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Zenimax could learn from other MMO's

  • WiseSky
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    Also ESO could for example, split the Banks into 5 Banks, making it possible that you can only upgrade them within the cash shop.

    Just like in BDO,

    I really like that feature since it makes me feel like I am achieving things in the game while spending money in the cash shop.

  • Wolfpaw
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    GW2 trade market, gold/crown exchange, gathering, lfg system, performance, gearing, updates/patching, cash shop, & bug fixing just for starters.

    Anet should have pushed back on their Living Story and brought GW2 to console like originally discussed. This was ESO's saving grace, and having a Elder Scrolls skin/lore.
    Edited by Wolfpaw on April 10, 2021 2:32AM
  • Kel
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    I'm a old WoW vet...and while I agree that WoW let's you put every skill on your bar, a lot of them were so situational as to not really matter.
    Every once in a great while, you got to push the button that did the thing, and most times when you could use a certain skill, you forgot you had it and missed the opportunity.
    So yes, WoW lets you do that, but mostly it's a non factor.

  • ThorianB
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    When i played WoW, it was about 10-15 years ago. The only two things i like about WoW i wish eso had is:
    1. Wows BGs were a lot more interesting and unique. The AvAvA standing in a circular BG is so boring. In WoW every BG felt different. In ESO every BG feels exactly like the other ones.

    2. Mounts. Most of the mounts in ESO are boring. We just get reskin after reskin of the same basic mounts( still waiting on my glyptodon mount and pet). Almost all mounts crown store locked. In Wow you obtain your mounts by doing different things in the game. Riding mount X says you accomplished task Y. In ESO riding mount X means you took out a second mortgage.
  • AlnilamE
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    The only thing I want from GW2 is the ability to stay in the group when you swap characters. That would be handy.

    I wouldn't mind their activity finder, but that would probably mean removing the group finder we have now, and I do like that.

    Other than that, I like ESO's combat system more than GW2. I only have so many fingers, you know? having to move my hand to click 7, 8, 9, 0 for abilities does not feel natural.

    And one thing I miss in other games that ESO has is the abiltiy to block, bash and break free on any character. I would love to have a break free ability in GW2 or BDO.
    The Moot Councillor
  • SilverBride
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    ESO isn't a carbon copy of WoW or GW2 or any other MMO, and I for one am very happy about that. This game has something for everyone and every playstyle, and they manage to blend it all into one cohesive game. If it's not exciting or hard enough for anyone they are more than welcome to find a game that better fits their style.
    PCNA
  • Moonsprite
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    Actually, I thought about it and I wish this game had an actual market board instead of guild traders. I hate traveling all over to buy something. I’m also pretty new so I’m not in a trading guild to be able to sell anything either. I don’t have money to pay dues either. I don’t understand what the purpose of guild traders are to begin with.
  • Oliviander
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    Stevie6 wrote: »
    I play both GW2 and recently subbed again for ESO for the mystics. Well, I can only say I shouldn’t have subbed. The lag is worse and kb/m not registering when pressed. Same o same o. I’ve read on the forums that Microsoft is buying zen/eso. Is that true? I hope so. I hope they make some needed changes:

    Put the game on several servers / world servers to reduce lag and un-nerf Horrowind. Make damage and shields op once again.

    The first change is already made:

    Now you can buy radiant apex mounts with crown gems !
  • WiseSky
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    I really want ESO to copy the Fetch quests from other games, So instead of complicated voice acted quests, they just say go and kill 10 wolfs.
  • Olauron
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    Aertew wrote: »
    Guild wars 2 has a neat feature where if your harvesting materials it keeps the animation going and lets you collect materials for a bit. It's a small thing but it feels like your actually gathering resources rather than click E on a rock then collecting it like it's some sort of chest you open.
    Have you ever tried to collect 400+ surveys one after another? You should try and then ask for something that will even more lengthen the process.
    Aertew wrote: »
    GW2 also has better World events IMO. Some are pretty boring like defending a NPC while they walk, but some are REALLY *** COOl. For example there is a area that's similar to valenwood but has tree people. (think dryads with legs and leaf's for hair) They have a zombie problem where the zombies come in waves and it's a world event where you have to protect them. This can EASILY fit for a future expansion as ZOS is no stranger to World events.
    The whole point of world events is to be able to do them if you want and to ignore them if you want. When I am in the mood of fighting, I can go to some dolmen or geyser. If I am questing, farming leads, buying furniture, I could not care less about world events and I would definitely not want them to disrupt my gameplay. World events disrupting the actual gameplay would be a reason to go and never come back.
    Aertew wrote: »
    WoW having the story boss linked with a trial or dungeon.
    While I get that ZOS wants to maintain the philosophy or keeping the quests of the Elder Scrolls Online single-player. I believe it's time to AT LEAST party move away from that. I think that 'final bosses" should have a dungeon or trial where you beat them. Like how in Craglorn there are trials for The Warrior, The mage and the Serpent. At the very least add a trial or dungeon where we beat someone related to the final boss. I believe we kinda had that for Elswheyr but I havn't done it and I doubt the dragons you fight there have any relation to the main boss.
    Story content locked behind the group mode would be an excellent reason to not buy this content at all. After all, if I can't finish the story and need to look for youtube or uesp for it, then I can easily do the same for the whole story.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • WiseSky
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    maxresdefault.jpg
    I really want to be able to ride with my guild members in cars, ESO should really copy that from Terra.
  • joerginger
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    I would love to see an account-wide achievement system as it exists in GW2.
  • Hallothiel
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    I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.

    This. So much this.
  • RedMuse
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    Aertew wrote: »
    Ackwalan wrote: »
    Do we really need to have a 10 slot active bar? Those other games that have all abilities on the bar, end up with most of them doing the same thing, just on cool downs.

    I meant removing bar swapping and just including the abilities together. The main reason for bar swapping was for console. On PC there is no need for it and is just a hinderance to combat.

    That would remove one weapon and make playing healer and tank even more annoying in general gameplay than they already are. Making fewer people want to play tank and healer is one of the worst ideas I've heard in a while. It would also remove one of the more unique features of ESO and its combat system so again, no.
  • TheImperfect
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    IMO other mmo's could learn from Zenimax.
  • Abelon
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    I play multiple mmos and pay multiple subs. The reason for that?

    They are different games with different systems, different gameplay, different worlds, different quests, different pvp, different everything...

    I love ffxiv because it gives me the ability to level every single class on a single character and get good at all of them. They also have a great story.

    I play Destiny 2 because it's a great looter shooter in space. I also play the Division 2 because it's a great post apocalyptic looter shooter on Earth.

    I played WOW for a long time, because imo it has the best endgame out of them all, and it's combat is surprisingly good for a tab target mmo.

    Played Guild Wars 2, because it's living world is very unique and it satisfied the completionist inside me.

    Play ESO for the scrolls world and lore, for the non tab target combat, for the huge amount of locations and quests that keep on getting added with each chapter. Play it for systems like antiquities which we also get with new chapters. Also I play it because I can steal things from barrels.

    So what did I want to say? Ah yes. Let different games be different. There is a reason why korean mmos die like flies.
    Edited by Abelon on April 10, 2021 2:43PM
  • Snowstrider
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    Hallothiel wrote: »
    I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.

    This. So much this.

    Its not about making games be a carbon copy of eachother but more like looking at what some games does better which this game could learn from and improve on.
    Eso does some things better and other mmos does some things better so why is it so bad to take inspiration from eachother?
  • jircris11
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    Mojmir wrote: »
    You lead a very fortunate life! :)

    There are huge numbers of actually terrible games out there, and for you to have avoided them all demonstrates either great luck or great skill.

    I agree, I have played almost Every mmo in existence since Ultima online. There have been some HORRID ones out there.
    Edited by ZOS_ConnorG on April 10, 2021 4:40PM
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Iccotak
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    Here’s something that ESO could work on - make the gameplay in Overland & Story more engaging for other portions of the player base population.

    In my experience most people I know quit the game because they found the majority of the content to be boring and it didn’t engage them, despite the good writing and voice acting.

    I’m not saying copy WoW, but I appreciate that the story feels like something the whole player base gets excited for.
    Because in ESO I just cannot care about a story that I know will be beaten easily.
  • SilverBride
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    I love how ESO makes sure there is content for everyone, especially when it comes to the main storylines. As some have pointed out WoW hides the last steps of every story, and the bosses tied to the story, behind raids. A lot of players were left out of completing these. That doesn't happen in ESO, and is just one of many reasons I love and play this game.

    I appteciate that ZoS does what is right for this game, and their players, rather than just copying others.
    Edited by SilverBride on April 10, 2021 4:47PM
    PCNA
  • ThorianB
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    Hallothiel wrote: »
    I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.

    This. So much this.

    Its not about making games be a carbon copy of eachother but more like looking at what some games does better which this game could learn from and improve on.
    Eso does some things better and other mmos does some things better so why is it so bad to take inspiration from eachother?

    Very much this. Learn what other games do well and improve upon it. ESO pulled a lot from other games but it does a have a few unique qualities of its own for better or worse. It borrowed open world pvp and and battlegrounds from other games but it does both of these poorly compared to many other games. ESO combat/class system is a hybrid of standard MMO RPG and TES franchise, but it pulled a lot of the bad parts from these, IMO. ESO does storylines like no one else and their dedication to lore and zone/furnishing graphic detail is top of the list. But they falter on housing and mount uniqueness compared to other games. There use to be a game called dragon's prophet and you could acquire all kinds of mounts in that game from the game world. I think that is the one i am thinking of.

    Its good for developers to bring in cool features of other games while also adding something that makes their game unique. I feel like sometimes ZOS doesn't put the effort into aspects of the game that is popular but focuses heavily on aspects its known for. It's great they focus on this aspects they are known for but they also need to make sure what they bring in from other games is done well also and i just don't feel like a lot of those features brought in are done well and i do think it is because ZOS doesn't want to put the effort into those features but wants to be able to claim " Yeah we have that feature" You do, it just isn't very good.
  • Sevn
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    Hallothiel wrote: »
    I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.

    This. So much this.

    I'm not sure who originally posted this, but it shares my sentiment. If players are not happy playing this game, why not just play the game that provides the experience you are seeking? Stop driving up to McDonald's asking for a damn whopper.

    Sick and tired of players from other games who are just looking for a game that looks different but plays like the old game they are bored of. If this game goes the way of WoW I'm so done with it. It's a reason I'm playing eso instead of the many other mmo's out there.

    Surely there is one out there that doesn't require it to morph into a completely different game.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Alurria
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    If anything I would like to see more from the TES single player game. For example you could loot a plate or cup in the TES games. I know this would present a problem of being a calculated replacement value and would created more work for a server. I wouldn't want them to put it in if it caused more lag or problems with server stability. But that would be awesome if we could. I would also like to see the map filled in at some point. I don't care how long it takes because I have time.

    I think some games have copywrites and that is probably another issue. If I wanted to play WoW I would resub there if I wanted to play GW2 I would resub there and if I wanted to play BDO I would just fire that up. None of them have a engaging story I want to participate in. I hope ESO remains different and unique on it's own.
  • Veita
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    Acutally - imo - there is not a single thing ESO should take from WoW. WoW has no innovation, nothing to offer and is plainly boring compared to ESO.
    The only thing ESO really really really lacks is a good pvp server structure, but I know no other mmorpg which does that, on the other hand that doesn't mean that ESO shouldn't provide this.
  • Wolfpaw
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    ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they had taken* that skill design visuals*.

    Fast forward 5:10
    https://m.youtube.com/watch?v=E40e3TejBk0

    Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
    Edited by Wolfpaw on April 10, 2021 8:59PM
  • WiseSky
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    I also think ESO should bring the feature where you can't set your own prices on the market and the devs set it for you.

    It's a really cool feature that make the market controlled and no free.

    Also I really hope that ESO brings the Can't Trade with other Players Features or send them mail, like in other MMOs.

    So bots don't ruin the economy with gold making.

  • Alurria
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    Wolfpaw wrote: »
    ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they stole that skill design.

    Fast forward 5:10
    https://m.youtube.com/watch?v=E40e3TejBk0

    Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.

    If you look up sorcerer's and TES you will see they were introduced back in 1994 with Arena. I'm just saying it's more likely wildstar copied Bethesda.
  • Wolfpaw
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    Alurria wrote: »
    Wolfpaw wrote: »
    ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they stole that skill design.

    Fast forward 5:10
    https://m.youtube.com/watch?v=E40e3TejBk0

    Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.

    If you look up sorcerer's and TES you will see they were introduced back in 1994 with Arena. I'm just saying it's more likely wildstar copied Bethesda.

    Instead of "just saying", can you show me? Not that I think you're wrong, but "just saying" isn't much.

    It's very possible the Esper skill in Wildstar was taken from another game, mmorpg or not. I still think devs should compliment and share their inspiration from other games, & some do.

    ESO is not that unique of a fantasy mmorpg.
    Edited by Wolfpaw on April 10, 2021 8:21PM
  • Abelon
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    Wolfpaw wrote: »
    ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they stole that skill design.

    Fast forward 5:10
    https://m.youtube.com/watch?v=E40e3TejBk0

    Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.

    Sorry, do you mean that generic "mage has floaty things floating around him" skill? Like the soulmass in Dark Souls games, the little blue orbs that float above the mage and then attack the enemy when you get closer. But here they are floating weapons. This idea is not an original idea from Wildstar. Not at all. Unfortunately I am struggling to remember which old games/ movies/ books had that very same idea specifically. Certainly more than a few though.

    Aside from that. The bound armaments are just a different version of bound weapons from Skyrim. And bound weapons in Skyrim was just magic from the conjuration tree, where you summoned a weapon of your choice instead of using a "real" one. In ESO you summon them to fly around you, that's it. Nothing here is copied.
  • Wolfpaw
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    Abelon wrote: »
    Wolfpaw wrote: »
    ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they stole that skill design.

    Fast forward 5:10
    https://m.youtube.com/watch?v=E40e3TejBk0

    Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.

    Sorry, do you mean that generic "mage has floaty things floating around him" skill? Like the soulmass in Dark Souls games, the little blue orbs that float above the mage and then attack the enemy when you get closer. But here they are floating weapons. This idea is not an original idea from Wildstar. Not at all. Unfortunately I am struggling to remember which old games/ movies/ books had that very same idea specifically. Certainly more than a few though.

    Aside from that. The bound armaments are just a different version of bound weapons from Skyrim. And bound weapons in Skyrim was just magic from the conjuration tree, where you summoned a weapon of your choice instead of using a "real" one. In ESO you summon them to fly around you, that's it. Nothing here is copied.

    Agree to disagree.
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