When pretty much every Streamer, Youtuber, Contentcreator and Guideauthor starts their lists and such with "You can play pretty much anything, but its harder with a Dragonknight", then there really isnt much else to say.
Seriously, when was Dragonknight last best at anything?
Competitive thank the gods is every class in this game, ZOS actually didnt screw up the balance too bad.
Sanguinor2 wrote: »Templar abilities that definitely need changes:
Purifying light: Needs a complete rework imo. As it is now its hardly worth using in PvP and returning it to its old state isnt a good solution either since a healer with high max mag putting it on you and his allies damaging you so it hit for its full tooltip was pretty stupid. Did I also mention that compared to other delayed burst skills its the only one that isnt fire and forget, deals far less damage and takes twice as long to go off?
Radiant Aura: Now that any magic damage can apply minor mag steal having an ability that only applies minor mag steal seems like a complete waste of space. Why would I use a gcd to apply minor mag steal and nothing else when jabs can also apply it?
Mag morph of Javelin: What was the reason for a mag class with a melee spammable to get a cc that removes people from melee range again?
Healing ritual: Cant remember the last time I ever saw this ability on a player that actually knows what he is doing. Could easily be reworked to a stam heal or a tank heal or both as morphs.
Sun shield: Its sun shield. That should be enough to show why it is a complete garbage ability that needs a rework.
Templar passives that need work:
Prism and Illuminate: Have you ever noticed that templar needs 2 passives to get the benefits dks for example get from 1?
Balanced Warrior: Maybe after 7 years its time to give it both weapon and spell damage and physical+spell resistance?
Enduring rays: Did I mention that I really dislike passives that do nothing but increase ability duration? Comparing it to searing heat is also downright depressing.
Master Ritualist: Just why?
I'm a little disappointed, but not particularly surprised, that the poll seems to have turned into little more than a popularity contest; by "rework" I actually meant a rework, and not just a buff to everyone's favorite choice of class to main.
Templar certainly needs to be addressed as well
Oreyn_Bearclaw wrote: »
Melee Vs Ranged: I think too much attention is paid to stam vs. magic, and not nearly enough about ranged vs melee. A ranged class should pull less DPS IMO than a melee class. That said, melee magic classes (primarily Templar and DK) need to be on par with stamina melee classes. Most Raid groups use a M1-M4, R1-R4 semi-circle stack for a lot of fights. Why would I want a Magplar in R1 when I could put a Stamina character there, who is likely going to do more DPS.
Oreyn_Bearclaw wrote: »
Melee Vs Ranged: I think too much attention is paid to stam vs. magic, and not nearly enough about ranged vs melee. A ranged class should pull less DPS IMO than a melee class. That said, melee magic classes (primarily Templar and DK) need to be on par with stamina melee classes. Most Raid groups use a M1-M4, R1-R4 semi-circle stack for a lot of fights. Why would I want a Magplar in R1 when I could put a Stamina character there, who is likely going to do more DPS.
Not singling out class, but skills.
All crit chance based skills need a look to revise around current much lower cc standards.
Not saying ever crit proc based skill needs adjustment, but at least take a good look and see if adjusting the proc condition is warranted given the multiple cc nerfs we’ve had over last 2-3 updates.
starlizard70ub17_ESO wrote: »My mains are a MagDK who is my crafter/explorer. And a MagTemplar that I use for undaunted and PvP mostly. After 6 years I'm well aware of the "problems" those two classes have. But you can at least build a character using mostly their skills.
But if you're running a Nightblade, you're stuck mostly using weapons skills, (bow/2haned/dual for stam, desto/resto for magic), and slotting the one of 2 still useful NB skills left. (Not counting the NB Ultimates, those are still pretty good.) Honesty, there are some average guild and world skills that are better then most NB skills. And that's why I voted for Nightblades. They need a complete overhaul to make their skills relevant in the game again.
Well more Stamsorc than Magsorc. Stamsorc really needs some class identity, maybe a class spamable and class execute. Would be great if all the Sorc Skills would get a Stamina and a Magicka morph.
Mythreindeer wrote: »Well more Stamsorc than Magsorc. Stamsorc really needs some class identity, maybe a class spamable and class execute. Would be great if all the Sorc Skills would get a Stamina and a Magicka morph.
I find the Sorc support skills work great with weapon skills for Stamsorcs. I have a bow/bow stamsorc and a 2H stamsorc which are both very fun and capable to play.
Sanguinor2 wrote: »Templar abilities that definitely need changes:
Purifying light: Needs a complete rework imo. As it is now its hardly worth using in PvP and returning it to its old state isnt a good solution either since a healer with high max mag putting it on you and his allies damaging you so it hit for its full tooltip was pretty stupid. Did I also mention that compared to other delayed burst skills its the only one that isnt fire and forget, deals far less damage and takes twice as long to go off?
Radiant Aura: Now that any magic damage can apply minor mag steal having an ability that only applies minor mag steal seems like a complete waste of space. Why would I use a gcd to apply minor mag steal and nothing else when jabs can also apply it?
Mag morph of Javelin: What was the reason for a mag class with a melee spammable to get a cc that removes people from melee range again?
Healing ritual: Cant remember the last time I ever saw this ability on a player that actually knows what he is doing. Could easily be reworked to a stam heal or a tank heal or both as morphs.
Sun shield: Its sun shield. That should be enough to show why it is a complete garbage ability that needs a rework.
Templar passives that need work:
Prism and Illuminate: Have you ever noticed that templar needs 2 passives to get the benefits dks for example get from 1?
Balanced Warrior: Maybe after 7 years its time to give it both weapon and spell damage and physical+spell resistance?
Enduring rays: Did I mention that I really dislike passives that do nothing but increase ability duration? Comparing it to searing heat is also downright depressing.
Master Ritualist: Just why?
Power Creep is an unfortunate reality in the gaming industry for many reasons: bringing in newer players and sources of revenue, overturning a stagnant meta, and giving a reason for older veterans to continue grinding for the absolute best new gear or to come back to the series. ESO however was meant to follow a horizontal progression, where sets and classes are equally balanced and newer ones merely open up more options and diversify the range of experiences in-game rather than render old content obsolete. Over time, though, it feels as though ZOS has drifted away from the same standards to which they held the base 4 classes, and allowed for newer options that would not have been considered balanced according to their original design philosophy. With the removal of proc sets in Cyrodiil highlighting the gap between certain classes for all to see, it's long past time to consider giving some much-needed attention to the older elements of the game, including standardizing or reworking older skills and even classes. With that in mind, which class, if any, would you most agree needs work or requires changes? I realize that many people will simply vote for their main, but by rework I don't simply mean "buff"; it could be as simple as bringing certain skills up to par with those of other classes or as drastic as changing the nature of the skills entirely. Along with your choice of class, feel free to include why you picked that option and what changes to it you would most like to see.
I'm a little disappointed, but not particularly surprised, that the poll seems to have turned into little more than a popularity contest; by "rework" I actually meant a rework, and not just a buff to everyone's favorite choice of class to main.
When you ask what people think and they actually tell you.Templar certainly needs to be addressed as well
Oh