Yes, ESO is a great game. No I'm not saying WoW, GW2 ect are better. But zenimax could make ESO a lot more fun by learning from other MMO's.
/rant
WoW let's you use all your abilities, and while alot of people disagree I think it would be nice to see PC player at least have bar switching work like GW2, where you switch weapons but keep 10 abilities. With ESO 2 ultimate would stay.
WoW pet classes are something that I see as great. right now sorc and Warden make us keep our abilities slotted which is annoying. Let us switch it out but then nerf it so it's not OP. Try lowering pet damage by %15 first on PTS. Even if it's weak at least we can consistently use it. Then give the %15 damage back on activation of the ability. This would let us keep the pet but make it so if you want the full damage you slot the ability.
Necromancer really needs at least 1 cool undead ability. No the temp ones don't count. I like how WoW handled their "necromancer' which is death knight. The ability basically works like this
Control a below lvl (insert lvl) undead for up to 5 minutes.
Obviously I think Zenimax has a different philosophy on long abilities so lower it to 1-2 minutes. If we can't have something like that let us have a permanent melee skeleton or let us keep the ranged skelly and have it work like Wardens.
But zenimax wants ALL classes to be unique. Making another pet class won't work.
I ranted before that a lot of classes share abilities, Dragon Knight and warden have armor. Neco has vampire ult as it's tank. Ect. Allowing necro's to control undead or have a permanent pet will keep it in theme with a necromancer.
Guild wars 2 has a neat feature where if your harvesting materials it keeps the animation going and lets you collect materials for a bit. It's a small thing but it feels like your actually gathering resources rather than click E on a rock then collecting it like it's some sort of chest you open.
GW2 also has better World events IMO. Some are pretty boring like defending a NPC while they walk, but some are REALLY *** COOl. For example there is a area that's similar to valenwood but has tree people. (think dryads with legs and leaf's for hair) They have a zombie problem where the zombies come in waves and it's a world event where you have to protect them. This can EASILY fit for a future expansion as ZOS is no stranger to World events.
GW2 and WoW also have unqiue looking mounts but I think it's more of a ZOS problem since they make alot of money from the crownstore and crowncrates.
WoW has mage create portals to major cities. While we have wayshrines it doesn't feel like im creating a portal as it feels like a annoyance when I'm a sorcerer and part of the mages guild. You could go to eyevea and they basially have 5 portals. NPC's constantly create portals and teleport the player. There is literally no reason sorcerer shouldn't have a passive or extra ability to create portals to capital cities.
How it would work: The ability would either work like a normal ability which u can slot, but ZOS could add a extra space for it, they have done this with potions and collectibles so it's not "impossible due to technical limitations". Or they could make it a tool like the cool like how it works with the cake that gives exp or the tool that you get in Greymoor. This would make sorcerer a very unique class and allow dungeon and raid parties to save gold. Around 500 for dungeon groups and 1,200 on Trail groups. It would also let RPers feel like they actually are a mage.
It also would make sense lore wise since Sorcerers summon daedra. So creating a portal should be easy. This shows that sorcerers are more well versed in conjuration than other classes which would make sense to allow only sorcerer to create portals.
GW2 has a great mechanic which basically let's you create a backstory for your character. Though I guess we will kind of have that with the blackwood where we can pick our starting zone according to chapters. though I still feel like GW2 has alot more choices for your character.
WoW having the story boss linked with a trial or dungeon.
While I get that ZOS wants to maintain the philosophy or keeping the quests of the Elder Scrolls Online single-player. I believe it's time to AT LEAST party move away from that. I think that 'final bosses" should have a dungeon or trial where you beat them. Like how in Craglorn there are trials for The Warrior, The mage and the Serpent. At the very least add a trial or dungeon where we beat someone related to the final boss. I believe we kinda had that for Elswheyr but I havn't done it and I doubt the dragons you fight there have any relation to the main boss.
For PvP their could be new arenas for each zone. 2 PvP arena's per year. 1 for Morrowind, 1 for Summerset, 1 for Elswheyr, 1 for southern Elswheyr, 1 for Greymor, 1 for markarth, 1 for Blackwood, 1 for the zone after it. The arena's wouldn't be huge so while it would take time at least PvP players get new content. If the dev team does not want to spend so much time on creating so many different arena's they could at least start with blackwood. I don't PvP but it sucks seeing so many PvP players wanting content and having only Cyrodil and 1 Arena.
A lot of people will say these ideas are horrible. But after playing so many different games and playing ESO for 1,000 hours. I don't suggest these ideas because I want to change how ESO works completely, I think these ideas would allow the player to be more immersed in the world, make classes feel unique for the player, and would improve the game.
/endrant
Edited by Aertew on April 9, 2021 9:32PM