I play both GW2 and recently subbed again for ESO for the mystics. Well, I can only say I shouldn’t have subbed. The lag is worse and kb/m not registering when pressed. Same o same o. I’ve read on the forums that Microsoft is buying zen/eso. Is that true? I hope so. I hope they make some needed changes:
Put the game on several servers / world servers to reduce lag and un-nerf Horrowind. Make damage and shields op once again.
Have you ever tried to collect 400+ surveys one after another? You should try and then ask for something that will even more lengthen the process.Guild wars 2 has a neat feature where if your harvesting materials it keeps the animation going and lets you collect materials for a bit. It's a small thing but it feels like your actually gathering resources rather than click E on a rock then collecting it like it's some sort of chest you open.
The whole point of world events is to be able to do them if you want and to ignore them if you want. When I am in the mood of fighting, I can go to some dolmen or geyser. If I am questing, farming leads, buying furniture, I could not care less about world events and I would definitely not want them to disrupt my gameplay. World events disrupting the actual gameplay would be a reason to go and never come back.GW2 also has better World events IMO. Some are pretty boring like defending a NPC while they walk, but some are REALLY *** COOl. For example there is a area that's similar to valenwood but has tree people. (think dryads with legs and leaf's for hair) They have a zombie problem where the zombies come in waves and it's a world event where you have to protect them. This can EASILY fit for a future expansion as ZOS is no stranger to World events.
Story content locked behind the group mode would be an excellent reason to not buy this content at all. After all, if I can't finish the story and need to look for youtube or uesp for it, then I can easily do the same for the whole story.WoW having the story boss linked with a trial or dungeon.
While I get that ZOS wants to maintain the philosophy or keeping the quests of the Elder Scrolls Online single-player. I believe it's time to AT LEAST party move away from that. I think that 'final bosses" should have a dungeon or trial where you beat them. Like how in Craglorn there are trials for The Warrior, The mage and the Serpent. At the very least add a trial or dungeon where we beat someone related to the final boss. I believe we kinda had that for Elswheyr but I havn't done it and I doubt the dragons you fight there have any relation to the main boss.

Do we really need to have a 10 slot active bar? Those other games that have all abilities on the bar, end up with most of them doing the same thing, just on cool downs.
I meant removing bar swapping and just including the abilities together. The main reason for bar swapping was for console. On PC there is no need for it and is just a hinderance to combat.
Hallothiel wrote: »I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.
This. So much this.
You lead a very fortunate life!
There are huge numbers of actually terrible games out there, and for you to have avoided them all demonstrates either great luck or great skill.
Snowstrider wrote: »Hallothiel wrote: »I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.
This. So much this.
Its not about making games be a carbon copy of eachother but more like looking at what some games does better which this game could learn from and improve on.
Eso does some things better and other mmos does some things better so why is it so bad to take inspiration from eachother?
Hallothiel wrote: »I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.
This. So much this.
https://m.youtube.com/watch?v=E40e3TejBk0ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they stole that skill design.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they stole that skill design.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
If you look up sorcerer's and TES you will see they were introduced back in 1994 with Arena. I'm just saying it's more likely wildstar copied Bethesda.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they stole that skill design.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they stole that skill design.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
Sorry, do you mean that generic "mage has floaty things floating around him" skill? Like the soulmass in Dark Souls games, the little blue orbs that float above the mage and then attack the enemy when you get closer. But here they are floating weapons. This idea is not an original idea from Wildstar. Not at all. Unfortunately I am struggling to remember which old games/ movies/ books had that very same idea specifically. Certainly more than a few though.
Aside from that. The bound armaments are just a different version of bound weapons from Skyrim. And bound weapons in Skyrim was just magic from the conjuration tree, where you summoned a weapon of your choice instead of using a "real" one. In ESO you summon them to fly around you, that's it. Nothing here is copied.