Why do you think that 20% of the damage being light attacks is too much, if you are weaving, that's 50% of your rotation.
They obviously do less damage than individual skills, they are just being used more than anything else.
This math doesn't make sense. I just about every parse I've seen on internet of 100K DPS, it is almost always 20-25%
Currently in top parses on stam light attack DPS is usually around 15% and on mag around 18%.
Well it is good that it has been reduced but what is still making a light attack do about 15-18K damage every second when it should only be doing like 2-3K, is it being added wrong or is it firing more than once a second?
Where does the assumption that light attacks should deal 2-3k dmg come from ? Light attacks usually have scaling equal to around 30-40% of average spammable ability scaling.
Well a gold staff has max weapon damage of like 1.3K. Even when I wear both undaunted sets and maelstrom staff which all give about 1.6K extra to L/HA, I can only get about 6K per tick and maybe 10K with crit/empower. The real question is how is anyone getting a sustained 15-25K LA damage per second consistently? Where is this damage coming from? Is CMX inaccurate or is LA broken?
What about the real issue with light attacks?
50% of my mouse clicks is only resulting in 20% of my damage. It’s clearly unbalanced with other skills.
CristyRazvan wrote: »BrownChicken wrote: »if you say about 21kk atro, then 50k is very small.It is possible to do 45-50k with no LA.
It is no problem to do 40K on 800+cp.
What about 70k with 2 DoT abilities and heavy attack spam (basically doable with one hand) ?
Teach me, master! And i am not kidding or making fun of what you've said, i really need help improving my DPS due to physical and technological constrains, as detailed below.
As a magplar with ping constantly at 200+ and the main spammable being the usual Templar class skill Puncturing Sweeps, i long have abandoned the idea of LA weaving and mostly HA weave every few attacks, with better results than expected, i must admit.
My hands ar far from fast and nimble, i have carpal tunnel issues and my hardware and ping are far from optimal, so yes, i cannot LA weave for the life of me, especially when using Puncturing Sweeps, a skill notorious for the LA weaving difficulty.
I use a rotation with 2 aoe/dots, sweeps and HA from my lightning staff for splash damage, off-balance and sustain, switching to a back bar with fire staff and execution/interrupt skills for when the boss remains alone with no adds.
My technique is noobish at best, the DPS i see on my screen is abysmal, but for some reason no matter the group i run or pug with at the end of the fight i almost always score more than 50% of the damage dealt to the big targets and more than 70% for mobs from the damage dealt by the entire group, no matter how good my team mates are. This is according to CMX.
As per CMX and Trial Dummy parses, LA weaving is indeed fenomenal, but my math fails to explain how in real combat situations like dungeons my character that barely gets to 40k on a trial dummy can hoard more than 50% of the damage done while in the same group with people i know for sure they do more than 70k DPS on the same Trial Dummy in parses.
Is it maybe that the whole "CMX and LA weave is god" ideology deeply flawed?
Goregrinder wrote: »Why do you think that 20% of the damage being light attacks is too much, if you are weaving, that's 50% of your rotation.
They obviously do less damage than individual skills, they are just being used more than anything else.
This math doesn't make sense. I just about every parse I've seen on internet of 100K DPS, it is almost always 20-25%
Currently in top parses on stam light attack DPS is usually around 15% and on mag around 18%.
Well it is good that it has been reduced but what is still making a light attack do about 15-18K damage every second when it should only be doing like 2-3K, is it being added wrong or is it firing more than once a second?
Where does the assumption that light attacks should deal 2-3k dmg come from ? Light attacks usually have scaling equal to around 30-40% of average spammable ability scaling.
Well a gold staff has max weapon damage of like 1.3K. Even when I wear both undaunted sets and maelstrom staff which all give about 1.6K extra to L/HA, I can only get about 6K per tick and maybe 10K with crit/empower. The real question is how is anyone getting a sustained 15-25K LA damage per second consistently? Where is this damage coming from? Is CMX inaccurate or is LA broken?
BTW ZOS knows LA is a big problem that is why they did that test with removing the damage and adding sustain. But that was too drastic, they should have just made the LA damage really low and give a little sustain, and medium attack like double of both damage and sustain, with heavy getting double again of both. Since med/heavy have a counter in PVP but light does not, it is just cheese essentially. Even in PVE 20% LA is insane. Doing a heavy attack in between each skill should give about 20% DPS not LA.
I completely agree with you that your changes are more along the lines of what ZOS should have tried. And I hope eventually they will try again, but I'm not holding my breath. LA weaving should have been removed back when the game released, but it wasn't. Now it's one of the pieces that builds and rotations are built upon, and certain people consider being good at it akin to... apparently getting into the NBA. No matter which changes happen to LA, the hardcore players will dislike them. The top players do not want the dps gap to become smaller.
Yeah the initial problem as far as damage has always been the light attack exploit and crit damage being SO high. In every other game I can think of crit chance/dmg is maxxed out at like 50%, but in this game you could get both over 100%. I think they are trying to fix it. But not there yet. And in PVE it's not as big an issue because I don't give a *** about leader boards and achievements.
But in PVP LA exploit among others and crit (plus insane execute) has made it totally toxic for a long time. Literally the first person who pushes dawnbreaker, LA, dizzy, LA exec wins. There is NO skill involved because even the so-called expert say it is all muscle memory so push same buttons over and over until you kill someone. PVE rotation is similarly braindead, I find tanking and even healing infinitely more rewarding because you have to have situational awareness and actually do different stuff, rather than mash the same buttons over and over.
Fortunately I think ZOS knows this is a problem but only thinks it is high end PVE and is trying to figure out a way to fix that without affecting PVP, but it is the exact same problem in BOTH and same fix. Cap crit at 50%, reduce damage of LA or add to GCD.
Going further I think they actually need to do something about roll dodge being so powerful. A tank in vet content with maxxed out block should be able to block and/or interrupt most big boss attacks but NOT ROLL being the only option. And rolling from an AOE should still give a % of damage to person unless they have completely exited area. And rolling thru enemies should not be allowed at all.
I can remember trying to roll thru bosses used to knock you off balance (like interrupting heavy), they should have never changed that but add players too. It is stupid that in PVP you can literally run right thru enemy players, that is stupid and allows for massive exploits where people run behind a door/tree/post, then you chase and they run right through you, making it impossible to target them. At a min graphics should collide with enemies, and trying to roll should maybe knock both people down or something logical. Similar exploit is jumping up and down all the time so people can't target you, which is broken.
It is sad that there are so many tactical exploits in this game that give people willing to use them such an extreme advantage over people not willing or capable to use them, and that is what is called 'top tier' and skillful. Good news is it can be fixed but will ZOS fix it?
Are you labeling Light Attack weaving as "Light Attack exploit"? Or is there an actual known exploit involving Light Attacks?
Light attack weaving is doing a light attack in between each skill to get extra damage and ulty (and maybe some sustain if they bring that back) and allowing system to fully display animations.
Light attack exploit is doing the LA weaving in an exploitable window that cancels animations but gives full benefit of LA plus other attack in same GCD. That is the definition of an exploit, using unintended programming errors to your benefit.
Exploits like this make is so devs don't know how hard to make dungeons because certain people will have artificially high DPS while most people won't. So people can skip mechanics and make boss fights too easy for exploiters and too hard for everyone else.
Everyone including ZOS knows this is a problem, so don't pretend like people who point this out are crazy. Either ZOS will fix it or they won't. But I think what they will do is give us 20K DPS companions and call it a day, which is fine with me too.
CristyRazvan wrote: »BrownChicken wrote: »if you say about 21kk atro, then 50k is very small.It is possible to do 45-50k with no LA.
It is no problem to do 40K on 800+cp.
What about 70k with 2 DoT abilities and heavy attack spam (basically doable with one hand) ?
Teach me, master! And i am not kidding or making fun of what you've said, i really need help improving my DPS due to physical and technological constrains, as detailed below.
As a magplar with ping constantly at 200+ and the main spammable being the usual Templar class skill Puncturing Sweeps, i long have abandoned the idea of LA weaving and mostly HA weave every few attacks, with better results than expected, i must admit.
My hands ar far from fast and nimble, i have carpal tunnel issues and my hardware and ping are far from optimal, so yes, i cannot LA weave for the life of me, especially when using Puncturing Sweeps, a skill notorious for the LA weaving difficulty.
I use a rotation with 2 aoe/dots, sweeps and HA from my lightning staff for splash damage, off-balance and sustain, switching to a back bar with fire staff and execution/interrupt skills for when the boss remains alone with no adds.
My technique is noobish at best, the DPS i see on my screen is abysmal, but for some reason no matter the group i run or pug with at the end of the fight i almost always score more than 50% of the damage dealt to the big targets and more than 70% for mobs from the damage dealt by the entire group, no matter how good my team mates are. This is according to CMX.
As per CMX and Trial Dummy parses, LA weaving is indeed fenomenal, but my math fails to explain how in real combat situations like dungeons my character that barely gets to 40k on a trial dummy can hoard more than 50% of the damage done while in the same group with people i know for sure they do more than 70k DPS on the same Trial Dummy in parses.
Is it maybe that the whole "CMX and LA weave is god" ideology deeply flawed?
MasterSpatula wrote: »IMO, there's less of a problem with LA damage or with weaving itself and more an issue that they keep messing with targeting, making it less and less forgiving in a freakin' online game where latency is a given in any dang fight, meaning single-target attacks like light attacks result with your character just standing there like an idiot instead of attacking even though the aim is perfect on your screen.
It's weird that I don't really see anyone complaining about targeting on this forum considering how much complaining there is about it on my guild discords.
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Ippokrates wrote: »
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[snip] LA are not the only thing that could speed up your rotation and "cheat" (cause lets be honest, dmg from LA is nothing to compare to dmg you can get from skills and even if you will nerf it to 10%, it will be still source of advantage to those who know how to use it). You can also roll, you can block, you can swap weapons. Bah, HA is even more serious than LA because it gives you resorces while pressing skills, so my stamplar could jab things in eternity and he will not loss sustain.
Now, imagine we will turn ESO into, for example wow, giving every action a cooldown. Would you imagine how awful gameplay will become?
Oh, look, troll throw rock at me, but I cannot roll, or block, or interrupt him, because I just use an attack and need to wair 0.9 sec to take any action. No, I can only try to run out of AOE so it is so good that everyone running at the same speed. [snip]
Plus, looking at various YT channels dedicated ESO, weaving, animation cancelling & building rotation are probably the most important part of the game, giving people something they can aspire to. Because if you do not have experience from other games, you will not become good in one or two days. You need a time and dedication to develop your knowledge and skills to reach and break following tresholds. But once you will do it... I don't know how dev team, but I am totally enjoing! And can set to the next goal.
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