MasterSpatula wrote: »I am absolutely swimming in crystals, so I don't understand people who think they're too hard to get.
I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
I know that logically but honestly I get a little nervous going in there myself even though I know that. It's not so bad that I can't do Cyrodiil, I go in there when I want stuff just fine. Heck sometimes (very rarely) it's fun because it's spooky, for lack of a better word. Like I'm not scared but like I'm like "I gotta be ready at all times!" kind of tension. And then you see another player you know you can't beat it's like "ahh run away!" LOLspartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
That's really too bad, because as anyone that has ever played in Cyro knows, it is generally a pretty huge and empty place, except for the couple spots where there is fighting going on. Which is lit up like a xmas tree on your map and easy to avoid getting anywhere near... if that's your goal.
You literally wayshrine (transitus) from your 100% safe base, to the inside of a 100% safe keep, because if it was under attack you couldn't port there, and if it comes under attack, you will hear it with plenty of time to port out.
The only dangerous part I mentioned, was getting the delve buff. Although highly unlikely to run into an enemy player at a delve just outside your base, it could happen. Chances are though, there would be a 80% chance the "enemy" in the delve is also a PVEer... and only there to collect the skyshards, so you can just wave and pass each other.
[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
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[snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: »[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
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spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
spartaxoxo wrote: »[snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: »[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
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Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.
That's your truth. Your own feelings and experiences don't translate to other people. I don't like to pvp often, although I on very rare occasions enjoy it. And I know people who absolutely cannot stand it. And they'd sooner uninstall than pvp. And I know a dude who loves pvp so much he runs a pvp guild and spends nearly all of his game time pvp'ing.Dagoth_Rac wrote: »spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
You know what can make you feel less anxious about being killed by another player? Being killed by another player.
I am not saying that to be a jerk. Or to ignore or invalidate how other people feel.
But it is the truth.
MerguezMan wrote: »You may group with friends for dungeon daily random (which also gives the invaluable option to group with someone that does not own dlc dungeons), run undaunted dailies solo (which is not as bad as it sounds), or do 1 random BG per day (which is pretty fast, even if you don't fancy pvp).
Also consider that you don't need constant income of transmute crystals, only once for your build...
[snip]spartaxoxo wrote: »[snip]PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: »[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
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Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.
that loading screen about running away being a viable tactic applies to pvp too.
and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
spartaxoxo wrote: »spartaxoxo wrote: »[snip]spartaxoxo wrote: »[snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: »[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
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What??? repairing walls in empty keeps is the most difficult and stressful content in the game?
Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.
that loading screen about running away being a viable tactic applies to pvp too.
and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
What part of people having anxiety when they go into pvp don't you get? I mean you have a person in this comment thread describing intense symptoms that he was able to overcome through immersion, and some people won't overcome them that way. They'll just have such a deeply unpleasant experience that they will uninstall.
And you think people don't know they can't just run away? Anyone who wants a different experience than you is just some idiot who needs to be told to run from a fight they can't win? It's not about that.
Cyrodiil is not meant for everybody and doesn't have to be. It's a video game, not water.
A well designed PVE oriented game isn't gonna lock important gear materials that work across the board into PVP. Just like a game that's primarily PVP oriented isn't going to lock such an important item behind PVE.
Nobody has to go Cyrodiil to get crystals. It's completely unnecessary. Nobody is asking for 100 crystals to just be mailed to them. I personally think the pve options we have are enough. And I am glad they are there. If you love Cyrodiil so much, you go play it. And let the people who don't, enjoy their pve options that we literally already have and should.
I was literally against increasing them. I think that including them in Elysweyr and event content is good enough. If they didn't have any options it would be a different story. But they literally do.
And guess what the game is actually better for it
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spartaxoxo wrote: »spartaxoxo wrote: »[snip]spartaxoxo wrote: »[snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: »[snip]spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
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What??? repairing walls in empty keeps is the most difficult and stressful content in the game?
Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.
that loading screen about running away being a viable tactic applies to pvp too.
and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
What part of people having anxiety when they go into pvp don't you get? I mean you have a person in this comment thread describing intense symptoms that he was able to overcome through immersion, and some people won't overcome them that way. They'll just have such a deeply unpleasant experience that they will uninstall.
And you think people don't know they can't just run away? Anyone who wants a different experience than you is just some idiot who needs to be told to run from a fight they can't win? It's not about that.
Cyrodiil is not meant for everybody and doesn't have to be. It's a video game, not water.
A well designed PVE oriented game isn't gonna lock important gear materials that work across the board into PVP. Just like a game that's primarily PVP oriented isn't going to lock such an important item behind PVE.
Nobody has to go Cyrodiil to get crystals. It's completely unnecessary. Nobody is asking for 100 crystals to just be mailed to them. I personally think the pve options we have are enough. And I am glad they are there. If you love Cyrodiil so much, you go play it. And let the people who don't, enjoy their pve options that we literally already have and should.
I was literally against increasing them. I think that including them in Elysweyr and event content is good enough. If they didn't have any options it would be a different story. But they literally do.
And guess what the game is actually better for it
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you are right. I misconnected the conversation dots. wasn't you who discounted the pve sources as all too hard and easier ones need to be added. but somebody else.
I stand corrected.
However, if you don't PVP or do dungeons you are extremely limited in the ways you can get transmute stones. For example, what I get in the Jubilee boxes in this event pretty much has to last until the next Jubilee event.
It kind of goes against what the QoL the sticker book is meant to improve, IMO.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »No duh, Sherlock.spartaxoxo wrote: »More absurd assumptions. PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.spartaxoxo wrote: ». And did NOT draw their line in the sand at forcing people to do the most stressful and difficult content in the game to just get gear.spartaxoxo wrote: »Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
let's start mailing people 100 free transmutes every day. I mean some very anxious and socially uncomfortable people could be to afraid to leave their eso house...due to there being other people running around in big bad tamriel...
/s
I am really quite pro being inclusive...but there needs to be a line in the sand somewhere.... if you cant handle running around in cyrodiil...tough luck
What??? repairing walls in empty keeps is the most difficult and stressful content in the game?
Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.
that loading screen about running away being a viable tactic applies to pvp too.
and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
What part of people having anxiety when they go into pvp don't you get? I mean you have a person in this comment thread describing intense symptoms that he was able to overcome through immersion, and some people won't overcome them that way. They'll just have such a deeply unpleasant experience that they will uninstall.
And you think people don't know they can't just run away? Anyone who wants a different experience than you is just some idiot who needs to be told to run from a fight they can't win? It's not about that.
Cyrodiil is not meant for everybody and doesn't have to be. It's a video game, not water.
A well designed PVE oriented game isn't gonna lock important gear materials that work across the board into PVP. Just like a game that's primarily PVP oriented isn't going to lock such an important item behind PVE.
Nobody has to go Cyrodiil to get crystals. It's completely unnecessary. Nobody is asking for 100 crystals to just be mailed to them. I personally think the pve options we have are enough. And I am glad they are there. If you love Cyrodiil so much, you go play it. And let the people who don't, enjoy their pve options that we literally already have and should.
I was literally against increasing them. I think that including them in Elysweyr and event content is good enough. If they didn't have any options it would be a different story. But they literally do.
And guess what the game is actually better for it
i think you lost track somewhere of the conversation. it originated from some dude or gal complaining all pve sources being too hard or locked behind group content. and not earnable by your under average skyrim soloist.
No. I didn't. What actually happened is I listed all the sources that were already avaiable in the game to a solo player, including Cyrodiil door repair. I also off-handedly remarked that (I think) there were up to 19 crystals per day from doing dailies avaiable without needing to step into Cyrodiil.
And someone asked why wouldn't someone want to go Cyrodiil, and tried to explain how do it more safely.
I responded to their question to someone else about why some people wouldn't want to go into Cyrodiil for personal reasons, having already stated it's a good source.
It was then that you decided to jump in and claim that anyone who didn't want to PVP to get crystals should be forced into it, because "you have to draw the line somewhere" and actually mocked what you assumed was the request of just handing people crystals. Even though the request in the OP, for people who don't care about pvp'ing or enjoy it is actually making a request for harder content than that door repair to drop it.
You made a ton of rude assumptions without even actually following the comment chain.
That's what actually happened.
you are right. I misconnected the conversation dots. wasn't you who discounted the pve sources as all too hard and easier ones need to be added. but somebody else.
I stand corrected.
Well I greatly appreciate this post and glad we're now on the same page.
I know that the backpacks already drop from dragons, I don't know if they drop from Harrowstorms as well. Do you happen to know if they do?
However, if you don't PVP or do dungeons you are extremely limited in the ways you can get transmute stones. For example, what I get in the Jubilee boxes in this event pretty much has to last until the next Jubilee event.
It kind of goes against what the QoL the sticker book is meant to improve, IMO.
But if you don't do dungeons (or trials), you don't have BoP gear in your stickerbook, anyway, and can just use the market to buy gear. Stickerbook for BoE stuff is not necessary often... if you want to recreate a piece instead of buying it, save your stones for the few pieces that cost a lot - like a Mother's Sorrow staff - and use gold to shop for the other stuff. There should only be a limited need for the QoL so again in that case the limited accessibility to stones matches.
I don't think the QoL improvement of stickerbook was ever meant to eliminate shopping or grinding. It was meant to reduce the frustration of bad RNG and ease our inventory issues a bit. And it is, I agree, awesome.
I think adding them to something else (world boss dailies) would be a good, fair change.
I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.
I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.
As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
10 for a Daily Dungeon when a single piece of Gear cost upwards to 70 is ridiculously low. Its like they expect everyone to have a dozen chars and is willing to do a dungeon a day on every one of them.
And if you do that, you have the gear in the first place, so you dont need the Stickerbook.
I wished there was another way. Maybe let us use Gold as an alternative.
10 for a Daily Dungeon when a single piece of Gear cost upwards to 70 is ridiculously low. Its like they expect everyone to have a dozen chars and is willing to do a dungeon a day on every one of them.
And if you do that, you have the gear in the first place, so you dont need the Stickerbook.
I wished there was another way. Maybe let us use Gold as an alternative.
OK, but you need to get enough pieces of the set you want to reconstruct to bring down the cost. That's not that hard. Armor pieces in particular are plentiful. If you get everything, then it only costs 25 crystals.
And some sets are only 1 to 6 pieces, like Arena weapons and monster sets. So filling in at least half of a set is not that hard and brings down the reconstruction cost considerably.
Delves (or their quest givers/delivering NPCs) should absolutely NOT give any Crystal. One can run a Delve in 2 minutes, maybe some more, from Morrowind and up, since they're larger. This would make normal dungeons that pay only one Crystal obsolete, and those, unfortunately, still is the last resource some players have when there's not a single soul for a veteran DLC pledge available.From day 1 I was saying that overland worldboss quests and delve quests should give 3 crystals.
Interesting idea, but I'd say without a proper quest for it. Just go there and kill, once per day. If you also happen to have a quest for it, so be it, but another daily, especially because players share dailies among themselves, would be bad.Every worldboss might be a bit much, every kill worldboss daily would be great though.