Blue_Radium wrote: »DK - it's a meme when played as DPS. When they nerfed away the DK's top-tier king of DOTs status back from, like, the Sanctum Ophidia era, no accompanying worthwhile options took its place. I can't remember the last time DK got ZOS top-tier DPS sprinkles/a patch where they are the flavor of the month.
Considering my Stamina recovery drops to zero the first fight I get into in Cyro neither NB spec works for me right now.Tommy_The_Gun wrote: »Magblade especially. Stam is more or less in ok-ish spot, but it will change once proc sets will be back (next Chapter).
Besides, it still suffers from same problem as Mag NB - bugged / unreliable invisibility / cloak. Also, NB as a class has a lot of areas that needs to be looked at - bare or useless abilities for example, that are missing auxiliary effects - like Aspect of Terror, Consuming Darkness or even Mark Target.
Also... I kinda ask myself this question from a long time... Why an "Assassin" class has bad (or "meh" at best) Execute ability ? I mean shouldn't it be at least decent ? 🤔
Balancing aside, I've always felt like Wardens just have such a weird identity issue...
They got Morrowindy bugs & critters... and a bear for some reason? Seems a bit out-of-place, but okay. A bear, sure. And the bird wings are kind of uninspired, too, imo.
Then they got cool flora of various types, but they're all decidedly warm weather related. Flowers, vines, etc. Nice.
Then there's ICE. You know, the thing that there's virtually none of on Morrowind, and clashes with the theme of all the other abilities Wardens have. Except the bear. 🙄
It just feels like a mashup of things that don't belong together, to me. Like those old, "You got peanut butter in my chocolate! You got chocolate in my peanut butter!" commercials... only with like, I don't know, ketchup and applesauce. Ketchupplesauce.The mismatch just twists my knickers.
To be clear, I like all of the skills & skill lines they have individually. (Except the bear, but that's because of how poorly it was done.) Wardens have a good kit, and I wish the other classes were more on-par with how "complete" Wardens feel. But damn... did they shove a bunch of stuff together into one class that really should've been divvied up differently, or is it just me? It feels like the "we know players want this stuff, but don't want to make too many classes" class.
StarOfElyon wrote: »Templar. This class is just three buttons. It needs new morphs (for stamina), updated passives, and new skills for tanking.
Blue_Radium wrote: »DK - it's a meme when played as DPS. When they nerfed away the DK's top-tier king of DOTs status back from, like, the Sanctum Ophidia era, no accompanying worthwhile options took its place. I can't remember the last time DK got ZOS top-tier DPS sprinkles/a patch where they are the flavor of the month.
This one want crit chance back, they gave us cirt damage then nerfed crit chance hard.DTStormfox wrote: »Redguard
Not singling out class, but skills.
All crit chance based skills need a look to revise around current much lower cc standards.
Not saying ever crit proc based skill needs adjustment, but at least take a good look and see if adjusting the proc condition is warranted given the multiple cc nerfs we’ve had over last 2-3 updates.