ZOS_GinaBruno wrote: »Thanks for the details, everyone. We're currently working through a fix for this and hope to include it in a future incremental patch.
I haven't done any trials, but noticed this with overland mobs and once in a dungeon.
But they loaded in after a few seconds. They didn't stay invisible.
Even if that's the case, those few seconds can mean the difference between getting a title and not getting it. Take Godslayer, there isn't a huge amount of spare time under the 30 minute limit. Even if you're 3 minutes under, if every add pull takes an extra 10s due to them spawning in late then that 3 spare minutes soon disappears. Not to mention if it's tanks who can't see things then there are adds running around slapping dds and healers while we wait the "few seconds" for them to spawn in.
EDIT: spelling
So you fixed precisely.....nothing.
Old consoles still cannot see adds in trials. Bank still freezes. Guild rosters are still wrong.
@ZOS_GinaBruno invisible adds not fixed as promised and noted in the patch notes. The first trash pull in vSS is still broken, and the adds in flight phases on Nahvi also don't spawn for people with the old xbox.
Was this tested? It seems pretty straight forward to load up any affected group content on an old Xbox for 30 seconds to see whether it's fixed. Which it's not. Any word on when it will actually be fixed?
PackJamers wrote: »Still issues with adds just not appearing after a sizable delay, if at all. Boss just standing there and not doing any animations. Ground cast mechanics seem to be 50/50 on whether they show up too.
It is marginally better than before, if at all. But still for the most part it can kill a run and we are a bit helpless to it. Could you please look into this again?
It doesn't seem to be all trials, vAA and vHRC seemed okay last night. I have however encountered issues in vSS so far and also seen clips of issues in vMoL.
Here are some examples of the issue still being present in vSS after the patch. These were clipped some time between 8pm and 10pm last night, 5th April 2021, by a player using the original Xbox One console.
- No animations at all for the first ~20 seconds of the lokkie fight (you can tell since he doesn't throw his head back for ice, but the ice cage still spawns): https://clips.twitch.tv/DepressedBoldCheddarTTours-lJo3ZLpg2Vzakt6L
- Most of the adds are invisible for the first ~14 seconds of the trash pull after lokkie, resulting in two deaths: https://clips.twitch.tv/AnimatedAbstruseFalconRalpherZ-r219PDvmfHmdXdyW
- No wing stomp animation to indicate the head swipe on nahvi, nor an animation for the head swipe itself, resulting in 3 deaths: https://clips.twitch.tv/InexpensiveBlightedHedgehogPipeHype-LDn6eP46dHGPF-vt
- Adds not spawning when they should during nahvi flight phase, so the tank can neither see nor taunt them, resulting in 5 deaths: https://clips.twitch.tv/BlazingStormyCaribouDerp-Kh-DxFMZ0uPsI3ob
Please give us information on this, trials are still unplayable even after the "fix". Was the patch missing content? Was the maintenance somehow unsuccessful? Was it tested poorly so issues still remain? Was it said that the patch would contain a fix for these issue when it actually hasn't been fixed in order to postpone people's complaints? We want some honesty on it all, and an indication of when it will be properly fixed.
@ZOS_GinaBruno @ZOS_BillE @ZOS_KaiSchober @ZOS_Adrikoth @ZOS_AntonioP @ZOS_RichLambert
ZOS_JessicaFolsom wrote: »Hi all,
We wanted to confirm that we've seen your messages here about some lingering issues with invisible monsters, boss animations, and boss mechanics visuals not showing after the recent incremental patch. We're investigating - thank you for providing helpful specifics in your posts!
ZOS_JessicaFolsom wrote: »Hi all,
We wanted to confirm that we've seen your messages here about some lingering issues with invisible monsters, boss animations, and boss mechanics visuals not showing after the recent incremental patch. We're investigating - thank you for providing helpful specifics in your posts!