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Master Architect question

Amorpho
Amorpho
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The 5th piece bonus states:
"When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%."
With "Ultimate spent" does it refer to the cost of the ultimate, or the total value of your ultimate pool at the time of casting your ultimate? For example, if I cast an ultimate that costs 70 but while I had 300 in my ulti pool, do I get Major Slayer for 7 seconds or for 30 seconds?
The Gaming Rev
YouTube channel - https://youtube.com/c/TheGamingRev

Characters

PVE
Magicka Sorcerer, Altmer - Master Crafter
Magicka Templar, Altmer
Magicka Nightblade, Breton
Stamina Nightblade, Khajiit

PVP
Magicka Sorcerer, Altmer
Magicka Templar, Altmer
Stamina Templar, Orsimer
Stamina Dragonknight, Dunmer
Stamina Warden, Orsimer

Aldmeri Dominion - 1700+ CP

XboxOne EU
  • Jolipinator
    Jolipinator
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    7.
    PS5 EU.
  • waterfairy
    waterfairy
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    pretty sure it's the ultimate cost...cast an ultimate then bring up your active effects real quick to see
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Easy test to do on yourself. Use ultimate at 300 then press C and check the active buff down below with a timer (or count)
    I still believe it's based on ultimate cost and not ultimate percentage though.

    Still 7 seconds is a front bar rotation, so is it that bad?
    Edited by Celephantsylvius_Bornasfinmo on March 26, 2021 4:51PM
  • Amorpho
    Amorpho
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    I know it's an easy test to do, no need to be patronising :wink:
    I just don't want to farm it if the timer on Major Slayer applies to the ultimate cost - don't think it's worth it.

    Also, I am a console player - I don't have the luxury of PTS
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • kringled_1
    kringled_1
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    The most recent places where I've seen MA requested its been on a magcro, either in vAS or if for some reason the healers can't wear RO. The relatively high cost of colossus meshes well with this version of MA.
  • iksde
    iksde
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    I was testing it not so long ago and it works as for how much ult you have spent doesnt matter of cost, castinc incap stripe for 70 ult at 500 ult I had definitelly longer than even 30 secs of this buff ratther than 7 sec so xD
  • LashanW
    LashanW
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    @Amorpho ,
    Master Architect and War Machine works using the total Ultimate you spent, not actual cost of ultimate ability.

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • zvavi
    zvavi
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    LashanW wrote: »

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.

    This, full 500 ultimate is 50 seconds.
    Edited by zvavi on March 26, 2021 6:24PM
  • Amorpho
    Amorpho
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    Thanks all for the clarification. Sounds like the patronising lot were wrong after all 😉
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • waterfairy
    waterfairy
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    LashanW wrote: »
    @Amorpho ,
    Master Architect and War Machine works using the total Ultimate you spent, not actual cost of ultimate ability.

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.

    this right here points out a problem with ultimates...whether it cost 70 or 300 it wipes your whole ultimate number. You should only be using the cost of the ultimate otherwise what reason is there to letting your ultimate reach 500 aside from a set like this?
  • CrashTest
    CrashTest
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    Vigarr wrote: »
    LashanW wrote: »
    @Amorpho ,
    Master Architect and War Machine works using the total Ultimate you spent, not actual cost of ultimate ability.

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.

    this right here points out a problem with ultimates...whether it cost 70 or 300 it wipes your whole ultimate number. You should only be using the cost of the ultimate otherwise what reason is there to letting your ultimate reach 500 aside from a set like this?

    That's too OP bc you can chain cast ultis. For example, save ulti to 500 then use ultis one after another. That'd break the game completely bc nothing would be a challenge as everything would die in a few seconds or less, tanks would be basically immortal, and healers would become pointless.
  • waterfairy
    waterfairy
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    CrashTest wrote: »
    Vigarr wrote: »
    LashanW wrote: »
    @Amorpho ,
    Master Architect and War Machine works using the total Ultimate you spent, not actual cost of ultimate ability.

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.

    this right here points out a problem with ultimates...whether it cost 70 or 300 it wipes your whole ultimate number. You should only be using the cost of the ultimate otherwise what reason is there to letting your ultimate reach 500 aside from a set like this?

    That's too OP bc you can chain cast ultis. For example, save ulti to 500 then use ultis one after another. That'd break the game completely bc nothing would be a challenge as everything would die in a few seconds or less, tanks would be basically immortal, and healers would become pointless.

    true. I was going to suggest a solution but that would require 'balancing' and there's already enough of that bs in game lol
  • iksde
    iksde
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    CrashTest wrote: »
    Vigarr wrote: »
    LashanW wrote: »
    @Amorpho ,
    Master Architect and War Machine works using the total Ultimate you spent, not actual cost of ultimate ability.

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.

    this right here points out a problem with ultimates...whether it cost 70 or 300 it wipes your whole ultimate number. You should only be using the cost of the ultimate otherwise what reason is there to letting your ultimate reach 500 aside from a set like this?

    That's too OP bc you can chain cast ultis. For example, save ulti to 500 then use ultis one after another. That'd break the game completely bc nothing would be a challenge as everything would die in a few seconds or less, tanks would be basically immortal, and healers would become pointless.

    yeah....for perfect team we have already dk with zen for support, necro with catalyst for support, both tanks and both healer already have their sets so we have left 6 dd's with full dps sets for them - now we would need to ahve sacriface 2 or maybe 3 of them to get 100% uptime of master architect for who? for left 3-4 dd's with their ofwn setups for max dps?
    because of single dd master architect is dps loss while giving boost to team, with close to 100% uptime from this set from additional 2nd dd or even 3rd dd I bet it would make master architect weared to be left at 0 point - no dps loss from wearing this set but also not so much of dps boost in overall so staying at level like he would have his own selfish dps setup

    so what is at the end? at best only 4dd - so half - have trully boosted dps from their own while rest of the team have dps lets say like they didn't had any boosts because they already sacrifaced their dps number to boost group...so if they are getting additional boost from other in groups they will be left at point 0 of their...boost from team covered their loss so their dps is neutral while only 4 dds have boosted dps instead 6 dds without master architect



    ahhh wait...I just rembered master architect is boosting only 5 group members....so to get its uptime worth of use we should have atleast 3-4 dds to use it and so leaving 3-2 dds with their wond full dps gear lol
    and dont forget also players wont be every time perfectly placed and buff for 5 players from this set wont always get at dd's only, sometime it might catch healer or tank

    so yeah...very op set, very op, 1 player can use it, will have dps loss for this and he will buff for some time 5 dds out of 7 with for sure under 50% uptime, with 2 dd's with this set we might get decent uptime for 5 dds if it will het always dds which wont be possible in most cases for most player but so leaving these 2 dds with their own dps loss and still have 2 dds without buff
    yep set op confirmet, get ready for nerf
  • Amorpho
    Amorpho
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    iksde wrote: »
    CrashTest wrote: »
    Vigarr wrote: »
    LashanW wrote: »
    @Amorpho ,
    Master Architect and War Machine works using the total Ultimate you spent, not actual cost of ultimate ability.

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.

    this right here points out a problem with ultimates...whether it cost 70 or 300 it wipes your whole ultimate number. You should only be using the cost of the ultimate otherwise what reason is there to letting your ultimate reach 500 aside from a set like this?

    That's too OP bc you can chain cast ultis. For example, save ulti to 500 then use ultis one after another. That'd break the game completely bc nothing would be a challenge as everything would die in a few seconds or less, tanks would be basically immortal, and healers would become pointless.

    yeah....for perfect team we have already dk with zen for support, necro with catalyst for support, both tanks and both healer already have their sets so we have left 6 dd's with full dps sets for them - now we would need to ahve sacriface 2 or maybe 3 of them to get 100% uptime of master architect for who? for left 3-4 dd's with their ofwn setups for max dps?
    because of single dd master architect is dps loss while giving boost to team, with close to 100% uptime from this set from additional 2nd dd or even 3rd dd I bet it would make master architect weared to be left at 0 point - no dps loss from wearing this set but also not so much of dps boost in overall so staying at level like he would have his own selfish dps setup

    so what is at the end? at best only 4dd - so half - have trully boosted dps from their own while rest of the team have dps lets say like they didn't had any boosts because they already sacrifaced their dps number to boost group...so if they are getting additional boost from other in groups they will be left at point 0 of their...boost from team covered their loss so their dps is neutral while only 4 dds have boosted dps instead 6 dds without master architect



    ahhh wait...I just rembered master architect is boosting only 5 group members....so to get its uptime worth of use we should have atleast 3-4 dds to use it and so leaving 3-2 dds with their wond full dps gear lol
    and dont forget also players wont be every time perfectly placed and buff for 5 players from this set wont always get at dd's only, sometime it might catch healer or tank

    so yeah...very op set, very op, 1 player can use it, will have dps loss for this and he will buff for some time 5 dds out of 7 with for sure under 50% uptime, with 2 dd's with this set we might get decent uptime for 5 dds if it will het always dds which wont be possible in most cases for most player but so leaving these 2 dds with their own dps loss and still have 2 dds without buff
    yep set op confirmet, get ready for nerf

    I should have specified that the build I have in mind is SPECIFICALLY for 4 people groups (Arenas and dungeons) so MA on a DPS/Healer hybrid sounds pretty good!
    The Gaming Rev
    YouTube channel - https://youtube.com/c/TheGamingRev

    Characters

    PVE
    Magicka Sorcerer, Altmer - Master Crafter
    Magicka Templar, Altmer
    Magicka Nightblade, Breton
    Stamina Nightblade, Khajiit

    PVP
    Magicka Sorcerer, Altmer
    Magicka Templar, Altmer
    Stamina Templar, Orsimer
    Stamina Dragonknight, Dunmer
    Stamina Warden, Orsimer

    Aldmeri Dominion - 1700+ CP

    XboxOne EU
  • iksde
    iksde
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    Amorpho wrote: »
    iksde wrote: »
    CrashTest wrote: »
    Vigarr wrote: »
    LashanW wrote: »
    @Amorpho ,
    Master Architect and War Machine works using the total Ultimate you spent, not actual cost of ultimate ability.

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.

    this right here points out a problem with ultimates...whether it cost 70 or 300 it wipes your whole ultimate number. You should only be using the cost of the ultimate otherwise what reason is there to letting your ultimate reach 500 aside from a set like this?

    That's too OP bc you can chain cast ultis. For example, save ulti to 500 then use ultis one after another. That'd break the game completely bc nothing would be a challenge as everything would die in a few seconds or less, tanks would be basically immortal, and healers would become pointless.

    yeah....for perfect team we have already dk with zen for support, necro with catalyst for support, both tanks and both healer already have their sets so we have left 6 dd's with full dps sets for them - now we would need to ahve sacriface 2 or maybe 3 of them to get 100% uptime of master architect for who? for left 3-4 dd's with their ofwn setups for max dps?
    because of single dd master architect is dps loss while giving boost to team, with close to 100% uptime from this set from additional 2nd dd or even 3rd dd I bet it would make master architect weared to be left at 0 point - no dps loss from wearing this set but also not so much of dps boost in overall so staying at level like he would have his own selfish dps setup

    so what is at the end? at best only 4dd - so half - have trully boosted dps from their own while rest of the team have dps lets say like they didn't had any boosts because they already sacrifaced their dps number to boost group...so if they are getting additional boost from other in groups they will be left at point 0 of their...boost from team covered their loss so their dps is neutral while only 4 dds have boosted dps instead 6 dds without master architect



    ahhh wait...I just rembered master architect is boosting only 5 group members....so to get its uptime worth of use we should have atleast 3-4 dds to use it and so leaving 3-2 dds with their wond full dps gear lol
    and dont forget also players wont be every time perfectly placed and buff for 5 players from this set wont always get at dd's only, sometime it might catch healer or tank

    so yeah...very op set, very op, 1 player can use it, will have dps loss for this and he will buff for some time 5 dds out of 7 with for sure under 50% uptime, with 2 dd's with this set we might get decent uptime for 5 dds if it will het always dds which wont be possible in most cases for most player but so leaving these 2 dds with their own dps loss and still have 2 dds without buff
    yep set op confirmet, get ready for nerf

    I should have specified that the build I have in mind is SPECIFICALLY for 4 people groups (Arenas and dungeons) so MA on a DPS/Healer hybrid sounds pretty good!

    hmm it could be good...it is good anyway also in trials :P but it is not op anyway as you would need to have it still on altlest 2 people in group of 4 to have decent uptime of this set to be able to say it is op :P
  • code65536
    code65536
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    The HoF sets and Balorgh are all based on the amount spent, so that there is some added benefit to holding ultimate.


    @Vigarr It forces players to think more strategically. You often want to use an Ultimate at just the right moment, when it will do the most amount of good, which generally means holding onto it and not using it as soon as you get it. But doing that is going to impose a cost on the player in the form of "wasted" Ultimate. This forces players to find a strategic balance between timing its usage and waste.

    This is a feature, not a problem.
    Edited by code65536 on March 27, 2021 1:36PM
    Nightfighters ― PC/NA and PC/EU

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  • Zinggling
    Zinggling
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    Amorpho wrote: »
    The 5th piece bonus states:
    "When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%."
    With "Ultimate spent" does it refer to the cost of the ultimate, or the total value of your ultimate pool at the time of casting your ultimate? For example, if I cast an ultimate that costs 70 but while I had 300 in my ulti pool, do I get Major Slayer for 7 seconds or for 30 seconds?

    I confirm it's your Ultimate POOL.

    If you cast an Ult that costs 70 with a pool of 70 = 7 sec.
    if you cast an Ult that costs 70 with a pool of 500 = 50 sec.
  • Xuhora
    Xuhora
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    iksde wrote: »
    Amorpho wrote: »
    iksde wrote: »
    CrashTest wrote: »
    Vigarr wrote: »
    LashanW wrote: »
    @Amorpho ,
    Master Architect and War Machine works using the total Ultimate you spent, not actual cost of ultimate ability.

    So you get 30 seconds of Major Slayer if you spent 300 ultimate, even if the ability itself cost way less than that.

    this right here points out a problem with ultimates...whether it cost 70 or 300 it wipes your whole ultimate number. You should only be using the cost of the ultimate otherwise what reason is there to letting your ultimate reach 500 aside from a set like this?

    That's too OP bc you can chain cast ultis. For example, save ulti to 500 then use ultis one after another. That'd break the game completely bc nothing would be a challenge as everything would die in a few seconds or less, tanks would be basically immortal, and healers would become pointless.

    yeah....for perfect team we have already dk with zen for support, necro with catalyst for support, both tanks and both healer already have their sets so we have left 6 dd's with full dps sets for them - now we would need to ahve sacriface 2 or maybe 3 of them to get 100% uptime of master architect for who? for left 3-4 dd's with their ofwn setups for max dps?
    because of single dd master architect is dps loss while giving boost to team, with close to 100% uptime from this set from additional 2nd dd or even 3rd dd I bet it would make master architect weared to be left at 0 point - no dps loss from wearing this set but also not so much of dps boost in overall so staying at level like he would have his own selfish dps setup

    so what is at the end? at best only 4dd - so half - have trully boosted dps from their own while rest of the team have dps lets say like they didn't had any boosts because they already sacrifaced their dps number to boost group...so if they are getting additional boost from other in groups they will be left at point 0 of their...boost from team covered their loss so their dps is neutral while only 4 dds have boosted dps instead 6 dds without master architect



    ahhh wait...I just rembered master architect is boosting only 5 group members....so to get its uptime worth of use we should have atleast 3-4 dds to use it and so leaving 3-2 dds with their wond full dps gear lol
    and dont forget also players wont be every time perfectly placed and buff for 5 players from this set wont always get at dd's only, sometime it might catch healer or tank

    so yeah...very op set, very op, 1 player can use it, will have dps loss for this and he will buff for some time 5 dds out of 7 with for sure under 50% uptime, with 2 dd's with this set we might get decent uptime for 5 dds if it will het always dds which wont be possible in most cases for most player but so leaving these 2 dds with their own dps loss and still have 2 dds without buff
    yep set op confirmet, get ready for nerf

    I should have specified that the build I have in mind is SPECIFICALLY for 4 people groups (Arenas and dungeons) so MA on a DPS/Healer hybrid sounds pretty good!

    hmm it could be good...it is good anyway also in trials :P but it is not op anyway as you would need to have it still on altlest 2 people in group of 4 to have decent uptime of this set to be able to say it is op :P

    it is good, i use it alot in Dungeons and Arenacontent. I either pair it with SPC and use both sets on both bars, losing a monsterset but going with vMA staff to boost LA-dmg. Or if sustain is an issue i backbar MA and use SPC on body with symphony Monsterhelmet. Either way it has a pretty good outcome. you can save up ultimate during trashfights and use either destro ult or warhorn on dps phases in bossfights. with 500 ulti spent the buff lasts kinda forever and bosses melt.
    the heals i use in this setup is combat prayer for the 8% dmg buff, as well as orbs and rapid regen for the SPC uptime. backbar is only for dmgskills.
    im sitting arround 25-30% group DPS with this setup depending on if i use warhorn or destro ult and how good the 2 DDs are.
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