In-Game @Saccopharynx
  • AlnilamE
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    ThorianB wrote: »
    MerguezMan wrote: »
    You may group with friends for dungeon daily random (which also gives the invaluable option to group with someone that does not own dlc dungeons), run undaunted dailies solo (which is not as bad as it sounds), or do 1 random BG per day (which is pretty fast, even if you don't fancy pvp).

    Also consider that you don't need constant income of transmute crystals, only once for your build...

    As much as ZOS makes major changes to combat, you need to rebuild your character about every 3 months.

    Meh... most of my characters are still wearing gear from 2 years ago and they are fine.
    The Moot Councillor
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