ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
Thank you, and for confirmation of the issue.ZOS_Adrikoth wrote: »We wanted to let you know that we are aware of this issue and working on a fix
ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
Sad to see a buggy mechanic ruining PvP making it way back. PvP has been alot more fun with this awful mechanic gone.
ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
Sad to see a buggy mechanic ruining PvP making it way back. PvP has been alot more fun with this awful mechanic gone.
Vanionator wrote: »ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
Sad to see a buggy mechanic ruining PvP making it way back. PvP has been alot more fun with this awful mechanic gone.
[snip] I can understand that it might be frustrating that you can't cope with being stunned and then ganked, but your feelings of helplessness, is it so strong that you are ok with ruining builds that aren't related to pvp? [snip]
Vanionator wrote: »ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
Sad to see a buggy mechanic ruining PvP making it way back. PvP has been alot more fun with this awful mechanic gone.
[snip] I can understand that it might be frustrating that you can't cope with being stunned and then ganked, but your feelings of helplessness, is it so strong that you are ok with ruining builds that aren't related to pvp? [snip]
Getting desynced from 40m+ away without any visual cues or counterplay [snip]
And the fact that PvE roleplayers (who are the main complainer in this thread) can't cope with them not being able to stun an overland NPC for whatever reason makes me feel sorry for those people. But apparently it's more important to keep their skyrim roleplay bubble intact than to work towards a more healthy PvP environment with fewer buggy mechanics. [snip]
ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
Vanionator wrote: »ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
Sad to see a buggy mechanic ruining PvP making it way back. PvP has been alot more fun with this awful mechanic gone.
[snip] I can understand that it might be frustrating that you can't cope with being stunned and then ganked, but your feelings of helplessness, is it so strong that you are ok with ruining builds that aren't related to pvp? [snip]
Getting desynced from 40m+ away without any visual cues or counterplay [snip]
And the fact that PvE roleplayers (who are the main complainer in this thread) can't cope with them not being able to stun an overland NPC for whatever reason makes me feel sorry for those people. But apparently it's more important to keep their skyrim roleplay bubble intact than to work towards a more healthy PvP environment with fewer buggy mechanics. [snip]
[Edited to remove Baiting]
So it's confirmed this is a bug? That it's going to be fixed? Thank gods - the next character I want to do some questing on was bad cat, and I just... I can't stand trying to play her with her in this sorry state of being unable to do what she does best. T_T
Unfortunate this fix is going to take a while, though.
ZOS_Adrikoth wrote: »Hey folks,
We wanted to let you know that we are aware of this issue and working on a fix.
Once we have an additional update we will let you know, but this fix will not be in the next incremental patch. We appreciate your patience as we work to resolve this issue.
goldenarcher1 wrote: »Yep,sounds like a fix.
Fixed an issue where the guaranteed Critical Strike and bonus damage from attacks made while hidden in crouch would fail on many attacks. It will now properly grant a guaranteed Critical Strike on your next Direct Damage attack, deal 46% bonus damage if a Ranged attack (now Magical and Martial, rather than only Martial), 275% bonus damage if a Melee attack (Magical and Martial, rather than only Martial), and Stun the target on Martial or Magical melee attacks.
Note the bonus Critical Damage is still reduced significantly and these values are their original versions.
No stun for bow heavy attacks from stealth though,unless i am reading it wrong.
FauxHunter wrote: »Yeah, not excited to hear they're removing stuns from ranged attacks. Glad they're fixing the crit damage though at least.
HowellQagan wrote: »@jp_marins No, it's still bugged (see this whole thread) and that's why it doesn't crit or stun. Blackwood update will fix it and remove stun from ranged and add sneak bonuses to magical attacks too.
katanagirl1 wrote: »HowellQagan wrote: »@jp_marins No, it's still bugged (see this whole thread) and that's why it doesn't crit or stun. Blackwood update will fix it and remove stun from ranged and add sneak bonuses to magical attacks too.
I completely disagree with the removal of ranged stun from stealth and I don’t have a PvP toon that takes advantage of this. I do have a PvE main who does, and has played this way for years.
Don’t make these changes. I’d rather die to ranged stun attacks in PvP that not be able to use them in PvE.