spartaxoxo wrote: »[snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: »[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
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Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.
[Edited to remove Baiting]
spartaxoxo wrote: »[snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: »[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
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Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.
[Edited to remove Baiting]
Actually incorrect, the keep walls constantly deteriorate down to like 70% on their own, has nothing to do with being recently sieged. I have watched walls and doors in front of me that were literally *just* repaired to 100%, drop to 71% immediately. You can go in the quietest campaign and find all the repairs you need with almost no one else playing there.
magnusthorek wrote: »Delves (or their quest givers/delivering NPCs) should absolutely NOT give any Crystal. One can run a Delve in 2 minutes, maybe some more, from Morrowind and up, since they're larger. This would make normal dungeons that pay only one Crystal obsolete, and those, unfortunately, still is the last resource some players have when there's not a single soul for a veteran DLC pledge available.From day 1 I was saying that overland worldboss quests and delve quests should give 3 crystals.Interesting idea, but I'd say without a proper quest for it. Just go there and kill, once per day. If you also happen to have a quest for it, so be it, but another daily, especially because players share dailies among themselves, would be bad.Every worldboss might be a bit much, every kill worldboss daily would be great though.
spartaxoxo wrote: »[snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: »[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
[Quoted post was removed]
[Quoted post was removed]
Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.
[Edited to remove Baiting]
Actually incorrect, the keep walls constantly deteriorate down to like 70% on their own, has nothing to do with being recently sieged. I have watched walls and doors in front of me that were literally *just* repaired to 100%, drop to 71% immediately. You can go in the quietest campaign and find all the repairs you need with almost no one else playing there.
Please don't take this the wrong way because I don't mean to be funny about it, I'm genuinely curious.
If you absolutely don't want to do dungeons, trials or pvp, do you really need the crystals? The only gear you'll have access to is available in traders and that's a much easier way to get it, even if you're swimming in crystals. I have plenty now and I still wouldn't make BoE gear because it's just not cost effective.
I soloed for two years or so when I started playing. Like a lot of people posting here I absolutely refused to do anything that needed a group, convinced it would be beyond me among other reasons. Eventually I got brave enough to try to solo normal dungeons and it went OK, so I thought it might not be horrible to queue; once I knew I could do them solo, just maybe I might not get kicked straight away!
Anyway, the point I'm not really getting to is that I completed everything up to solo dungeons in crafted gear in bad sets and awful traits and it was... alright. I didn't have monster sets because I didn't know about The Golden and I accepted they were something for other people who did different things to me. I didn't feel I was missing out and for overland solo stuff I didn't feel I needed anything more. It was all long before transmutes were a thing but I suspect they would've been added to the list of things for other people who did different things to me too.
Like I said, I'm not trying to be funny. I get what a brilliant idea the stickerbook is, and everyone wants to be able to take advantage of it. But it doesn't have to be used just because it's there, when there's easier ways of getting the gear we want. I think of it as a resource for the future. I add everything I can to it now so that it's there for emergencies but I still buy my Mother's Sorrow gear from traders
poodlemasterb16_ESO wrote: »Sticker book is just dumb. Telvar stones too.
Anyone who took the time and effort to be able to make their own crap is punished with this ridiculous stuff. I just use what I make, the rest is largely garbage.
I do understand that's hard and it takes time to be a crafter, so we must be able to avoid that. ;(