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Sticker Book Good- Transmute Crystals Bad

  • MasterSpatula
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    I am absolutely swimming in crystals, so I don't understand people who think they're too hard to get.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • zvavi
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    I am absolutely swimming in crystals, so I don't understand people who think they're too hard to get.

    Read the op again. He doesn't say "too hard" he says " drops only from content I don't enjoy" which are 2 entirely different things
    Edited by zvavi on April 10, 2021 3:45AM
  • Kwoung
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    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
  • spartaxoxo
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    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.
  • Kwoung
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    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    That's really too bad, because as anyone that has ever played in Cyro knows, it is generally a pretty huge and empty place, except for the couple spots where there is fighting going on. Which is lit up like a xmas tree on your map and easy to avoid getting anywhere near... if that's your goal.

    You literally wayshrine (transitus) from your 100% safe base, to the inside of a 100% safe keep, because if it was under attack you couldn't port there, and if it comes under attack, you will hear it with plenty of time to port out.

    The only dangerous part I mentioned, was getting the delve buff. Although highly unlikely to run into an enemy player at a delve just outside your base, it could happen. Chances are though, there would be a 80% chance the "enemy" in the delve is also a PVEer... and only there to collect the skyshards, so you can just wave and pass each other. And, the buff is optional, you will just have to repair a few more walls.
    Edited by Kwoung on April 10, 2021 8:26AM
  • Brrrofski
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    I dunno, I feel like crystals are very easy to get now.

    Like I'm just using what I get to transmute stuff I might use now.

    There's a lot of ways to get crystals. Cyrodiil PvP, BGs, pledges, random dungeons.

    If you don't like the content, you can still farm/buy gear.

    Normal random dungeons are like 10 minutes long max if it's not a DLC dungeon and give 10 crystals (and decent XP). You can get 50 crystals in a few hours easily.

    I appreciate that some people enjoy playing solo and don't like group content. But in a random normal, you don't need to interact with people if you don't want to. Not many people do. Just brin through things and occasionally use the good job emote before leaving the group.
    Edited by Brrrofski on April 10, 2021 8:21AM
  • spartaxoxo
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    Kwoung wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    That's really too bad, because as anyone that has ever played in Cyro knows, it is generally a pretty huge and empty place, except for the couple spots where there is fighting going on. Which is lit up like a xmas tree on your map and easy to avoid getting anywhere near... if that's your goal.

    You literally wayshrine (transitus) from your 100% safe base, to the inside of a 100% safe keep, because if it was under attack you couldn't port there, and if it comes under attack, you will hear it with plenty of time to port out.

    The only dangerous part I mentioned, was getting the delve buff. Although highly unlikely to run into an enemy player at a delve just outside your base, it could happen. Chances are though, there would be a 80% chance the "enemy" in the delve is also a PVEer... and only there to collect the skyshards, so you can just wave and pass each other.
    I know that logically but honestly I get a little nervous going in there myself even though I know that. It's not so bad that I can't do Cyrodiil, I go in there when I want stuff just fine. Heck sometimes (very rarely) it's fun because it's spooky, for lack of a better word. Like I'm not scared but like I'm like "I gotta be ready at all times!" kind of tension. And then you see another player you know you can't beat it's like "ahh run away!" LOL

    But I totally understand that for some people it's just not a good kind of tension and they want nothing to do with the place. They will go there only on very rare occasions throughout a year (if at all) and it cannot be a part of their regular gameplay because they would just stop enjoying the game if it was. It is what it is, you know?
    Edited by spartaxoxo on April 10, 2021 8:28AM
  • Sarannah
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    They won't allow the selling of transmutation crystals, as they want players to run the content.

    But if you do not like the content which gives transmutation crystals, why not farm the gear itself still?
  • spartaxoxo
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    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    Thankfully the devs had to the good sense to give PvE options for transmute crystals. [snip]

    Players can obtain transmute crystals from vvh, vma, dragons, and soloing base game pledges. Dragons being the best option for players who are both solo and casual


    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 10, 2021 12:30PM
  • Uvi_AUT
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    10 for a Daily Dungeon when a single piece of Gear cost upwards to 70 is ridiculously low. Its like they expect everyone to have a dozen chars and is willing to do a dungeon a day on every one of them.
    And if you do that, you have the gear in the first place, so you dont need the Stickerbook.

    I wished there was another way. Maybe let us use Gold as an alternative.
    Edited by Uvi_AUT on April 10, 2021 9:19AM
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • radiostar
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    From too many crystals on random runs to too few available on the Traders.
    Amazing!
    "Billions upon Billions of Stars"
  • spartaxoxo
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    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    [Quoted post was removed]
    [snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.


    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 10, 2021 12:33PM
  • Dagoth_Rac
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    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    You know what can make you feel less anxious about being killed by another player? Being killed by another player.

    I am not saying that to be a jerk. Or to ignore or invalidate how other people feel.

    But it is the truth.

    I was horrified by PvP when I first started ESO. An early guild I was in, about 10 of us went to Cyrodiil to try to grab skyshards. And it went pretty smoothly for a while. And I started to let my guard down. And we got jumped by some pro players. And I panicked and I'm hitting keys and their health is not moving and we are all dropping like flies. I literally just walked away from my desk in mid-fight. I had to get some air and take a break because I thought I was going to pass out or vomit or something. It was awful. This is what people mean when they say stuff like, "I really don't enjoy PvP." It is not a vague annoyance. It is physically and viscerally unpleasant.

    I got the nerve to go again eventually. Probably months later. After my mind had likely blocked out just how painful it was. And it was awful again. But not quite as awful. I probably came close to passing out, but at my desk. No fleeing to another room and doing square breathing exercises this time!

    Your brain and body are literally reacting as if you are about to get killed. Why would that happen? We all know that the other player is not really going to kill us. It makes no sense. But human brains are really about evading sabre-toothed tigers, not playing video games. Signals get crossed. One part of your brain senses the apprehension, and other parts don't quite grasp that it is apprehension about virtual danger, not real danger.

    But after a bunch of times of getting ganked and zerged and demolished in Cyrodiil, and you have not literally been decapitated in the process, your brain and body adjust. And they are like, "Oh. I misjudged the danger. Sorry to put you through all that. I will completely and involuntary overreact to other things in the future, I can assure you of that. But I'll quit stressing you out over this Cyrodiil thing."

    Does this mean I enjoy PvP now? I am now some PvP pro who demolishes entire armies of enemy players on his own and captures their home keeps? No. PvP still is not my thing. But I can go into Cyrodiil without risking a panic attack. I can get killed by an enemy player and it is not much more stressful than getting killed by a world boss I pulled by accident while trying to farm a resource node. It is just a shrug, a mumble of, "That's kind of annoying," and respawning.
    Edited by Dagoth_Rac on April 10, 2021 9:57AM
  • remosito
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    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    [Quoted post was removed]
    [snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.

    that loading screen about running away being a viable tactic applies to pvp too.

    and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
    Edited by ZOS_ConnorG on April 10, 2021 12:34PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • notyuu
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    remosito wrote: »
    and up the limit please...or make unopened ones stackable... I have like 3000 worth of 50x all over my chars...

    convert the crystals into arena weapons (preferbly a bow as it's a single item) then you can "bank" the crystals
    want crystals back? decon the bow.
  • sionIV
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    People are never going to be happy, nor satisfied. Some people are too scared to enter Cyrodiil to repair the walls of an empty keep, other people are too scared to enter dungeons and play with other people, and some people are too scared to leave their player house.

    If ZoS catered to every players need, we would as someone mentioned above, have both BoP gear and transmutation crystals sent directly to peoples mail boxes. I don't raid in ESO at the moment, and by making that choise, I accept the consequence that I'm not getting any raid gear. If people do not want to enter Cyrodiil or do a dungeon, then they should accept that they might not get items (crystals/gears) from there, and have to survive with either less items, or take them from the activities that they can participate in.

    If you're not doing dungeons or cyrodiil, you're not getting 100+ crystals a week per character, and you'll just have to learn to live with that. It's your choise in the end.
  • spartaxoxo
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    Dagoth_Rac wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    You know what can make you feel less anxious about being killed by another player? Being killed by another player.

    I am not saying that to be a jerk. Or to ignore or invalidate how other people feel.

    But it is the truth.
    That's your truth. Your own feelings and experiences don't translate to other people. I don't like to pvp often, although I on very rare occasions enjoy it. And I know people who absolutely cannot stand it. And they'd sooner uninstall than pvp. And I know a dude who loves pvp so much he runs a pvp guild and spends nearly all of his game time pvp'ing.

    And all of those preferences are valid. Which is why ZOS has transmute options for all of them.

    I'm really glad immersion worked for you though
    Edited by spartaxoxo on April 10, 2021 10:03AM
  • remosito
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    notyuu wrote: »
    remosito wrote: »
    and up the limit please...or make unopened ones stackable... I have like 3000 worth of 50x all over my chars...

    convert the crystals into arena weapons (preferbly a bow as it's a single item) then you can "bank" the crystals
    want crystals back? decon the bow.

    gear doesnt stack either and is worth only 25 tc. so actually twice as bad inventory wise than the 50x containers... sure can bank gear.... but bank is even primier storage than bags. need it to pass decon gear and other bop items.
    Edited by remosito on April 10, 2021 10:07AM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Diva_Naoko
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    MerguezMan wrote: »
    You may group with friends for dungeon daily random (which also gives the invaluable option to group with someone that does not own dlc dungeons), run undaunted dailies solo (which is not as bad as it sounds), or do 1 random BG per day (which is pretty fast, even if you don't fancy pvp).

    Also consider that you don't need constant income of transmute crystals, only once for your build...

    Hmm, at the rate they nerf/buff gear stats and skills, you're likely to need to change or reconstruct gear often enough to use all your crystals quickly.

    To agree with the OP, and add that beyond tradability there should be more variety of sources for transmute crystals, both pvp and pve.
    Edited by Diva_Naoko on April 10, 2021 10:10AM
  • spartaxoxo
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    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    [Quoted post was removed]
    [snip]PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.

    that loading screen about running away being a viable tactic applies to pvp too.

    and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
    [snip]

    What part of people having anxiety when they go into pvp don't you get? I mean you have a person in this comment thread describing intense symptoms that he was able to overcome through immersion, and some people won't overcome them that way. They'll just have such a deeply unpleasant experience that they will uninstall.

    And you think people don't know they can't just run away? Anyone who wants a different experience than you is just some idiot who needs to be told to run from a fight they can't win? It's not about that.

    Cyrodiil is not meant for everybody and doesn't have to be. It's a video game, not water.

    A well designed PVE oriented game isn't gonna lock important gear materials that work across the board into PVP. Just like a game that's primarily PVP oriented isn't going to lock such an important item behind PVE.

    Nobody has to go Cyrodiil to get crystals. It's completely unnecessary. Nobody is asking for 100 crystals to just be mailed to them. I personally think the pve options we have are enough. And I am glad they are there. If you love Cyrodiil so much, you go play it. And let the people who don't, enjoy their pve options that we literally already have and should.

    I was literally against increasing them. I think that including them in Elysweyr and event content is good enough. If they didn't have any options it would be a different story. But they literally do.

    And guess what the game is actually better for it

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on April 10, 2021 12:38PM
  • remosito
    remosito
    ✭✭✭✭✭
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    What??? repairing walls in empty keeps is the most difficult and stressful content in the game?
    [snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.

    that loading screen about running away being a viable tactic applies to pvp too.

    and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
    [snip]

    What part of people having anxiety when they go into pvp don't you get? I mean you have a person in this comment thread describing intense symptoms that he was able to overcome through immersion, and some people won't overcome them that way. They'll just have such a deeply unpleasant experience that they will uninstall.

    And you think people don't know they can't just run away? Anyone who wants a different experience than you is just some idiot who needs to be told to run from a fight they can't win? It's not about that.

    Cyrodiil is not meant for everybody and doesn't have to be. It's a video game, not water.

    A well designed PVE oriented game isn't gonna lock important gear materials that work across the board into PVP. Just like a game that's primarily PVP oriented isn't going to lock such an important item behind PVE.

    Nobody has to go Cyrodiil to get crystals. It's completely unnecessary. Nobody is asking for 100 crystals to just be mailed to them. I personally think the pve options we have are enough. And I am glad they are there. If you love Cyrodiil so much, you go play it. And let the people who don't, enjoy their pve options that we literally already have and should.

    I was literally against increasing them. I think that including them in Elysweyr and event content is good enough. If they didn't have any options it would be a different story. But they literally do.

    And guess what the game is actually better for it

    [Quoted post was removed]

    [Quoted post was removed]

    you are right. I misconnected the conversation dots. wasn't you who discounted the pve sources as all too hard and easier ones need to be added. but somebody else.

    I stand corrected.
    Edited by ZOS_ConnorG on April 10, 2021 12:45PM
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • spartaxoxo
    spartaxoxo
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    ✭✭✭✭✭
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    [Quoted post was removed]
    [snip]

    What??? repairing walls in empty keeps is the most difficult and stressful content in the game?
    [snip] PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.

    that loading screen about running away being a viable tactic applies to pvp too.

    and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
    [snip]

    What part of people having anxiety when they go into pvp don't you get? I mean you have a person in this comment thread describing intense symptoms that he was able to overcome through immersion, and some people won't overcome them that way. They'll just have such a deeply unpleasant experience that they will uninstall.

    And you think people don't know they can't just run away? Anyone who wants a different experience than you is just some idiot who needs to be told to run from a fight they can't win? It's not about that.

    Cyrodiil is not meant for everybody and doesn't have to be. It's a video game, not water.

    A well designed PVE oriented game isn't gonna lock important gear materials that work across the board into PVP. Just like a game that's primarily PVP oriented isn't going to lock such an important item behind PVE.

    Nobody has to go Cyrodiil to get crystals. It's completely unnecessary. Nobody is asking for 100 crystals to just be mailed to them. I personally think the pve options we have are enough. And I am glad they are there. If you love Cyrodiil so much, you go play it. And let the people who don't, enjoy their pve options that we literally already have and should.

    I was literally against increasing them. I think that including them in Elysweyr and event content is good enough. If they didn't have any options it would be a different story. But they literally do.

    And guess what the game is actually better for it

    [Quoted post was removed]

    [Quoted post was removed]

    you are right. I misconnected the conversation dots. wasn't you who discounted the pve sources as all too hard and easier ones need to be added. but somebody else.

    I stand corrected.

    Well I greatly appreciate this post and glad we're now on the same page.

    I know that the backpacks already drop from dragons, I don't know if they drop from Harrowstorms as well. Do you happen to know if they do?
    Edited by ZOS_ConnorG on April 10, 2021 12:43PM
  • peacenote
    peacenote
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    ✭✭✭
    Hurbster wrote: »
    However, if you don't PVP or do dungeons you are extremely limited in the ways you can get transmute stones. For example, what I get in the Jubilee boxes in this event pretty much has to last until the next Jubilee event.

    It kind of goes against what the QoL the sticker book is meant to improve, IMO.

    But if you don't do dungeons (or trials), you don't have BoP gear in your stickerbook, anyway, and can just use the market to buy gear. Stickerbook for BoE stuff is not necessary often... if you want to recreate a piece instead of buying it, save your stones for the few pieces that cost a lot - like a Mother's Sorrow staff - and use gold to shop for the other stuff. There should only be a limited need for the QoL so again in that case the limited accessibility to stones matches.

    I don't think the QoL improvement of stickerbook was ever meant to eliminate shopping or grinding. It was meant to reduce the frustration of bad RNG and ease our inventory issues a bit. And it is, I agree, awesome. :)
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • remosito
    remosito
    ✭✭✭✭✭
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    remosito wrote: »
    spartaxoxo wrote: »
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?
    Just being in Cyrodiil at all can make some people feel anxious even if they run a low risk of being killed by another player due to the competitive nature of playing against instead of with other players.

    let's start mailing people 100 free transmutes every day. I mean some very anxious and socially uncomfortable people could be to afraid to leave their eso house...due to there being other people running around in big bad tamriel...

    /s

    I am really quite pro being inclusive...but there needs to be a line in the sand somewhere.... if you cant handle running around in cyrodiil...tough luck
    . And did NOT draw their line in the sand at forcing people to do the most stressful and difficult content in the game to just get gear.

    What??? repairing walls in empty keeps is the most difficult and stressful content in the game?
    More absurd assumptions. PvP is the most difficult and stressful content in the game for a lot of people. It is very common. And repairing walls means you run the risk of pvp'ing because it's a pvp zone. Not a hard concept. That ap is given for doing the walls at all when the keep hasn't even been recently sieged is for precisely that reason.

    Heck even the people who enjoy it like it because of the tension and difficulty. They find knowing what to expect and how to beat any encounter through memorization boring.

    that loading screen about running away being a viable tactic applies to pvp too.

    and while repairing walls you are (hopefully) inside the walls and get ample warning before any baddies are gonna be on the same side of those walls as you...
    No duh, Sherlock.

    What part of people having anxiety when they go into pvp don't you get? I mean you have a person in this comment thread describing intense symptoms that he was able to overcome through immersion, and some people won't overcome them that way. They'll just have such a deeply unpleasant experience that they will uninstall.

    And you think people don't know they can't just run away? Anyone who wants a different experience than you is just some idiot who needs to be told to run from a fight they can't win? It's not about that.

    Cyrodiil is not meant for everybody and doesn't have to be. It's a video game, not water.

    A well designed PVE oriented game isn't gonna lock important gear materials that work across the board into PVP. Just like a game that's primarily PVP oriented isn't going to lock such an important item behind PVE.

    Nobody has to go Cyrodiil to get crystals. It's completely unnecessary. Nobody is asking for 100 crystals to just be mailed to them. I personally think the pve options we have are enough. And I am glad they are there. If you love Cyrodiil so much, you go play it. And let the people who don't, enjoy their pve options that we literally already have and should.

    I was literally against increasing them. I think that including them in Elysweyr and event content is good enough. If they didn't have any options it would be a different story. But they literally do.

    And guess what the game is actually better for it

    i think you lost track somewhere of the conversation. it originated from some dude or gal complaining all pve sources being too hard or locked behind group content. and not earnable by your under average skyrim soloist.

    No. I didn't. What actually happened is I listed all the sources that were already avaiable in the game to a solo player, including Cyrodiil door repair. I also off-handedly remarked that (I think) there were up to 19 crystals per day from doing dailies avaiable without needing to step into Cyrodiil.

    And someone asked why wouldn't someone want to go Cyrodiil, and tried to explain how do it more safely.

    I responded to their question to someone else about why some people wouldn't want to go into Cyrodiil for personal reasons, having already stated it's a good source.

    It was then that you decided to jump in and claim that anyone who didn't want to PVP to get crystals should be forced into it, because "you have to draw the line somewhere" and actually mocked what you assumed was the request of just handing people crystals. Even though the request in the OP, for people who don't care about pvp'ing or enjoy it is actually making a request for harder content than that door repair to drop it.

    You made a ton of rude assumptions without even actually following the comment chain.


    That's what actually happened.

    you are right. I misconnected the conversation dots. wasn't you who discounted the pve sources as all too hard and easier ones need to be added. but somebody else.

    I stand corrected.

    Well I greatly appreciate this post and glad we're now on the same page.

    I know that the backpacks already drop from dragons, I don't know if they drop from Harrowstorms as well. Do you happen to know if they do?

    :-)

    Haven't been at one in months and don't remember tbh...
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • Hurbster
    Hurbster
    ✭✭✭✭✭
    ✭✭
    peacenote wrote: »
    Hurbster wrote: »
    However, if you don't PVP or do dungeons you are extremely limited in the ways you can get transmute stones. For example, what I get in the Jubilee boxes in this event pretty much has to last until the next Jubilee event.

    It kind of goes against what the QoL the sticker book is meant to improve, IMO.

    But if you don't do dungeons (or trials), you don't have BoP gear in your stickerbook, anyway, and can just use the market to buy gear. Stickerbook for BoE stuff is not necessary often... if you want to recreate a piece instead of buying it, save your stones for the few pieces that cost a lot - like a Mother's Sorrow staff - and use gold to shop for the other stuff. There should only be a limited need for the QoL so again in that case the limited accessibility to stones matches.

    I don't think the QoL improvement of stickerbook was ever meant to eliminate shopping or grinding. It was meant to reduce the frustration of bad RNG and ease our inventory issues a bit. And it is, I agree, awesome. :)

    I have collected what I have been able to solo, dungeons and pledges. I have bought items off the gold trader and have also bought crystal fragments and used those on the chest in I think White-Gold tower. I have used the keys I have gotten from doing solo pledges to buy stuff from the undaunted trader.

    All these needs transmute stones should I wish to remake them.
    Edited by Hurbster on April 10, 2021 11:57AM
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • Tranquilizer
    Tranquilizer
    ✭✭✭✭
    Kwoung wrote: »
    MissAethe wrote: »
    I think adding them to something else (world boss dailies) would be a good, fair change.

    I fully understand the incentive to make people hop into PVP or do Dungeons is part of it, but at the end of the day not everyone wants to do those things. PVP can be very very stressful at times and isn't always an ideal place for someone who is anxious, grouping with randoms in Dungeons can also be a very stressful experience.

    I don't think making an extra overland method of gaining crystals would be a negative to people who otherwise never get to gain them. Frankly I would actually get into a habit of doing dailies if the rewards for them were more useful to me, and when you have an entire handful of characters you constantly buildswap or want to set up finalized gear for, crystals are something I always need but never have.

    As I mentioned above, you can literally make enough AP in short order to earn a Reward of the Worthy email with 4-25 transmutes simply porting into an empty keep and repairing the walls. Zero PVP or any real interaction with any other player at all. If the keep comes under attack, leave out the back door and find another keep, easy. I have done it on low level alts with no gear to speak of many times to earn the end of campaign reward, which if you grab the delve boss buff, takes about 30 minutes to do. You can literally earn transmute patching walls, how much easier or stress free can it be?

    Pro tip: Don't leave a keep when it's getting under attack. Most likely you will get a def tick which will save you time and repair mats. If you're lucky a group of allies will come to help defend the keep, making the def tick even bigger. If it's only a small group attacking the maingate, sometimes they will give up when you use some oil and/or fire ballistas on them.

    Pro tip 2: Do the wall repair in a keep where one or two ressources are capped by other alliances and keep an eye if it's getting captured back from your own faction. When you see the "under attack" message you normally have enough time to go to the ressource and leech the tick. If you're on PC, an addon like Cyrodiil Alerts will help because it shows which ressources are currently under attack.

    Pro tip 3: Don't be afraid of dying in pvp. You will lose nothing, and nothing will be damaged, except a tiny bit of your ego, maybe ;)
  • AlnilamE
    AlnilamE
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    Uvi_AUT wrote: »
    10 for a Daily Dungeon when a single piece of Gear cost upwards to 70 is ridiculously low. Its like they expect everyone to have a dozen chars and is willing to do a dungeon a day on every one of them.
    And if you do that, you have the gear in the first place, so you dont need the Stickerbook.

    I wished there was another way. Maybe let us use Gold as an alternative.

    OK, but you need to get enough pieces of the set you want to reconstruct to bring down the cost. That's not that hard. Armor pieces in particular are plentiful. If you get everything, then it only costs 25 crystals.

    And some sets are only 1 to 6 pieces, like Arena weapons and monster sets. So filling in at least half of a set is not that hard and brings down the reconstruction cost considerably.
    The Moot Councillor
  • Uvi_AUT
    Uvi_AUT
    ✭✭✭✭✭
    AlnilamE wrote: »
    Uvi_AUT wrote: »
    10 for a Daily Dungeon when a single piece of Gear cost upwards to 70 is ridiculously low. Its like they expect everyone to have a dozen chars and is willing to do a dungeon a day on every one of them.
    And if you do that, you have the gear in the first place, so you dont need the Stickerbook.

    I wished there was another way. Maybe let us use Gold as an alternative.

    OK, but you need to get enough pieces of the set you want to reconstruct to bring down the cost. That's not that hard. Armor pieces in particular are plentiful. If you get everything, then it only costs 25 crystals.

    And some sets are only 1 to 6 pieces, like Arena weapons and monster sets. So filling in at least half of a set is not that hard and brings down the reconstruction cost considerably.

    For Overland and Soloitems maybe. But for Dungeongear its an almost impossible grind (at least for most of us). Especially the Weapons.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • magnusthorek
    magnusthorek
    ✭✭✭✭✭
    zvavi wrote: »
    From day 1 I was saying that overland worldboss quests and delve quests should give 3 crystals.
    Delves (or their quest givers/delivering NPCs) should absolutely NOT give any Crystal. One can run a Delve in 2 minutes, maybe some more, from Morrowind and up, since they're larger. This would make normal dungeons that pay only one Crystal obsolete, and those, unfortunately, still is the last resource some players have when there's not a single soul for a veteran DLC pledge available.
    Everstorm wrote: »
    Every worldboss might be a bit much, every kill worldboss daily would be great though.
    Interesting idea, but I'd say without a proper quest for it. Just go there and kill, once per day. If you also happen to have a quest for it, so be it, but another daily, especially because players share dailies among themselves, would be bad.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
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