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Which Class is most in need of a rework and why?

Sangwyne
Sangwyne
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Power Creep is an unfortunate reality in the gaming industry for many reasons: bringing in newer players and sources of revenue, overturning a stagnant meta, and giving a reason for older veterans to continue grinding for the absolute best new gear or to come back to the series. ESO however was meant to follow a horizontal progression, where sets and classes are equally balanced and newer ones merely open up more options and diversify the range of experiences in-game rather than render old content obsolete. Over time, though, it feels as though ZOS has drifted away from the same standards to which they held the base 4 classes, and allowed for newer options that would not have been considered balanced according to their original design philosophy. With the removal of proc sets in Cyrodiil highlighting the gap between certain classes for all to see, it's long past time to consider giving some much-needed attention to the older elements of the game, including standardizing or reworking older skills and even classes. With that in mind, which class, if any, would you most agree needs work or requires changes? I realize that many people will simply vote for their main, but by rework I don't simply mean "buff"; it could be as simple as bringing certain skills up to par with those of other classes or as drastic as changing the nature of the skills entirely. Along with your choice of class, feel free to include why you picked that option and what changes to it you would most like to see.

Which Class is most in need of a rework and why? 339 votes

Dragonknight
19%
Elder_MartinBlue_Radiumdaryl.rasmusenb14_ESOWuffyCeruleithe.correonb16_ESOGythralSeaUnicornWingAsysVilixitiElo106AstironTrinityBreakerZer0_CooLAiphatonSleep724DaimmyoBreakfinityCloudlessSoulKing32 67 votes
Templar
34%
MojmirAnimus-ESOJahoelAlurriaSoulshinessewallb14_ESOxaraanArrodisiaMaerdiathSanctimoniamagnusthorekjbjondeaueb17_ESOmertustaKhrogoVhozekhondelinkJeremyNettleCarriermmtaniacJaylee 117 votes
Nightblade
20%
BlueRavenGalenGlassHalfFullmartinhpb16_ESODarkstorneAnyOldIronKitLightningSimen.askeland89b16_ESOstarlizard70ub17_ESOFauxHunterVexariusThavieMayraelParasaurolophusCzeriRex-UmbraNagualVmerpinsOhtimbarSmerchy 70 votes
Sorcerer
5%
InklingsRevelationL81priestnall.andrewrwb17_ESOkojouMasterSpatulaactoshIcaruzsAttackopsnMirelaUmbrellaBobby_V_RockitMicah_BayerLeonAkandoUrzigurumashvilio11L_NiciRyuvainStarlight_WhisperMalEducado 18 votes
Warden
4%
LamagrokieCadburyCasulemilyhyoyeonblkjagSilverIce58Snowy_Wyndra_KarnChickenSuckerGreenHereStarlight_Knightbutterrum222ESO_Nightingalehackdrag0nAndre_Noirhcbigdogdoghcmiguelcura 16 votes
Necromancer
9%
vailjohn_ESOck37090DelgentLord_HevGoregrinderOtarTheMadMojomonkeymanDerralihentianCaptainVenomFreakin_Hyttedominguero96MauinBraidasNMamir412gepe87Revokusallan0nOlumoGarbagBunny_guar 32 votes
No reworks needed/Every class is balanced/Other (Please Explain)
5%
Thorntonguelolo_01b16_ESOElvenheartPhaedrynwoeLadislaoMyKillv2.0allhailskippyStarlockspartaxoxojtm1018echo2omegaGOAT4EVARGrimTheReaper45LarcomarZodiarkslayernoneatzaArmanieAlextheMuspel 19 votes
  • Firstmep
    Firstmep
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    Templar
    Well Templar is my main, so I'm a definetly a bit biased, I do think Templar needs some reworks.
    Constant changes and nerfs have made many of their abilities pretty much useless.
    Sun fire, sun shield, Backlash, eclipse, healing ritual just to name a few.
    Jabs carries the class pretty hard and there are some positives.
    I like javelin, while it's not perfect and kinda has an identity issue with trying to be both a cc and a damage skill it's still better than what many classes have access too.
    And theres toppling charge too ofc.

    But, Backlash due to repetead nerfs and changes deals far too little dmg for the time and effort invested in trying to use this ability.

    Both morph of eclipse is pretty weak, IMHO with living dark being far too expensive or short for what it does.

    After the great dot normalisation and nerf, sun fire is a shadow of its former self, suffering from the same issue as for example rending where the total power budget of the skill is divided between a weak direct dmg and a weak dot portion, making it difficult to scale, and the secondary effects also feel really out of date when you compare to things like burning embers/venomous or warden bugs.

    Sun shield haven't been a usable skill for most builds for over 5 years, last couple of patches with the massive increases in hp due to proc sets, blazing shield saw some minor use, but thats really about it.
    As we are moving away(hopefully), from a low Stat high hp full on proc meta to a more offensive Stat based one, this skill will go back being useless once more.

    Healing ritual, I don't even know of I have to write anything, the skill is so bad.

    And then we have passives like faster resurrection and soul gem passive, like Srsly? Necromancers get increased defenses and damage and healing out their behind, they get literally free skills that provide powerful bonuses just for having them slotted.
    We have some decent passives, but overall the class really isn't up to snuff with the current state of the game.
    This is true for some other classes too, like dk, but I feel like it is most prevalent on Templar.
  • SshadowSscale
    SshadowSscale
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    Nightblade
    Magblade from a pvp perspective..... it's been bottom of the list for years now and is seriously in need of some changes/rework
  • Tommy_The_Gun
    Tommy_The_Gun
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    Nightblade
    Magblade especially. Stam is more or less in ok-ish spot, but it will change once proc sets will be back (next Chapter).

    Besides, it still suffers from same problem as Mag NB - bugged / unreliable invisibility / cloak. Also, NB as a class has a lot of areas that needs to be looked at - bare or useless abilities for example, that are missing auxiliary effects - like Aspect of Terror, Consuming Darkness or even Mark Target.

    Also... I kinda ask myself this question from a long time... Why an "Assassin" class has bad (or "meh" at best) Execute ability ? I mean shouldn't it be at least decent ? 🤔
  • Luke_Flamesword
    Luke_Flamesword
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    Dragonknight
    Dragonknights were designed as DOTs class and when ZOS nerfed DOT's to the ground, there was no real compesation for that. Every class has own nerfs, but none was nerfed that much. People complain about Templars, but I have stamina templar character too and this is a killing machine (Deadly+AY+Jabs), even played as Redguard in comparision to my stamina dk (which I have mastered playing him for almost two years).

    I have now 10 characters and played a bit for every class. Sorcs (both stam and mag) are easy mode, even without pets (I hate pets, I don't play with them), templar are still quite powerfull with jabs, even with last nerfs (try dks if you complain that they are weak), wardens have a lot of fun skills with many buff applied. These 3 classess gave me most fun. I didn't play necro too much, because I don't like theme and bounty for using skills is really annoying, but as we know necros are quite powerfull. Didn't have also time to proper learn nightblades, but they are at top of damage boards. They are are harder to learn, but have possibility to make most powerful damage and have tools for some ganking and bombing in PvP, so this ia also very interesting class.

    I'm sad when I see how rich and powerful possibilites have some classess compared to my stamdk. What's wrong and not fair is fact that some classess have tools for everything and some not. Some classess have really powerfull skills, total game-changers (like sorcs surge) and some don't have.
    PC | EU | DC |Stam Dk Breton
  • Gythral
    Gythral
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    Dragonknight
    Dragonknight - then necromancer (clunky as-hell), then the Vampire nerf-class!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • oddbasket
    oddbasket
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    Dragonknight
    Dk followed by Necro.
  • Firstmep
    Firstmep
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    Templar
    Dragonknights were designed as DOTs class and when ZOS nerfed DOT's to the ground, there was no real compesation for that. Every class has own nerfs, but none was nerfed that much. People complain about Templars, but I have stamina templar character too and this is a killing machine (Deadly+AY+Jabs), even played as Redguard in comparision to my stamina dk (which I have mastered playing him for almost two years).

    I have now 10 characters and played a bit for every class. Sorcs (both stam and mag) are easy mode, even without pets (I hate pets, I don't play with them), templar are still quite powerfull with jabs, even with last nerfs (try dks if you complain that they are weak), wardens have a lot of fun skills with many buff applied. These 3 classess gave me most fun. I didn't play necro too much, because I don't like theme and bounty for using skills is really annoying, but as we know necros are quite powerfull. Didn't have also time to proper learn nightblades, but they are at top of damage boards. They are are harder to learn, but have possibility to make most powerful damage and have tools for some ganking and bombing in PvP, so this ia also very interesting class.

    I'm sad when I see how rich and powerful possibilites have some classess compared to my stamdk. What's wrong and not fair is fact that some classess have tools for everything and some not. Some classess have really powerfull skills, total game-changers (like sorcs surge) and some don't have.

    Venomous claw is easily the hardest hitting dot in the game, if you build for stats.
    It also automatically procs poisoned, which is more powerful for dks due to their passive.
    Stamplar is literally just a jabs machine at this point, I'd kill for a strong class dot like venomous to take advantage of a set like deadly strike.
    Anyway, it's not a competition dk also needs love for sure.
  • DTStormfox
    DTStormfox
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    Redguard
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Larcomar
    Larcomar
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    No reworks needed/Every class is balanced/Other (Please Explain)
    This is ZOS we're talking about. You ask them for a sensible change to say, address DK's burst issues, they'll give you something useless like poopfist. Or, more likely, pull out a giant sledgehammer and run round massively overnerfing some other poor random class for the hell of it because. Then, in two or three months, admit it was a mistake but say they're going to stick with it because they like the "behavioural changes." Before changing their mind again in another three months and massively overbuffing it back to compensate, ccompletely changing the meta and making people howl "nerf xxxx or I quit"...
  • Raegwyr
    Raegwyr
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    Nightblade
    PvE: Dk, Templar
    PvP: MagNB without a doubt, no other class is even comparable to this miserable experience of being a magnb pvp main
  • BlueRaven
    BlueRaven
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    Nightblade
    I put nb, because with both stam and mag versions, many of the class abilities seem weak or pointless. It’s also a bit too pvp focused.

    Runner up necros, as they need at least one permanent pet.
  • MellowMagic
    MellowMagic
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    Templar
    Templars need a rework. Idc if we even lose a bit of dps to do so. Some of the power budget needs to be moved from jabs and put into potl / other skills. Vampire bane & the other morph should be wrapped into one and a new morph should be made.

    Sure I can easily hit high numbers on my stamplar but anyone that thinks endless hail, trap and jabs is fun as a rotation is lying to themselves.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • Faded
    Faded
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    Templar
    Tough call. Plars were overnerfed after their months as the FOTM class and have class ability and passive issues that need addressing. Some of them have gone on for years and what the hell are they thinking with burning light? Stop that.

    I would have said nightblade but they seem to hate the whole idea of shadowy assassins and I think NB has had enough reworking until they get over it. Careful what you wish for.
  • CaptainVenom
    CaptainVenom
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    Necromancer
    "Templar"... lol dude
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • GreenHere
    GreenHere
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    Warden
    Balancing aside, I've always felt like Wardens just have such a weird identity issue...

    They got Morrowindy bugs & critters... and a bear for some reason? Seems a bit out-of-place, but okay. A bear, sure. And the bird wings are kind of uninspired, too, imo.

    Then they got cool flora of various types, but they're all decidedly warm weather related. Flowers, vines, etc. Nice.

    Then there's ICE. You know, the thing that there's virtually none of on Morrowind, and clashes with the theme of all the other abilities Wardens have. Except the bear. 🙄

    It just feels like a mashup of things that don't belong together, to me. Like those old, "You got peanut butter in my chocolate! You got chocolate in my peanut butter!" commercials... only with like, I don't know, ketchup and applesauce. Ketchupplesauce. :s The mismatch just twists my knickers.

    To be clear, I like all of the skills & skill lines they have individually. (Except the bear, but that's because of how poorly it was done.) Wardens have a good kit, and I wish the other classes were more on-par with how "complete" Wardens feel. But damn... did they shove a bunch of stuff together into one class that really should've been divvied up differently, or is it just me? It feels like the "we know players want this stuff, but don't want to make too many classes" class.
  • The_Old_Goat
    The_Old_Goat
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    Players: Uh x class could use a little buffing please.
    Zos: Alright lets just nerf down all the other classes so they feel more "balanced".
    The preceding lines were purely satirical in nature of course.
  • Neoauspex
    Neoauspex
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    Templar
    Templars need better class passives
  • Faded
    Faded
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    Templar
    GreenHere wrote: »
    Balancing aside, I've always felt like Wardens just have such a weird identity issue...

    They got Morrowindy bugs & critters... and a bear for some reason? Seems a bit out-of-place, but okay. A bear, sure. And the bird wings are kind of uninspired, too, imo.

    Then they got cool flora of various types, but they're all decidedly warm weather related. Flowers, vines, etc. Nice.

    Then there's ICE. You know, the thing that there's virtually none of on Morrowind, and clashes with the theme of all the other abilities Wardens have. Except the bear. 🙄

    It just feels like a mashup of things that don't belong together, to me. Like those old, "You got peanut butter in my chocolate! You got chocolate in my peanut butter!" commercials... only with like, I don't know, ketchup and applesauce. Ketchupplesauce. :s The mismatch just twists my knickers.

    somewhere a warden named Ketchupplesauce begins to manifest
  • waterfairy
    waterfairy
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    Players: Uh x class could use a little buffing please.
    Zos: Alright lets just nerf down all the other classes so they feel more "balanced".
    The preceding lines were purely satirical in nature of course.

    you're joking but this is seriously how they handle it so I hate when I see 'balance' threads like this...everyone and everything isn't equal and should never be
  • jekyto
    jekyto
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    Templar
    Im also templar main, id like to see the magicka side of this class being able to be decent range dd as other mag classes, rework on passives to have abit more use for tanking trials. Currently these both roles excluding you from endgame in most cases, stamina as being melee also isnt wanted in many trials but this applies basically for all stamina. And as a healer, you can be easily replaced by warden and necro. Jabs is the engine of the class and dont ever think about any nerf on this, because then u literally deleting this class
  • Soulshine
    Soulshine
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    Templar
    Have all classes and been here since before day one.

    What I know is that the staggering amount of nerfs that Templars have been repeatedly given over the years has been so consistent that I don't have enough bad words to describe them all. Others here replying have already described many of them.

    What has been abundantly clear to me from a healer standpoint as well is that in comparison to my Warden and Necro healers, the Templar is comparatively "in the garage" and will probably have to stay there... save a few nice situations in trials were someone actually deigns to ask me to bring her.

    Devs could stand to acknowledge that while giving new classes in the game class skills and passives which fall in sync with each other, they have effectively done the exact opposite with many of the Templars' best features.
  • the1andonlyskwex
    the1andonlyskwex
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    Nightblade
    I don't really think Nightblade is bad, but I do think they need a new identity, instead of being the stealth/gank class. Cloak makes Nightblade almost impossible to balance fairly, and stealth gameplay shouldn't really be limited to a single class anyway.

    Templar needs an identity rework too, but its identity is just bland, instead of being outright counterproductive like Nightblade's.

    From a more mechanical perspective, I think something needs to be done to address Dragonknight's burst and sustain issues, and to simplify Necromancer's corpse management, but I don't really think either of those rise to the level of requiring a full rework.
    Edited by the1andonlyskwex on March 29, 2021 3:16PM
  • Phanex
    Phanex
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    Templar
    I put Templar due to the One ability to rule them all kinda thing.

    However, I agree about the Warden Bear thing. It would be cool if, instead of just a "Bear", it could be a spirit animal thing that we can pick and choose from.

    I don't think we need to reinvent the ability, just the look of it. A tiger/wolf/big snake will do the same thing the ability already does, just gives us the ability to make the class more our own.
  • Odovacar
    Odovacar
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    Dragonknight
    Mag DK was my first character and they still need some love imo.
  • MyKillv2.0
    MyKillv2.0
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    No reworks needed/Every class is balanced/Other (Please Explain)
    ESO tends to seldom "fix" whatever they intend to fix and more often than not, just simply leave whatever they are attempting to fix in a much worse state.
  • DreadDaedroth
    DreadDaedroth
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    Dragonknight
    Bring back pre elsweyr wings!
  • Firstmep
    Firstmep
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    Templar
    Vigarr wrote: »
    Players: Uh x class could use a little buffing please.
    Zos: Alright lets just nerf down all the other classes so they feel more "balanced".
    The preceding lines were purely satirical in nature of course.

    you're joking but this is seriously how they handle it so I hate when I see 'balance' threads like this...everyone and everything isn't equal and should never be

    Equal? No.
    Skills and passives that reflect the current state of eso and not leftovers from literally 6 years ago? Absolutely.
    I wonder where are those wonderful soul gem fling, resurrection speed, 2 second extra dot duration passives on necros and wardens..
    Heck just look at nightblades, they have received a lot of updates since last year, like extra pen when flanking, extra crit dmg and healing on merciless, suprise attack was buffed(again) just this patch to proc sundered, etc.
    Meanwhile templars? Burning light got nerfed, and err that's it actually!
  • Sanguinor2
    Sanguinor2
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    Templar
    Actually had a pretty tough time to decide between templar, dk and nightblade (magblade especially).
    The reason why I chose templar in the end are the largely outdated passives and a lot of heavily nerfed abilities.
    Just take a second to compare purifying light with either curse, shalks or blastbones. Purifying light takes 6 seconds to go off and needs you to go all out on another player and even if you manage to do a lot of damage it will still hit for less than either of the other 3 I mentioned while taking twice as long to go off and requiring far more work and not being AoE and not having a strong debuff in case of blastbones.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • cynicalbutterfly
    cynicalbutterfly
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    All classes need a little reworking. For all the reaseons everyone else has already stated lol
  • Rex-Umbra
    Rex-Umbra
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    Nightblade
    Nightblade is so gimp at Tanking and Healing and half the DPS abilities are just not fun to use.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
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