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Which Class is most in need of a rework and why?

  • Vlad9425
    Vlad9425
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    Nightblade
    NB is a Shadow of it’s former self (no pun intended). I didn’t even realise how bad NB was till I recently started playing my Warden more which is vastly superior to NB in almost every way apart from running away from a fight which NB is great at.
  • Blue_Radium
    Blue_Radium
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    Dragonknight
    DK - it's a meme when played as DPS. When they nerfed away the DK's top-tier king of DOTs status back from, like, the Sanctum Ophidia era, no accompanying worthwhile options took its place. I can't remember the last time DK got ZOS top-tier DPS sprinkles/a patch where they are the flavor of the month.
  • F22nickell
    F22nickell
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    Templar
    Both my Stamplar and Magplar are one-punch chumps.
    Fix Wrothgar Relic Hunter for Pete's Sake! ... Until then ... ZOS=POS
  • Sanguinor2
    Sanguinor2
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    Templar
    DK - it's a meme when played as DPS. When they nerfed away the DK's top-tier king of DOTs status back from, like, the Sanctum Ophidia era, no accompanying worthwhile options took its place. I can't remember the last time DK got ZOS top-tier DPS sprinkles/a patch where they are the flavor of the month.

    Actually there were some. But funnily enough the only times dk was a top tier dps in the last years was when magdk could abuse certain bugs like the bugged asylum destro giving infinite sustain and more damage than intended or molten whip stacks not falling off after using whip.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Jacozilla
    Jacozilla
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    Not singling out class, but skills.

    All crit chance based skills need a look to revise around current much lower cc standards.

    Not saying ever crit proc based skill needs adjustment, but at least take a good look and see if adjusting the proc condition is warranted given the multiple cc nerfs we’ve had over last 2-3 updates.
  • Casul
    Casul
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    Warden
    I just wish birds was a better spammable. Cutting dive is too unpredictable given its reliance on off balance. And screaming is bad because it punishes some hard stack mechanics.
    PvP needs more love.
  • itscompton
    itscompton
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    Templar
    Magblade especially. Stam is more or less in ok-ish spot, but it will change once proc sets will be back (next Chapter).

    Besides, it still suffers from same problem as Mag NB - bugged / unreliable invisibility / cloak. Also, NB as a class has a lot of areas that needs to be looked at - bare or useless abilities for example, that are missing auxiliary effects - like Aspect of Terror, Consuming Darkness or even Mark Target.

    Also... I kinda ask myself this question from a long time... Why an "Assassin" class has bad (or "meh" at best) Execute ability ? I mean shouldn't it be at least decent ? 🤔
    Considering my Stamina recovery drops to zero the first fight I get into in Cyro neither NB spec works for me right now.

    In regards to the poll: From a PvP standpoint Templar, NB and DK are at a serious disadvantage due to not having a delayed burst ability that can be easily timed up with an ultimate in order to get a kill against a competent player. DK has it the worst of course, with no such type of ability at all . But it's not like Templar's or NB's have it much better in that department since Curse/BlastBones/SubAssualt are all far superior to POL/PL or even Relentless focus/Merciless, having exact timers and no requirement to build up the damage before they go off.
    But if I'm picking one class for rework it's Templar. Originally they were the go to healing class with good AOE and multi target dot damage. But they are no longer the clear cut best healing class, having lost many of their best passives and dot damage has been so drastically reduced it can basically be ignored in PvP.
    Edited by itscompton on March 29, 2021 7:15PM
  • noblecron
    noblecron
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    Nightblade
    I never get how NB can be the highest DPS becuase when I play it and when friends play it, it feels like it's lacking in DPS and survivability compared to other classes. I really think nb could use some more skills and passives similar to other classes to buff its survivability and damage.

    With that said, I also do wish warden was more fun to play as DPS. Or at the least could do some extra damage to buff it up a bit. It's a pain to quest on a warden healer because we have no way to DPS so have to resort to full dps builds
    Edited by noblecron on March 29, 2021 7:01PM
  • Destai
    Destai
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    GreenHere wrote: »
    Balancing aside, I've always felt like Wardens just have such a weird identity issue...

    They got Morrowindy bugs & critters... and a bear for some reason? Seems a bit out-of-place, but okay. A bear, sure. And the bird wings are kind of uninspired, too, imo.

    Then they got cool flora of various types, but they're all decidedly warm weather related. Flowers, vines, etc. Nice.

    Then there's ICE. You know, the thing that there's virtually none of on Morrowind, and clashes with the theme of all the other abilities Wardens have. Except the bear. 🙄

    It just feels like a mashup of things that don't belong together, to me. Like those old, "You got peanut butter in my chocolate! You got chocolate in my peanut butter!" commercials... only with like, I don't know, ketchup and applesauce. Ketchupplesauce. :s The mismatch just twists my knickers.

    To be clear, I like all of the skills & skill lines they have individually. (Except the bear, but that's because of how poorly it was done.) Wardens have a good kit, and I wish the other classes were more on-par with how "complete" Wardens feel. But damn... did they shove a bunch of stuff together into one class that really should've been divvied up differently, or is it just me? It feels like the "we know players want this stuff, but don't want to make too many classes" class.

    Totally agree. I struggled with finding a good theme for magicka Warden. With Bow-den, it's easy - elf ranger. With tank - easy - nordic ice warrior. For magicka dps, I just couldn't find the theme - especially when I have a sorcerer and templar. I was hoping to approximate a balance druid or something, but just felt too disjointed.
  • StarOfElyon
    StarOfElyon
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    Templar
    Templar. This class is just three buttons. It needs new morphs (for stamina), updated passives, and new skills for tanking.
  • itscompton
    itscompton
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    Templar
    Templar. This class is just three buttons. It needs new morphs (for stamina), updated passives, and new skills for tanking.

    I had an awesome setup for tanking on a Templar, but it depended on the health and stam recovery I got while in vampire stage 1 Mistform, which got nerfed into oblivion, of course. That is definitely a skill that should just work differently in PvP and PvE settings.
  • Mayrael
    Mayrael
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    Nightblade
    Templar already was a subject of rework. Nightblades except of constant nerfs and iconic skills give aways received nothing since few years. Class lost identity and uniqness, it's totally useless in group play, burst potential of this class has been nerfed by cast times or travel time, cloak can be passively disabled now, there is literally not even one reason to play it except of sentiment.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • FantasticFreddie
    FantasticFreddie
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    Templar
    DK isn't in that bad of a spot....still a tanking machine and welcome in pve as a Z'en toon.... for me, it was a tie between templar and nighrblade.
    The only thing keeping a templar in group is that single passive that boosts everyone's spell damage, and sometimes that isn't enough.
    Nightblade are decent tanks, mid range dps, and sub-par healers.
    Both classes need some love.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    The reality is that disparity between classes is not all that high, at least from a damage perspective, which is what I would focus on. Rather than a specific class, here are some things I would like to see changed to better help close the gap between the super leets and the average joe.

    Skill Duration: I would like to see them take a crack and standardizing Buff/DOT durations. No, I do not want them to all be identical. I also like that some class skills help set the rotation, Blastbones or Sub assault every third skill, Daedric prey every 6th, Spectral bow proc every 5th, etc. But I do think they could take a second pass at some of the skill durations so that they line up a bit better for a static rotation. I am all for dynamic rotations being BIS, but this would help close the gap they keep talking about.

    Channeled skills: Basically, anything with a .8 sec cast time can in theory be weaved like any other skill. Every second, on the second, with a LA weaved in between. The problem is, for skills with a channel, this creates an unnecessary skill gap to be optimal.

    Take Sorc Frags as a prime example. You can weave a frags hard cast just as fast as any other instant cast skill in the game. Would you know that from the tool tip or the animation? No way. Heck, Liko didnt even know about it. It also creates an added headache if you need to swap off of the skill. It is totally unnecessary, and needs to go. I love that we can weave and Animation cancel, but some skills feel extra clunky in this context and they should be adjusted.

    Melee Vs Ranged: I think too much attention is paid to stam vs. magic, and not nearly enough about ranged vs melee. A ranged class should pull less DPS IMO than a melee class. That said, melee magic classes (primarily Templar and DK) need to be on par with stamina melee classes. Most Raid groups use a M1-M4, R1-R4 semi-circle stack for a lot of fights. Why would I want a Magplar in R1 when I could put a Stamina character there, who is likely going to do more DPS.

    Nightblade: Nightblade is an anomaly in my mind. If you had asked me 2-3 years ago, I would have said its the best designed class in ESO. It has a little bit of everything, you can play anything from a ranged Magic, or melee stam, and you have all the things you would need built right into the class. The problem is that they have been slowly gutted over the years and while I think they are still a very well rounded class, the skill threshold to make them shine is way to high. For example, in theory a mageblade and magic sorc have a very similar DPS potential. In practice, the former is much harder to achieve from a player skill standpoint. Not exactly sure what the solution is, but they have the most difficult and least forgiving rotation in the game (magic or stam, doesnt really matter).

    Necro: Necro is a great class, just boggles the mind how buggy the skills are still.

    Edited by Oreyn_Bearclaw on March 29, 2021 8:42PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    DK - it's a meme when played as DPS. When they nerfed away the DK's top-tier king of DOTs status back from, like, the Sanctum Ophidia era, no accompanying worthwhile options took its place. I can't remember the last time DK got ZOS top-tier DPS sprinkles/a patch where they are the flavor of the month.

    @Blue_Radium
    About this time last year, they were meta again. It didnt last long, but the Elf Bane/Asylum staff DK was very strong. I do agree though, its been a while since anything but a Z'en DK would be welcomed as a DPS in any min/maxed raid. The old DK dot rotation is far and away my favorite to play. I wish they were viable at true engame as a melee DPS.
  • SickleCider
    SickleCider
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    All classes need more sustain. 👏

    That is all.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Odovacar
    Odovacar
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    Dragonknight
    All classes need more sustain. 👏

    That is all.

    especially DK
  • TwinLamps
    TwinLamps
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    Dragonknight
    Outdated passives
    Super expensive magicka skills
    Not enough stamina morphs compared to p2w classes

    DK feels like 2nd grade citizen.
    Awake, but at what cost
  • kojou
    kojou
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    Sorcerer
    Sorcerer Playstyle is really boring to me and could use some work, but I seem to be in the minority...

    Stamina Templar could also use some balancing.



    Playing since beta...
  • Urzigurumash
    Urzigurumash
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    Sorcerer
    Rework Sorc

    ;)
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • zaria
    zaria
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    DTStormfox wrote: »
    Redguard
    This one want crit chance back, they gave us cirt damage then nerfed crit chance hard.

    Regarding class, you do not want to be an bomber or troll tank build in PvP as they get ton of nerf request.
    DK got hit hard because of this.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • renne
    renne
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    Templar
    Even though we know any Templar rework would just be ZoS piling on more nerfs.
  • techyeshic
    techyeshic
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    Necromancer
    Surprised Necro is so low here as the class is a train wreck IMO from having just buffs of crap and some OP defense that requires weapons and other to do much other than cheese. It was released as garbage; which doesnt mean it's UP or OP; just boring design.

    Outside of that, I'd say they have wrecked all the classes over the year. Might be easier to just waste magsorc and stamden, then we all are in the gutter. Think they were heading that way with just procs becoming meta.

    But seriously. The other classes trademark abilities have been destroyed from whining because some things were annoying to fight; but all classes should have something cool and by design, that's going to make them annoying to your opponent. Thats the point.
  • merpins
    merpins
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    Nightblade
    All classes need reworks. Every class has abilities that are either useless or are things you can get from global skills (guilds, world, etc). I'd just want those changed to something useful. I'd also like to see a third choice for every morph. It feels like they're a bit limited when it comes to skills in game, and rather than changing every skill, they could add 1 extra morph to all skills, and change the skills that are really in a need for a rework.
  • Lumenn
    Lumenn
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    Templar
    I can see issues with other classes(mostly mageblade) but Templar, yeah that takes the cake. SO many nerfs over the years, skills being diluted or flat out killed. Jabs are literally the only thing keeping it afloat. Passives are ridiculously out of date as well.
  • Vhozek
    Vhozek
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    Templar
    I didn't even need to think about this.
    Templar just feels so out of place and useless.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • INe_Saninus
    INe_Saninus
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    Dragonknight
    This poll is really just "which class do you main". Lmao
    Same difference.

    Apparently Stamblades are really out there struggling. Poor little guys...
  • TPishek
    TPishek
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    Templar
    Jabs is the worst skill in the game; super clunky, doesn't look or feel good to use.
  • Firstmep
    Firstmep
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    Templar
    Jacozilla wrote: »
    Not singling out class, but skills.

    All crit chance based skills need a look to revise around current much lower cc standards.

    Not saying ever crit proc based skill needs adjustment, but at least take a good look and see if adjusting the proc condition is warranted given the multiple cc nerfs we’ve had over last 2-3 updates.

    So all one of them?
  • Rukia541
    Rukia541
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    Nightblade
    I voted NB. It is more of an issue of class identity and usefulness of abilities, and how bland it can be . I think after ZoS is done focusing on their clown fiesta of performance issues and what not, they should take a look at all classes and weapon skills too. I want to feel more unique and have more fun builds, I don't know how long I've used the same stam skills but its literally been years.

    Magblade is probably in most dire need of changes though if we mean straight up performance
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