Not only in PvE, but in PvP also, u dont want to take 15k PER jab dont u? Because i'm mainly PvE, so i mention PvE more than PvP. But PvP still need some adjustment. 30k hp 36k resist, killed in 1.5s with jab. 50k hp 33k resist, killed in 0.1s with minefield.Seraphayel wrote: »Seraphayel wrote: »Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
What you achieve is very impressive, but your attitude in an MMORPG isn't really working for me. Yes, (a lot of) players can be toxic, but this still is an online multiplayer game and dungeons and trials are a type of content that's designed for multiplayer. Especially trials and veteran content should not be soluble per se. If your skill is so high you can do it: great! But it shouldn't be the new normal.
I'm learning a lot of things in this thread which is very nice and appreciated and again, what you're able to do is very impressive.
Online games being online does not obligate anyone to group with anybody to do some stuff. If they do it, it is from my experience usually a cheap game design to avoid balancing work or to hide bad balancing (Fiesta Online flashbacks, even overland grindy questing was supposed to be a group activity) under the excuse "but it is MMORPG! You have to play TOGETHER!!!11". No, lol. Massive multiplayer means just the base mechanic of the game - server where many people run in instances and see each other at once.
"But this is supposed to be multiplayer only content" does not work as argument. If somebody is skilled enough to run it solo, let them enjoy it, the rest is this is none of our business.
We're talking about group dungeons and group trials. This is multiplayer content and should be designed around that aspect (which it is) so yes, the argument multiplayer only content works in these cases.
As I said, if somebody is skilled enough to do it solo, great! But do not make it a prerequisite. If you're not able to do it (anymore) don't ask for adjustments to be able to solo it (again).
If you die in any duel in under 2 seconds thats a big learn to play issue. It also doesnt help your argument that you are fighting full on glass canons that could probably be one shotted even by a balanced build themselves. And that minefield remark is a huge hyperbole since that is only possible in extremely confined places where all mines land on the exact same spot, which is not applicable in 99% of real fights (and especially not in honest duels since they happen on an open field). Furthermore, why did you just walk into them in the first place without even blocking them? Its such a dishonest argument...
Same with your complained about the Kiln boss in vUG. If he one shots you with 26k damage why are you not adding mitigation or adjusting your build to 27k health then (which is easy to do with stuff like tri stat enchants), and instead complain here on the forum? Explain why ZOS should care about that? If you want to solo group content good for you, but then you need to adjust your build if a big patch like this happens. And even if you are unable to do it after patch I don't see why ZOS should care about that.
MisterKarnos wrote: »Are you sure we playing the same game? Mitigation went way UP here is an unblocked swipe from olms
Grandchamp1989 wrote: »MisterKarnos wrote: »Are you sure we playing the same game? Mitigation went way UP here is an unblocked swipe from olms
That must be on normal. I don't think this is possible on Vet.
Normal was never a problem to deal with.
MisterKarnos wrote: »Grandchamp1989 wrote: »MisterKarnos wrote: »Are you sure we playing the same game? Mitigation went way UP here is an unblocked swipe from olms
That must be on normal. I don't think this is possible on Vet.
Normal was never a problem to deal with.
well if this was normal you can tell me when they updated olms HP to 99mil on normal instead of the 25mil it does actually have, without accounting for block you can easily get to 72%+ mitigation atm olms swipe has a base damage of 150k if no mitigation at all is accounted for
MisterKarnos wrote: »im using a standard alkosh+yoln setup in that screen all heavy armor which is more than enough to pull this off, cp wise you spec into the mitigation section of blue tree ofc, buff wise you wanna make sure minor protection/maim is up that should be enough to survive... if you wanna play extra safe add major maim/protection



Okey I gotta call BS now.
Grandchamp1989 wrote: »MisterKarnos wrote: »im using a standard alkosh+yoln setup in that screen all heavy armor which is more than enough to pull this off, cp wise you spec into the mitigation section of blue tree ofc, buff wise you wanna make sure minor protection/maim is up that should be enough to survive... if you wanna play extra safe add major maim/protection
Okey I gotta call BS now.
Full golden 7 piece heavy perfected Yolna + alkosh
47k health
31+ k resistances
minor protection
One swipe - dead
To survive a swing you need max resistances 60k health and minor protection
https://youtu.be/RliYCfJxl1g
From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.
You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.
The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.
Grandchamp1989 wrote: »It doesn't matter how much dmg you take without blocking. You're supposed to block or rolldodge bosses heavys. I've tanked tons of vet dlc dungeons and trials after the patch and I'm taking less dmg now while blocking. That's all what matters. If you wanna solo harder group content as dps then just rolldodge more, kite, watch where you stand etc, in other words l2p. You cant just use vet content bosses as target dummy's anymore when soloing, and that's a good thing. Mitigation is in good spot atm.
This is the right answer this patch.
unblocked mitigation is down. We knew it months in advance.
DD's must learn to roll dodge time now.
Tank must learn to time their blocks now and roll dodge, when needed, while keeping ressources up
Healing matters more since AOEs are more unforgiving, same with DOT dmg, so the healer can't be half asleep anymore by the keyboard. Illustrious and Regen needs to be pre applied and stacked before everyone takes massive damage and not after where it's too late.
spartaxoxo wrote: »From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.
You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.
The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.
No. He has not. The game balance team said you'd be able to do the things you can before, and he cannot.
Before only an extremely small group of people could do things like this, so saying they shouldn't be able to do it IS effectively saying that nobody should be able to do it if they have the skill. Because it was already a tremendous amount of skill required and not something everyone could do. If you make the requirements so high that they are effectively impossible, the claim that you're not asking for it to be impossible rings hollow. Maybe you're not using those words, but the difference between what you're stating and impossibility is effectively meaningless.
He's simply asking for mitigation to be the same as it was pre-patch, so that he could continue to do the things he was already doing. Something the devs said was their intention.
Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
Wut, you can solo trials?
If you're that powerful why are people insulting you in groups? I would be glad to play with you.
Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
Wut, you can solo trials?
If you're that powerful why are people insulting you in groups? I would be glad to play with you.
I doubt OP can solo full trials bc mechs and incoming damage make this impossible. I can believe some side bosses in nCR and maybe one or two dragons in nSS, but there's no way he's soloing whole trials.
MellowMagic wrote: »Dragonnord wrote: »[Quoted post was removed]
I hate group because all of them can be fake tank, fake healer, fake dps and i cant stand it, toxic, they even insult me if i give them some advice, this is why i dont want to be any groups, even in 12 man trial, i can solo trial like nSS or nCR because those people insult me, make game unsoloable only make me return to toxic community, even in guild run, they still toxic.
I want to be alone in every dungeon, every trial, every content. I hope companion next patch can fix this.
Wut, you can solo trials?
If you're that powerful why are people insulting you in groups? I would be glad to play with you.
I doubt OP can solo full trials bc mechs and incoming damage make this impossible. I can believe some side bosses in nCR and maybe one or two dragons in nSS, but there's no way he's soloing whole trials.
You should see his posts, he clears vet trials and some hm vet dlc dungeons solo. Vampire mist + pale order & precognition ult is what makes it work and allows to bypass some mechanics. I think with the changes to cp this might not be possible anymore idk. It shouldn't be possible though.
i recommend running bani on tanks. applying minor and major maim makes a huge difference.
also, DD should run 40 pts in preparation and you gain a very respectable 3% physical resist running 6 light 1 heavy compared to 7 light.
for DD sustain is better, mitigation is worse.
for tank mitigation is better, sustain is worse.
the problem is people are taking dummy parse glass cannon builds into content now because max health is higher and expecting everything to be fine.
i've got my highest score for both vMA and vVH during this update.
spartaxoxo wrote: »From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.
You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.
The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.
No. He has not. The game balance team said you'd be able to do the things you can before, and he cannot.
Before only an extremely small group of people could do things like this, so saying they shouldn't be able to do it IS effectively saying that nobody should be able to do it if they have the skill. Because it was already a tremendous amount of skill required and not something everyone could do. If you make the requirements so high that they are effectively impossible, the claim that you're not asking for it to be impossible rings hollow. Maybe you're not using those words, but the difference between what you're stating and impossibility is effectively meaningless.
He's simply asking for mitigation to be the same as it was pre-patch, so that he could continue to do the things he was already doing. Something the devs said was their intention.
No, the devs said they wanted us to be able to “complete the same content.” They were actually explicit that the *ways* in which we would be able to complete that content would be changing.
They gave the example of completing vMA, a solo arena. They never said we would still be the same rank on the leaderboards or complete it in the same time or using the same number of sigils or lives as before. By your logic, I should demand to have my same stats back so I can do vMA exactly as I did before. That’s not what they promised, though.
They did not design 4-person content to be completable by one person. They did not say we would be able to complete the same content *in the same ways* as before, only that we would be able to complete it. They never promised we would have the same mitigation and other stats as before. In fact, they were clear we would not. If OP cannot complete a 4-man dungeon with the intended 4 players but could before the patch, that would go against what the devs promised and intended.
spartaxoxo wrote: »spartaxoxo wrote: »From just a regular player - nope, does not work. Devs can argue like that, they have their visions and are in charge, it is their business. We do not get hurt when somebody solo dungeon, in opposite - it is enjoyable to watch on youtube.
You're completely ignoring the fact that no one is actually arguing that it should be impossible for anyone to figure out a way to solo group content.
The actual argument being made is that no one should be asking for adjustments to game balance to make soloing group content easier. Which is what op has been doing from the start.
No. He has not. The game balance team said you'd be able to do the things you can before, and he cannot.
Before only an extremely small group of people could do things like this, so saying they shouldn't be able to do it IS effectively saying that nobody should be able to do it if they have the skill. Because it was already a tremendous amount of skill required and not something everyone could do. If you make the requirements so high that they are effectively impossible, the claim that you're not asking for it to be impossible rings hollow. Maybe you're not using those words, but the difference between what you're stating and impossibility is effectively meaningless.
He's simply asking for mitigation to be the same as it was pre-patch, so that he could continue to do the things he was already doing. Something the devs said was their intention.
No, the devs said they wanted us to be able to “complete the same content.” They were actually explicit that the *ways* in which we would be able to complete that content would be changing.
They gave the example of completing vMA, a solo arena. They never said we would still be the same rank on the leaderboards or complete it in the same time or using the same number of sigils or lives as before. By your logic, I should demand to have my same stats back so I can do vMA exactly as I did before. That’s not what they promised, though.
They did not design 4-person content to be completable by one person. They did not say we would be able to complete the same content *in the same ways* as before, only that we would be able to complete it. They never promised we would have the same mitigation and other stats as before. In fact, they were clear we would not. If OP cannot complete a 4-man dungeon with the intended 4 players but could before the patch, that would go against what the devs promised and intended.
I didn't state he should be able to do it the same way. But he should be able to do it because he could do it before. And "we'd be able to complete what we could before" WAS the promise. Having to shift his gear around or use different skills would fall in line with that promised. Being unable to do it all does not.
The devs do not have a responsibility to enable that, nor did they ever say they would.
spartaxoxo wrote: »The devs do not have a responsibility to enable that, nor did they ever say they would.
The devs never made the distinction that you are making. It's your own invention entirely. You'll be able to complete the same things you did before means your build may need to change, but not that you have to abandon entire playstyles. In fact it's specifically reassurance that they are keeping in mind that there are many ways to play eso and they want to ensure that variability is still in eso even though we will have to adjust our builds.
One point of the change was to force us to adjust builds so mechanics weren't bypassed (he does this by following every mechanic and was already not at max dps) not to pigeonhole us into the same cookiecutter playstyles. In fact, they even reassured solo players that they would be getting a buff soon through the companion system to be able to do more things solo.
This request falls well into what they stated.