I never understand these threads. I want such and such from that game and this from that one and I want it grafted onto ESO.
Thats great.
Now learn to code and go and write that game. Get your ideal game written and published and make ot available for others to play.
Bit leave ESO alone. I'm not saying ESO is perfect but I enjoy it. I don't want the so called best bits from other games grafted on because one thing this thread shows is that different people have different opinions of those other games.
One person says on game x they did this and it was brilliant only for someone else to say that that feature was awful.
We all have different memories of different games, we have different things we liked in other games and yes if someone wrote that game we would play it. Problem is that perfect game is different for each of us, once you realise that you realise that no matter what the devs do therr will always be people who are not happy.
Let's play the game and enjoy it for what it is rather than incessantly demand changes to it to make it more like other games. Celebrate the game we have, let ESO be ESO.
Do we really need to have a 10 slot active bar? Those other games that have all abilities on the bar, end up with most of them doing the same thing, just on cool downs.
I meant removing bar swapping and just including the abilities together. The main reason for bar swapping was for console. On PC there is no need for it and is just a hinderance to combat.
That would remove one weapon and make playing healer and tank even more annoying in general gameplay than they already are. Making fewer people want to play tank and healer is one of the worst ideas I've heard in a while. It would also remove one of the more unique features of ESO and its combat system so again, no.
Acutally - imo - there is not a single thing ESO should take from WoW. WoW has no innovation, nothing to offer and is plainly boring compared to ESO.
The only thing ESO really really really lacks is a good pvp server structure, but I know no other mmorpg which does that, on the other hand that doesn't mean that ESO shouldn't provide this.
Snowstrider wrote: »Hallothiel wrote: »I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.
This. So much this.
Its not about making games be a carbon copy of eachother but more like looking at what some games does better which this game could learn from and improve on.
Eso does some things better and other mmos does some things better so why is it so bad to take inspiration from eachother?
Snowstrider wrote: »Hallothiel wrote: »I honestly do not understand people's desire for games to be mindless copy pastes of each other, rather than each tyring to be unique and bring spmething different to the table. Like if you love WoW or GW2 so much go play them. I personally enjoy ESO alot more than the other games and their way of doing things, which is why I am here and not there. If ESO became a clone of them I'd likely just stop playing.
This. So much this.
Its not about making games be a carbon copy of eachother but more like looking at what some games does better which this game could learn from and improve on.
Eso does some things better and other mmos does some things better so why is it so bad to take inspiration from eachother?
I feel like mabye I worded my opinion wrong so hopefully this clears up misconception of what I'm trying to convey.
WoW is probably the worst game ive ever seen, and im talking when it was new.
WoW is probably the worst game ive ever seen, and im talking when it was new.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they had taken* that skill design visuals*.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they had taken* that skill design visuals*.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they had taken* that skill design visuals*.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
Bound armament has been in tes games longer then W* gas been a shower thought though.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they had taken* that skill design visuals*.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
Bound armament has been in tes games longer then W* gas been a shower thought though.
Yup, the name bound arnament has been in tes games, the name, not eso skill. BA was reworked for ESO, & again in p5.2.5 Dragonhold (W* Esper patch).
FlopsyPrince wrote: »I really liked the Hunter class on WoW.
I wish I could tame things in ESO, but I don't see that happening.
FlopsyPrince wrote: »I really liked the Hunter class on WoW.
I wish I could tame things in ESO, but I don't see that happening.
The warden could fill that role if they just added more skin options for the bear.
Do we really need to have a 10 slot active bar? Those other games that have all abilities on the bar, end up with most of them doing the same thing, just on cool downs.
I meant removing bar swapping and just including the abilities together. The main reason for bar swapping was for console. On PC there is no need for it and is just a hinderance to combat.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they had taken* that skill design visuals*.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
Bound armament has been in tes games longer then W* gas been a shower thought though.
Yup, the name bound arnament has been in tes games, the name, not eso skill. BA was reworked for ESO, & again in p5.2.5 Dragonhold (W* Esper patch).
I'll need to re-watch esper skills, though I will admit I miss W*
GarnetFire17 wrote: »What they should learn from other games, is to not be too much like them.
ZOS had no problem copying Esper skill from Wildstar and giving it to Sorcerer Bound Armament, I was really surprised they had taken* that skill design visuals*.
Fast forward 5:10https://m.youtube.com/watch?v=E40e3TejBk0
Not a fan of taking a person's visual design and using w/o giving credit, but every game incorporates great system designs from other games.
Bound armament has been in tes games longer then W* gas been a shower thought though.
Yup, the name bound arnament has been in tes games, the name, not eso skill. BA was reworked for ESO, & again in p5.2.5 Dragonhold (W* Esper patch).
I'll need to re-watch esper skills, though I will admit I miss W*
I'm not much of a housing fan, but W* did that one system better than any other mmorpg, imo.
Thinking about it more, a ZOS dev may have made this visual change to BA in tribute to Wildstar also, maybe just a fan that missed that universe.
I believe it's a good thing when great games add systems, skills, etc...from other great games.
I still get nostalgic of Altered Beast when I play a shapeshifter 😁
Do we really need to have a 10 slot active bar? Those other games that have all abilities on the bar, end up with most of them doing the same thing, just on cool downs.
I meant removing bar swapping and just including the abilities together. The main reason for bar swapping was for console. On PC there is no need for it and is just a hinderance to combat.
That would remove one weapon and make playing healer and tank even more annoying in general gameplay than they already are. Making fewer people want to play tank and healer is one of the worst ideas I've heard in a while. It would also remove one of the more unique features of ESO and its combat system so again, no.
As someone said a bit earlier. You could still have 2 weapons and switch between them. You just wouldnt need to switch weapons soley for your class abilities. For example if km a stamdk with a bow and dual wield. I could have a ability from the bow skilline and a ability from the dual wield skill line on it. But I can only use the bow skill when im switched to my bow and I can only use the dual wield skill when im dual wielding. This would save the trouble of switching for 1 or 2 abilities and switching back.
I think ESO has its strengths and there's probably a million reasons I'm playing it and not WoW or GW2. I still believe that GW2 has the best combat system in any MMO, so I wish ZOS would learn from them a little. Knowing what slot a skill goes in, the auto-attack (in-lieu of our awful weaving), build saving, currency - the list goes on.