Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Please increase base dmg reduction from 10 to 15% atleast

  • PaddyVu
    PaddyVu
    ✭✭✭✭
    HankTwo wrote: »
    PaddyVu wrote: »
    Seraphayel wrote: »
    Scardan wrote: »
    Seraphayel wrote: »
    PaddyVu wrote: »
    Dragonnord wrote: »
    [Quoted post was removed]

    I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
    I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.

    What you achieve is very impressive, but your attitude in an MMORPG isn't really working for me. Yes, (a lot of) players can be toxic, but this still is an online multiplayer game and dungeons and trials are a type of content that's designed for multiplayer. Especially trials and veteran content should not be soluble per se. If your skill is so high you can do it: great! But it shouldn't be the new normal.

    I'm learning a lot of things in this thread which is very nice and appreciated and again, what you're able to do is very impressive.

    Online games being online does not obligate anyone to group with anybody to do some stuff. If they do it, it is from my experience usually a cheap game design to avoid balancing work or to hide bad balancing (Fiesta Online flashbacks, even overland grindy questing was supposed to be a group activity) under the excuse "but it is MMORPG! You have to play TOGETHER!!!11". No, lol. Massive multiplayer means just the base mechanic of the game - server where many people run in instances and see each other at once.

    "But this is supposed to be multiplayer only content" does not work as argument. If somebody is skilled enough to run it solo, let them enjoy it, the rest is this is none of our business.

    We're talking about group dungeons and group trials. This is multiplayer content and should be designed around that aspect (which it is) so yes, the argument multiplayer only content works in these cases.

    As I said, if somebody is skilled enough to do it solo, great! But do not make it a prerequisite. If you're not able to do it (anymore) don't ask for adjustments to be able to solo it (again).
    Not only in PvE, but in PvP also, u dont want to take 15k PER jab dont u? Because i'm mainly PvE, so i mention PvE more than PvP. But PvP still need some adjustment. 30k hp 36k resist, killed in 1.5s with jab. 50k hp 33k resist, killed in 0.1s with minefield.

    If you die in any duel in under 2 seconds thats a big learn to play issue. It also doesnt help your argument that you are fighting full on glass canons that could probably be one shotted even by a balanced build themselves. And that minefield remark is a huge hyperbole since that is only possible in extremely confined places where all mines land on the exact same spot, which is not applicable in 99% of real fights (and especially not in honest duels since they happen on an open field). Furthermore, why did you just walk into them in the first place without even blocking them? Its such a dishonest argument...

    Same with your complained about the Kiln boss in vUG. If he one shots you with 26k damage why are you not adding mitigation or adjusting your build to 27k health then (which is easy to do with stuff like tri stat enchants), and instead complain here on the forum? Explain why ZOS should care about that? If you want to solo group content good for you, but then you need to adjust your build if a big patch like this happens. And even if you are unable to do it after patch I don't see why ZOS should care about that.

    It's not simple like that, for example, like moongrave fane last boss, each hit will take 80% of your hp, now around 130% of your hp, with shield, yes i can survive, and what's next after that? Shield again? No magicka for that, i'm not even add thing like heal back to 100% and shield again.
    Edited by ZOS_ConnorG on March 22, 2021 12:46PM
  • Redguards_Revenge
    Redguards_Revenge
    ✭✭✭✭
    or you can lower your DPS and increase your defense.
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    Are you sure we playing the same game? Mitigation went way UP here is an unblocked swipe from olms :D
    XGO6mnv.png

    That must be on normal. I don't think this is possible on Vet.
    Normal was never a problem to deal with.
  • MisterKarnos
    MisterKarnos
    ✭✭✭
    Are you sure we playing the same game? Mitigation went way UP here is an unblocked swipe from olms :D
    XGO6mnv.png

    That must be on normal. I don't think this is possible on Vet.
    Normal was never a problem to deal with.

    well if this was normal you can tell me when they updated olms HP to 99mil on normal instead of the 25mil it does actually have, without accounting for block you can easily get to 72%+ mitigation atm olms swipe has a base damage of 150k if no mitigation at all is accounted for
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    Are you sure we playing the same game? Mitigation went way UP here is an unblocked swipe from olms :D
    XGO6mnv.png

    That must be on normal. I don't think this is possible on Vet.
    Normal was never a problem to deal with.

    well if this was normal you can tell me when they updated olms HP to 99mil on normal instead of the 25mil it does actually have, without accounting for block you can easily get to 72%+ mitigation atm olms swipe has a base damage of 150k if no mitigation at all is accounted for

    What's your setup? I want to try this if you can take a vet St Olms swipe to the face and survive XD
    That would make tanking it *** easy all of a sudden.
    Edited by Grandchamp1989 on March 22, 2021 12:49PM
  • MisterKarnos
    MisterKarnos
    ✭✭✭
    im using a standard alkosh+yoln setup in that screen all heavy armor which is more than enough to pull this off, cp wise you spec into the mitigation section of blue tree ofc, buff wise you wanna make sure minor protection/maim is up that should be enough to survive... if you wanna play extra safe add major maim/protection
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    im using a standard alkosh+yoln setup in that screen all heavy armor which is more than enough to pull this off, cp wise you spec into the mitigation section of blue tree ofc, buff wise you wanna make sure minor protection/maim is up that should be enough to survive... if you wanna play extra safe add major maim/protection

    Okey I gotta call BS now.

    Full golden 7 piece heavy perfected Yolna + alkosh
    47k health
    31+ k resistances
    minor protection

    One swipe - dead

    JPziCcm.jpg

    5eC7KUF.jpg

    2D6e2Ak.jpg

    To survive a swing you need max resistances 60k health and minor protection
    Edited by Grandchamp1989 on March 22, 2021 2:14PM
  • Fischblut
    Fischblut
    ✭✭✭✭✭
    ✭✭
    Okey I gotta call BS now.

    Look at the screenshot carefully :) Part of boss attack was absorbed by player's shield (12.3 k, I think it was shield from Frost Staff elemental blockade), and thus player took only 38.6k damage.

    38.6 k + 12.3k = 50.9 k damage

    You character took full damage to his health without shield.

    Also, your character has only 47.5k health, while other character has 51.2 k health. I also doubt that MisterKarnos's character was redguard.
  • MisterKarnos
    MisterKarnos
    ✭✭✭
    im using a standard alkosh+yoln setup in that screen all heavy armor which is more than enough to pull this off, cp wise you spec into the mitigation section of blue tree ofc, buff wise you wanna make sure minor protection/maim is up that should be enough to survive... if you wanna play extra safe add major maim/protection

    Okey I gotta call BS now.

    Full golden 7 piece heavy perfected Yolna + alkosh
    47k health
    31+ k resistances
    minor protection

    One swipe - dead

    JPziCcm.jpg

    5eC7KUF.jpg

    2D6e2Ak.jpg

    To survive a swing you need max resistances 60k health and minor protection

    Hard disagree on that:
    https://youtu.be/RliYCfJxl1g

    ilVyXB1.png

    As you can see im not at 60k hp there and also not resistance capped yet survive the olms swipe no issue, on DK you prolly wanna add a igneous shield cast to close the gap to wardens ridicoulus amount of HP, templar can use blazing shield for that, but basically same thing there, havent tested the other 3 classes, but im sure there is great ways as well to survive the swipe
    Edited by MisterKarnos on March 22, 2021 2:56PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mindcr0w wrote: »
    Scardan wrote: »
    From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.

    You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.

    The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.

    No. He has not. The game balance team said you'd be able to do the things you can before, and he cannot.

    Before only an extremely small group of people could do things like this, so saying they shouldn't be able to do it IS effectively saying that nobody should be able to do it if they have the skill. Because it was already a tremendous amount of skill required and not something everyone could do. If you make the requirements so high that they are effectively impossible, the claim that you're not asking for it to be impossible rings hollow. Maybe you're not using those words, but the difference between what you're stating and impossibility is effectively meaningless.

    He's simply asking for mitigation to be the same as it was pre-patch, so that he could continue to do the things he was already doing. Something the devs said was their intention.
    Edited by spartaxoxo on March 24, 2021 3:33PM
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Kurat wrote: »
    It doesn't matter how much dmg you take without blocking. You're supposed to block or rolldodge bosses heavys. I've tanked tons of vet dlc dungeons and trials after the patch and I'm taking less dmg now while blocking. That's all what matters. If you wanna solo harder group content as dps then just rolldodge more, kite, watch where you stand etc, in other words l2p. You cant just use vet content bosses as target dummy's anymore when soloing, and that's a good thing. Mitigation is in good spot atm.

    This is the right answer this patch.

    unblocked mitigation is down. We knew it months in advance.

    DD's must learn to roll dodge time now.
    Tank must learn to time their blocks now and roll dodge, when needed, while keeping ressources up
    Healing matters more since AOEs are more unforgiving, same with DOT dmg, so the healer can't be half asleep anymore by the keyboard. Illustrious and Regen needs to be pre applied and stacked before everyone takes massive damage and not after where it's too late.

    Healers always know to put down HoTs at the beginning of any pull, it's a no brainer... when they are actual healers. 'Nuff said. AS for DDs learning to roll dodge now, good luck with that. Not standing in stupid is not a new meta, but then again there is always hope I suppose. :D
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    I prefer the extra squishyness in PVP if I am being honest. Anything to pick of the pace of Cyro is fine by me.

    I do question it from a PVE standpoint. I think a lot of DPS are running around now in parse food with 20k health thinking they are tankier than before, and they most certainly are not. LOL. I also like seeing your Solo vids and its a shame if that is no longer an option.
  • CrashTest
    CrashTest
    ✭✭✭✭✭
    Don't forget to factor in armor penalties. Try swapping armor types and adjusting builds. It's different, but it definitely helps.

    I think the changes are good bc it reinforces the group roles.
  • SeaArcanist
    SeaArcanist
    ✭✭✭
    less critical resistance is diffidently an issue in pvp. we're sitting at maybe 2,200 at most atm. and our two major contenders are Sorc mages, and nightblades. all who specialize in crit damage. the fact they removed alot of resistance from the while buffing flat WD certianly doesnt help either. PvP is no longer about rotations in cyrodiil. it's a stress test. and i dislike it.
  • SeaArcanist
    SeaArcanist
    ✭✭✭
    i think another issue is we can be damage or tanky i nchamp system, but not both. we can choose to increase our dps 10% or resistance 10%. if u try to be both ull fail now. mag sorcs can avoid this issue by stacking shield and still dish out killed ranged damage and nb's never needed resistance to begin with. but most classes for pvp needed a balance of both mitigation- dps. and sadly the champ system cant provide it anymore.
  • SeaArcanist
    SeaArcanist
    ✭✭✭
    i mean when ya think about it classes were balanced previously due to the champ system buffs.. now that the system is rewritten wont the classes need a revamp too?
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Mindcr0w wrote: »
    Scardan wrote: »
    From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.

    You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.

    The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.

    No. He has not. The game balance team said you'd be able to do the things you can before, and he cannot.

    Before only an extremely small group of people could do things like this, so saying they shouldn't be able to do it IS effectively saying that nobody should be able to do it if they have the skill. Because it was already a tremendous amount of skill required and not something everyone could do. If you make the requirements so high that they are effectively impossible, the claim that you're not asking for it to be impossible rings hollow. Maybe you're not using those words, but the difference between what you're stating and impossibility is effectively meaningless.

    He's simply asking for mitigation to be the same as it was pre-patch, so that he could continue to do the things he was already doing. Something the devs said was their intention.

    No, the devs said they wanted us to be able to “complete the same content.” They were actually explicit that the *ways* in which we would be able to complete that content would be changing.

    They gave the example of completing vMA, a solo arena. They never said we would still be the same rank on the leaderboards or complete it in the same time or using the same number of sigils or lives as before. By your logic, I should demand to have my same stats back so I can do vMA exactly as I did before. That’s not what they promised, though.

    They did not design 4-person content to be completable by one person. They did not say we would be able to complete the same content *in the same ways* as before, only that we would be able to complete it. They never promised we would have the same mitigation and other stats as before. In fact, they were clear we would not. If OP cannot complete a 4-man dungeon with the intended 4 players but could before the patch, that would go against what the devs promised and intended.
    Edited by virtus753 on March 24, 2021 6:22PM
  • CrashTest
    CrashTest
    ✭✭✭✭✭
    Kurat wrote: »
    PaddyVu wrote: »
    Dragonnord wrote: »
    [Quoted post was removed]

    I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
    I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.

    Wut, you can solo trials?
    If you're that powerful why are people insulting you in groups? I would be glad to play with you.

    I doubt OP can solo full trials bc mechs and incoming damage make this impossible. I can believe some side bosses in nCR and maybe one or two dragons in nSS, but there's no way he's soloing whole trials.
  • MellowMagic
    MellowMagic
    ✭✭✭✭
    CrashTest wrote: »
    Kurat wrote: »
    PaddyVu wrote: »
    Dragonnord wrote: »
    [Quoted post was removed]

    I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
    I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.

    Wut, you can solo trials?
    If you're that powerful why are people insulting you in groups? I would be glad to play with you.

    I doubt OP can solo full trials bc mechs and incoming damage make this impossible. I can believe some side bosses in nCR and maybe one or two dragons in nSS, but there's no way he's soloing whole trials.

    You should see his posts, he clears vet trials and some hm vet dlc dungeons solo. Vampire mist + pale order & precognition ult is what makes it work and allows to bypass some mechanics. I think with the changes to cp this might not be possible anymore idk. It shouldn't be possible though.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • CrashTest
    CrashTest
    ✭✭✭✭✭
    CrashTest wrote: »
    Kurat wrote: »
    PaddyVu wrote: »
    Dragonnord wrote: »
    [Quoted post was removed]

    I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
    I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.

    Wut, you can solo trials?
    If you're that powerful why are people insulting you in groups? I would be glad to play with you.

    I doubt OP can solo full trials bc mechs and incoming damage make this impossible. I can believe some side bosses in nCR and maybe one or two dragons in nSS, but there's no way he's soloing whole trials.

    You should see his posts, he clears vet trials and some hm vet dlc dungeons solo. Vampire mist + pale order & precognition ult is what makes it work and allows to bypass some mechanics. I think with the changes to cp this might not be possible anymore idk. It shouldn't be possible though.

    There's absolutely no way he is soloing entire vet group trials.
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭✭
    i recommend running bani on tanks. applying minor and major maim makes a huge difference.

    also, DD should run 40 pts in preparation and you gain a very respectable 3% physical resist running 6 light 1 heavy compared to 7 light.

    for DD sustain is better, mitigation is worse.
    for tank mitigation is better, sustain is worse.

    the problem is people are taking dummy parse glass cannon builds into content now because max health is higher and expecting everything to be fine.

    i've got my highest score for both vMA and vVH during this update.
  • SeaArcanist
    SeaArcanist
    ✭✭✭
    Tannus15 wrote: »
    i recommend running bani on tanks. applying minor and major maim makes a huge difference.

    also, DD should run 40 pts in preparation and you gain a very respectable 3% physical resist running 6 light 1 heavy compared to 7 light.

    for DD sustain is better, mitigation is worse.
    for tank mitigation is better, sustain is worse.

    the problem is people are taking dummy parse glass cannon builds into content now because max health is higher and expecting everything to be fine.

    i've got my highest score for both vMA and vVH during this update.

    yeah the reosurce buffs really are an issue. mostly for pve tho. well maybe pvp too. i feel if pvpers had less hp it would require more sacrifice in a build and you couldnt achieve as much
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    I like this update.
  • SeaArcanist
    SeaArcanist
    ✭✭✭
    I dont think the base damage reduction increasing by 5% will help much. with the way mitigations work, that extra 5% will end up being diminished anyways.

    perhaps another perspective. mitigation is fine, maybe some things need toned down damage wise? not a flat reduction on everything but only certain individual things. what those things may be, idk. rally a test team!
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    Yeah... that guy soloing all the vet DLC bosses on HM is probably a big part of the reason we get all these nerfs. 🤔
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    virtus753 wrote: »
    spartaxoxo wrote: »
    Mindcr0w wrote: »
    Scardan wrote: »
    From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.

    You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.

    The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.

    No. He has not. The game balance team said you'd be able to do the things you can before, and he cannot.

    Before only an extremely small group of people could do things like this, so saying they shouldn't be able to do it IS effectively saying that nobody should be able to do it if they have the skill. Because it was already a tremendous amount of skill required and not something everyone could do. If you make the requirements so high that they are effectively impossible, the claim that you're not asking for it to be impossible rings hollow. Maybe you're not using those words, but the difference between what you're stating and impossibility is effectively meaningless.

    He's simply asking for mitigation to be the same as it was pre-patch, so that he could continue to do the things he was already doing. Something the devs said was their intention.

    No, the devs said they wanted us to be able to “complete the same content.” They were actually explicit that the *ways* in which we would be able to complete that content would be changing.

    They gave the example of completing vMA, a solo arena. They never said we would still be the same rank on the leaderboards or complete it in the same time or using the same number of sigils or lives as before. By your logic, I should demand to have my same stats back so I can do vMA exactly as I did before. That’s not what they promised, though.

    They did not design 4-person content to be completable by one person. They did not say we would be able to complete the same content *in the same ways* as before, only that we would be able to complete it. They never promised we would have the same mitigation and other stats as before. In fact, they were clear we would not. If OP cannot complete a 4-man dungeon with the intended 4 players but could before the patch, that would go against what the devs promised and intended.

    I didn't state he should be able to do it the same way. But he should be able to do it because he could do it before. And "we'd be able to complete what we could before" WAS the promise. Having to shift his gear around or use different skills would fall in line with that promised. Being unable to do it all does not.

    He's not asking for it to be made so everyone can do it. Everyone could not do what he could do.
    Edited by spartaxoxo on March 25, 2021 5:41AM
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    virtus753 wrote: »
    spartaxoxo wrote: »
    Mindcr0w wrote: »
    Scardan wrote: »
    From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.

    You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.

    The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.

    No. He has not. The game balance team said you'd be able to do the things you can before, and he cannot.

    Before only an extremely small group of people could do things like this, so saying they shouldn't be able to do it IS effectively saying that nobody should be able to do it if they have the skill. Because it was already a tremendous amount of skill required and not something everyone could do. If you make the requirements so high that they are effectively impossible, the claim that you're not asking for it to be impossible rings hollow. Maybe you're not using those words, but the difference between what you're stating and impossibility is effectively meaningless.

    He's simply asking for mitigation to be the same as it was pre-patch, so that he could continue to do the things he was already doing. Something the devs said was their intention.

    No, the devs said they wanted us to be able to “complete the same content.” They were actually explicit that the *ways* in which we would be able to complete that content would be changing.

    They gave the example of completing vMA, a solo arena. They never said we would still be the same rank on the leaderboards or complete it in the same time or using the same number of sigils or lives as before. By your logic, I should demand to have my same stats back so I can do vMA exactly as I did before. That’s not what they promised, though.

    They did not design 4-person content to be completable by one person. They did not say we would be able to complete the same content *in the same ways* as before, only that we would be able to complete it. They never promised we would have the same mitigation and other stats as before. In fact, they were clear we would not. If OP cannot complete a 4-man dungeon with the intended 4 players but could before the patch, that would go against what the devs promised and intended.

    I didn't state he should be able to do it the same way. But he should be able to do it because he could do it before. And "we'd be able to complete what we could before" WAS the promise. Having to shift his gear around or use different skills would fall in line with that promised. Being unable to do it all does not.

    You absolutely did, because you’re arguing OP should still be able to complete the same content *solo*. That’s the crux of this argument: it’s the manner in which OP could complete group content before and the manner in which OP is claiming it is a problem to be unable to do said content now. Without that essential distinction — one of manner, not of unqualified completion — this would be a completely different conversation.

    Choosing to run group content solo is like choosing to do vMA naked or choosing to do a vet DLC HM with 3 or 4 dps. If you can do it that way, kudos, but it’s not designed to be done that way, and the devs will not go out of their way to enable people to keep running it that specific way just because they could before, since that wasn’t ever part of the intended design for that content. With this CP update they explicitly aimed to curb the bypassing of mechanics by bringing down the dps ceiling (which they have already said they misgauged and are considering bringing down further) and by lowering mitigation. High damage and mitigation were the two most impactful things that were allowing people to circumvent intended design, whether solo or in unorthodox group compositions, and it was eminently foreseeable that the ability to do things like that would be curtailed as a consequence of the devs’ goals. If we now need a group for group content, or if we now need to include a tank and healer and actually follow mechanics rather than burn through them, that is well within the intended design of the new CP system.

    The devs most definitely did not say that we would be able to *solo* the same content or even 3-/4-dps the same content. They said “complete” full stop. That may well require making adjustments to run content within the intended design, such as modifying group composition to include, e.g., the trinity, or in this case an actual group. Choosing not to run group content at all if it can’t be done without a group does not constitute being “unable to complete” the content. It constitutes choosing not to attempt to do the content within the intended design. The devs do not have a responsibility to enable that, nor did they ever say they would.
  • AyaDark
    AyaDark
    ✭✭✭✭✭
    I feel no problem in PVE with current damage. If to much mitigation it will be even not interesting to play. And tanks will feel boring.

    But I do not test pvp, so do not know.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    The devs do not have a responsibility to enable that, nor did they ever say they would.

    The devs never made the distinction that you are making. It's your own invention entirely. You'll be able to complete the same things you did before means your build may need to change, but not that you have to abandon entire playstyles. In fact it's specifically reassurance that they are keeping in mind that there are many ways to play eso and they want to ensure that variability is still in eso even though we will have to adjust our builds.

    One point of the change was to force us to adjust builds so mechanics weren't bypassed (he does this by following every mechanic and was already not at max dps) not to pigeonhole us into the same cookiecutter playstyles. In fact, they even reassured solo players that they would be getting a buff soon through the companion system to be able to do more things solo.

    This request falls well into what they stated.

    Edited by spartaxoxo on March 25, 2021 2:33PM
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    The devs do not have a responsibility to enable that, nor did they ever say they would.

    The devs never made the distinction that you are making. It's your own invention entirely. You'll be able to complete the same things you did before means your build may need to change, but not that you have to abandon entire playstyles. In fact it's specifically reassurance that they are keeping in mind that there are many ways to play eso and they want to ensure that variability is still in eso even though we will have to adjust our builds.

    One point of the change was to force us to adjust builds so mechanics weren't bypassed (he does this by following every mechanic and was already not at max dps) not to pigeonhole us into the same cookiecutter playstyles. In fact, they even reassured solo players that they would be getting a buff soon through the companion system to be able to do more things solo.

    This request falls well into what they stated.

    On the contrary, it seems to me that you’re the one reading additional words and sense that aren’t there. The devs said nothing about playstyles, only about completion. Hence the discrepancy between what the devs have delivered and what you expected. The devs are no strangers to attempting to “correct” playstyles and approaches that do not fit their vision, and that seems to be part of what they did here.

    Anyhow, you do you. Good luck with the new system, and have fun!
This discussion has been closed.