Well a gold staff has max weapon damage of like 1.3K. Even when I wear both undaunted sets and maelstrom staff which all give about 1.6K extra to L/HA, I can only get about 6K per tick and maybe 10K with crit/empower. The real question is how is anyone getting a sustained 15-25K LA damage per second consistently? Where is this damage coming from? Is CMX inaccurate or is LA broken?
What about the real issue with light attacks?
50% of my mouse clicks is only resulting in 20% of my damage. It’s clearly unbalanced with other skills.
CristyRazvan wrote: »
Teach me, master! And i am not kidding or making fun of what you've said, i really need help improving my DPS due to physical and technological constrains, as detailed below.
As a magplar with ping constantly at 200+ and the main spammable being the usual Templar class skill Puncturing Sweeps, i long have abandoned the idea of LA weaving and mostly HA weave every few attacks, with better results than expected, i must admit.
My hands ar far from fast and nimble, i have carpal tunnel issues and my hardware and ping are far from optimal, so yes, i cannot LA weave for the life of me, especially when using Puncturing Sweeps, a skill notorious for the LA weaving difficulty.
I use a rotation with 2 aoe/dots, sweeps and HA from my lightning staff for splash damage, off-balance and sustain, switching to a back bar with fire staff and execution/interrupt skills for when the boss remains alone with no adds.
My technique is noobish at best, the DPS i see on my screen is abysmal, but for some reason no matter the group i run or pug with at the end of the fight i almost always score more than 50% of the damage dealt to the big targets and more than 70% for mobs from the damage dealt by the entire group, no matter how good my team mates are. This is according to CMX.
As per CMX and Trial Dummy parses, LA weaving is indeed fenomenal, but my math fails to explain how in real combat situations like dungeons my character that barely gets to 40k on a trial dummy can hoard more than 50% of the damage done while in the same group with people i know for sure they do more than 70k DPS on the same Trial Dummy in parses.
Is it maybe that the whole "CMX and LA weave is god" ideology deeply flawed?
Light attack weaving is doing a light attack in between each skill to get extra damage and ulty (and maybe some sustain if they bring that back) and allowing system to fully display animations.
Light attack exploit is doing the LA weaving in an exploitable window that cancels animations but gives full benefit of LA plus other attack in same GCD. That is the definition of an exploit, using unintended programming errors to your benefit.
Exploits like this make is so devs don't know how hard to make dungeons because certain people will have artificially high DPS while most people won't. So people can skip mechanics and make boss fights too easy for exploiters and too hard for everyone else.
Everyone including ZOS knows this is a problem, so don't pretend like people who point this out are crazy. Either ZOS will fix it or they won't. But I think what they will do is give us 20K DPS companions and call it a day, which is fine with me too.
CristyRazvan wrote: »
Teach me, master! And i am not kidding or making fun of what you've said, i really need help improving my DPS due to physical and technological constrains, as detailed below.
As a magplar with ping constantly at 200+ and the main spammable being the usual Templar class skill Puncturing Sweeps, i long have abandoned the idea of LA weaving and mostly HA weave every few attacks, with better results than expected, i must admit.
My hands ar far from fast and nimble, i have carpal tunnel issues and my hardware and ping are far from optimal, so yes, i cannot LA weave for the life of me, especially when using Puncturing Sweeps, a skill notorious for the LA weaving difficulty.
I use a rotation with 2 aoe/dots, sweeps and HA from my lightning staff for splash damage, off-balance and sustain, switching to a back bar with fire staff and execution/interrupt skills for when the boss remains alone with no adds.
My technique is noobish at best, the DPS i see on my screen is abysmal, but for some reason no matter the group i run or pug with at the end of the fight i almost always score more than 50% of the damage dealt to the big targets and more than 70% for mobs from the damage dealt by the entire group, no matter how good my team mates are. This is according to CMX.
As per CMX and Trial Dummy parses, LA weaving is indeed fenomenal, but my math fails to explain how in real combat situations like dungeons my character that barely gets to 40k on a trial dummy can hoard more than 50% of the damage done while in the same group with people i know for sure they do more than 70k DPS on the same Trial Dummy in parses.
Is it maybe that the whole "CMX and LA weave is god" ideology deeply flawed?
MasterSpatula wrote: »IMO, there's less of a problem with LA damage or with weaving itself and more an issue that they keep messing with targeting, making it less and less forgiving in a freakin' online game where latency is a given in any dang fight, meaning single-target attacks like light attacks result with your character just standing there like an idiot instead of attacking even though the aim is perfect on your screen.
It's weird that I don't really see anyone complaining about targeting on this forum considering how much complaining there is about it on my guild discords.
[Quoted post was memoved]
Ippokrates wrote: »
[snip] LA are not the only thing that could speed up your rotation and "cheat" (cause lets be honest, dmg from LA is nothing to compare to dmg you can get from skills and even if you will nerf it to 10%, it will be still source of advantage to those who know how to use it). You can also roll, you can block, you can swap weapons. Bah, HA is even more serious than LA because it gives you resorces while pressing skills, so my stamplar could jab things in eternity and he will not loss sustain.
Now, imagine we will turn ESO into, for example wow, giving every action a cooldown. Would you imagine how awful gameplay will become?
Oh, look, troll throw rock at me, but I cannot roll, or block, or interrupt him, because I just use an attack and need to wair 0.9 sec to take any action. No, I can only try to run out of AOE so it is so good that everyone running at the same speed. [snip]
Plus, looking at various YT channels dedicated ESO, weaving, animation cancelling & building rotation are probably the most important part of the game, giving people something they can aspire to. Because if you do not have experience from other games, you will not become good in one or two days. You need a time and dedication to develop your knowledge and skills to reach and break following tresholds. But once you will do it... I don't know how dev team, but I am totally enjoing! And can set to the next goal.
[Quoted pots was removed]